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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // @gyp_namespace(ui_surface) | |
6 // Compiles into C++ as 'accelerated_surface_win_hlsl_compiled.h' | |
7 | |
8 struct Vertex { | |
9 float4 position : POSITION; | |
10 float2 texCoord : TEXCOORD0; | |
11 }; | |
12 | |
13 texture t; | |
14 sampler s; | |
15 | |
16 // @gyp_compile(vs_2_0, vsOneTexture) | |
17 // | |
18 // Passes a position and texture coordinate to the pixel shader. | |
19 Vertex vsOneTexture(Vertex input) { | |
20 return input; | |
21 }; | |
22 | |
23 // @gyp_compile(ps_2_0, psOneTexture) | |
24 // | |
25 // Samples a texture at the given texture coordinate and returns the result. | |
26 float4 psOneTexture(float2 texCoord : TEXCOORD0) : COLOR0 { | |
27 return tex2D(s, texCoord); | |
28 }; | |
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