| Index: ui/gl/gl_interface.h
|
| diff --git a/ui/gl/gl_interface.h b/ui/gl/gl_interface.h
|
| index 53385d8debbeb742e88088d8d029be6384b3ed1e..7f1ba8f8660a0e520e748c6e50c64b8a5818c511 100644
|
| --- a/ui/gl/gl_interface.h
|
| +++ b/ui/gl/gl_interface.h
|
| @@ -21,637 +21,10 @@ class GL_EXPORT GLInterface {
|
|
|
| static GLInterface* GetGLInterface();
|
|
|
| - virtual void ActiveTexture(GLenum texture) = 0;
|
| -
|
| - virtual void AttachShader(GLuint program,
|
| - GLuint shader) = 0;
|
| -
|
| - virtual void BeginQuery(GLenum target, GLuint id) = 0;
|
| -
|
| - virtual void BeginQueryARB(GLenum target, GLuint id) = 0;
|
| -
|
| - virtual void BindAttribLocation(GLuint program,
|
| - GLuint index,
|
| - const char* name) = 0;
|
| -
|
| - virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
|
| -
|
| - virtual void BindFragDataLocationIndexed(GLuint program,
|
| - GLuint colorNumber,
|
| - GLuint index,
|
| - const char* name) = 0;
|
| -
|
| - virtual void BindFragDataLocation(GLuint program,
|
| - GLuint colorNumber,
|
| - const char* name) = 0;
|
| -
|
| - virtual void BindFramebufferEXT(GLenum target, GLuint framebuffer) = 0;
|
| -
|
| - virtual void BindRenderbufferEXT(GLenum target, GLuint renderbuffer) = 0;
|
| -
|
| - virtual void BindTexture(GLenum target, GLuint texture) = 0;
|
| -
|
| - virtual void BlendColor(GLclampf red,
|
| - GLclampf green,
|
| - GLclampf blue,
|
| - GLclampf alpha) = 0;
|
| -
|
| - virtual void BlendEquation(GLenum mode) = 0;
|
| -
|
| - virtual void BlendEquationSeparate(GLenum modeRGB,
|
| - GLenum modeAlpha) = 0;
|
| -
|
| - virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;
|
| -
|
| - virtual void BlendFuncSeparate(GLenum srcRGB,
|
| - GLenum dstRGB,
|
| - GLenum srcAlpha,
|
| - GLenum dstAlpha) = 0;
|
| -
|
| - virtual void BlitFramebufferANGLE(
|
| - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
| - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
| - GLbitfield mask, GLenum filter) = 0;
|
| -
|
| - virtual void BlitFramebufferEXT(
|
| - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
| - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
| - GLbitfield mask, GLenum filter) = 0;
|
| -
|
| - virtual void BufferData(GLenum target,
|
| - GLsizeiptr size,
|
| - const void* data,
|
| - GLenum usage) = 0;
|
| -
|
| - virtual void BufferSubData(GLenum target,
|
| - GLintptr offset,
|
| - GLsizeiptr size,
|
| - const void* data) = 0;
|
| -
|
| - virtual GLenum CheckFramebufferStatusEXT(GLenum target) = 0;
|
| -
|
| - virtual void Clear(GLbitfield mask) = 0;
|
| -
|
| - virtual void ClearColor(GLclampf red,
|
| - GLclampf green,
|
| - GLclampf blue,
|
| - GLclampf alpha) = 0;
|
| -
|
| - virtual void ClearDepth(GLclampd depth) = 0;
|
| -
|
| - virtual void ClearDepthf(GLclampf depth) = 0;
|
| -
|
| - virtual void ClearStencil(GLint s) = 0;
|
| -
|
| - virtual void ColorMask(GLboolean red,
|
| - GLboolean green,
|
| - GLboolean blue,
|
| - GLboolean alpha) = 0;
|
| -
|
| - virtual void CompileShader(GLuint shader) = 0;
|
| -
|
| - virtual void CompressedTexImage2D(GLenum target,
|
| - GLint level,
|
| - GLenum internalformat,
|
| - GLsizei width, GLsizei height,
|
| - GLint border,
|
| - GLsizei imageSize,
|
