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Unified Diff: cc/resources/picture_layer_tiling.cc

Issue 1144693002: cc: Move files out of cc/resources/. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: resources: android Created 5 years, 7 months ago
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Index: cc/resources/picture_layer_tiling.cc
diff --git a/cc/resources/picture_layer_tiling.cc b/cc/resources/picture_layer_tiling.cc
deleted file mode 100644
index b90d28d19ad4d1424dc7b388372223df367ca5b7..0000000000000000000000000000000000000000
--- a/cc/resources/picture_layer_tiling.cc
+++ /dev/null
@@ -1,1080 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/resources/picture_layer_tiling.h"
-
-#include <algorithm>
-#include <cmath>
-#include <limits>
-#include <set>
-
-#include "base/logging.h"
-#include "base/trace_event/trace_event.h"
-#include "base/trace_event/trace_event_argument.h"
-#include "cc/base/math_util.h"
-#include "cc/resources/prioritized_tile.h"
-#include "cc/resources/raster_source.h"
-#include "cc/resources/tile.h"
-#include "cc/resources/tile_priority.h"
-#include "ui/gfx/geometry/point_conversions.h"
-#include "ui/gfx/geometry/rect_conversions.h"
-#include "ui/gfx/geometry/safe_integer_conversions.h"
-#include "ui/gfx/geometry/size_conversions.h"
-
-namespace cc {
-namespace {
-
-const float kSoonBorderDistanceViewportPercentage = 0.15f;
-const float kMaxSoonBorderDistanceInScreenPixels = 312.f;
-
-} // namespace
-
-scoped_ptr<PictureLayerTiling> PictureLayerTiling::Create(
- WhichTree tree,
- float contents_scale,
- scoped_refptr<RasterSource> raster_source,
- PictureLayerTilingClient* client,
- float tiling_interest_area_viewport_multiplier,
- float skewport_target_time_in_seconds,
- int skewport_extrapolation_limit_in_content_pixels) {
- return make_scoped_ptr(new PictureLayerTiling(
- tree, contents_scale, raster_source, client,
- tiling_interest_area_viewport_multiplier, skewport_target_time_in_seconds,
- skewport_extrapolation_limit_in_content_pixels));
-}
-
-PictureLayerTiling::PictureLayerTiling(
- WhichTree tree,
- float contents_scale,
- scoped_refptr<RasterSource> raster_source,
- PictureLayerTilingClient* client,
- float tiling_interest_area_viewport_multiplier,
- float skewport_target_time_in_seconds,
- int skewport_extrapolation_limit_in_content_pixels)
- : tiling_interest_area_viewport_multiplier_(
- tiling_interest_area_viewport_multiplier),
- skewport_target_time_in_seconds_(skewport_target_time_in_seconds),
- skewport_extrapolation_limit_in_content_pixels_(
- skewport_extrapolation_limit_in_content_pixels),
- contents_scale_(contents_scale),
- client_(client),
- tree_(tree),
- raster_source_(raster_source),
- resolution_(NON_IDEAL_RESOLUTION),
- tiling_data_(gfx::Size(), gfx::Size(), kBorderTexels),
- can_require_tiles_for_activation_(false),
- current_content_to_screen_scale_(0.f),
- has_visible_rect_tiles_(false),
- has_skewport_rect_tiles_(false),
- has_soon_border_rect_tiles_(false),
- has_eventually_rect_tiles_(false) {
- DCHECK(!raster_source->IsSolidColor());
- gfx::Size content_bounds = gfx::ToCeiledSize(
- gfx::ScaleSize(raster_source_->GetSize(), contents_scale));
- gfx::Size tile_size = client_->CalculateTileSize(content_bounds);
-
- DCHECK(!gfx::ToFlooredSize(gfx::ScaleSize(raster_source_->GetSize(),
- contents_scale)).IsEmpty())
- << "Tiling created with scale too small as contents become empty."
