Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(67)

Side by Side Diff: ui/gl/gl_interface.h

Issue 11444028: Make more GL stuff auto-generated (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « ui/gl/gl.gyp ('k') | ui/gl/gl_mock.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_INTERFACE_H_ 5 #ifndef UI_GL_GL_INTERFACE_H_
6 #define UI_GL_GL_INTERFACE_H_ 6 #define UI_GL_GL_INTERFACE_H_
7 7
8 // This file implements glue to a GL interface so we can mock it for unit 8 // This file implements glue to a GL interface so we can mock it for unit
9 // testing. It has to be Desktop GL, not GLES2 as it is used to test the service 9 // testing. It has to be Desktop GL, not GLES2 as it is used to test the service
10 // side code. 10 // side code.
11 11
12 #include "ui/gl/gl_bindings.h" 12 #include "ui/gl/gl_bindings.h"
13 13
14 namespace gfx { 14 namespace gfx {
15 15
16 class GL_EXPORT GLInterface { 16 class GL_EXPORT GLInterface {
17 public: 17 public:
18 virtual ~GLInterface() {} 18 virtual ~GLInterface() {}
19 19
20 static void SetGLInterface(GLInterface* gl_interface); 20 static void SetGLInterface(GLInterface* gl_interface);
21 21
22 static GLInterface* GetGLInterface(); 22 static GLInterface* GetGLInterface();
23 23
24 virtual void ActiveTexture(GLenum texture) = 0; 24 // Include the auto-generated part of this class. We split this because
25 25 // it means we can easily edit the non-auto generated parts right here in
26 virtual void AttachShader(GLuint program, 26 // this file instead of having to edit some template or the code generator.
27 GLuint shader) = 0; 27 #include "gl_interface_autogen_gl.h"
28
29 virtual void BeginQuery(GLenum target, GLuint id) = 0;
30
31 virtual void BeginQueryARB(GLenum target, GLuint id) = 0;
32
33 virtual void BindAttribLocation(GLuint program,
34 GLuint index,
35 const char* name) = 0;
36
37 virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
38
39 virtual void BindFragDataLocationIndexed(GLuint program,
40 GLuint colorNumber,
41 GLuint index,
42 const char* name) = 0;
43
44 virtual void BindFragDataLocation(GLuint program,
45 GLuint colorNumber,
46 const char* name) = 0;
47
48 virtual void BindFramebufferEXT(GLenum target, GLuint framebuffer) = 0;
49
50 virtual void BindRenderbufferEXT(GLenum target, GLuint renderbuffer) = 0;
51
52 virtual void BindTexture(GLenum target, GLuint texture) = 0;
53
54 virtual void BlendColor(GLclampf red,
55 GLclampf green,
56 GLclampf blue,
57 GLclampf alpha) = 0;
58
59 virtual void BlendEquation(GLenum mode) = 0;
60
61 virtual void BlendEquationSeparate(GLenum modeRGB,
62 GLenum modeAlpha) = 0;
63
64 virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;
65
66 virtual void BlendFuncSeparate(GLenum srcRGB,
67 GLenum dstRGB,
68 GLenum srcAlpha,
69 GLenum dstAlpha) = 0;
70
71 virtual void BlitFramebufferANGLE(
72 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
73 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
74 GLbitfield mask, GLenum filter) = 0;
75
76 virtual void BlitFramebufferEXT(
77 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
78 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
79 GLbitfield mask, GLenum filter) = 0;
80
81 virtual void BufferData(GLenum target,
82 GLsizeiptr size,
83 const void* data,
84 GLenum usage) = 0;
85
86 virtual void BufferSubData(GLenum target,
87 GLintptr offset,
88 GLsizeiptr size,
89 const void* data) = 0;
90
91 virtual GLenum CheckFramebufferStatusEXT(GLenum target) = 0;
92
93 virtual void Clear(GLbitfield mask) = 0;
94
95 virtual void ClearColor(GLclampf red,
96 GLclampf green,
97 GLclampf blue,
98 GLclampf alpha) = 0;
99
100 virtual void ClearDepth(GLclampd depth) = 0;
101
102 virtual void ClearDepthf(GLclampf depth) = 0;
103
104 virtual void ClearStencil(GLint s) = 0;
105
106 virtual void ColorMask(GLboolean red,
107 GLboolean green,
