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Issue 1144693002: cc: Move files out of cc/resources/. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: resources: android Created 5 years, 7 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/resources/picture_layer_tiling.h"
6
7 #include <algorithm>
8 #include <cmath>
9 #include <limits>
10 #include <set>
11
12 #include "base/logging.h"
13 #include "base/trace_event/trace_event.h"
14 #include "base/trace_event/trace_event_argument.h"
15 #include "cc/base/math_util.h"
16 #include "cc/resources/prioritized_tile.h"
17 #include "cc/resources/raster_source.h"
18 #include "cc/resources/tile.h"
19 #include "cc/resources/tile_priority.h"
20 #include "ui/gfx/geometry/point_conversions.h"
21 #include "ui/gfx/geometry/rect_conversions.h"
22 #include "ui/gfx/geometry/safe_integer_conversions.h"
23 #include "ui/gfx/geometry/size_conversions.h"
24
25 namespace cc {
26 namespace {
27
28 const float kSoonBorderDistanceViewportPercentage = 0.15f;
29 const float kMaxSoonBorderDistanceInScreenPixels = 312.f;
30
31 } // namespace
32
33 scoped_ptr<PictureLayerTiling> PictureLayerTiling::Create(
34 WhichTree tree,
35 float contents_scale,
36 scoped_refptr<RasterSource> raster_source,
37 PictureLayerTilingClient* client,
38 float tiling_interest_area_viewport_multiplier,
39 float skewport_target_time_in_seconds,
40 int skewport_extrapolation_limit_in_content_pixels) {
41 return make_scoped_ptr(new PictureLayerTiling(
42 tree, contents_scale, raster_source, client,
43 tiling_interest_area_viewport_multiplier, skewport_target_time_in_seconds,
44 skewport_extrapolation_limit_in_content_pixels));
45 }
46
47 PictureLayerTiling::PictureLayerTiling(
48 WhichTree tree,
49 float contents_scale,
50 scoped_refptr<RasterSource> raster_source,
51 PictureLayerTilingClient* client,
52 float tiling_interest_area_viewport_multiplier,
53 float skewport_target_time_in_seconds,
54 int skewport_extrapolation_limit_in_content_pixels)
55 : tiling_interest_area_viewport_multiplier_(
56 tiling_interest_area_viewport_multiplier),
57 skewport_target_time_in_seconds_(skewport_target_time_in_seconds),
58 skewport_extrapolation_limit_in_content_pixels_(
59 skewport_extrapolation_limit_in_content_pixels),
60 contents_scale_(contents_scale),
61 client_(client),
62 tree_(tree),
63 raster_source_(raster_source),
64 resolution_(NON_IDEAL_RESOLUTION),
65 tiling_data_(gfx::Size(), gfx::Size(), kBorderTexels),
66 can_require_tiles_for_activation_(false),
67 current_content_to_screen_scale_(0.f),
68 has_visible_rect_tiles_(false),
69 has_skewport_rect_tiles_(false),
70 has_soon_border_rect_tiles_(false),
71 has_eventually_rect_tiles_(false) {
72 DCHECK(!raster_source->IsSolidColor());
73 gfx::Size content_bounds = gfx::ToCeiledSize(
74 gfx::ScaleSize(raster_source_->GetSize(), contents_scale));
75 gfx::Size tile_size = client_->CalculateTileSize(content_bounds);
76
77 DCHECK(!gfx::ToFlooredSize(gfx::ScaleSize(raster_source_->GetSize(),
78 contents_scale)).IsEmpty())
79 << "Tiling created with scale too small as contents become empty."
80 << " Layer bounds: " << raster_source_->GetSize().ToString()
81 << " Contents scale: " << contents_scale;
82
83 tiling_data_.SetTilingSize(content_bounds);
84 tiling_data_.SetMaxTextureSize(tile_size);
85 }
86
87 PictureLayerTiling::~PictureLayerTiling() {
88 }
89
90 // static
91 float PictureLayerTiling::CalculateSoonBorderDistance(
92 const gfx::Rect& visible_rect_in_content_space,
93 float content_to_screen_scale) {
94 float max_dimension = std::max(visible_rect_in_content_space.width(),
95 visible_rect_in_content_space.height());
96 return std::min(
97 kMaxSoonBorderDistanceInScreenPixels / content_to_screen_scale,
98 max_dimension * kSoonBorderDistanceViewportPercentage);
99 }
100
101 Tile* PictureLayerTiling::CreateTile(int i, int j) {
102 TileMapKey key(i, j);
103 DCHECK(tiles_.find(key) == tiles_.end());
104
105 gfx::Rect paint_rect = tiling_data_.TileBoundsWithBorder(i, j);
106 gfx::Rect tile_rect = paint_rect;
107 tile_rect.set_size(tiling_data_.max_texture_size());
108
109 if (!raster_source_->CoversRect(tile_rect, contents_scale_))
110 return nullptr;
111
112 ScopedTilePtr tile = client_->CreateTile(contents_scale_, tile_rect);
113 Tile* raw_ptr = tile.get();
114 tile->set_tiling_index(i, j);
115 tiles_.add(key, tile.Pass());
116 return raw_ptr;
117 }
118
119 void PictureLayerTiling::CreateMissingTilesInLiveTilesRect() {
120 bool include_borders = false;
121 for (TilingData::Iterator iter(&tiling_data_, live_tiles_rect_,
122 include_borders);
123 iter; ++iter) {
124 TileMapKey key = iter.index();
125 TileMap::iterator find = tiles_.find(key);
126 if (find != tiles_.end())
127 continue;
128
129 if (ShouldCreateTileAt(key.first, key.second))
130 CreateTile(key.first, key.second);
131 }