- << " Layer bounds: " << raster_source_->GetSize().ToString()
- << " Contents scale: " << contents_scale;
-
- tiling_data_.SetTilingSize(content_bounds);
- tiling_data_.SetMaxTextureSize(tile_size);
-}
-
-PictureLayerTiling::~PictureLayerTiling() {
-}
-
-// static
-float PictureLayerTiling::CalculateSoonBorderDistance(
- const gfx::Rect& visible_rect_in_content_space,
- float content_to_screen_scale) {
- float max_dimension = std::max(visible_rect_in_content_space.width(),
- visible_rect_in_content_space.height());
- return std::min(
- kMaxSoonBorderDistanceInScreenPixels / content_to_screen_scale,
- max_dimension * kSoonBorderDistanceViewportPercentage);
-}
-
-Tile* PictureLayerTiling::CreateTile(int i, int j) {
- TileMapKey key(i, j);
- DCHECK(tiles_.find(key) == tiles_.end());
-
- gfx::Rect paint_rect = tiling_data_.TileBoundsWithBorder(i, j);
- gfx::Rect tile_rect = paint_rect;
- tile_rect.set_size(tiling_data_.max_texture_size());
-
- if (!raster_source_->CoversRect(tile_rect, contents_scale_))
- return nullptr;
-
- ScopedTilePtr tile = client_->CreateTile(contents_scale_, tile_rect);
- Tile* raw_ptr = tile.get();
- tile->set_tiling_index(i, j);
- tiles_.add(key, tile.Pass());
- return raw_ptr;
-}
-
-void PictureLayerTiling::CreateMissingTilesInLiveTilesRect() {
- bool include_borders = false;
- for (TilingData::Iterator iter(&tiling_data_, live_tiles_rect_,
- include_borders);
- iter; ++iter) {
- TileMapKey key = iter.index();
- TileMap::iterator find = tiles_.find(key);
- if (find != tiles_.end())
- continue;
-
- if (ShouldCreateTileAt(key.first, key.second))
- CreateTile(key.first, key.second);
- }
- VerifyLiveTilesRect(false);
-}
-
-void PictureLayerTiling::TakeTilesAndPropertiesFrom(
- PictureLayerTiling* pending_twin,
- const Region& layer_invalidation) {
- TRACE_EVENT0("cc", "TakeTilesAndPropertiesFrom");
- SetRasterSourceAndResize(pending_twin->raster_source_);
-
- RemoveTilesInRegion(layer_invalidation, false /* recreate tiles */);
-
- resolution_ = pending_twin->resolution_;
- bool create_missing_tiles = false;
- if (live_tiles_rect_.IsEmpty()) {
- live_tiles_rect_ = pending_twin->live_tiles_rect();
- create_missing_tiles = true;
- } else {
- SetLiveTilesRect(pending_twin->live_tiles_rect());
- }
-
- if (tiles_.empty()) {
- tiles_.swap(pending_twin->tiles_);
- } else {
- while (!pending_twin->tiles_.empty()) {
- TileMapKey key = pending_twin->tiles_.begin()->first;
- tiles_.set(key, pending_twin->tiles_.take_and_erase(key));
- }
- }
- DCHECK(pending_twin->tiles_.empty());
-
- if (create_missing_tiles)
- CreateMissingTilesInLiveTilesRect();
-
- VerifyLiveTilesRect(false);
-
- SetTilePriorityRects(pending_twin->current_content_to_screen_scale_,
- pending_twin->current_visible_rect_,
- pending_twin->current_skewport_rect_,
- pending_twin->current_soon_border_rect_,
- pending_twin->current_eventually_rect_,
- pending_twin->current_occlusion_in_layer_space_);
-}
-
-void PictureLayerTiling::SetRasterSourceAndResize(
- scoped_refptr<RasterSource> raster_source) {
- DCHECK(!raster_source->IsSolidColor());
- gfx::Size old_layer_bounds = raster_source_->GetSize();
- raster_source_.swap(raster_source);
- gfx::Size new_layer_bounds = raster_source_->GetSize();
- gfx::Size content_bounds =
- gfx::ToCeiledSize(gfx::ScaleSize(new_layer_bounds, contents_scale_));
- gfx::Size tile_size = client_->CalculateTileSize(content_bounds);
-
- if (tile_size != tiling_data_.max_texture_size()) {
- tiling_data_.SetTilingSize(content_bounds);
- tiling_data_.SetMaxTextureSize(tile_size);
- // When the tile size changes, the TilingData positions no longer work
- // as valid keys to the TileMap, so just drop all tiles and clear the live
- // tiles rect.
- Reset();
- return;
- }
-
- if (old_layer_bounds == new_layer_bounds)
- return;
-
- // The SetLiveTilesRect() method would drop tiles outside the new bounds,
- // but may do so incorrectly if resizing the tiling causes the number of
- // tiles in the tiling_data_ to change.
- gfx::Rect content_rect(content_bounds);
- int before_left = tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.x());
- int before_top = tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.y());
- int before_right =
- tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.right() - 1);
- int before_bottom =
- tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.bottom() - 1);
-
- // The live_tiles_rect_ is clamped to stay within the tiling size as we
- // change it.
- live_tiles_rect_.Intersect(content_rect);
- tiling_data_.SetTilingSize(content_bounds);
-
- int after_right = -1;
- int after_bottom = -1;
- if (!live_tiles_rect_.IsEmpty()) {
- after_right =
- tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.right() - 1);
- after_bottom =
- tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.bottom() - 1);
- }
-
- // There is no recycled twin since this is run on the pending tiling
- // during commit, and on the active tree during activate.
- // Drop tiles outside the new layer bounds if the layer shrank.
- for (int i = after_right + 1; i <= before_right; ++i) {
- for (int j = before_top; j <= before_bottom; ++j)
- RemoveTileAt(i, j);
- }
- for (int i = before_left; i <= after_right; ++i) {
- for (int j = after_bottom + 1; j <= before_bottom; ++j)
- RemoveTileAt(i, j);
- }
-
- if (after_right > before_right) {
- DCHECK_EQ(after_right, before_right + 1);
- for (int j = before_top; j <= after_bottom; ++j) {
- if (ShouldCreateTileAt(after_right, j))
- CreateTile(after_right, j);
- }
- }
- if (after_bottom > before_bottom) {
- DCHECK_EQ(after_bottom, before_bottom + 1);
- for (int i = before_left; i <= before_right; ++i) {
- if (ShouldCreateTileAt(i, after_bottom))
- CreateTile(i, after_bottom);
- }
- }
-}
-
-void PictureLayerTiling::Invalidate(const Region& layer_invalidation) {
- DCHECK_IMPLIES(tree_ == ACTIVE_TREE,
- !client_->GetPendingOrActiveTwinTiling(this));
- RemoveTilesInRegion(layer_invalidation, true /* recreate tiles */);
-}
-
-void PictureLayerTiling::RemoveTilesInRegion(const Region& layer_invalidation,
- bool recreate_tiles) {
- // We only invalidate the active tiling when it's orphaned: it has no pending
- // twin, so it's slated for removal in the future.
