Index: cc/layer_impl.h |
diff --git a/cc/layer_impl.h b/cc/layer_impl.h |
index c39cd6da54ab73f0c139420874daed59f33898ed..95cfcf5bf6915e1fa6e4c49cbece5f9e5b7e4363 100644 |
--- a/cc/layer_impl.h |
+++ b/cc/layer_impl.h |
@@ -78,7 +78,7 @@ public: |
bool replicaHasMask() const { return m_replicaLayer && (m_maskLayer || m_replicaLayer->m_maskLayer); } |
LayerTreeHostImpl* layerTreeHostImpl() const { return m_layerTreeHostImpl; } |
- void setLayerTreeHostImpl(LayerTreeHostImpl* hostImpl) { m_layerTreeHostImpl = hostImpl; } |
+ void setLayerTreeHostImpl(LayerTreeHostImpl* hostImpl); |
scoped_ptr<SharedQuadState> createSharedQuadState() const; |
// willDraw must be called before appendQuads. If willDraw is called, |
@@ -161,6 +161,8 @@ public: |
bool showDebugBorders() const; |
+ // Creating and destroying render surfaces should only be performed by |
danakj
2012/12/06 19:12:10
I'm not sure about the destroying part here? Won't
enne (OOO)
2012/12/06 19:25:42
So, here's my thought process. Setting a draw pro
|
+ // calcDrawProperties. |
void createRenderSurface(); |
void clearRenderSurface() { m_drawProperties.render_surface.reset(); } |
@@ -295,6 +297,8 @@ private: |
friend class TreeSynchronizer; |
void clearChildList(); // Warning: This does not preserve tree structure invariants and so is only exposed to the tree synchronizer. |
+ void noteLayerSurfacePropertyChanged(); |
+ void noteLayerPropertyChanged(); |
void noteLayerPropertyChangedForSubtree(); |
// Note carefully this does not affect the current layer. |