| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_INTERFACE_H_ | 5 #ifndef UI_GL_GL_INTERFACE_H_ |
| 6 #define UI_GL_GL_INTERFACE_H_ | 6 #define UI_GL_GL_INTERFACE_H_ |
| 7 | 7 |
| 8 // This file implements glue to a GL interface so we can mock it for unit | 8 // This file implements glue to a GL interface so we can mock it for unit |
| 9 // testing. It has to be Desktop GL, not GLES2 as it is used to test the service | 9 // testing. It has to be Desktop GL, not GLES2 as it is used to test the service |
| 10 // side code. | 10 // side code. |
| 11 | 11 |
| 12 #include "ui/gl/gl_bindings.h" | 12 #include "ui/gl/gl_bindings.h" |
| 13 | 13 |
| 14 namespace gfx { | 14 namespace gfx { |
| 15 | 15 |
| 16 class GL_EXPORT GLInterface { | 16 class GL_EXPORT GLInterface { |
| 17 public: | 17 public: |
| 18 virtual ~GLInterface() {} | 18 virtual ~GLInterface() {} |
| 19 | 19 |
| 20 static void SetGLInterface(GLInterface* gl_interface); | 20 static void SetGLInterface(GLInterface* gl_interface); |
| 21 | 21 |
| 22 static GLInterface* GetGLInterface(); | 22 static GLInterface* GetGLInterface(); |
| 23 | 23 |
| 24 virtual void ActiveTexture(GLenum texture) = 0; | 24 // Include the auto-generated part of this class. We split this because |
| 25 | 25 // it means we can easily edit the non-auto generated parts right here in |
| 26 virtual void AttachShader(GLuint program, | 26 // this file instead of having to edit some template or the code generator. |
| 27 GLuint shader) = 0; | 27 #include "gl_interface_autogen_gl.h" |
| 28 | |
| 29 virtual void BeginQuery(GLenum target, GLuint id) = 0; | |
| 30 | |
| 31 virtual void BeginQueryARB(GLenum target, GLuint id) = 0; | |
| 32 | |
| 33 virtual void BindAttribLocation(GLuint program, | |
| 34 GLuint index, | |
| 35 const char* name) = 0; | |
| 36 | |
| 37 virtual void BindBuffer(GLenum target, GLuint buffer) = 0; | |
| 38 | |
| 39 virtual void BindFragDataLocationIndexed(GLuint program, | |
| 40 GLuint colorNumber, | |
| 41 GLuint index, | |
| 42 const char* name) = 0; | |
| 43 | |
| 44 virtual void BindFragDataLocation(GLuint program, | |
| 45 GLuint colorNumber, | |
| 46 const char* name) = 0; | |
| 47 | |
| 48 virtual void BindFramebufferEXT(GLenum target, GLuint framebuffer) = 0; | |
| 49 | |
| 50 virtual void BindRenderbufferEXT(GLenum target, GLuint renderbuffer) = 0; | |
| 51 | |
| 52 virtual void BindTexture(GLenum target, GLuint texture) = 0; | |
| 53 | |
| 54 virtual void BlendColor(GLclampf red, | |
| 55 GLclampf green, | |
| 56 GLclampf blue, | |
| 57 GLclampf alpha) = 0; | |
| 58 | |
| 59 virtual void BlendEquation(GLenum mode) = 0; | |
| 60 | |
| 61 virtual void BlendEquationSeparate(GLenum modeRGB, | |
| 62 GLenum modeAlpha) = 0; | |
| 63 | |
| 64 virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0; | |
| 65 | |
| 66 virtual void BlendFuncSeparate(GLenum srcRGB, | |
| 67 GLenum dstRGB, | |
| 68 GLenum srcAlpha, | |
| 69 GLenum dstAlpha) = 0; | |
| 70 | |
| 71 virtual void BlitFramebufferANGLE( | |
| 72 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, | |
| 73 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, | |
| 74 GLbitfield mask, GLenum filter) = 0; | |