- if (live_tiles_rect_.IsEmpty())
- return;
- std::vector<TileMapKey> new_tile_keys;
- gfx::Rect expanded_live_tiles_rect =
- tiling_data_.ExpandRectIgnoringBordersToTileBounds(live_tiles_rect_);
- for (Region::Iterator iter(layer_invalidation); iter.has_rect();
- iter.next()) {
- gfx::Rect layer_rect = iter.rect();
- gfx::Rect content_rect =
- gfx::ScaleToEnclosingRect(layer_rect, contents_scale_);
- // Consider tiles inside the live tiles rect even if only their border
- // pixels intersect the invalidation. But don't consider tiles outside
- // the live tiles rect with the same conditions, as they won't exist.
- int border_pixels = tiling_data_.border_texels();
- content_rect.Inset(-border_pixels, -border_pixels);
- // Avoid needless work by not bothering to invalidate where there aren't
- // tiles.
- content_rect.Intersect(expanded_live_tiles_rect);
- if (content_rect.IsEmpty())
- continue;
- // Since the content_rect includes border pixels already, don't include
- // borders when iterating to avoid double counting them.
- bool include_borders = false;
- for (
- TilingData::Iterator iter(&tiling_data_, content_rect, include_borders);
- iter; ++iter) {
- if (RemoveTileAt(iter.index_x(), iter.index_y())) {
- if (recreate_tiles)
- new_tile_keys.push_back(iter.index());
- }
- }
- }
-
- for (const auto& key : new_tile_keys)
- CreateTile(key.first, key.second);
-}
-
-bool PictureLayerTiling::ShouldCreateTileAt(int i, int j) const {
- // Active tree should always create a tile. The reason for this is that active
- // tree represents content that we draw on screen, which means that whenever
- // we check whether a tile should exist somewhere, the answer is yes. This
- // doesn't mean it will actually be created (if raster source doesn't cover
- // the tile for instance). Pending tree, on the other hand, should only be
- // creating tiles that are different from the current active tree, which is
- // represented by the logic in the rest of the function.
- if (tree_ == ACTIVE_TREE)
- return true;
-
- // If the pending tree has no active twin, then it needs to create all tiles.
- const PictureLayerTiling* active_twin =
- client_->GetPendingOrActiveTwinTiling(this);
- if (!active_twin)
- return true;
-
- // Pending tree will override the entire active tree if indices don't match.
- if (!TilingMatchesTileIndices(active_twin))
- return true;
-
- gfx::Rect paint_rect = tiling_data_.TileBoundsWithBorder(i, j);
- gfx::Rect tile_rect = paint_rect;
- tile_rect.set_size(tiling_data_.max_texture_size());
-
- // If the active tree can't create a tile, because of its raster source, then
- // the pending tree should create one.
- if (!active_twin->raster_source()->CoversRect(tile_rect, contents_scale()))
- return true;
-
- const Region* layer_invalidation = client_->GetPendingInvalidation();
- gfx::Rect layer_rect =
- gfx::ScaleToEnclosingRect(tile_rect, 1.f / contents_scale());
-
- // If this tile is invalidated, then the pending tree should create one.
- if (layer_invalidation && layer_invalidation->Intersects(layer_rect))
- return true;
-
- // If the active tree doesn't have a tile here, but it's in the pending tree's
- // visible rect, then the pending tree should create a tile. This can happen
- // if the pending visible rect is outside of the active tree's live tiles
- // rect. In those situations, we need to block activation until we're ready to
- // display content, which will have to come from the pending tree.
- if (!active_twin->TileAt(i, j) && current_visible_rect_.Intersects(tile_rect))
- return true;
-
- // In all other cases, the pending tree doesn't need to create a tile.
- return false;
-}
-
-bool PictureLayerTiling::TilingMatchesTileIndices(
- const PictureLayerTiling* twin) const {
- return tiling_data_.max_texture_size() ==
- twin->tiling_data_.max_texture_size();
-}
-
-PictureLayerTiling::CoverageIterator::CoverageIterator()
- : tiling_(NULL),
- current_tile_(NULL),
- tile_i_(0),
- tile_j_(0),
- left_(0),
- top_(0),
- right_(-1),
- bottom_(-1) {
-}
-
-PictureLayerTiling::CoverageIterator::CoverageIterator(
- const PictureLayerTiling* tiling,
- float dest_scale,
- const gfx::Rect& dest_rect)
- : tiling_(tiling),
- dest_rect_(dest_rect),
- dest_to_content_scale_(0),
- current_tile_(NULL),
- tile_i_(0),
- tile_j_(0),
- left_(0),
- top_(0),
- right_(-1),
- bottom_(-1) {
- DCHECK(tiling_);
- if (dest_rect_.IsEmpty())
- return;
-
- dest_to_content_scale_ = tiling_->contents_scale_ / dest_scale;
-
- gfx::Rect content_rect =
- gfx::ScaleToEnclosingRect(dest_rect_,
- dest_to_content_scale_,
- dest_to_content_scale_);
- // IndexFromSrcCoord clamps to valid tile ranges, so it's necessary to
- // check for non-intersection first.