| - const void* data) = 0;
|
| -
|
| - virtual void CompressedTexSubImage2D(GLenum target,
|
| - GLint level,
|
| - GLint xoffset, GLint yoffset,
|
| - GLsizei width, GLsizei height,
|
| - GLenum format,
|
| - GLsizei imageSize,
|
| - const void* data) = 0;
|
| -
|
| - virtual void CopyTexImage2D(GLenum target,
|
| - GLint level,
|
| - GLenum internalformat,
|
| - GLint x, GLint y,
|
| - GLsizei width, GLsizei height,
|
| - GLint border) = 0;
|
| -
|
| - virtual void CopyTexSubImage2D(GLenum target,
|
| - GLint level,
|
| - GLint xoffset, GLint yoffset,
|
| - GLint x, GLint y,
|
| - GLsizei width, GLsizei height) = 0;
|
| -
|
| - virtual GLuint CreateProgram() = 0;
|
| -
|
| - virtual GLuint CreateShader(GLenum type) = 0;
|
| -
|
| - virtual void CullFace(GLenum mode) = 0;
|
| -
|
| - virtual void DeleteBuffersARB(GLsizei n, const GLuint* buffers) = 0;
|
| -
|
| - virtual void DeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) = 0;
|
| -
|
| - virtual void DeleteProgram(GLuint program) = 0;
|
| -
|
| - virtual void DeleteRenderbuffersEXT(GLsizei n,
|
| - const GLuint* renderbuffers) = 0;
|
| -
|
| - virtual void DeleteQueries(GLsizei n, const GLuint* ids) = 0;
|
| -
|
| - virtual void DeleteQueriesARB(GLsizei n, const GLuint* ids) = 0;
|
| -
|
| - virtual void DeleteShader(GLuint shader) = 0;
|
| -
|
| - virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
|
| -
|
| - virtual void DepthFunc(GLenum func) = 0;
|
| -
|
| - virtual void DepthMask(GLboolean flag) = 0;
|
| -
|
| - virtual void DepthRange(GLclampd zNear, GLclampd zFar) = 0;
|
| -
|
| - virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;
|
| -
|
| - virtual void DetachShader(GLuint program, GLuint shader) = 0;
|
| -
|
| - virtual void Disable(GLenum cap) = 0;
|
| -
|
| - virtual void DisableVertexAttribArray(GLuint index) = 0;
|
| -
|
| - virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
|
| -
|
| - virtual void DrawBuffer(GLenum mode) = 0;
|
| -
|
| - virtual void DrawBuffersARB(GLsizei n, const GLenum* bufs) = 0;
|
| -
|
| - virtual void DrawElements(GLenum mode,
|
| - GLsizei count,
|
| - GLenum type,
|
| - const void* indices) = 0;
|
| -
|
| - virtual void EGLImageTargetTexture2DOES(
|
| - GLenum target, GLeglImageOES image) = 0;
|
| -
|
| - virtual void EGLImageTargetRenderbufferStorageOES(
|
| - GLenum target, GLeglImageOES image) = 0;
|
| -
|
| - virtual void Enable(GLenum cap) = 0;
|
| -
|
| - virtual void EnableVertexAttribArray(GLuint index) = 0;
|
| -
|
| - virtual void EndQuery(GLenum target) = 0;
|
| -
|
| - virtual void EndQueryARB(GLenum target) = 0;
|
| -
|
| - virtual void Finish() = 0;
|
| -
|
| - virtual void Flush() = 0;
|
| -
|
| - virtual void FramebufferRenderbufferEXT(GLenum target,
|
| - GLenum attachment,
|
| - GLenum renderbuffertarget,
|
| - GLuint renderbuffer) = 0;
|
| -
|
| - virtual void FramebufferTexture2DEXT(GLenum target,
|
| - GLenum attachment,
|
| - GLenum textarget,
|
| - GLuint texture,
|
| - GLint level) = 0;
|
| -
|
| - virtual void FrontFace(GLenum mode) = 0;
|
| -
|
| - virtual void GenBuffersARB(GLsizei n, GLuint* buffers) = 0;
|
| -
|
| - virtual void GenerateMipmapEXT(GLenum target) = 0;
|
| -
|
| - virtual void GenFramebuffersEXT(GLsizei n, GLuint* framebuffers) = 0;