132 VerifyLiveTilesRect(false);
133 }
134
135 void PictureLayerTiling::TakeTilesAndPropertiesFrom(
136 PictureLayerTiling* pending_twin,
137 const Region& layer_invalidation) {
138 TRACE_EVENT0("cc", "TakeTilesAndPropertiesFrom");
139 SetRasterSourceAndResize(pending_twin->raster_source_);
140
141 RemoveTilesInRegion(layer_invalidation, false /* recreate tiles */);
142
143 resolution_ = pending_twin->resolution_;
144 bool create_missing_tiles = false;
145 if (live_tiles_rect_.IsEmpty()) {
146 live_tiles_rect_ = pending_twin->live_tiles_rect();
147 create_missing_tiles = true;
148 } else {
149 SetLiveTilesRect(pending_twin->live_tiles_rect());
150 }
151
152 if (tiles_.empty()) {
153 tiles_.swap(pending_twin->tiles_);
154 } else {
155 while (!pending_twin->tiles_.empty()) {
156 TileMapKey key = pending_twin->tiles_.begin()->first;
157 tiles_.set(key, pending_twin->tiles_.take_and_erase(key));
158 }
159 }
160 DCHECK(pending_twin->tiles_.empty());
161
162 if (create_missing_tiles)
163 CreateMissingTilesInLiveTilesRect();
164
165 VerifyLiveTilesRect(false);
166
167 SetTilePriorityRects(pending_twin->current_content_to_screen_scale_,
168 pending_twin->current_visible_rect_,
169 pending_twin->current_skewport_rect_,
170 pending_twin->current_soon_border_rect_,
171 pending_twin->current_eventually_rect_,
172 pending_twin->current_occlusion_in_layer_space_);
173 }
174
175 void PictureLayerTiling::SetRasterSourceAndResize(
176 scoped_refptr<RasterSource> raster_source) {
177 DCHECK(!raster_source->IsSolidColor());
178 gfx::Size old_layer_bounds = raster_source_->GetSize();
179 raster_source_.swap(raster_source);
180 gfx::Size new_layer_bounds = raster_source_->GetSize();
181 gfx::Size content_bounds =
182 gfx::ToCeiledSize(gfx::ScaleSize(new_layer_bounds, contents_scale_));
183 gfx::Size tile_size = client_->CalculateTileSize(content_bounds);
184
185 if (tile_size != tiling_data_.max_texture_size()) {
186 tiling_data_.SetTilingSize(content_bounds);
187 tiling_data_.SetMaxTextureSize(tile_size);
188 // When the tile size changes, the TilingData positions no longer work
189 // as valid keys to the TileMap, so just drop all tiles and clear the live
190 // tiles rect.
191 Reset();
192 return;
193 }
194
195 if (old_layer_bounds == new_layer_bounds)
196 return;
197
198 // The SetLiveTilesRect() method would drop tiles outside the new bounds,
199 // but may do so incorrectly if resizing the tiling causes the number of
200 // tiles in the tiling_data_ to change.
201 gfx::Rect content_rect(content_bounds);
202 int before_left = tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.x());
203 int before_top = tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.y());
204 int before_right =
205 tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.right() - 1);
206 int before_bottom =
207 tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.bottom() - 1);
208
209 // The live_tiles_rect_ is clamped to stay within the tiling size as we
210 // change it.
211 live_tiles_rect_.Intersect(content_rect);
212 tiling_data_.SetTilingSize(content_bounds);
213
214 int after_right = -1;
215 int after_bottom = -1;
216 if (!live_tiles_rect_.IsEmpty()) {
217 after_right =
218 tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.right() - 1);
219 after_bottom =
220 tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.bottom() - 1);
221 }
222
223 // There is no recycled twin since this is run on the pending tiling
224 // during commit, and on the active tree during activate.
225 // Drop tiles outside the new layer bounds if the layer shrank.
226 for (int i = after_right + 1; i <= before_right; ++i) {
227 for (int j = before_top; j <= before_bottom; ++j)
228 RemoveTileAt(i, j);
229 }
230 for (int i = before_left; i <= after_right; ++i) {
231 for (int j = after_bottom + 1; j <= before_bottom; ++j)
232 RemoveTileAt(i, j);
233 }
234
235 if (after_right > before_right) {
236 DCHECK_EQ(after_right, before_right + 1);
237 for (int j = before_top; j <= after_bottom; ++j) {
238 if (ShouldCreateTileAt(after_right, j))
239 CreateTile(after_right, j);
240 }
241 }
242 if (after_bottom > before_bottom) {
243 DCHECK_EQ(after_bottom, before_bottom + 1);
244 for (int i = before_left; i <= before_right; ++i) {
245 if (ShouldCreateTileAt(i, after_bottom))
246 CreateTile(i, after_bottom);
247 }
248 }
249 }
250
251 void PictureLayerTiling::Invalidate(const Region& layer_invalidation) {
252 DCHECK_IMPLIES(tree_ == ACTIVE_TREE,
253 !client_->GetPendingOrActiveTwinTiling(this));
254 RemoveTilesInRegion(layer_invalidation, true /* recreate tiles */);
255 }
256
257 void PictureLayerTiling::RemoveTilesInRegion(const Region& layer_invalidation,
258 bool recreate_tiles) {
259 // We only invalidate the active tiling when it's orphaned: it has no pending
260 // twin, so it's slated for removal in the future.