- content_rect.Intersect(gfx::Rect(tiling_->tiling_size()));
- if (content_rect.IsEmpty())
- return;
-
- left_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(content_rect.x());
- top_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(content_rect.y());
- right_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(
- content_rect.right() - 1);
- bottom_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(
- content_rect.bottom() - 1);
-
- tile_i_ = left_ - 1;
- tile_j_ = top_;
- ++(*this);
-}
-
-PictureLayerTiling::CoverageIterator::~CoverageIterator() {
-}
-
-PictureLayerTiling::CoverageIterator&
-PictureLayerTiling::CoverageIterator::operator++() {
- if (tile_j_ > bottom_)
- return *this;
-
- bool first_time = tile_i_ < left_;
- bool new_row = false;
- tile_i_++;
- if (tile_i_ > right_) {
- tile_i_ = left_;
- tile_j_++;
- new_row = true;
- if (tile_j_ > bottom_) {
- current_tile_ = NULL;
- return *this;
- }
- }
-
- current_tile_ = tiling_->TileAt(tile_i_, tile_j_);
-
- // Calculate the current geometry rect. Due to floating point rounding
- // and ToEnclosingRect, tiles might overlap in destination space on the
- // edges.
- gfx::Rect last_geometry_rect = current_geometry_rect_;
-
- gfx::Rect content_rect = tiling_->tiling_data_.TileBounds(tile_i_, tile_j_);
-
- current_geometry_rect_ =
- gfx::ScaleToEnclosingRect(content_rect,
- 1 / dest_to_content_scale_,
- 1 / dest_to_content_scale_);
-
- current_geometry_rect_.Intersect(dest_rect_);
-
- if (first_time)
- return *this;
-
- // Iteration happens left->right, top->bottom. Running off the bottom-right
- // edge is handled by the intersection above with dest_rect_. Here we make
- // sure that the new current geometry rect doesn't overlap with the last.
- int min_left;
- int min_top;
- if (new_row) {
- min_left = dest_rect_.x();
- min_top = last_geometry_rect.bottom();
- } else {
- min_left = last_geometry_rect.right();
- min_top = last_geometry_rect.y();
- }
-
- int inset_left = std::max(0, min_left - current_geometry_rect_.x());
- int inset_top = std::max(0, min_top - current_geometry_rect_.y());
- current_geometry_rect_.Inset(inset_left, inset_top, 0, 0);
-
- if (!new_row) {
- DCHECK_EQ(last_geometry_rect.right(), current_geometry_rect_.x());
- DCHECK_EQ(last_geometry_rect.bottom(), current_geometry_rect_.bottom());
- DCHECK_EQ(last_geometry_rect.y(), current_geometry_rect_.y());
- }
-
- return *this;
-}
-
-gfx::Rect PictureLayerTiling::CoverageIterator::geometry_rect() const {
- return current_geometry_rect_;
-}
-
-gfx::RectF PictureLayerTiling::CoverageIterator::texture_rect() const {
- gfx::PointF tex_origin =
- tiling_->tiling_data_.TileBoundsWithBorder(tile_i_, tile_j_).origin();
-
- // Convert from dest space => content space => texture space.
- gfx::RectF texture_rect(current_geometry_rect_);
- texture_rect.Scale(dest_to_content_scale_,
- dest_to_content_scale_);
- texture_rect.Intersect(gfx::Rect(tiling_->tiling_size()));
- if (texture_rect.IsEmpty())
- return texture_rect;
- texture_rect.Offset(-tex_origin.OffsetFromOrigin());
-
- return texture_rect;
-}
-
-bool PictureLayerTiling::RemoveTileAt(int i, int j) {
- TileMap::iterator found = tiles_.find(TileMapKey(i, j));
- if (found == tiles_.end())
- return false;
- tiles_.erase(found);
- return true;
-}
-
-void PictureLayerTiling::Reset() {
- live_tiles_rect_ = gfx::Rect();
- tiles_.clear();
-}
-
-gfx::Rect PictureLayerTiling::ComputeSkewport(
- double current_frame_time_in_seconds,
- const gfx::Rect& visible_rect_in_content_space) const {
- gfx::Rect skewport = visible_rect_in_content_space;
- if (skewport.IsEmpty())
- return skewport;
-
- if (visible_rect_history_[1].frame_time_in_seconds == 0.0)
- return skewport;
-
- double time_delta = current_frame_time_in_seconds -
- visible_rect_history_[1].frame_time_in_seconds;
- if (time_delta == 0.0)
- return skewport;
-
- double extrapolation_multiplier =
- skewport_target_time_in_seconds_ / time_delta;
-
- int old_x = visible_rect_history_[1].visible_rect_in_content_space.x();
- int old_y = visible_rect_history_[1].visible_rect_in_content_space.y();
- int old_right =
- visible_rect_history_[1].visible_rect_in_content_space.right();
- int old_bottom =
- visible_rect_history_[1].visible_rect_in_content_space.bottom();
-
- int new_x = visible_rect_in_content_space.x();
- int new_y = visible_rect_in_content_space.y();
- int new_right = visible_rect_in_content_space.right();
- int new_bottom = visible_rect_in_content_space.bottom();
-
- // Compute the maximum skewport based on
- // |skewport_extrapolation_limit_in_content_pixels_|.