| 75 | |
| 76 virtual void BlitFramebufferEXT( | |
| 77 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, | |
| 78 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, | |
| 79 GLbitfield mask, GLenum filter) = 0; | |
| 80 | |
| 81 virtual void BufferData(GLenum target, | |
| 82 GLsizeiptr size, | |
| 83 const void* data, | |
| 84 GLenum usage) = 0; | |
| 85 | |
| 86 virtual void BufferSubData(GLenum target, | |
| 87 GLintptr offset, | |
| 88 GLsizeiptr size, | |
| 89 const void* data) = 0; | |
| 90 | |
| 91 virtual GLenum CheckFramebufferStatusEXT(GLenum target) = 0; | |
| 92 | |
| 93 virtual void Clear(GLbitfield mask) = 0; | |
| 94 | |
| 95 virtual void ClearColor(GLclampf red, | |
| 96 GLclampf green, | |
| 97 GLclampf blue, | |
| 98 GLclampf alpha) = 0; | |
| 99 | |
| 100 virtual void ClearDepth(GLclampd depth) = 0; | |
| 101 | |
| 102 virtual void ClearDepthf(GLclampf depth) = 0; | |
| 103 | |
| 104 virtual void ClearStencil(GLint s) = 0; | |
| 105 | |
| 106 virtual void ColorMask(GLboolean red, | |
| 107 GLboolean green, | |
| 108 GLboolean blue, | |
| 109 GLboolean alpha) = 0; | |
| 110 | |
| 111 virtual void CompileShader(GLuint shader) = 0; | |
| 112 | |
| 113 virtual void CompressedTexImage2D(GLenum target, | |
| 114 GLint level, | |
| 115 GLenum internalformat, | |
| 116 GLsizei width, GLsizei height, | |
| 117 GLint border, | |
| 118 GLsizei imageSize, | |
| 119 const void* data) = 0; | |
| 120 | |
| 121 virtual void CompressedTexSubImage2D(GLenum target, | |
| 122 GLint level, | |
| 123 GLint xoffset, GLint yoffset, | |
| 124 GLsizei width, GLsizei height, | |
| 125 GLenum format, | |
| 126 GLsizei imageSize, | |
| 127 const void* data) = 0; | |
| 128 | |
| 129 virtual void CopyTexImage2D(GLenum target, | |
| 130 GLint level, | |
| 131 GLenum internalformat, | |
| 132 GLint x, GLint y, | |
| 133 GLsizei width, GLsizei height, | |
| 134 GLint border) = 0; | |
| 135 | |
| 136 virtual void CopyTexSubImage2D(GLenum target, | |
| 137 GLint level, | |
| 138 GLint xoffset, GLint yoffset, | |
| 139 GLint x, GLint y, | |
| 140 GLsizei width, GLsizei height) = 0; | |
| 141 | |
| 142 virtual GLuint CreateProgram() = 0; | |
| 143 | |
| 144 virtual GLuint CreateShader(GLenum type) = 0; | |
| 145 | |
| 146 virtual void CullFace(GLenum mode) = 0; | |
| 147 | |
| 148 virtual void DeleteBuffersARB(GLsizei n, const GLuint* buffers) = 0; | |
| 149 | |
| 150 virtual void DeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) = 0; | |
| 151 | |
| 152 virtual void DeleteProgram(GLuint program) = 0; | |
| 153 | |
| 154 virtual void DeleteRenderbuffersEXT(GLsizei n, | |
| 155 const GLuint* renderbuffers) = 0; | |
| 156 | |
| 157 virtual void DeleteQueries(GLsizei n, const GLuint* ids) = 0; | |
| 158 | |
| 159 virtual void DeleteQueriesARB(GLsizei n, const GLuint* ids) = 0; | |
| 160 | |
| 161 virtual void DeleteShader(GLuint shader) = 0; | |
| 162 | |
| 163 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; | |
| 164 | |
| 165 virtual void DepthFunc(GLenum func) = 0; | |
| 166 | |
| 167 virtual void DepthMask(GLboolean flag) = 0; | |
| 168 | |
| 169 virtual void DepthRange(GLclampd zNear, GLclampd zFar) = 0; | |
