| Index: ui/surface/accelerated_surface_transformer_win.cc
|
| diff --git a/ui/surface/accelerated_surface_transformer_win.cc b/ui/surface/accelerated_surface_transformer_win.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..cfc031b020cf4c693d74e0cde8d830cc6d5eab7a
|
| --- /dev/null
|
| +++ b/ui/surface/accelerated_surface_transformer_win.cc
|
| @@ -0,0 +1,261 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/surface/accelerated_surface_transformer_win.h"
|
| +
|
| +#include <vector>
|
| +
|
| +#include "accelerated_surface_transformer_win_hlsl_compiled.h"
|
| +#include "base/debug/trace_event.h"
|
| +#include "base/memory/ref_counted.h"
|
| +#include "base/single_thread_task_runner.h"
|
| +#include "base/synchronization/lock.h"
|
| +#include "base/synchronization/waitable_event.h"
|
| +#include "base/win/scoped_comptr.h"
|
| +#include "ui/gfx/native_widget_types.h"
|
| +#include "ui/gfx/rect.h"
|
| +#include "ui/gfx/size.h"
|
| +#include "ui/surface/d3d9_utils_win.h"
|
| +#include "ui/surface/surface_export.h"
|
| +
|
| +using base::win::ScopedComPtr;
|
| +using std::vector;
|
| +
|
| +namespace d3d_utils = ui_surface_d3d9_utils;
|
| +
|
| +namespace {
|
| +
|
| +struct Vertex {
|
| + float x, y, z, w;
|
| + float u, v;
|
| +};
|
| +
|
| +const static D3DVERTEXELEMENT9 g_vertexElements[] = {
|
| + { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0 },
|
| + { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 },
|
| + D3DDECL_END()
|
| +};
|
| +
|
| +// Calculate the number necessary to transform |src_subrect| into |dst_size|
|
| +// by repeating downsampling of the image of |src_subrect| by a factor no more
|
| +// than 2.
|
| +int GetResampleCount(const gfx::Rect& src_subrect,
|
| + const gfx::Size& dst_size,
|
| + const gfx::Size& back_buffer_size) {
|
| + // At least one copy is required, since the back buffer itself is not
|
| + // lockable.
|
| + int min_resample_count = 1;
|
| + int width_count = 0;
|
| + int width = src_subrect.width();
|
| + while (width > dst_size.width()) {
|
| + ++width_count;
|
| + width >>= 1;
|
| + }
|
| + int height_count = 0;
|
| + int height = src_subrect.height();
|
| + while (height > dst_size.height()) {
|
| + ++height_count;
|
| + height >>= 1;
|
| + }
|
| + return std::max(std::max(width_count, height_count),
|
| + min_resample_count);
|
| +}
|
| +
|
| +// Returns half the size of |size| no smaller than |min_size|.