261 if (live_tiles_rect_.IsEmpty())
262 return;
263 std::vector<TileMapKey> new_tile_keys;
264 gfx::Rect expanded_live_tiles_rect =
265 tiling_data_.ExpandRectIgnoringBordersToTileBounds(live_tiles_rect_);
266 for (Region::Iterator iter(layer_invalidation); iter.has_rect();
267 iter.next()) {
268 gfx::Rect layer_rect = iter.rect();
269 gfx::Rect content_rect =
270 gfx::ScaleToEnclosingRect(layer_rect, contents_scale_);
271 // Consider tiles inside the live tiles rect even if only their border
272 // pixels intersect the invalidation. But don't consider tiles outside
273 // the live tiles rect with the same conditions, as they won't exist.
274 int border_pixels = tiling_data_.border_texels();
275 content_rect.Inset(-border_pixels, -border_pixels);
276 // Avoid needless work by not bothering to invalidate where there aren't
277 // tiles.
278 content_rect.Intersect(expanded_live_tiles_rect);
279 if (content_rect.IsEmpty())
280 continue;
281 // Since the content_rect includes border pixels already, don't include
282 // borders when iterating to avoid double counting them.
283 bool include_borders = false;
284 for (
285 TilingData::Iterator iter(&tiling_data_, content_rect, include_borders);
286 iter; ++iter) {
287 if (RemoveTileAt(iter.index_x(), iter.index_y())) {
288 if (recreate_tiles)
289 new_tile_keys.push_back(iter.index());
290 }
291 }
292 }
293
294 for (const auto& key : new_tile_keys)
295 CreateTile(key.first, key.second);
296 }
297
298 bool PictureLayerTiling::ShouldCreateTileAt(int i, int j) const {
299 // Active tree should always create a tile. The reason for this is that active
300 // tree represents content that we draw on screen, which means that whenever
301 // we check whether a tile should exist somewhere, the answer is yes. This
302 // doesn't mean it will actually be created (if raster source doesn't cover
303 // the tile for instance). Pending tree, on the other hand, should only be
304 // creating tiles that are different from the current active tree, which is
305 // represented by the logic in the rest of the function.
306 if (tree_ == ACTIVE_TREE)
307 return true;
308
309 // If the pending tree has no active twin, then it needs to create all tiles.
310 const PictureLayerTiling* active_twin =
311 client_->GetPendingOrActiveTwinTiling(this);
312 if (!active_twin)
313 return true;
314
315 // Pending tree will override the entire active tree if indices don't match.
316 if (!TilingMatchesTileIndices(active_twin))
317 return true;
318
319 gfx::Rect paint_rect = tiling_data_.TileBoundsWithBorder(i, j);
320 gfx::Rect tile_rect = paint_rect;
321 tile_rect.set_size(tiling_data_.max_texture_size());
322
323 // If the active tree can't create a tile, because of its raster source, then
324 // the pending tree should create one.
325 if (!active_twin->raster_source()->CoversRect(tile_rect, contents_scale()))
326 return true;
327
328 const Region* layer_invalidation = client_->GetPendingInvalidation();
329 gfx::Rect layer_rect =
330 gfx::ScaleToEnclosingRect(tile_rect, 1.f / contents_scale());
331
332 // If this tile is invalidated, then the pending tree should create one.
333 if (layer_invalidation && layer_invalidation->Intersects(layer_rect))
334 return true;
335
336 // If the active tree doesn't have a tile here, but it's in the pending tree's
337 // visible rect, then the pending tree should create a tile. This can happen
338 // if the pending visible rect is outside of the active tree's live tiles
339 // rect. In those situations, we need to block activation until we're ready to
340 // display content, which will have to come from the pending tree.
341 if (!active_twin->TileAt(i, j) && current_visible_rect_.Intersects(tile_rect))
342 return true;
343
344 // In all other cases, the pending tree doesn't need to create a tile.
345 return false;
346 }
347
348 bool PictureLayerTiling::TilingMatchesTileIndices(
349 const PictureLayerTiling* twin) const {
350 return tiling_data_.max_texture_size() ==
351 twin->tiling_data_.max_texture_size();
352 }
353
354 PictureLayerTiling::CoverageIterator::CoverageIterator()
355 : tiling_(NULL),
356 current_tile_(NULL),
357 tile_i_(0),
358 tile_j_(0),
359 left_(0),
360 top_(0),
361 right_(-1),
362 bottom_(-1) {
363 }
364
365 PictureLayerTiling::CoverageIterator::CoverageIterator(
366 const PictureLayerTiling* tiling,
367 float dest_scale,
368 const gfx::Rect& dest_rect)
369 : tiling_(tiling),
370 dest_rect_(dest_rect),
371 dest_to_content_scale_(0),
372 current_tile_(NULL),
373 tile_i_(0),
374 tile_j_(0),
375 left_(0),
376 top_(0),
377 right_(-1),
378 bottom_(-1) {
379 DCHECK(tiling_);
380 if (dest_rect_.IsEmpty())
381 return;
382
383 dest_to_content_scale_ = tiling_->contents_scale_ / dest_scale;
384
385 gfx::Rect content_rect =
386 gfx::ScaleToEnclosingRect(dest_rect_,
387 dest_to_content_scale_,
388 dest_to_content_scale_);
389 // IndexFromSrcCoord clamps to valid tile ranges, so it's necessary to
390 // check for non-intersection first.