- gfx::Rect max_skewport = skewport;
- max_skewport.Inset(-skewport_extrapolation_limit_in_content_pixels_,
- -skewport_extrapolation_limit_in_content_pixels_);
-
- // Inset the skewport by the needed adjustment.
- skewport.Inset(extrapolation_multiplier * (new_x - old_x),
- extrapolation_multiplier * (new_y - old_y),
- extrapolation_multiplier * (old_right - new_right),
- extrapolation_multiplier * (old_bottom - new_bottom));
-
- // Ensure that visible rect is contained in the skewport.
- skewport.Union(visible_rect_in_content_space);
-
- // Clip the skewport to |max_skewport|. This needs to happen after the
- // union in case intersecting would have left the empty rect.
- skewport.Intersect(max_skewport);
-
- return skewport;
-}
-
-bool PictureLayerTiling::ComputeTilePriorityRects(
- const gfx::Rect& viewport_in_layer_space,
- float ideal_contents_scale,
- double current_frame_time_in_seconds,
- const Occlusion& occlusion_in_layer_space) {
- if (!NeedsUpdateForFrameAtTimeAndViewport(current_frame_time_in_seconds,
- viewport_in_layer_space)) {
- // This should never be zero for the purposes of has_ever_been_updated().
- DCHECK_NE(current_frame_time_in_seconds, 0.0);
- return false;
- }
- gfx::Rect visible_rect_in_content_space =
- gfx::ScaleToEnclosingRect(viewport_in_layer_space, contents_scale_);
-
- if (tiling_size().IsEmpty()) {
- UpdateVisibleRectHistory(current_frame_time_in_seconds,
- visible_rect_in_content_space);
- last_viewport_in_layer_space_ = viewport_in_layer_space;
- return false;
- }
-
- // Calculate the skewport.
- gfx::Rect skewport = ComputeSkewport(current_frame_time_in_seconds,
- visible_rect_in_content_space);
- DCHECK(skewport.Contains(visible_rect_in_content_space));
-
- // Calculate the eventually/live tiles rect.
- int64 eventually_rect_area = tiling_interest_area_viewport_multiplier_ *
- visible_rect_in_content_space.width() *
- visible_rect_in_content_space.height();
-
- gfx::Rect eventually_rect =
- ExpandRectEquallyToAreaBoundedBy(visible_rect_in_content_space,
- eventually_rect_area,
- gfx::Rect(tiling_size()),
- &expansion_cache_);
-
- DCHECK(eventually_rect.IsEmpty() ||
- gfx::Rect(tiling_size()).Contains(eventually_rect))
- << "tiling_size: " << tiling_size().ToString()
- << " eventually_rect: " << eventually_rect.ToString();
-
- // Calculate the soon border rect.
- float content_to_screen_scale = ideal_contents_scale / contents_scale_;
- gfx::Rect soon_border_rect = visible_rect_in_content_space;
- float border = CalculateSoonBorderDistance(visible_rect_in_content_space,
- content_to_screen_scale);
- soon_border_rect.Inset(-border, -border, -border, -border);
-
- UpdateVisibleRectHistory(current_frame_time_in_seconds,
- visible_rect_in_content_space);
- last_viewport_in_layer_space_ = viewport_in_layer_space;
-
- SetTilePriorityRects(content_to_screen_scale, visible_rect_in_content_space,
- skewport, soon_border_rect, eventually_rect,
- occlusion_in_layer_space);
- SetLiveTilesRect(eventually_rect);
- return true;
-}
-
-void PictureLayerTiling::SetTilePriorityRects(
- float content_to_screen_scale,
- const gfx::Rect& visible_rect_in_content_space,
- const gfx::Rect& skewport,
- const gfx::Rect& soon_border_rect,
- const gfx::Rect& eventually_rect,
- const Occlusion& occlusion_in_layer_space) {
- current_visible_rect_ = visible_rect_in_content_space;
- current_skewport_rect_ = skewport;
- current_soon_border_rect_ = soon_border_rect;
- current_eventually_rect_ = eventually_rect;
- current_occlusion_in_layer_space_ = occlusion_in_layer_space;
- current_content_to_screen_scale_ = content_to_screen_scale;
-
- gfx::Rect tiling_rect(tiling_size());
- has_visible_rect_tiles_ = tiling_rect.Intersects(current_visible_rect_);
- has_skewport_rect_tiles_ = tiling_rect.Intersects(current_skewport_rect_);
- has_soon_border_rect_tiles_ =
- tiling_rect.Intersects(current_soon_border_rect_);
- has_eventually_rect_tiles_ = tiling_rect.Intersects(current_eventually_rect_);
-}
-
-void PictureLayerTiling::SetLiveTilesRect(
- const gfx::Rect& new_live_tiles_rect) {
- DCHECK(new_live_tiles_rect.IsEmpty() ||
- gfx::Rect(tiling_size()).Contains(new_live_tiles_rect))
- << "tiling_size: " << tiling_size().ToString()
- << " new_live_tiles_rect: " << new_live_tiles_rect.ToString();
- if (live_tiles_rect_ == new_live_tiles_rect)
- return;
-
- // Iterate to delete all tiles outside of our new live_tiles rect.
- for (TilingData::DifferenceIterator iter(&tiling_data_, live_tiles_rect_,
- new_live_tiles_rect);
- iter; ++iter) {
- RemoveTileAt(iter.index_x(), iter.index_y());
- }
-
- // Iterate to allocate new tiles for all regions with newly exposed area.
