Chromium Code Reviews| Index: cc/delegating_renderer.cc |
| diff --git a/cc/delegating_renderer.cc b/cc/delegating_renderer.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..fb76922e6e4fb198d7a1098a26e63e04aba37df2 |
| --- /dev/null |
| +++ b/cc/delegating_renderer.cc |
| @@ -0,0 +1,186 @@ |
| +/* |
| + * Copyright (C) 2012 Google Inc. All rights reserved. |
|
boliu
2012/12/08 19:47:16
This file and its header file have the Google lice
danakj
2012/12/08 19:50:03
Oh, no it was not, I copy/pasted that in, and didn
|
| + * |
| + * Redistribution and use in source and binary forms, with or without |
| + * modification, are permitted provided that the following conditions |
| + * are met: |
| + * |
| + * 1. Redistributions of source code must retain the above copyright |
| + * notice, this list of conditions and the following disclaimer. |
| + * 2. Redistributions in binary form must reproduce the above copyright |
| + * notice, this list of conditions and the following disclaimer in the |
| + * documentation and/or other materials provided with the distribution. |
| + * |
| + * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| + * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| + */ |
| + |
| +#include "cc/delegating_renderer.h" |
| + |
| +#include <set> |
| +#include <string> |
| +#include <vector> |
| + |
| +#include "base/debug/trace_event.h" |
| +#include "base/string_split.h" |
| +#include "base/string_util.h" |
| +#include "cc/checkerboard_draw_quad.h" |
| +#include "cc/compositor_frame_ack.h" |
| +#include "cc/debug_border_draw_quad.h" |
| +#include "cc/render_pass.h" |
| +#include "cc/render_pass_draw_quad.h" |
| +#include "cc/resource_provider.h" |
| +#include "cc/solid_color_draw_quad.h" |
| +#include "cc/texture_draw_quad.h" |
| +#include "cc/tile_draw_quad.h" |
| +#include "cc/yuv_video_draw_quad.h" |
| +#include "third_party/khronos/GLES2/gl2ext.h" |
| + |
| +using WebKit::WebGraphicsContext3D; |
| + |
| +namespace cc { |
| + |
| +scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create( |
| + RendererClient* client, ResourceProvider* resource_provider) { |
| + scoped_ptr<DelegatingRenderer> renderer( |
| + new DelegatingRenderer(client, resource_provider)); |
| + if (!renderer->Initialize()) |
| + return scoped_ptr<DelegatingRenderer>(); |
| + return renderer.Pass(); |
| +} |
| + |
| +DelegatingRenderer::DelegatingRenderer( |
| + RendererClient* client, ResourceProvider* resource_provider) |
| + : Renderer(client), |
| + resource_provider_(resource_provider), |
| + visible_(true) { |
| + DCHECK(resource_provider_); |
| +} |
| + |
| +bool DelegatingRenderer::Initialize() { |
| + capabilities_.usingPartialSwap = false; |
| + // TODO(danakj): Throttling - we may want to only allow 1 outstanding frame, |
| + // but the parent compositor may pipeline for us. |
| + // TODO(danakj): Can we use this in single-thread mode? |
| + capabilities_.usingSwapCompleteCallback = true; |
| + capabilities_.maxTextureSize = resource_provider_->maxTextureSize(); |
| + capabilities_.bestTextureFormat = resource_provider_->bestTextureFormat(); |
| + capabilities_.allowPartialTextureUpdates = false; |
| + |
| + WebGraphicsContext3D* context3d = resource_provider_->graphicsContext3D(); |
| + |
| + if (!context3d) { |
| + // Software compositing. |
| + return true; |
| + } |
| + |