391 content_rect.Intersect(gfx::Rect(tiling_->tiling_size()));
392 if (content_rect.IsEmpty())
393 return;
394
395 left_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(content_rect.x());
396 top_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(content_rect.y());
397 right_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(
398 content_rect.right() - 1);
399 bottom_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(
400 content_rect.bottom() - 1);
401
402 tile_i_ = left_ - 1;
403 tile_j_ = top_;
404 ++(*this);
405 }
406
407 PictureLayerTiling::CoverageIterator::~CoverageIterator() {
408 }
409
410 PictureLayerTiling::CoverageIterator&
411 PictureLayerTiling::CoverageIterator::operator++() {
412 if (tile_j_ > bottom_)
413 return *this;
414
415 bool first_time = tile_i_ < left_;
416 bool new_row = false;
417 tile_i_++;
418 if (tile_i_ > right_) {
419 tile_i_ = left_;
420 tile_j_++;
421 new_row = true;
422 if (tile_j_ > bottom_) {
423 current_tile_ = NULL;
424 return *this;
425 }
426 }
427
428 current_tile_ = tiling_->TileAt(tile_i_, tile_j_);
429
430 // Calculate the current geometry rect. Due to floating point rounding
431 // and ToEnclosingRect, tiles might overlap in destination space on the
432 // edges.
433 gfx::Rect last_geometry_rect = current_geometry_rect_;
434
435 gfx::Rect content_rect = tiling_->tiling_data_.TileBounds(tile_i_, tile_j_);
436
437 current_geometry_rect_ =
438 gfx::ScaleToEnclosingRect(content_rect,
439 1 / dest_to_content_scale_,
440 1 / dest_to_content_scale_);
441
442 current_geometry_rect_.Intersect(dest_rect_);
443
444 if (first_time)
445 return *this;
446
447 // Iteration happens left->right, top->bottom. Running off the bottom-right
448 // edge is handled by the intersection above with dest_rect_. Here we make
449 // sure that the new current geometry rect doesn't overlap with the last.
450 int min_left;
451 int min_top;
452 if (new_row) {
453 min_left = dest_rect_.x();
454 min_top = last_geometry_rect.bottom();
455 } else {
456 min_left = last_geometry_rect.right();
457 min_top = last_geometry_rect.y();
458 }
459
460 int inset_left = std::max(0, min_left - current_geometry_rect_.x());
461 int inset_top = std::max(0, min_top - current_geometry_rect_.y());
462 current_geometry_rect_.Inset(inset_left, inset_top, 0, 0);
463
464 if (!new_row) {
465 DCHECK_EQ(last_geometry_rect.right(), current_geometry_rect_.x());
466 DCHECK_EQ(last_geometry_rect.bottom(), current_geometry_rect_.bottom());
467 DCHECK_EQ(last_geometry_rect.y(), current_geometry_rect_.y());
468 }
469
470 return *this;
471 }
472
473 gfx::Rect PictureLayerTiling::CoverageIterator::geometry_rect() const {
474 return current_geometry_rect_;
475 }
476
477 gfx::RectF PictureLayerTiling::CoverageIterator::texture_rect() const {
478 gfx::PointF tex_origin =
479 tiling_->tiling_data_.TileBoundsWithBorder(tile_i_, tile_j_).origin();
480
481 // Convert from dest space => content space => texture space.
482 gfx::RectF texture_rect(current_geometry_rect_);
483 texture_rect.Scale(dest_to_content_scale_,
484 dest_to_content_scale_);
485 texture_rect.Intersect(gfx::Rect(tiling_->tiling_size()));
486 if (texture_rect.IsEmpty())
487 return texture_rect;
488 texture_rect.Offset(-tex_origin.OffsetFromOrigin());
489
490 return texture_rect;
491 }
492
493 bool PictureLayerTiling::RemoveTileAt(int i, int j) {
494 TileMap::iterator found = tiles_.find(TileMapKey(i, j));
495 if (found == tiles_.end())
496 return false;
497 tiles_.erase(found);
498 return true;
499 }
500
501 void PictureLayerTiling::Reset() {
502 live_tiles_rect_ = gfx::Rect();
503 tiles_.clear();
504 }
505
506 gfx::Rect PictureLayerTiling::ComputeSkewport(
507 double current_frame_time_in_seconds,
508 const gfx::Rect& visible_rect_in_content_space) const {
509 gfx::Rect skewport = visible_rect_in_content_space;
510 if (skewport.IsEmpty())
511 return skewport;
512
513 if (visible_rect_history_[1].frame_time_in_seconds == 0.0)
514 return skewport;
515
516 double time_delta = current_frame_time_in_seconds -
517 visible_rect_history_[1].frame_time_in_seconds;
518 if (time_delta == 0.0)
519 return skewport;
520
521 double extrapolation_multiplier =
522 skewport_target_time_in_seconds_ / time_delta;
523
524 int old_x = visible_rect_history_[1].visible_rect_in_content_space.x();
525 int old_y = visible_rect_history_[1].visible_rect_in_content_space.y();
526 int old_right =
527 visible_rect_history_[1].visible_rect_in_content_space.right();
528 int old_bottom =
529 visible_rect_history_[1].visible_rect_in_content_space.bottom();
530
531 int new_x = visible_rect_in_content_space.x();
532 int new_y = visible_rect_in_content_space.y();
533 int new_right = visible_rect_in_content_space.right();
534 int new_bottom = visible_rect_in_content_space.bottom();
535
536 // Compute the maximum skewport based on
537 // |skewport_extrapolation_limit_in_content_pixels_|.
538 gfx::Rect max_skewport = skewport;
539 max_skewport.Inset(-skewport_extrapolation_limit_in_content_pixels_,
540 -skewport_extrapolation_limit_in_content_pixels_);
541
542 // Inset the skewport by the needed adjustment.