- for (TilingData::DifferenceIterator iter(&tiling_data_, new_live_tiles_rect,
- live_tiles_rect_);
- iter; ++iter) {
- TileMapKey key(iter.index());
- if (ShouldCreateTileAt(key.first, key.second))
- CreateTile(key.first, key.second);
- }
-
- live_tiles_rect_ = new_live_tiles_rect;
- VerifyLiveTilesRect(false);
-}
-
-void PictureLayerTiling::VerifyLiveTilesRect(bool is_on_recycle_tree) const {
-#if DCHECK_IS_ON()
- for (auto it = tiles_.begin(); it != tiles_.end(); ++it) {
- if (!it->second)
- continue;
- DCHECK(it->first.first < tiling_data_.num_tiles_x())
- << this << " " << it->first.first << "," << it->first.second
- << " num_tiles_x " << tiling_data_.num_tiles_x() << " live_tiles_rect "
- << live_tiles_rect_.ToString();
- DCHECK(it->first.second < tiling_data_.num_tiles_y())
- << this << " " << it->first.first << "," << it->first.second
- << " num_tiles_y " << tiling_data_.num_tiles_y() << " live_tiles_rect "
- << live_tiles_rect_.ToString();
- DCHECK(tiling_data_.TileBounds(it->first.first, it->first.second)
- .Intersects(live_tiles_rect_))
- << this << " " << it->first.first << "," << it->first.second
- << " tile bounds "
- << tiling_data_.TileBounds(it->first.first, it->first.second).ToString()
- << " live_tiles_rect " << live_tiles_rect_.ToString();
- }
-#endif
-}
-
-bool PictureLayerTiling::IsTileOccluded(const Tile* tile) const {
- // If this tile is not occluded on this tree, then it is not occluded.
- if (!IsTileOccludedOnCurrentTree(tile))
- return false;
-
- // Otherwise, if this is the pending tree, we're done and the tile is
- // occluded.
- if (tree_ == PENDING_TREE)
- return true;
-
- // On the active tree however, we need to check if this tile will be
- // unoccluded upon activation, in which case it has to be considered
- // unoccluded.
- const PictureLayerTiling* pending_twin =
- client_->GetPendingOrActiveTwinTiling(this);
- if (pending_twin) {
- // If there's a pending tile in the same position. Or if the pending twin
- // would have to be creating all tiles, then we don't need to worry about
- // occlusion on the twin.
- if (!TilingMatchesTileIndices(pending_twin) ||
- pending_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index())) {
- return true;
- }
- return pending_twin->IsTileOccludedOnCurrentTree(tile);
- }
- return true;
-}
-
-bool PictureLayerTiling::IsTileOccludedOnCurrentTree(const Tile* tile) const {
- if (!current_occlusion_in_layer_space_.HasOcclusion())
- return false;
- gfx::Rect tile_query_rect =
- gfx::IntersectRects(tile->content_rect(), current_visible_rect_);
- // Explicitly check if the tile is outside the viewport. If so, we need to
- // return false, since occlusion for this tile is unknown.
- if (tile_query_rect.IsEmpty())
- return false;
-
- if (contents_scale_ != 1.f) {
- tile_query_rect =
- gfx::ScaleToEnclosingRect(tile_query_rect, 1.f / contents_scale_);
- }
- return current_occlusion_in_layer_space_.IsOccluded(tile_query_rect);
-}
-
-bool PictureLayerTiling::IsTileRequiredForActivation(const Tile* tile) const {
- if (tree_ == PENDING_TREE) {
- if (!can_require_tiles_for_activation_)
- return false;
-
- if (resolution_ != HIGH_RESOLUTION)
- return false;
-
- if (IsTileOccluded(tile))
- return false;
-
- bool tile_is_visible =
- tile->content_rect().Intersects(current_visible_rect_);
- if (!tile_is_visible)
- return false;
-
- if (client_->RequiresHighResToDraw())
- return true;
-
- const PictureLayerTiling* active_twin =
- client_->GetPendingOrActiveTwinTiling(this);
- if (!active_twin || !TilingMatchesTileIndices(active_twin))
- return true;
-
- if (active_twin->raster_source()->GetSize() != raster_source()->GetSize())
- return true;
-
- if (active_twin->current_visible_rect_ != current_visible_rect_)
- return true;
-
- Tile* twin_tile =
- active_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index());
- if (!twin_tile)
- return false;
- return true;
- }
-
- DCHECK_EQ(tree_, ACTIVE_TREE);
- const PictureLayerTiling* pending_twin =
- client_->GetPendingOrActiveTwinTiling(this);
- // If we don't have a pending tree, or the pending tree will overwrite the
- // given tile, then it is not required for activation.
- if (!pending_twin || !TilingMatchesTileIndices(pending_twin) ||
- pending_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index())) {
- return false;
- }
- // Otherwise, ask the pending twin if this tile is required for activation.