|
| -
|
| - virtual void GenQueries(GLsizei n, GLuint* ids) = 0;
|
| -
|
| - virtual void GenQueriesARB(GLsizei n, GLuint* ids) = 0;
|
| -
|
| - virtual void GenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) = 0;
|
| -
|
| - virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
|
| -
|
| - virtual void GetActiveAttrib(GLuint program,
|
| - GLuint index,
|
| - GLsizei bufsize,
|
| - GLsizei* length,
|
| - GLint* size,
|
| - GLenum* type,
|
| - char* name) = 0;
|
| -
|
| - virtual void GetActiveUniform(GLuint program,
|
| - GLuint index,
|
| - GLsizei bufsize,
|
| - GLsizei* length,
|
| - GLint* size,
|
| - GLenum* type,
|
| - char* name) = 0;
|
| -
|
| - virtual void GetAttachedShaders(GLuint program,
|
| - GLsizei maxcount,
|
| - GLsizei* count,
|
| - GLuint* shaders) = 0;
|
| -
|
| - virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;
|
| -
|
| - virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;
|
| -
|
| - virtual void GetBufferParameteriv(GLenum target,
|
| - GLenum pname,
|
| - GLint* params) = 0;
|
| -
|
| - virtual GLenum GetError() = 0;
|
| -
|
| - virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
|
| -
|
| - virtual void GetFramebufferAttachmentParameterivEXT(GLenum target,
|
| - GLenum attachment,
|
| - GLenum pname,
|
| - GLint* params) = 0;
|
| -
|
| - virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
|
| -
|
| - virtual void GetProgramBinary(GLuint program,
|
| - GLsizei bufSize,
|
| - GLsizei* length,
|
| - GLenum* binaryFormat,
|
| - GLvoid* binary) = 0;
|
| -
|
| - virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
|
| -
|
| - // TODO(gman): Implement this
|
| - virtual void GetProgramInfoLog(GLuint program,
|
| - GLsizei bufsize,
|
| - GLsizei* length,
|
| - char* infolog) = 0;
|
| -
|
| - virtual void GetQueryiv(GLenum target, GLenum pname, GLint* params) = 0;
|
| -
|
| - virtual void GetQueryivARB(GLenum target, GLenum pname, GLint* params) = 0;
|
| -
|
| - virtual void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) = 0;
|
| -
|
| - virtual void GetQueryObjectiv(GLuint id, GLenum pname, GLint* params) = 0;
|
| -
|
| - virtual void GetQueryObjectui64v(GLuint id,
|
| - GLenum pname,
|
| - GLuint64* params) = 0;
|
| -
|
| - virtual void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) = 0;
|
| -
|
| - virtual void GetQueryObjectuivARB(GLuint id,
|
| - GLenum pname,
|
| - GLuint* params) = 0;
|
| -
|
| - virtual void GetRenderbufferParameterivEXT(GLenum target,
|
| - GLenum pname,
|
| - GLint* params) = 0;
|
| -
|
| - virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
|
| -
|
| - // TODO(gman): Implement this
|
| - virtual void GetShaderInfoLog(GLuint shader,
|
| - GLsizei bufsize,
|
| - GLsizei* length,
|
| - char* infolog) = 0;
|
| -
|
| - virtual void GetShaderPrecisionFormat(GLenum shadertype,
|
| - GLenum precisiontype,
|
| - GLint* range,
|
| - GLint* precision) = 0;
|
| -
|
| - // TODO(gman): Implement this
|
| - virtual void GetShaderSource(GLuint shader,
|
| - GLsizei bufsize,
|
| - GLsizei* length,
|
| - char* source) = 0;
|
| -
|
| - virtual const GLubyte* GetString(GLenum name) = 0;
|
| -
|
| - virtual void GetTexLevelParameterfv(GLenum target,
|
| - GLint level,
|