|
| +gfx::Size GetHalfSizeNoLessThan(const gfx::Size& size,
|
| + const gfx::Size& min_size) {
|
| + return gfx::Size(std::max(min_size.width(), size.width() / 2),
|
| + std::max(min_size.height(), size.height() / 2));
|
| +}
|
| +
|
| +gfx::Size GetSize(IDirect3DSurface9* surface) {
|
| + D3DSURFACE_DESC surface_description;
|
| + HRESULT hr = surface->GetDesc(&surface_description);
|
| + if (FAILED(hr))
|
| + return gfx::Size(0, 0);
|
| + return gfx::Size(surface_description.Width, surface_description.Height);
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| +
|
| +AcceleratedSurfaceTransformer::AcceleratedSurfaceTransformer() {}
|
| +
|
| +bool AcceleratedSurfaceTransformer::Init(IDirect3DDevice9* device) {
|
| + device_ = device;
|
| + if (!InitShaderCombo(
|
| + ui_surface::AcceleratedSurfaceTransformerWinHLSL::kVsOneTexture,
|
| + ui_surface::AcceleratedSurfaceTransformerWinHLSL::kPsOneTexture,
|
| + SIMPLE_TEXTURE)) {
|
| + ReleaseAll();
|
| + return false;
|
| + }
|
| +
|
| + base::win::ScopedComPtr<IDirect3DVertexDeclaration9> vertex_declaration;
|
| + HRESULT hr = device_->CreateVertexDeclaration(g_vertexElements,
|
| + vertex_declaration.Receive());
|
| + if (!SUCCEEDED(hr)) {
|
| + ReleaseAll();
|
| + return false;
|
| + }
|
| + device_->SetVertexDeclaration(vertex_declaration);
|
| +
|
| + return true;
|
| +}
|
| +
|
| +bool AcceleratedSurfaceTransformer::InitShaderCombo(
|
| + const BYTE vertex_shader_instructions[],
|
| + const BYTE pixel_shader_instructions[],
|
| + ShaderCombo shader_combo_name) {
|
| + HRESULT hr = device_->CreateVertexShader(
|
| + reinterpret_cast<const DWORD*>(vertex_shader_instructions),
|
| + vertex_shaders_[shader_combo_name].Receive());
|
| +
|
| + if (FAILED(hr))
|
| + return false;
|
| +
|
| + hr = device_->CreatePixelShader(
|
| + reinterpret_cast<const DWORD*>(pixel_shader_instructions),
|
| + pixel_shaders_[shader_combo_name].Receive());
|
| +
|
| + return SUCCEEDED(hr);
|
| +}
|
| +
|
| +
|
| +void AcceleratedSurfaceTransformer::ReleaseAll() {
|
| + for (int i = 0; i < NUM_SHADERS; i++) {
|
| + vertex_shaders_[i] = NULL;
|
| + vertex_shaders_[i] = NULL;
|
| + }
|
| + device_ = NULL;
|
| +}
|
| +void AcceleratedSurfaceTransformer::DetachAll() {
|
| + for (int i = 0; i < NUM_SHADERS; i++) {
|
| + vertex_shaders_[i].Detach();
|
| + vertex_shaders_[i].Detach();
|
| + }
|
| + device_.Detach();
|
| +}
|
| +
|
| +// Draw a textured quad to a surface.
|
| +bool AcceleratedSurfaceTransformer::CopyInverted(
|
| + IDirect3DTexture9* src_texture,
|
| + IDirect3DSurface9* dst_surface,
|
| + const gfx::Size& dst_size) {
|
| + base::win::ScopedComPtr<IDirect3DSurface9> default_color_target;
|
| + device()->GetRenderTarget(0, default_color_target.Receive());
|
| +
|
| + if (!SetShaderCombo(SIMPLE_TEXTURE))
|
| + return false;
|
| +
|
| + device()->SetRenderTarget(0, dst_surface);
|
| + device()->SetTexture(0, src_texture);
|
| +
|
| + D3DVIEWPORT9 viewport = {
|
| + 0, 0,
|
| + dst_size.width(), dst_size.height(),
|
| + 0, 1
|
| + };
|
| + device()->SetViewport(&viewport);
|
| +
|
| + float halfPixelX = -1.0f / dst_size.width();
|
| + float halfPixelY = 1.0f / dst_size.height();
|
| + Vertex vertices[] = {
|
| + { halfPixelX - 1, halfPixelY + 1, 0.5f, 1, 0, 1 },
|
| + { halfPixelX + 1, halfPixelY + 1, 0.5f, 1, 1, 1 },
|
| + { halfPixelX + 1, halfPixelY - 1, 0.5f, 1, 1, 0 },
|
| + { halfPixelX - 1, halfPixelY - 1, 0.5f, 1, 0, 0 }
|
| + };
|
| +
|
| + device()->BeginScene();
|
| + device()->DrawPrimitiveUP(D3DPT_TRIANGLEFAN,
|
| + 2,
|
| + vertices,
|
| + sizeof(vertices[0]));
|
| + device()->EndScene();
|
| +
|
| + // Clear surface references.