543 skewport.Inset(extrapolation_multiplier * (new_x - old_x),
544 extrapolation_multiplier * (new_y - old_y),
545 extrapolation_multiplier * (old_right - new_right),
546 extrapolation_multiplier * (old_bottom - new_bottom));
547
548 // Ensure that visible rect is contained in the skewport.
549 skewport.Union(visible_rect_in_content_space);
550
551 // Clip the skewport to |max_skewport|. This needs to happen after the
552 // union in case intersecting would have left the empty rect.
553 skewport.Intersect(max_skewport);
554
555 return skewport;
556 }
557
558 bool PictureLayerTiling::ComputeTilePriorityRects(
559 const gfx::Rect& viewport_in_layer_space,
560 float ideal_contents_scale,
561 double current_frame_time_in_seconds,
562 const Occlusion& occlusion_in_layer_space) {
563 if (!NeedsUpdateForFrameAtTimeAndViewport(current_frame_time_in_seconds,
564 viewport_in_layer_space)) {
565 // This should never be zero for the purposes of has_ever_been_updated().
566 DCHECK_NE(current_frame_time_in_seconds, 0.0);
567 return false;
568 }
569 gfx::Rect visible_rect_in_content_space =
570 gfx::ScaleToEnclosingRect(viewport_in_layer_space, contents_scale_);
571
572 if (tiling_size().IsEmpty()) {
573 UpdateVisibleRectHistory(current_frame_time_in_seconds,
574 visible_rect_in_content_space);
575 last_viewport_in_layer_space_ = viewport_in_layer_space;
576 return false;
577 }
578
579 // Calculate the skewport.
580 gfx::Rect skewport = ComputeSkewport(current_frame_time_in_seconds,
581 visible_rect_in_content_space);
582 DCHECK(skewport.Contains(visible_rect_in_content_space));
583
584 // Calculate the eventually/live tiles rect.
585 int64 eventually_rect_area = tiling_interest_area_viewport_multiplier_ *
586 visible_rect_in_content_space.width() *
587 visible_rect_in_content_space.height();
588
589 gfx::Rect eventually_rect =
590 ExpandRectEquallyToAreaBoundedBy(visible_rect_in_content_space,
591 eventually_rect_area,
592 gfx::Rect(tiling_size()),
593 &expansion_cache_);
594
595 DCHECK(eventually_rect.IsEmpty() ||
596 gfx::Rect(tiling_size()).Contains(eventually_rect))
597 << "tiling_size: " << tiling_size().ToString()
598 << " eventually_rect: " << eventually_rect.ToString();
599
600 // Calculate the soon border rect.
601 float content_to_screen_scale = ideal_contents_scale / contents_scale_;
602 gfx::Rect soon_border_rect = visible_rect_in_content_space;
603 float border = CalculateSoonBorderDistance(visible_rect_in_content_space,
604 content_to_screen_scale);
605 soon_border_rect.Inset(-border, -border, -border, -border);
606
607 UpdateVisibleRectHistory(current_frame_time_in_seconds,
608 visible_rect_in_content_space);
609 last_viewport_in_layer_space_ = viewport_in_layer_space;
610
611 SetTilePriorityRects(content_to_screen_scale, visible_rect_in_content_space,
612 skewport, soon_border_rect, eventually_rect,
613 occlusion_in_layer_space);
614 SetLiveTilesRect(eventually_rect);
615 return true;
616 }
617
618 void PictureLayerTiling::SetTilePriorityRects(
619 float content_to_screen_scale,
620 const gfx::Rect& visible_rect_in_content_space,
621 const gfx::Rect& skewport,
622 const gfx::Rect& soon_border_rect,
623 const gfx::Rect& eventually_rect,
624 const Occlusion& occlusion_in_layer_space) {
625 current_visible_rect_ = visible_rect_in_content_space;
626 current_skewport_rect_ = skewport;
627 current_soon_border_rect_ = soon_border_rect;
628 current_eventually_rect_ = eventually_rect;
629 current_occlusion_in_layer_space_ = occlusion_in_layer_space;
630 current_content_to_screen_scale_ = content_to_screen_scale;
631
632 gfx::Rect tiling_rect(tiling_size());
633 has_visible_rect_tiles_ = tiling_rect.Intersects(current_visible_rect_);
634 has_skewport_rect_tiles_ = tiling_rect.Intersects(current_skewport_rect_);
635 has_soon_border_rect_tiles_ =
636 tiling_rect.Intersects(current_soon_border_rect_);
637 has_eventually_rect_tiles_ = tiling_rect.Intersects(current_eventually_rect_);
638 }
639
640 void PictureLayerTiling::SetLiveTilesRect(
641 const gfx::Rect& new_live_tiles_rect) {
642 DCHECK(new_live_tiles_rect.IsEmpty() ||
643 gfx::Rect(tiling_size()).Contains(new_live_tiles_rect))
644 << "tiling_size: " << tiling_size().ToString()
645 << " new_live_tiles_rect: " << new_live_tiles_rect.ToString();
646 if (live_tiles_rect_ == new_live_tiles_rect)
647 return;
648
649 // Iterate to delete all tiles outside of our new live_tiles rect.
650 for (TilingData::DifferenceIterator iter(&tiling_data_, live_tiles_rect_,
651 new_live_tiles_rect);
652 iter; ++iter) {
653 RemoveTileAt(iter.index_x(), iter.index_y());
654 }
655
656 // Iterate to allocate new tiles for all regions with newly exposed area.