| - GLenum pname,
|
| - GLfloat* params) = 0;
|
| -
|
| - virtual void GetTexLevelParameteriv(GLenum target,
|
| - GLint level,
|
| - GLenum pname,
|
| - GLint* params) = 0;
|
| -
|
| - virtual void GetTexParameterfv(GLenum target,
|
| - GLenum pname,
|
| - GLfloat* params) = 0;
|
| -
|
| - virtual void GetTexParameteriv(GLenum target,
|
| - GLenum pname,
|
| - GLint* params) = 0;
|
| -
|
| - virtual void GetTranslatedShaderSourceANGLE(GLuint shader,
|
| - GLsizei bufsize,
|
| - GLsizei* length,
|
| - char* source) = 0;
|
| -
|
| - virtual void GetUniformfv(GLuint program,
|
| - GLint location,
|
| - GLfloat* params) = 0;
|
| -
|
| - virtual void GetUniformiv(GLuint program,
|
| - GLint location,
|
| - GLint* params) = 0;
|
| -
|
| - virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;
|
| -
|
| - virtual void GetVertexAttribfv(GLuint index,
|
| - GLenum pname,
|
| - GLfloat* params) = 0;
|
| -
|
| - virtual void GetVertexAttribiv(GLuint index,
|
| - GLenum pname,
|
| - GLint* params) = 0;
|
| -
|
| - virtual void GetVertexAttribPointerv(GLuint index,
|
| - GLenum pname,
|
| - void** pointer) = 0;
|
| -
|
| - virtual void Hint(GLenum target, GLenum mode) = 0;
|
| -
|
| - virtual GLboolean IsBuffer(GLuint buffer) = 0;
|
| -
|
| - virtual GLboolean IsEnabled(GLenum cap) = 0;
|
| -
|
| - virtual GLboolean IsFramebufferEXT(GLuint framebuffer) = 0;
|
| -
|
| - virtual GLboolean IsProgram(GLuint program) = 0;
|
| -
|
| - virtual GLboolean IsQueryARB(GLuint query) = 0;
|
| -
|
| - virtual GLboolean IsRenderbufferEXT(GLuint renderbuffer) = 0;
|
| -
|
| - virtual GLboolean IsShader(GLuint shader) = 0;
|
| -
|
| - virtual GLboolean IsTexture(GLuint texture) = 0;
|
| -
|
| - virtual void* MapBuffer(GLenum target, GLenum access) = 0;
|
| -
|
| - virtual void LineWidth(GLfloat width) = 0;
|
| -
|
| - virtual void LinkProgram(GLuint program) = 0;
|
| -
|
| - virtual void PixelStorei(GLenum pname, GLint param) = 0;
|
| -
|
| - virtual void PointParameteri(GLenum pname, GLint param) = 0;
|
| -
|
| - virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
|
| -
|
| - virtual void ProgramBinary(GLuint program,
|
| - GLenum binaryFormat,
|
| - const GLvoid* binary,
|
| - GLsizei length) = 0;
|
| -
|
| - virtual void ProgramParameteri(GLuint program, GLenum pname, GLint value) = 0;
|
| -
|
| - virtual void QueryCounter(GLuint id, GLenum target) = 0;
|
| -
|
| - virtual void ReadBuffer(GLenum src) = 0;
|
| -
|
| - virtual void ReadPixels(GLint x, GLint y,
|
| - GLsizei width, GLsizei height,
|
| - GLenum format,
|
| - GLenum type,
|
| - void* pixels) = 0;
|
| -
|
| - virtual void ReleaseShaderCompiler(void) = 0;
|
| -
|
| - virtual void RenderbufferStorageEXT(GLenum target,
|
| - GLenum internalformat,
|
| - GLsizei width, GLsizei height) = 0;
|
| -
|
| - virtual void RenderbufferStorageMultisampleANGLE(GLenum target,
|
| - GLsizei samples,
|
| - GLenum internalformat,
|
| - GLsizei width,
|
| - GLsizei height) = 0;
|
| -
|
| - virtual void RenderbufferStorageMultisampleEXT(GLenum target,
|
| - GLsizei samples,
|
| - GLenum internalformat,
|
| - GLsizei width,
|
| - GLsizei height) = 0;
|
| -
|
| - virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
|
| -
|
| - virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