|
| + device()->SetRenderTarget(0, default_color_target);
|
| + device()->SetTexture(0, NULL);
|
| + return true;
|
| +}
|
| +
|
| +// Resize an RGB surface using repeated linear interpolation.
|
| +bool AcceleratedSurfaceTransformer::ResizeBilinear(
|
| + IDirect3DSurface9* src_surface,
|
| + const gfx::Rect& src_subrect,
|
| + IDirect3DSurface9* dst_surface) {
|
| + gfx::Size src_size = GetSize(src_surface);
|
| + gfx::Size dst_size = GetSize(dst_surface);
|
| +
|
| + if (src_size.IsEmpty() || dst_size.IsEmpty())
|
| + return false;
|
| +
|
| + HRESULT hr = S_OK;
|
| + // Set up intermediate buffers needed for downsampling.
|
| + const int resample_count =
|
| + GetResampleCount(src_subrect, dst_size, src_size);
|
| + base::win::ScopedComPtr<IDirect3DSurface9> temp_buffer[2];
|
| + const gfx::Size half_size =
|
| + GetHalfSizeNoLessThan(src_subrect.size(), dst_size);
|
| + if (resample_count > 1) {
|
| + TRACE_EVENT0("gpu", "CreateTemporarySurface");
|
| + if (!d3d_utils::CreateTemporaryLockableSurface(device(),
|
| + half_size,
|
| + temp_buffer[0].Receive()))
|
| + return false;
|
| + }
|
| + if (resample_count > 2) {
|
| + TRACE_EVENT0("gpu", "CreateTemporarySurface");
|
| + const gfx::Size quarter_size = GetHalfSizeNoLessThan(half_size, dst_size);
|
| + if (!d3d_utils::CreateTemporaryLockableSurface(device(),
|
| + quarter_size,
|
| + temp_buffer[1].Receive()))
|
| + return false;
|
| + }
|
| +
|
| + // Repeat downsampling the surface until its size becomes identical to
|
| + // |dst_size|. We keep the factor of each downsampling no more than two
|
| + // because using a factor more than two can introduce aliasing.
|
| + RECT read_rect = src_subrect.ToRECT();
|
| + gfx::Size write_size = half_size;
|
| + int read_buffer_index = 1;
|
| + int write_buffer_index = 0;
|
| + for (int i = 0; i < resample_count; ++i) {
|
| + TRACE_EVENT0("gpu", "StretchRect");
|
| + IDirect3DSurface9* read_buffer =
|
| + (i == 0) ? src_surface : temp_buffer[read_buffer_index];
|
| + IDirect3DSurface9* write_buffer =
|
| + (i == resample_count - 1) ? dst_surface :
|
| + temp_buffer[write_buffer_index];
|
| + RECT write_rect = gfx::Rect(write_size).ToRECT();
|
| + hr = device()->StretchRect(read_buffer,
|
| + &read_rect,
|
| + write_buffer,
|
| + &write_rect,
|
| + D3DTEXF_LINEAR);
|
| +
|
| + if (FAILED(hr))
|
| + return false;
|
| + read_rect = write_rect;
|
| + write_size = GetHalfSizeNoLessThan(write_size, dst_size);
|
| + std::swap(read_buffer_index, write_buffer_index);
|
| + }
|
| +
|
| + return true;
|
| +}
|
| +
|
| +IDirect3DDevice9* AcceleratedSurfaceTransformer::device() {
|
| + return device_;
|
| +}
|
| +
|
| +bool AcceleratedSurfaceTransformer::SetShaderCombo(ShaderCombo combo) {
|
| + HRESULT hr = device()->SetVertexShader(vertex_shaders_[combo]);
|
| + if (!SUCCEEDED(hr))
|
| + return false;
|
| + hr = device()->SetPixelShader(pixel_shaders_[combo]);
|
| + if (!SUCCEEDED(hr))
|
| + return false;
|
| + return true;
|
| +}
|
|
|