Index: ui/surface/accelerated_surface_win.hlsl |
diff --git a/ui/surface/accelerated_surface_win.hlsl b/ui/surface/accelerated_surface_win.hlsl |
deleted file mode 100644 |
index bc87dee419a793db07374512cdb8459fb86baa97..0000000000000000000000000000000000000000 |
--- a/ui/surface/accelerated_surface_win.hlsl |
+++ /dev/null |
@@ -1,28 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// @gyp_namespace(ui_surface) |
-// Compiles into C++ as 'accelerated_surface_win_hlsl_compiled.h' |
- |
-struct Vertex { |
- float4 position : POSITION; |
- float2 texCoord : TEXCOORD0; |
-}; |
- |
-texture t; |
-sampler s; |
- |
-// @gyp_compile(vs_2_0, vsOneTexture) |
-// |
-// Passes a position and texture coordinate to the pixel shader. |
-Vertex vsOneTexture(Vertex input) { |
- return input; |
-}; |
- |
-// @gyp_compile(ps_2_0, psOneTexture) |
-// |
-// Samples a texture at the given texture coordinate and returns the result. |
-float4 psOneTexture(float2 texCoord : TEXCOORD0) : COLOR0 { |
- return tex2D(s, texCoord); |
-}; |