|
| -
|
| - virtual void ShaderBinary(GLsizei n,
|
| - const GLuint* shaders,
|
| - GLenum binaryformat,
|
| - const void* binary,
|
| - GLsizei length) = 0;
|
| -
|
| - virtual void ShaderSource(GLuint shader,
|
| - GLsizei count,
|
| - const char** str,
|
| - const GLint* length) = 0;
|
| -
|
| - virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
|
| -
|
| - virtual void StencilFuncSeparate(GLenum face,
|
| - GLenum func,
|
| - GLint ref,
|
| - GLuint mask) = 0;
|
| -
|
| - virtual void StencilMask(GLuint mask) = 0;
|
| -
|
| - virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
|
| -
|
| - virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
|
| -
|
| - virtual void StencilOpSeparate(GLenum face,
|
| - GLenum fail,
|
| - GLenum zfail,
|
| - GLenum zpass) = 0;
|
| -
|
| - virtual void TexImage2D(GLenum target,
|
| - GLint level,
|
| - GLint internalformat,
|
| - GLsizei width, GLsizei height,
|
| - GLint border,
|
| - GLenum format,
|
| - GLenum type,
|
| - const void* pixels) = 0;
|
| -
|
| - virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
|
| -
|
| - virtual void TexParameterfv(GLenum target,
|
| - GLenum pname,
|
| - const GLfloat* params) = 0;
|
| -
|
| - virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
|
| -
|
| - virtual void TexParameteriv(GLenum target,
|
| - GLenum pname,
|
| - const GLint* params) = 0;
|
| -
|
| - virtual void TexStorage2DEXT(GLenum target,
|
| - GLsizei levels,
|
| - GLenum internalformat,
|
| - GLsizei width,
|
| - GLsizei height) = 0;
|
| -
|
| - virtual void TexSubImage2D(GLenum target,
|
| - GLint level,
|
| - GLint xoffset, GLint yoffset,
|
| - GLsizei width, GLsizei height,
|
| - GLenum format,
|
| - GLenum type,
|
| - const void* pixels) = 0;
|
| -
|
| - virtual void Uniform1f(GLint location, GLfloat x) = 0;
|
| -
|
| - virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
|
| -
|
| - virtual void Uniform1i(GLint location, GLint x) = 0;
|
| -
|
| - virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
|
| -
|
| - virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;
|
| -
|
| - virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
|
| -
|
| - virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;
|
| -
|
| - virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
|
| -
|
| - virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
|
| -
|
| - virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
|
| -
|
| - virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
|
| -
|
| - virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
|
| -
|
| - virtual void Uniform4f(GLint location,
|
| - GLfloat x,
|
| - GLfloat y,
|
| - GLfloat z,
|
| - GLfloat w) = 0;
|
| -
|
| - virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
|
| -
|
| - virtual void Uniform4i(GLint location,
|
| - GLint x,
|
| - GLint y,
|
| - GLint z,
|
| - GLint w) = 0;
|
| -
|
| - virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
|
| -
|
| - virtual void UniformMatrix2fv(GLint location,
|
| - GLsizei count,
|
| - GLboolean transpose,
|
| - const GLfloat* value) = 0;
|
| -
|
| - virtual void UniformMatrix3fv(GLint location,
|
| - GLsizei count,
|
| - GLboolean transpose,
|