657 for (TilingData::DifferenceIterator iter(&tiling_data_, new_live_tiles_rect,
658 live_tiles_rect_);
659 iter; ++iter) {
660 TileMapKey key(iter.index());
661 if (ShouldCreateTileAt(key.first, key.second))
662 CreateTile(key.first, key.second);
663 }
664
665 live_tiles_rect_ = new_live_tiles_rect;
666 VerifyLiveTilesRect(false);
667 }
668
669 void PictureLayerTiling::VerifyLiveTilesRect(bool is_on_recycle_tree) const {
670 #if DCHECK_IS_ON()
671 for (auto it = tiles_.begin(); it != tiles_.end(); ++it) {
672 if (!it->second)
673 continue;
674 DCHECK(it->first.first < tiling_data_.num_tiles_x())
675 << this << " " << it->first.first << "," << it->first.second
676 << " num_tiles_x " << tiling_data_.num_tiles_x() << " live_tiles_rect "
677 << live_tiles_rect_.ToString();
678 DCHECK(it->first.second < tiling_data_.num_tiles_y())
679 << this << " " << it->first.first << "," << it->first.second
680 << " num_tiles_y " << tiling_data_.num_tiles_y() << " live_tiles_rect "
681 << live_tiles_rect_.ToString();
682 DCHECK(tiling_data_.TileBounds(it->first.first, it->first.second)
683 .Intersects(live_tiles_rect_))
684 << this << " " << it->first.first << "," << it->first.second
685 << " tile bounds "
686 << tiling_data_.TileBounds(it->first.first, it->first.second).ToString()
687 << " live_tiles_rect " << live_tiles_rect_.ToString();
688 }
689 #endif
690 }
691
692 bool PictureLayerTiling::IsTileOccluded(const Tile* tile) const {
693 // If this tile is not occluded on this tree, then it is not occluded.
694 if (!IsTileOccludedOnCurrentTree(tile))
695 return false;
696
697 // Otherwise, if this is the pending tree, we're done and the tile is
698 // occluded.
699 if (tree_ == PENDING_TREE)
700 return true;
701
702 // On the active tree however, we need to check if this tile will be
703 // unoccluded upon activation, in which case it has to be considered
704 // unoccluded.
705 const PictureLayerTiling* pending_twin =
706 client_->GetPendingOrActiveTwinTiling(this);
707 if (pending_twin) {
708 // If there's a pending tile in the same position. Or if the pending twin
709 // would have to be creating all tiles, then we don't need to worry about
710 // occlusion on the twin.
711 if (!TilingMatchesTileIndices(pending_twin) ||
712 pending_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index())) {
713 return true;
714 }
715 return pending_twin->IsTileOccludedOnCurrentTree(tile);
716 }
717 return true;
718 }
719
720 bool PictureLayerTiling::IsTileOccludedOnCurrentTree(const Tile* tile) const {
721 if (!current_occlusion_in_layer_space_.HasOcclusion())
722 return false;
723 gfx::Rect tile_query_rect =
724 gfx::IntersectRects(tile->content_rect(), current_visible_rect_);
725 // Explicitly check if the tile is outside the viewport. If so, we need to
726 // return false, since occlusion for this tile is unknown.
727 if (tile_query_rect.IsEmpty())
728 return false;
729
730 if (contents_scale_ != 1.f) {
731 tile_query_rect =
732 gfx::ScaleToEnclosingRect(tile_query_rect, 1.f / contents_scale_);
733 }
734 return current_occlusion_in_layer_space_.IsOccluded(tile_query_rect);
735 }
736
737 bool PictureLayerTiling::IsTileRequiredForActivation(const Tile* tile) const {
738 if (tree_ == PENDING_TREE) {
739 if (!can_require_tiles_for_activation_)
740 return false;
741
742 if (resolution_ != HIGH_RESOLUTION)
743 return false;
744
745 if (IsTileOccluded(tile))
746 return false;
747
748 bool tile_is_visible =
749 tile->content_rect().Intersects(current_visible_rect_);
750 if (!tile_is_visible)
751 return false;
752
753 if (client_->RequiresHighResToDraw())
754 return true;
755
756 const PictureLayerTiling* active_twin =
757 client_->GetPendingOrActiveTwinTiling(this);
758 if (!active_twin || !TilingMatchesTileIndices(active_twin))
759 return true;
760
761 if (active_twin->raster_source()->GetSize() != raster_source()->GetSize())
762 return true;
763
764 if (active_twin->current_visible_rect_ != current_visible_rect_)
765 return true;
766
767 Tile* twin_tile =
768 active_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index());
769 if (!twin_tile)
770 return false;
771 return true;
772 }
773
774 DCHECK_EQ(tree_, ACTIVE_TREE);
775 const PictureLayerTiling* pending_twin =
776 client_->GetPendingOrActiveTwinTiling(this);
777 // If we don't have a pending tree, or the pending tree will overwrite the
778 // given tile, then it is not required for activation.
779 if (!pending_twin || !TilingMatchesTileIndices(pending_twin) ||
780 pending_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index())) {
781 return false;
782 }
783 // Otherwise, ask the pending twin if this tile is required for activation.