| + if (!context3d->makeContextCurrent()) |
| + return false; |
| + |
| + context3d->setContextLostCallback(this); |
| + context3d->pushGroupMarkerEXT("CompositorContext"); |
| + |
| + std::string extensionsString = |
| + UTF16ToASCII(context3d->getString(GL_EXTENSIONS)); |
| + |
| + std::vector<std::string> extensions; |
| + base::SplitString(extensionsString, ' ', &extensions); |
| + |
| + // TODO(danakj): We need non-GPU-specific paths for these things. This |
| + // renderer shouldn't need to use context3d extensions directly. |
| + bool hasReadBGRA = true; |
| + bool hasSetVisibility = true; |
| + bool hasIOSurface = true; |
| + bool hasARBTextureRect = true; |
| + bool hasGpuMemoryManager = true; |
| + bool hasEGLImage = true; |
| + for (size_t i = 0; i < extensions.size(); ++i) { |
| + if (extensions[i] == "GL_EXT_read_format_bgra") |
| + hasReadBGRA = true; |
| + else if (extensions[i] == "GL_CHROMIUM_set_visibility") |
| + hasSetVisibility = true; |
| + else if (extensions[i] == "GL_CHROMIUM_iosurface") |
| + hasIOSurface = true; |
| + else if (extensions[i] == "GL_ARB_texture_rectangle") |
| + hasARBTextureRect = true; |
| + else if (extensions[i] == "GL_CHROMIUM_gpu_memory_manager") |
| + hasGpuMemoryManager = true; |
| + else if (extensions[i] == "GL_OES_EGL_image_external") |
| + hasEGLImage = true; |
| + } |
| + |
| + if (hasIOSurface) |
| + DCHECK(hasARBTextureRect); |
| + |
| + capabilities_.usingAcceleratedPainting = |
| + settings().acceleratePainting && |
| + capabilities_.bestTextureFormat == GL_BGRA_EXT && |
| + hasReadBGRA; |
| + |
| + // TODO(piman): loop visibility to GPU process? |
| + capabilities_.usingSetVisibility = hasSetVisibility; |
| + |
| + // TODO(danakj): Support GpuMemoryManager. |
| + capabilities_.usingGpuMemoryManager = false; |
| + |
| + capabilities_.usingEglImage = hasEGLImage; |
| + |
| + return true; |
| +} |
| + |
| +DelegatingRenderer::~DelegatingRenderer() { |
| + WebGraphicsContext3D* context3d = resource_provider_->graphicsContext3D(); |
| + if (context3d) |
| + context3d->setContextLostCallback(NULL); |
| +} |
| + |
| +const RendererCapabilities& DelegatingRenderer::capabilities() const { |
| + return capabilities_; |
| +} |
| + |
| +void DelegatingRenderer::drawFrame(RenderPassList& render_passes_in_draw_order, |
| + RenderPassIdHashMap& render_passes_by_id) { |
| + TRACE_EVENT0("cc", "DelegatingRenderer::drawFrame"); |
| + NOTIMPLEMENTED(); |
| +} |
| + |
| +bool DelegatingRenderer::swapBuffers() { |
| + return true; |
| +} |
| + |
| +void DelegatingRenderer::getFramebufferPixels(void *pixels, |
| + const gfx::Rect& rect) { |
| + NOTIMPLEMENTED(); |
| +} |
| + |
| +void DelegatingRenderer::receiveCompositorFrameAck( |
| + const CompositorFrameAck& ack) { |
| + resource_provider_->receiveFromParent(ack.resources); |
| + m_client->onSwapBuffersComplete(); |
| +} |
| + |
| + |
| +bool DelegatingRenderer::isContextLost() { |
| + WebGraphicsContext3D* context3d = resource_provider_->graphicsContext3D(); |
| + if (!context3d) |
| + return false; |
| + return context3d->getGraphicsResetStatusARB() != GL_NO_ERROR; |
| +} |
| + |
| +void DelegatingRenderer::setVisible(bool visible) { |
| + visible_ = visible; |
| +} |
| + |
| +void DelegatingRenderer::onContextLost() { |
| + m_client->didLoseOutputSurface(); |
| +} |
| + |
| +} // namespace cc |