- return pending_twin->IsTileRequiredForActivation(tile);
-}
-
-bool PictureLayerTiling::IsTileRequiredForDraw(const Tile* tile) const {
- if (tree_ == PENDING_TREE)
- return false;
-
- if (resolution_ != HIGH_RESOLUTION)
- return false;
-
- bool tile_is_visible = current_visible_rect_.Intersects(tile->content_rect());
- if (!tile_is_visible)
- return false;
-
- if (IsTileOccludedOnCurrentTree(tile))
- return false;
- return true;
-}
-
-void PictureLayerTiling::UpdateRequiredStatesOnTile(Tile* tile) const {
- DCHECK(tile);
- tile->set_required_for_activation(IsTileRequiredForActivation(tile));
- tile->set_required_for_draw(IsTileRequiredForDraw(tile));
-}
-
-PrioritizedTile PictureLayerTiling::MakePrioritizedTile(
- Tile* tile,
- PriorityRectType priority_rect_type) const {
- DCHECK(tile);
- DCHECK(
- raster_source()->CoversRect(tile->content_rect(), tile->contents_scale()))
- << "Recording rect: "
- << gfx::ScaleToEnclosingRect(tile->content_rect(),
- 1.f / tile->contents_scale()).ToString();
-
- return PrioritizedTile(tile, raster_source(),
- ComputePriorityForTile(tile, priority_rect_type),
- IsTileOccluded(tile));
-}
-
-std::map<const Tile*, PrioritizedTile>
-PictureLayerTiling::UpdateAndGetAllPrioritizedTilesForTesting() const {
- std::map<const Tile*, PrioritizedTile> result;
- for (const auto& key_tile_pair : tiles_) {
- Tile* tile = key_tile_pair.second;
- UpdateRequiredStatesOnTile(tile);
- PrioritizedTile prioritized_tile =
- MakePrioritizedTile(tile, ComputePriorityRectTypeForTile(tile));
- result.insert(std::make_pair(prioritized_tile.tile(), prioritized_tile));
- }
- return result;
-}
-
-TilePriority PictureLayerTiling::ComputePriorityForTile(
- const Tile* tile,
- PriorityRectType priority_rect_type) const {
- // TODO(vmpstr): See if this can be moved to iterators.
- TilePriority::PriorityBin max_tile_priority_bin =
- client_->GetMaxTilePriorityBin();
-
- DCHECK_EQ(ComputePriorityRectTypeForTile(tile), priority_rect_type);
- DCHECK_EQ(TileAt(tile->tiling_i_index(), tile->tiling_j_index()), tile);
-
- TilePriority::PriorityBin priority_bin = max_tile_priority_bin;
-
- switch (priority_rect_type) {
- case VISIBLE_RECT:
- return TilePriority(resolution_, priority_bin, 0);
- case PENDING_VISIBLE_RECT:
- if (max_tile_priority_bin <= TilePriority::SOON)
- return TilePriority(resolution_, TilePriority::SOON, 0);
- priority_bin = TilePriority::EVENTUALLY;
- break;
- case SKEWPORT_RECT:
- case SOON_BORDER_RECT:
- if (max_tile_priority_bin <= TilePriority::SOON)
- priority_bin = TilePriority::SOON;
- break;
- case EVENTUALLY_RECT:
- priority_bin = TilePriority::EVENTUALLY;
- break;
- }
-
- gfx::Rect tile_bounds =
- tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index());
- DCHECK_GT(current_content_to_screen_scale_, 0.f);
- float distance_to_visible =
- current_visible_rect_.ManhattanInternalDistance(tile_bounds) *
- current_content_to_screen_scale_;
-
- return TilePriority(resolution_, priority_bin, distance_to_visible);
-}
-
-PictureLayerTiling::PriorityRectType
-PictureLayerTiling::ComputePriorityRectTypeForTile(const Tile* tile) const {
- DCHECK_EQ(TileAt(tile->tiling_i_index(), tile->tiling_j_index()), tile);
- gfx::Rect tile_bounds =
- tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index());
-
- if (current_visible_rect_.Intersects(tile_bounds))
- return VISIBLE_RECT;
-
- if (pending_visible_rect().Intersects(tile_bounds))
- return PENDING_VISIBLE_RECT;
-
- if (current_skewport_rect_.Intersects(tile_bounds))
- return SKEWPORT_RECT;
-
- if (current_soon_border_rect_.Intersects(tile_bounds))
- return SOON_BORDER_RECT;
-
- DCHECK(current_eventually_rect_.Intersects(tile_bounds));
- return EVENTUALLY_RECT;
-}
-
-void PictureLayerTiling::GetAllPrioritizedTilesForTracing(
- std::vector<PrioritizedTile>* prioritized_tiles) const {
- for (const auto& tile_pair : tiles_) {
- Tile* tile = tile_pair.second;
- prioritized_tiles->push_back(
- MakePrioritizedTile(tile, ComputePriorityRectTypeForTile(tile)));
- }
-}
-
-void PictureLayerTiling::AsValueInto(
- base::trace_event::TracedValue* state) const {
- state->SetInteger("num_tiles", tiles_.size());
- state->SetDouble("content_scale", contents_scale_);
- MathUtil::AddToTracedValue("visible_rect", current_visible_rect_, state);
- MathUtil::AddToTracedValue("skewport_rect", current_skewport_rect_, state);
- MathUtil::AddToTracedValue("soon_rect", current_soon_border_rect_, state);
- MathUtil::AddToTracedValue("eventually_rect", current_eventually_rect_,
- state);
- MathUtil::AddToTracedValue("tiling_size", tiling_size(), state);
-}
-
-size_t PictureLayerTiling::GPUMemoryUsageInBytes() const {
- size_t amount = 0;
- for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
- const Tile* tile = it->second;
- amount += tile->GPUMemoryUsageInBytes();
- }
- return amount;
-}
-
-PictureLayerTiling::RectExpansionCache::RectExpansionCache()
- : previous_target(0) {
-}
-
-namespace {
-
-// This struct represents an event at which the expending rect intersects
-// one of its boundaries. 4 intersection events will occur during expansion.