| - const GLfloat* value) = 0;
|
| -
|
| - virtual void UniformMatrix4fv(GLint location,
|
| - GLsizei count,
|
| - GLboolean transpose,
|
| - const GLfloat* value) = 0;
|
| -
|
| - virtual GLboolean UnmapBuffer(GLenum target) = 0;
|
| -
|
| - virtual void UseProgram(GLuint program) = 0;
|
| -
|
| - virtual void ValidateProgram(GLuint program) = 0;
|
| -
|
| - virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
|
| -
|
| - virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;
|
| -
|
| - virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
|
| -
|
| - virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
|
| -
|
| - virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
|
| -
|
| - virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
|
| -
|
| - virtual void VertexAttrib4f(GLuint indx,
|
| - GLfloat x,
|
| - GLfloat y,
|
| - GLfloat z,
|
| - GLfloat w) = 0;
|
| -
|
| - virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
|
| -
|
| - virtual void VertexAttribPointer(GLuint indx,
|
| - GLint size,
|
| - GLenum type,
|
| - GLboolean normalized,
|
| - GLsizei stride,
|
| - const void* ptr) = 0;
|
| -
|
| - virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
|
| -
|
| - virtual void SwapBuffers() = 0;
|
| -
|
| - virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
|
| - GLsizei count,
|
| - GLenum type,
|
| - GLuint offset) = 0;
|
| -
|
| - virtual void GenFencesNV(GLsizei n, GLuint *fences) = 0;
|
| -
|
| - virtual void DeleteFencesNV(GLsizei n, const GLuint *fences) = 0;
|
| -
|
| - virtual void SetFenceNV(GLuint fence, GLenum condition) = 0;
|
| -
|
| - virtual GLboolean TestFenceNV(GLuint fence) = 0;
|
| -
|
| - virtual void FinishFenceNV(GLuint fence) = 0;
|
| -
|
| - virtual GLboolean IsFenceNV(GLuint fence) = 0;
|
| -
|
| - virtual void GetFenceivNV(GLuint fence, GLenum pname, GLint *params) = 0;
|
| -
|
| - virtual void SetSurfaceCHROMIUM(GLuint id) = 0;
|
| -
|
| - virtual GLenum GetGraphicsResetStatusARB() = 0;
|
| -
|
| - virtual GLsync FenceSync(GLenum condition, GLbitfield flags) = 0;
|
| -
|
| - virtual void DeleteSync(GLsync sync) = 0;
|
| -
|
| - virtual void GetSynciv(GLsync sync,
|
| - GLenum pname,
|
| - GLsizei bufSize,
|
| - GLsizei* length,
|
| - GLint* values) = 0;
|
| -
|
| - virtual void DrawArraysInstancedANGLE(GLenum mode,
|
| - GLint first,
|
| - GLsizei count,
|
| - GLsizei primcount) = 0;
|
| -
|
| - virtual void DrawElementsInstancedANGLE(GLenum mode,
|
| - GLsizei count,
|
| - GLenum type,
|
| - const void* indices,
|
| - GLsizei primcount) = 0;
|
| -
|
| - virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0;
|
| -
|
| - virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0;
|
| -
|
| - virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* array) = 0;
|
| -
|
| - virtual void BindVertexArrayOES(GLuint array) = 0;
|
| -
|
| - virtual GLboolean IsVertexArrayOES(GLuint array) = 0;
|
| + // Include the auto-generated part of this class. We split this because
|
| + // it means we can easily edit the non-auto generated parts right here in
|
| + // this file instead of having to edit some template or the code generator.
|
| + #include "gl_interface_autogen_gl.h"
|
|
|
| private:
|
| static GLInterface* interface_;
|
|
|