784 return pending_twin->IsTileRequiredForActivation(tile);
785 }
786
787 bool PictureLayerTiling::IsTileRequiredForDraw(const Tile* tile) const {
788 if (tree_ == PENDING_TREE)
789 return false;
790
791 if (resolution_ != HIGH_RESOLUTION)
792 return false;
793
794 bool tile_is_visible = current_visible_rect_.Intersects(tile->content_rect());
795 if (!tile_is_visible)
796 return false;
797
798 if (IsTileOccludedOnCurrentTree(tile))
799 return false;
800 return true;
801 }
802
803 void PictureLayerTiling::UpdateRequiredStatesOnTile(Tile* tile) const {
804 DCHECK(tile);
805 tile->set_required_for_activation(IsTileRequiredForActivation(tile));
806 tile->set_required_for_draw(IsTileRequiredForDraw(tile));
807 }
808
809 PrioritizedTile PictureLayerTiling::MakePrioritizedTile(
810 Tile* tile,
811 PriorityRectType priority_rect_type) const {
812 DCHECK(tile);
813 DCHECK(
814 raster_source()->CoversRect(tile->content_rect(), tile->contents_scale()))
815 << "Recording rect: "
816 << gfx::ScaleToEnclosingRect(tile->content_rect(),
817 1.f / tile->contents_scale()).ToString();
818
819 return PrioritizedTile(tile, raster_source(),
820 ComputePriorityForTile(tile, priority_rect_type),
821 IsTileOccluded(tile));
822 }
823
824 std::map<const Tile*, PrioritizedTile>
825 PictureLayerTiling::UpdateAndGetAllPrioritizedTilesForTesting() const {
826 std::map<const Tile*, PrioritizedTile> result;
827 for (const auto& key_tile_pair : tiles_) {
828 Tile* tile = key_tile_pair.second;
829 UpdateRequiredStatesOnTile(tile);
830 PrioritizedTile prioritized_tile =
831 MakePrioritizedTile(tile, ComputePriorityRectTypeForTile(tile));
832 result.insert(std::make_pair(prioritized_tile.tile(), prioritized_tile));
833 }
834 return result;
835 }
836
837 TilePriority PictureLayerTiling::ComputePriorityForTile(
838 const Tile* tile,
839 PriorityRectType priority_rect_type) const {
840 // TODO(vmpstr): See if this can be moved to iterators.
841 TilePriority::PriorityBin max_tile_priority_bin =
842 client_->GetMaxTilePriorityBin();
843
844 DCHECK_EQ(ComputePriorityRectTypeForTile(tile), priority_rect_type);
845 DCHECK_EQ(TileAt(tile->tiling_i_index(), tile->tiling_j_index()), tile);
846
847 TilePriority::PriorityBin priority_bin = max_tile_priority_bin;
848
849 switch (priority_rect_type) {
850 case VISIBLE_RECT:
851 return TilePriority(resolution_, priority_bin, 0);
852 case PENDING_VISIBLE_RECT:
853 if (max_tile_priority_bin <= TilePriority::SOON)
854 return TilePriority(resolution_, TilePriority::SOON, 0);
855 priority_bin = TilePriority::EVENTUALLY;
856 break;
857 case SKEWPORT_RECT:
858 case SOON_BORDER_RECT:
859 if (max_tile_priority_bin <= TilePriority::SOON)
860 priority_bin = TilePriority::SOON;
861 break;
862 case EVENTUALLY_RECT:
863 priority_bin = TilePriority::EVENTUALLY;
864 break;
865 }
866
867 gfx::Rect tile_bounds =
868 tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index());
869 DCHECK_GT(current_content_to_screen_scale_, 0.f);
870 float distance_to_visible =
871 current_visible_rect_.ManhattanInternalDistance(tile_bounds) *
872 current_content_to_screen_scale_;
873
874 return TilePriority(resolution_, priority_bin, distance_to_visible);
875 }
876
877 PictureLayerTiling::PriorityRectType
878 PictureLayerTiling::ComputePriorityRectTypeForTile(const Tile* tile) const {
879 DCHECK_EQ(TileAt(tile->tiling_i_index(), tile->tiling_j_index()), tile);
880 gfx::Rect tile_bounds =
881 tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index());
882
883 if (current_visible_rect_.Intersects(tile_bounds))
884 return VISIBLE_RECT;
885
886 if (pending_visible_rect().Intersects(tile_bounds))
887 return PENDING_VISIBLE_RECT;
888
889 if (current_skewport_rect_.Intersects(tile_bounds))
890 return SKEWPORT_RECT;
891
892 if (current_soon_border_rect_.Intersects(tile_bounds))
893 return SOON_BORDER_RECT;
894
895 DCHECK(current_eventually_rect_.Intersects(tile_bounds));
896 return EVENTUALLY_RECT;
897 }
898
899 void PictureLayerTiling::GetAllPrioritizedTilesForTracing(
900 std::vector<PrioritizedTile>* prioritized_tiles) const {
901 for (const auto& tile_pair : tiles_) {
902 Tile* tile = tile_pair.second;
903 prioritized_tiles->push_back(
904 MakePrioritizedTile(tile, ComputePriorityRectTypeForTile(tile)));
905 }
906 }
907
908 void PictureLayerTiling::AsValueInto(
909 base::trace_event::TracedValue* state) const {
910 state->SetInteger("num_tiles", tiles_.size());
911 state->SetDouble("content_scale", contents_scale_);
912 MathUtil::AddToTracedValue("visible_rect", current_visible_rect_, state);
913 MathUtil::AddToTracedValue("skewport_rect", current_skewport_rect_, state);
914 MathUtil::AddToTracedValue("soon_rect", current_soon_border_rect_, state);
915 MathUtil::AddToTracedValue("eventually_rect", current_eventually_rect_,
916 state);
917 MathUtil::AddToTracedValue("tiling_size", tiling_size(), state);
918 }
919
920 size_t PictureLayerTiling::GPUMemoryUsageInBytes() const {
921 size_t amount = 0;
922 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
923 const Tile* tile = it->second;
924 amount += tile->GPUMemoryUsageInBytes();
925 }
926 return amount;
927 }
928
929 PictureLayerTiling::RectExpansionCache::RectExpansionCache()
930 : previous_target(0) {
931 }
932
933 namespace {
934
935 // This struct represents an event at which the expending rect intersects
936 // one of its boundaries. 4 intersection events will occur during expansion.