108 GLboolean blue,
109 GLboolean alpha) = 0;
110
111 virtual void CompileShader(GLuint shader) = 0;
112
113 virtual void CompressedTexImage2D(GLenum target,
114 GLint level,
115 GLenum internalformat,
116 GLsizei width, GLsizei height,
117 GLint border,
118 GLsizei imageSize,
119 const void* data) = 0;
120
121 virtual void CompressedTexSubImage2D(GLenum target,
122 GLint level,
123 GLint xoffset, GLint yoffset,
124 GLsizei width, GLsizei height,
125 GLenum format,
126 GLsizei imageSize,
127 const void* data) = 0;
128
129 virtual void CopyTexImage2D(GLenum target,
130 GLint level,
131 GLenum internalformat,
132 GLint x, GLint y,
133 GLsizei width, GLsizei height,
134 GLint border) = 0;
135
136 virtual void CopyTexSubImage2D(GLenum target,
137 GLint level,
138 GLint xoffset, GLint yoffset,
139 GLint x, GLint y,
140 GLsizei width, GLsizei height) = 0;
141
142 virtual GLuint CreateProgram() = 0;
143
144 virtual GLuint CreateShader(GLenum type) = 0;
145
146 virtual void CullFace(GLenum mode) = 0;
147
148 virtual void DeleteBuffersARB(GLsizei n, const GLuint* buffers) = 0;
149
150 virtual void DeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) = 0;
151
152 virtual void DeleteProgram(GLuint program) = 0;
153
154 virtual void DeleteRenderbuffersEXT(GLsizei n,
155 const GLuint* renderbuffers) = 0;
156
157 virtual void DeleteQueries(GLsizei n, const GLuint* ids) = 0;
158
159 virtual void DeleteQueriesARB(GLsizei n, const GLuint* ids) = 0;
160
161 virtual void DeleteShader(GLuint shader) = 0;
162
163 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
164
165 virtual void DepthFunc(GLenum func) = 0;
166
167 virtual void DepthMask(GLboolean flag) = 0;
168
169 virtual void DepthRange(GLclampd zNear, GLclampd zFar) = 0;
170
171 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;
172
173 virtual void DetachShader(GLuint program, GLuint shader) = 0;
174
175 virtual void Disable(GLenum cap) = 0;
176
177 virtual void DisableVertexAttribArray(GLuint index) = 0;
178
179 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
180
181 virtual void DrawBuffer(GLenum mode) = 0;
182
183 virtual void DrawBuffersARB(GLsizei n, const GLenum* bufs) = 0;
184
185 virtual void DrawElements(GLenum mode,
186 GLsizei count,
187 GLenum type,
188 const void* indices) = 0;
189
190 virtual void EGLImageTargetTexture2DOES(
191 GLenum target, GLeglImageOES image) = 0;
192
193 virtual void EGLImageTargetRenderbufferStorageOES(
194 GLenum target, GLeglImageOES image) = 0;
195
196 virtual void Enable(GLenum cap) = 0;
197
198 virtual void EnableVertexAttribArray(GLuint index) = 0;
199
200 virtual void EndQuery(GLenum target) = 0;
201
202 virtual void EndQueryARB(GLenum target) = 0;
203
204 virtual void Finish() = 0;
205
206 virtual void Flush() = 0;
207
208 virtual void FramebufferRenderbufferEXT(GLenum target,
209 GLenum attachment,
210 GLenum renderbuffertarget,
211 GLuint renderbuffer) = 0;
212
213 virtual void FramebufferTexture2DEXT(GLenum target,
214 GLenum attachment,
215 GLenum textarget,
216 GLuint texture,
217 GLint level) = 0;
218
219 virtual void FrontFace(GLenum mode) = 0;
220
221 virtual void GenBuffersARB(GLsizei n, GLuint* buffers) = 0;
222
223 virtual void GenerateMipmapEXT(GLenum target) = 0;
224
225 virtual void GenFramebuffersEXT(GLsizei n, GLuint* framebuffers) = 0;
226
227 virtual void GenQueries(GLsizei n, GLuint* ids) = 0;
228
229 virtual void GenQueriesARB(GLsizei n, GLuint* ids) = 0;
230
231 virtual void GenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) = 0;
232
233 virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
234
235 virtual void GetActiveAttrib(GLuint program,
236 GLuint index,
237 GLsizei bufsize,
238 GLsizei* length,
239 GLint* size,
240 GLenum* type,
241 char* name) = 0;
242
243 virtual void GetActiveUniform(GLuint program,
244 GLuint index,
245 GLsizei bufsize,