-struct EdgeEvent {
- enum { BOTTOM, TOP, LEFT, RIGHT } edge;
- int* num_edges;
- int distance;
-};
-
-// Compute the delta to expand from edges to cover target_area.
-int ComputeExpansionDelta(int num_x_edges, int num_y_edges,
- int width, int height,
- int64 target_area) {
- // Compute coefficients for the quadratic equation:
- // a*x^2 + b*x + c = 0
- int a = num_y_edges * num_x_edges;
- int b = num_y_edges * width + num_x_edges * height;
- int64 c = static_cast<int64>(width) * height - target_area;
-
- // Compute the delta for our edges using the quadratic equation.
- int delta =
- (a == 0) ? -c / b : (-b + static_cast<int>(std::sqrt(
- static_cast<int64>(b) * b - 4.0 * a * c))) /
- (2 * a);
- return std::max(0, delta);
-}
-
-} // namespace
-
-gfx::Rect PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
- const gfx::Rect& starting_rect,
- int64 target_area,
- const gfx::Rect& bounding_rect,
- RectExpansionCache* cache) {
- if (starting_rect.IsEmpty())
- return starting_rect;
-
- if (cache &&
- cache->previous_start == starting_rect &&
- cache->previous_bounds == bounding_rect &&
- cache->previous_target == target_area)
- return cache->previous_result;
-
- if (cache) {
- cache->previous_start = starting_rect;
- cache->previous_bounds = bounding_rect;
- cache->previous_target = target_area;
- }
-
- DCHECK(!bounding_rect.IsEmpty());
- DCHECK_GT(target_area, 0);
-
- // Expand the starting rect to cover target_area, if it is smaller than it.
- int delta = ComputeExpansionDelta(
- 2, 2, starting_rect.width(), starting_rect.height(), target_area);
- gfx::Rect expanded_starting_rect = starting_rect;
- if (delta > 0)
- expanded_starting_rect.Inset(-delta, -delta);
-
- gfx::Rect rect = IntersectRects(expanded_starting_rect, bounding_rect);
- if (rect.IsEmpty()) {
- // The starting_rect and bounding_rect are far away.
- if (cache)
- cache->previous_result = rect;
- return rect;
- }
- if (delta >= 0 && rect == expanded_starting_rect) {
- // The starting rect already covers the entire bounding_rect and isn't too
- // large for the target_area.
- if (cache)
- cache->previous_result = rect;
- return rect;
- }
-
- // Continue to expand/shrink rect to let it cover target_area.
-
- // These values will be updated by the loop and uses as the output.
- int origin_x = rect.x();
- int origin_y = rect.y();
- int width = rect.width();
- int height = rect.height();
-
- // In the beginning we will consider 2 edges in each dimension.
- int num_y_edges = 2;
- int num_x_edges = 2;
-
- // Create an event list.
- EdgeEvent events[] = {
- { EdgeEvent::BOTTOM, &num_y_edges, rect.y() - bounding_rect.y() },
- { EdgeEvent::TOP, &num_y_edges, bounding_rect.bottom() - rect.bottom() },
- { EdgeEvent::LEFT, &num_x_edges, rect.x() - bounding_rect.x() },
- { EdgeEvent::RIGHT, &num_x_edges, bounding_rect.right() - rect.right() }
- };
-
- // Sort the events by distance (closest first).
- if (events[0].distance > events[1].distance) std::swap(events[0], events[1]);
- if (events[2].distance > events[3].distance) std::swap(events[2], events[3]);
- if (events[0].distance > events[2].distance) std::swap(events[0], events[2]);
- if (events[1].distance > events[3].distance) std::swap(events[1], events[3]);
- if (events[1].distance > events[2].distance) std::swap(events[1], events[2]);
-
- for (int event_index = 0; event_index < 4; event_index++) {
- const EdgeEvent& event = events[event_index];
-
- int delta = ComputeExpansionDelta(
- num_x_edges, num_y_edges, width, height, target_area);
-
- // Clamp delta to our event distance.
- if (delta > event.distance)
- delta = event.distance;
-
- // Adjust the edge count for this kind of edge.
- --*event.num_edges;
-
- // Apply the delta to the edges and edge events.
- for (int i = event_index; i < 4; i++) {
- switch (events[i].edge) {
- case EdgeEvent::BOTTOM:
- origin_y -= delta;
- height += delta;
- break;
- case EdgeEvent::TOP:
- height += delta;
- break;
- case EdgeEvent::LEFT:
- origin_x -= delta;
- width += delta;
- break;
- case EdgeEvent::RIGHT:
- width += delta;
- break;
- }
- events[i].distance -= delta;
- }
-
- // If our delta is less then our event distance, we're done.
- if (delta < event.distance)
- break;
- }
-
- gfx::Rect result(origin_x, origin_y, width, height);
- if (cache)
- cache->previous_result = result;
- return result;
-}
-
-} // namespace cc
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