937 struct EdgeEvent {
938 enum { BOTTOM, TOP, LEFT, RIGHT } edge;
939 int* num_edges;
940 int distance;
941 };
942
943 // Compute the delta to expand from edges to cover target_area.
944 int ComputeExpansionDelta(int num_x_edges, int num_y_edges,
945 int width, int height,
946 int64 target_area) {
947 // Compute coefficients for the quadratic equation:
948 // a*x^2 + b*x + c = 0
949 int a = num_y_edges * num_x_edges;
950 int b = num_y_edges * width + num_x_edges * height;
951 int64 c = static_cast<int64>(width) * height - target_area;
952
953 // Compute the delta for our edges using the quadratic equation.
954 int delta =
955 (a == 0) ? -c / b : (-b + static_cast<int>(std::sqrt(
956 static_cast<int64>(b) * b - 4.0 * a * c))) /
957 (2 * a);
958 return std::max(0, delta);
959 }
960
961 } // namespace
962
963 gfx::Rect PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
964 const gfx::Rect& starting_rect,
965 int64 target_area,
966 const gfx::Rect& bounding_rect,
967 RectExpansionCache* cache) {
968 if (starting_rect.IsEmpty())
969 return starting_rect;
970
971 if (cache &&
972 cache->previous_start == starting_rect &&
973 cache->previous_bounds == bounding_rect &&
974 cache->previous_target == target_area)
975 return cache->previous_result;
976
977 if (cache) {
978 cache->previous_start = starting_rect;
979 cache->previous_bounds = bounding_rect;
980 cache->previous_target = target_area;
981 }
982
983 DCHECK(!bounding_rect.IsEmpty());
984 DCHECK_GT(target_area, 0);
985
986 // Expand the starting rect to cover target_area, if it is smaller than it.
987 int delta = ComputeExpansionDelta(
988 2, 2, starting_rect.width(), starting_rect.height(), target_area);
989 gfx::Rect expanded_starting_rect = starting_rect;
990 if (delta > 0)
991 expanded_starting_rect.Inset(-delta, -delta);
992
993 gfx::Rect rect = IntersectRects(expanded_starting_rect, bounding_rect);
994 if (rect.IsEmpty()) {
995 // The starting_rect and bounding_rect are far away.
996 if (cache)
997 cache->previous_result = rect;
998 return rect;
999 }
1000 if (delta >= 0 && rect == expanded_starting_rect) {
1001 // The starting rect already covers the entire bounding_rect and isn't too
1002 // large for the target_area.
1003 if (cache)
1004 cache->previous_result = rect;
1005 return rect;
1006 }
1007
1008 // Continue to expand/shrink rect to let it cover target_area.
1009
1010 // These values will be updated by the loop and uses as the output.
1011 int origin_x = rect.x();
1012 int origin_y = rect.y();
1013 int width = rect.width();
1014 int height = rect.height();
1015
1016 // In the beginning we will consider 2 edges in each dimension.
1017 int num_y_edges = 2;
1018 int num_x_edges = 2;
1019
1020 // Create an event list.
1021 EdgeEvent events[] = {
1022 { EdgeEvent::BOTTOM, &num_y_edges, rect.y() - bounding_rect.y() },
1023 { EdgeEvent::TOP, &num_y_edges, bounding_rect.bottom() - rect.bottom() },
1024 { EdgeEvent::LEFT, &num_x_edges, rect.x() - bounding_rect.x() },
1025 { EdgeEvent::RIGHT, &num_x_edges, bounding_rect.right() - rect.right() }
1026 };
1027
1028 // Sort the events by distance (closest first).
1029 if (events[0].distance > events[1].distance) std::swap(events[0], events[1]);
1030 if (events[2].distance > events[3].distance) std::swap(events[2], events[3]);
1031 if (events[0].distance > events[2].distance) std::swap(events[0], events[2]);
1032 if (events[1].distance > events[3].distance) std::swap(events[1], events[3]);
1033 if (events[1].distance > events[2].distance) std::swap(events[1], events[2]);
1034
1035 for (int event_index = 0; event_index < 4; event_index++) {
1036 const EdgeEvent& event = events[event_index];
1037
1038 int delta = ComputeExpansionDelta(
1039 num_x_edges, num_y_edges, width, height, target_area);
1040
1041 // Clamp delta to our event distance.
1042 if (delta > event.distance)
1043 delta = event.distance;
1044
1045 // Adjust the edge count for this kind of edge.
1046 --*event.num_edges;
1047
1048 // Apply the delta to the edges and edge events.
1049 for (int i = event_index; i < 4; i++) {
1050 switch (events[i].edge) {
1051 case EdgeEvent::BOTTOM:
1052 origin_y -= delta;
1053 height += delta;
1054 break;
1055 case EdgeEvent::TOP:
1056 height += delta;
1057 break;
1058 case EdgeEvent::LEFT:
1059 origin_x -= delta;
1060 width += delta;
1061 break;
1062 case EdgeEvent::RIGHT:
1063 width += delta;
1064 break;
1065 }
1066 events[i].distance -= delta;
1067 }
1068
1069 // If our delta is less then our event distance, we're done.
1070 if (delta < event.distance)
1071 break;
1072 }
1073
1074 gfx::Rect result(origin_x, origin_y, width, height);
1075 if (cache)
1076 cache->previous_result = result;
1077 return result;
1078 }
1079
1080 } // namespace cc
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