246 GLsizei* length,
247 GLint* size,
248 GLenum* type,
249 char* name) = 0;
250
251 virtual void GetAttachedShaders(GLuint program,
252 GLsizei maxcount,
253 GLsizei* count,
254 GLuint* shaders) = 0;
255
256 virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;
257
258 virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;
259
260 virtual void GetBufferParameteriv(GLenum target,
261 GLenum pname,
262 GLint* params) = 0;
263
264 virtual GLenum GetError() = 0;
265
266 virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
267
268 virtual void GetFramebufferAttachmentParameterivEXT(GLenum target,
269 GLenum attachment,
270 GLenum pname,
271 GLint* params) = 0;
272
273 virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
274
275 virtual void GetProgramBinary(GLuint program,
276 GLsizei bufSize,
277 GLsizei* length,
278 GLenum* binaryFormat,
279 GLvoid* binary) = 0;
280
281 virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
282
283 // TODO(gman): Implement this
284 virtual void GetProgramInfoLog(GLuint program,
285 GLsizei bufsize,
286 GLsizei* length,
287 char* infolog) = 0;
288
289 virtual void GetQueryiv(GLenum target, GLenum pname, GLint* params) = 0;
290
291 virtual void GetQueryivARB(GLenum target, GLenum pname, GLint* params) = 0;
292
293 virtual void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) = 0;
294
295 virtual void GetQueryObjectiv(GLuint id, GLenum pname, GLint* params) = 0;
296
297 virtual void GetQueryObjectui64v(GLuint id,
298 GLenum pname,
299 GLuint64* params) = 0;
300
301 virtual void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) = 0;
302
303 virtual void GetQueryObjectuivARB(GLuint id,
304 GLenum pname,
305 GLuint* params) = 0;
306
307 virtual void GetRenderbufferParameterivEXT(GLenum target,
308 GLenum pname,
309 GLint* params) = 0;
310
311 virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
312
313 // TODO(gman): Implement this
314 virtual void GetShaderInfoLog(GLuint shader,
315 GLsizei bufsize,
316 GLsizei* length,
317 char* infolog) = 0;
318
319 virtual void GetShaderPrecisionFormat(GLenum shadertype,
320 GLenum precisiontype,
321 GLint* range,
322 GLint* precision) = 0;
323
324 // TODO(gman): Implement this
325 virtual void GetShaderSource(GLuint shader,
326 GLsizei bufsize,
327 GLsizei* length,
328 char* source) = 0;
329
330 virtual const GLubyte* GetString(GLenum name) = 0;
331
332 virtual void GetTexLevelParameterfv(GLenum target,
333 GLint level,
334 GLenum pname,
335 GLfloat* params) = 0;
336
337 virtual void GetTexLevelParameteriv(GLenum target,
338 GLint level,
339 GLenum pname,
340 GLint* params) = 0;
341
342 virtual void GetTexParameterfv(GLenum target,
343 GLenum pname,
344 GLfloat* params) = 0;
345
346 virtual void GetTexParameteriv(GLenum target,
347 GLenum pname,
348 GLint* params) = 0;
349
350 virtual void GetTranslatedShaderSourceANGLE(GLuint shader,
351 GLsizei bufsize,
352 GLsizei* length,
353 char* source) = 0;
354
355 virtual void GetUniformfv(GLuint program,
356 GLint location,
357 GLfloat* params) = 0;
358
359 virtual void GetUniformiv(GLuint program,
360 GLint location,
361 GLint* params) = 0;
362
363 virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;
364
365 virtual void GetVertexAttribfv(GLuint index,
366 GLenum pname,
367 GLfloat* params) = 0;
368
369 virtual void GetVertexAttribiv(GLuint index,
370 GLenum pname,
371 GLint* params) = 0;
372
373 virtual void GetVertexAttribPointerv(GLuint index,
374 GLenum pname,
375 void** pointer) = 0;
376
377 virtual void Hint(GLenum target, GLenum mode) = 0;
378
379 virtual GLboolean IsBuffer(GLuint buffer) = 0;
380
381 virtual GLboolean IsEnabled(GLenum cap) = 0;
382
383 virtual GLboolean IsFramebufferEXT(GLuint framebuffer) = 0;
384
385 virtual GLboolean IsProgram(GLuint program) = 0;
386
387 virtual GLboolean IsQueryARB(GLuint query) = 0;