| 170 | |
| 171 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; | |
| 172 | |
| 173 virtual void DetachShader(GLuint program, GLuint shader) = 0; | |
| 174 | |
| 175 virtual void Disable(GLenum cap) = 0; | |
| 176 | |
| 177 virtual void DisableVertexAttribArray(GLuint index) = 0; | |
| 178 | |
| 179 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; | |
| 180 | |
| 181 virtual void DrawBuffer(GLenum mode) = 0; | |
| 182 | |
| 183 virtual void DrawBuffersARB(GLsizei n, const GLenum* bufs) = 0; | |
| 184 | |
| 185 virtual void DrawElements(GLenum mode, | |
| 186 GLsizei count, | |
| 187 GLenum type, | |
| 188 const void* indices) = 0; | |
| 189 | |
| 190 virtual void EGLImageTargetTexture2DOES( | |
| 191 GLenum target, GLeglImageOES image) = 0; | |
| 192 | |
| 193 virtual void EGLImageTargetRenderbufferStorageOES( | |
| 194 GLenum target, GLeglImageOES image) = 0; | |
| 195 | |
| 196 virtual void Enable(GLenum cap) = 0; | |
| 197 | |
| 198 virtual void EnableVertexAttribArray(GLuint index) = 0; | |
| 199 | |
| 200 virtual void EndQuery(GLenum target) = 0; | |
| 201 | |
| 202 virtual void EndQueryARB(GLenum target) = 0; | |
| 203 | |
| 204 virtual void Finish() = 0; | |
| 205 | |
| 206 virtual void Flush() = 0; | |
| 207 | |
| 208 virtual void FramebufferRenderbufferEXT(GLenum target, | |
| 209 GLenum attachment, | |
| 210 GLenum renderbuffertarget, | |
| 211 GLuint renderbuffer) = 0; | |
| 212 | |
| 213 virtual void FramebufferTexture2DEXT(GLenum target, | |
| 214 GLenum attachment, | |
| 215 GLenum textarget, | |
| 216 GLuint texture, | |
| 217 GLint level) = 0; | |
| 218 | |
| 219 virtual void FrontFace(GLenum mode) = 0; | |
| 220 | |
| 221 virtual void GenBuffersARB(GLsizei n, GLuint* buffers) = 0; | |
| 222 | |
| 223 virtual void GenerateMipmapEXT(GLenum target) = 0; | |
| 224 | |
| 225 virtual void GenFramebuffersEXT(GLsizei n, GLuint* framebuffers) = 0; | |
| 226 | |
| 227 virtual void GenQueries(GLsizei n, GLuint* ids) = 0; | |
| 228 | |
| 229 virtual void GenQueriesARB(GLsizei n, GLuint* ids) = 0; | |
| 230 | |
| 231 virtual void GenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) = 0; | |
| 232 | |
| 233 virtual void GenTextures(GLsizei n, GLuint* textures) = 0; | |
| 234 | |
| 235 virtual void GetActiveAttrib(GLuint program, | |
| 236 GLuint index, | |
| 237 GLsizei bufsize, | |
| 238 GLsizei* length, | |
| 239 GLint* size, | |
| 240 GLenum* type, | |
| 241 char* name) = 0; | |
| 242 | |
| 243 virtual void GetActiveUniform(GLuint program, | |
| 244 GLuint index, | |
| 245 GLsizei bufsize, | |
| 246 GLsizei* length, | |
| 247 GLint* size, | |
| 248 GLenum* type, | |
| 249 char* name) = 0; | |
| 250 | |
| 251 virtual void GetAttachedShaders(GLuint program, | |
| 252 GLsizei maxcount, | |
| 253 GLsizei* count, | |
| 254 GLuint* shaders) = 0; | |
| 255 | |
| 256 virtual GLint GetAttribLocation(GLuint program, const char* name) = 0; | |
| 257 | |
| 258 virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0; | |
| 259 | |
| 260 virtual void GetBufferParameteriv(GLenum target, | |
| 261 GLenum pname, | |
| 262 GLint* params) = 0; | |
| 263 | |
