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Side by Side Diff: ui/surface/accelerated_surface_win.hlsl

Issue 11464017: Separate image processing logic from presentation logic. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixed dependencies of surface_gpu_tests. Created 7 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // @gyp_namespace(ui_surface)
6 // Compiles into C++ as 'accelerated_surface_win_hlsl_compiled.h'
7
8 struct Vertex {
9 float4 position : POSITION;
10 float2 texCoord : TEXCOORD0;
11 };
12
13 texture t;
14 sampler s;
15
16 // @gyp_compile(vs_2_0, vsOneTexture)
17 //
18 // Passes a position and texture coordinate to the pixel shader.
19 Vertex vsOneTexture(Vertex input) {
20 return input;
21 };
22
23 // @gyp_compile(ps_2_0, psOneTexture)
24 //
25 // Samples a texture at the given texture coordinate and returns the result.
26 float4 psOneTexture(float2 texCoord : TEXCOORD0) : COLOR0 {
27 return tex2D(s, texCoord);
28 };
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