388
389 virtual GLboolean IsRenderbufferEXT(GLuint renderbuffer) = 0;
390
391 virtual GLboolean IsShader(GLuint shader) = 0;
392
393 virtual GLboolean IsTexture(GLuint texture) = 0;
394
395 virtual void* MapBuffer(GLenum target, GLenum access) = 0;
396
397 virtual void LineWidth(GLfloat width) = 0;
398
399 virtual void LinkProgram(GLuint program) = 0;
400
401 virtual void PixelStorei(GLenum pname, GLint param) = 0;
402
403 virtual void PointParameteri(GLenum pname, GLint param) = 0;
404
405 virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
406
407 virtual void ProgramBinary(GLuint program,
408 GLenum binaryFormat,
409 const GLvoid* binary,
410 GLsizei length) = 0;
411
412 virtual void ProgramParameteri(GLuint program, GLenum pname, GLint value) = 0;
413
414 virtual void QueryCounter(GLuint id, GLenum target) = 0;
415
416 virtual void ReadBuffer(GLenum src) = 0;
417
418 virtual void ReadPixels(GLint x, GLint y,
419 GLsizei width, GLsizei height,
420 GLenum format,
421 GLenum type,
422 void* pixels) = 0;
423
424 virtual void ReleaseShaderCompiler(void) = 0;
425
426 virtual void RenderbufferStorageEXT(GLenum target,
427 GLenum internalformat,
428 GLsizei width, GLsizei height) = 0;
429
430 virtual void RenderbufferStorageMultisampleANGLE(GLenum target,
431 GLsizei samples,
432 GLenum internalformat,
433 GLsizei width,
434 GLsizei height) = 0;
435
436 virtual void RenderbufferStorageMultisampleEXT(GLenum target,
437 GLsizei samples,
438 GLenum internalformat,
439 GLsizei width,
440 GLsizei height) = 0;
441
442 virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
443
444 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
445
446 virtual void ShaderBinary(GLsizei n,
447 const GLuint* shaders,
448 GLenum binaryformat,
449 const void* binary,
450 GLsizei length) = 0;
451
452 virtual void ShaderSource(GLuint shader,
453 GLsizei count,
454 const char** str,
455 const GLint* length) = 0;
456
457 virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
458
459 virtual void StencilFuncSeparate(GLenum face,
460 GLenum func,
461 GLint ref,
462 GLuint mask) = 0;
463
464 virtual void StencilMask(GLuint mask) = 0;
465
466 virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
467
468 virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
469
470 virtual void StencilOpSeparate(GLenum face,
471 GLenum fail,
472 GLenum zfail,
473 GLenum zpass) = 0;
474
475 virtual void TexImage2D(GLenum target,
476 GLint level,
477 GLint internalformat,
478 GLsizei width, GLsizei height,
479 GLint border,
480 GLenum format,
481 GLenum type,
482 const void* pixels) = 0;
483
484 virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
485
486 virtual void TexParameterfv(GLenum target,
487 GLenum pname,
488 const GLfloat* params) = 0;
489
490 virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
491
492 virtual void TexParameteriv(GLenum target,
493 GLenum pname,
494 const GLint* params) = 0;
495
496 virtual void TexStorage2DEXT(GLenum target,
497 GLsizei levels,
498 GLenum internalformat,
499 GLsizei width,
500 GLsizei height) = 0;
501
502 virtual void TexSubImage2D(GLenum target,
503 GLint level,
504 GLint xoffset, GLint yoffset,
505 GLsizei width, GLsizei height,
506 GLenum format,
507 GLenum type,
508 const void* pixels) = 0;
509
510 virtual void Uniform1f(GLint location, GLfloat x) = 0;
511
512 virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
513
514 virtual void Uniform1i(GLint location, GLint x) = 0;
515
516 virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
517
518 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;
519
520 virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
521
522 virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;
523
524 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
525
526 virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
