| Index: ui/surface/accelerated_surface_transformer_win.hlsl
|
| diff --git a/ui/surface/accelerated_surface_win.hlsl b/ui/surface/accelerated_surface_transformer_win.hlsl
|
| similarity index 89%
|
| rename from ui/surface/accelerated_surface_win.hlsl
|
| rename to ui/surface/accelerated_surface_transformer_win.hlsl
|
| index bc87dee419a793db07374512cdb8459fb86baa97..0bd6fda78df22ef6e39b0b06c33911606afcd0bf 100644
|
| --- a/ui/surface/accelerated_surface_win.hlsl
|
| +++ b/ui/surface/accelerated_surface_transformer_win.hlsl
|
| @@ -3,7 +3,7 @@
|
| // found in the LICENSE file.
|
|
|
| // @gyp_namespace(ui_surface)
|
| -// Compiles into C++ as 'accelerated_surface_win_hlsl_compiled.h'
|
| +// Compiles into C++ as 'accelerated_surface_transformer_win_hlsl_compiled.h'
|
|
|
| struct Vertex {
|
| float4 position : POSITION;
|
| @@ -25,4 +25,4 @@ Vertex vsOneTexture(Vertex input) {
|
| // Samples a texture at the given texture coordinate and returns the result.
|
| float4 psOneTexture(float2 texCoord : TEXCOORD0) : COLOR0 {
|
| return tex2D(s, texCoord);
|
| -};
|
| +};
|
|
|