Chromium Code Reviews| Index: ui/surface/d3d9_utils_win.cc |
| diff --git a/ui/surface/d3d9_utils_win.cc b/ui/surface/d3d9_utils_win.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..d5cab8ec64d76b6174d7fde6fee5b43ad379bc6b |
| --- /dev/null |
| +++ b/ui/surface/d3d9_utils_win.cc |
| @@ -0,0 +1,119 @@ |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "ui/surface/d3d9_utils_win.h" |
| + |
| +#include "base/file_path.h" |
| +#include "base/scoped_native_library.h" |
| +#include "base/win/scoped_comptr.h" |
| +#include "ui/gfx/size.h" |
| + |
| +namespace { |
| + |
| +const wchar_t kD3D9ModuleName[] = L"d3d9.dll"; |
| +const char kCreate3D9DeviceExName[] = "Direct3DCreate9Ex"; |
| +typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT sdk_version, |
| + IDirect3D9Ex **d3d); |
| +} // namespace |
| + |
| +namespace ui_surface_d3d9_utils { |
| + |
| +bool LoadD3D9(base::ScopedNativeLibrary* storage) { |
| + storage->Reset(base::LoadNativeLibrary(FilePath(kD3D9ModuleName), NULL)); |
| + return storage->is_valid(); |
| +} |
| + |
| +bool CreateDevice(const base::ScopedNativeLibrary& d3d_module, |
| + D3DDEVTYPE device_type, |
| + uint32 presentation_interval, |
| + IDirect3DDevice9Ex** device) { |
| + |
|
apatrick_chromium
2012/12/14 23:07:58
nit: extra newline
ncarter (slow)
2012/12/17 18:58:59
Done.
|
| + Direct3DCreate9ExFunc create_func = reinterpret_cast<Direct3DCreate9ExFunc>( |
| + d3d_module.GetFunctionPointer(kCreate3D9DeviceExName)); |
| + if (!create_func) |
| + return false; |
| + |
| + base::win::ScopedComPtr<IDirect3D9Ex> d3d; |
| + HRESULT hr = create_func(D3D_SDK_VERSION, d3d.Receive()); |
| + if (FAILED(hr)) |
| + return false; |
| + |
| + // Any old window will do to create the device. In practice the window to |
| + // present to is an argument to IDirect3DDevice9::Present. |
| + HWND window = GetShellWindow(); |
| + |
| + D3DPRESENT_PARAMETERS parameters = { 0 }; |
| + parameters.BackBufferWidth = 1; |
| + parameters.BackBufferHeight = 1; |
| + parameters.BackBufferCount = 1; |
| + parameters.BackBufferFormat = D3DFMT_A8R8G8B8; |
| + parameters.hDeviceWindow = window; |
| + parameters.Windowed = TRUE; |
| + parameters.Flags = 0; |
| + parameters.PresentationInterval = presentation_interval; |
| + parameters.SwapEffect = D3DSWAPEFFECT_COPY; |
| + |
| + hr = d3d->CreateDeviceEx( |
| + D3DADAPTER_DEFAULT, |
| + device_type, |
| + window, |
| + D3DCREATE_FPU_PRESERVE | D3DCREATE_SOFTWARE_VERTEXPROCESSING | |
| + D3DCREATE_DISABLE_PSGP_THREADING | D3DCREATE_MULTITHREADED, |
| + ¶meters, |
| + NULL, |
| + device); |
| + return SUCCEEDED(hr); |
| +} |
| + |
| +bool OpenSharedTexture(IDirect3DDevice9* device, |
| + int64 surface_handle, |
| + const gfx::Size& size, |
| + IDirect3DTexture9** opened_texture) { |
| + HANDLE handle = reinterpret_cast<HANDLE>(surface_handle); |
| + HRESULT hr = device->CreateTexture(size.width(), |
| + size.height(), |
| + 1, |
| + D3DUSAGE_RENDERTARGET, |
| + D3DFMT_A8R8G8B8, |
| + D3DPOOL_DEFAULT, |
| + opened_texture, |
| + &handle); |
| + return SUCCEEDED(hr); |
| +} |
| + |
| +bool CreateTemporaryLockableSurface(IDirect3DDevice9* device, |
| + const gfx::Size& size, |
| + IDirect3DSurface9** surface) { |
| + HRESULT hr = device->CreateRenderTarget( |
| + size.width(), |
| + size.height(), |
| + D3DFMT_A8R8G8B8, |
| + D3DMULTISAMPLE_NONE, |
| + 0, |
| + TRUE, |
| + surface, |
| + NULL); |
| + return SUCCEEDED(hr); |
| +} |
| + |
| +bool CreateTemporaryRenderTargetTexture(IDirect3DDevice9* device, |
| + const gfx::Size& size, |
| + IDirect3DTexture9** texture, |
| + IDirect3DSurface9** render_target) { |
| + HRESULT hr = device->CreateTexture( |
| + size.width(), |
| + size.height(), |
| + 1, // Levels |
| + D3DUSAGE_RENDERTARGET, |
| + D3DFMT_A8R8G8B8, |
| + D3DPOOL_DEFAULT, |
| + texture, |
| + NULL); |
| + if (!SUCCEEDED(hr)) |
| + return false; |
| + hr = (*texture)->GetSurfaceLevel(0, render_target); |
| + return SUCCEEDED(hr); |
| +} |
| + |
| +} // namespace ui_surface_d3d9_utils |