527
528 virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
529
530 virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
531
532 virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
533
534 virtual void Uniform4f(GLint location,
535 GLfloat x,
536 GLfloat y,
537 GLfloat z,
538 GLfloat w) = 0;
539
540 virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
541
542 virtual void Uniform4i(GLint location,
543 GLint x,
544 GLint y,
545 GLint z,
546 GLint w) = 0;
547
548 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
549
550 virtual void UniformMatrix2fv(GLint location,
551 GLsizei count,
552 GLboolean transpose,
553 const GLfloat* value) = 0;
554
555 virtual void UniformMatrix3fv(GLint location,
556 GLsizei count,
557 GLboolean transpose,
558 const GLfloat* value) = 0;
559
560 virtual void UniformMatrix4fv(GLint location,
561 GLsizei count,
562 GLboolean transpose,
563 const GLfloat* value) = 0;
564
565 virtual GLboolean UnmapBuffer(GLenum target) = 0;
566
567 virtual void UseProgram(GLuint program) = 0;
568
569 virtual void ValidateProgram(GLuint program) = 0;
570
571 virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
572
573 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;
574
575 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
576
577 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
578
579 virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
580
581 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
582
583 virtual void VertexAttrib4f(GLuint indx,
584 GLfloat x,
585 GLfloat y,
586 GLfloat z,
587 GLfloat w) = 0;
588
589 virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
590
591 virtual void VertexAttribPointer(GLuint indx,
592 GLint size,
593 GLenum type,
594 GLboolean normalized,
595 GLsizei stride,
596 const void* ptr) = 0;
597
598 virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
599
600 virtual void SwapBuffers() = 0;
601
602 virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
603 GLsizei count,
604 GLenum type,
605 GLuint offset) = 0;
606
607 virtual void GenFencesNV(GLsizei n, GLuint *fences) = 0;
608
609 virtual void DeleteFencesNV(GLsizei n, const GLuint *fences) = 0;
610
611 virtual void SetFenceNV(GLuint fence, GLenum condition) = 0;
612
613 virtual GLboolean TestFenceNV(GLuint fence) = 0;
614
615 virtual void FinishFenceNV(GLuint fence) = 0;
616
617 virtual GLboolean IsFenceNV(GLuint fence) = 0;
618
619 virtual void GetFenceivNV(GLuint fence, GLenum pname, GLint *params) = 0;
620
621 virtual void SetSurfaceCHROMIUM(GLuint id) = 0;
622
623 virtual GLenum GetGraphicsResetStatusARB() = 0;
624
625 virtual GLsync FenceSync(GLenum condition, GLbitfield flags) = 0;
626
627 virtual void DeleteSync(GLsync sync) = 0;
628
629 virtual void GetSynciv(GLsync sync,
630 GLenum pname,
631 GLsizei bufSize,
632 GLsizei* length,
633 GLint* values) = 0;
634
635 virtual void DrawArraysInstancedANGLE(GLenum mode,
636 GLint first,
637 GLsizei count,
638 GLsizei primcount) = 0;
639
640 virtual void DrawElementsInstancedANGLE(GLenum mode,
641 GLsizei count,
642 GLenum type,
643 const void* indices,
644 GLsizei primcount) = 0;
645
646 virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0;
647
648 virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0;
649
650 virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* array) = 0;
651
652 virtual void BindVertexArrayOES(GLuint array) = 0;
653
654 virtual GLboolean IsVertexArrayOES(GLuint array) = 0;
655 28
656 private: 29 private:
657 static GLInterface* interface_; 30 static GLInterface* interface_;
658 }; 31 };
659 32
660 } // namespace gfx 33 } // namespace gfx
661 34
662 #endif // UI_GL_GL_INTERFACE_H_ 35 #endif // UI_GL_GL_INTERFACE_H_
OLDNEW
« no previous file with comments | « ui/gl/gl.gyp ('k') | ui/gl/gl_mock.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698