| 264 virtual GLenum GetError() = 0; | |
| 265 | |
| 266 virtual void GetFloatv(GLenum pname, GLfloat* params) = 0; | |
| 267 | |
| 268 virtual void GetFramebufferAttachmentParameterivEXT(GLenum target, | |
| 269 GLenum attachment, | |
| 270 GLenum pname, | |
| 271 GLint* params) = 0; | |
| 272 | |
| 273 virtual void GetIntegerv(GLenum pname, GLint* params) = 0; | |
| 274 | |
| 275 virtual void GetProgramBinary(GLuint program, | |
| 276 GLsizei bufSize, | |
| 277 GLsizei* length, | |
| 278 GLenum* binaryFormat, | |
| 279 GLvoid* binary) = 0; | |
| 280 | |
| 281 virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0; | |
| 282 | |
| 283 // TODO(gman): Implement this | |
| 284 virtual void GetProgramInfoLog(GLuint program, | |
| 285 GLsizei bufsize, | |
| 286 GLsizei* length, | |
| 287 char* infolog) = 0; | |
| 288 | |
| 289 virtual void GetQueryiv(GLenum target, GLenum pname, GLint* params) = 0; | |
| 290 | |
| 291 virtual void GetQueryivARB(GLenum target, GLenum pname, GLint* params) = 0; | |
| 292 | |
| 293 virtual void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) = 0; | |
| 294 | |
| 295 virtual void GetQueryObjectiv(GLuint id, GLenum pname, GLint* params) = 0; | |
| 296 | |
| 297 virtual void GetQueryObjectui64v(GLuint id, | |
| 298 GLenum pname, | |
| 299 GLuint64* params) = 0; | |
| 300 | |
| 301 virtual void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) = 0; | |
| 302 | |
| 303 virtual void GetQueryObjectuivARB(GLuint id, | |
| 304 GLenum pname, | |
| 305 GLuint* params) = 0; | |
| 306 | |
| 307 virtual void GetRenderbufferParameterivEXT(GLenum target, | |
| 308 GLenum pname, | |
| 309 GLint* params) = 0; | |
| 310 | |
| 311 virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; | |
| 312 | |
| 313 // TODO(gman): Implement this | |
| 314 virtual void GetShaderInfoLog(GLuint shader, | |
| 315 GLsizei bufsize, | |
| 316 GLsizei* length, | |
| 317 char* infolog) = 0; | |
| 318 | |
| 319 virtual void GetShaderPrecisionFormat(GLenum shadertype, | |
| 320 GLenum precisiontype, | |
| 321 GLint* range, | |
| 322 GLint* precision) = 0; | |
| 323 | |
| 324 // TODO(gman): Implement this | |
| 325 virtual void GetShaderSource(GLuint shader, | |
| 326 GLsizei bufsize, | |
| 327 GLsizei* length, | |
| 328 char* source) = 0; | |
| 329 | |
| 330 virtual const GLubyte* GetString(GLenum name) = 0; | |
| 331 | |
| 332 virtual void GetTexLevelParameterfv(GLenum target, | |
| 333 GLint level, | |
| 334 GLenum pname, | |
| 335 GLfloat* params) = 0; | |
| 336 | |
| 337 virtual void GetTexLevelParameteriv(GLenum target, | |
| 338 GLint level, | |
| 339 GLenum pname, | |
| 340 GLint* params) = 0; | |
| 341 | |
| 342 virtual void GetTexParameterfv(GLenum target, | |
| 343 GLenum pname, | |
| 344 GLfloat* params) = 0; | |
| 345 | |
| 346 virtual void GetTexParameteriv(GLenum target, | |
| 347 GLenum pname, | |
| 348 GLint* params) = 0; | |
| 349 | |
| 350 virtual void GetTranslatedShaderSourceANGLE(GLuint shader, | |
| 351 GLsizei bufsize, | |
| 352 GLsizei* length, | |
| 353 char* source) = 0; | |
| 354 | |
| 355 virtual void GetUniformfv(GLuint program, | |
| 356 GLint location, | |
| 357 GLfloat* params) = 0; | |
| 358 | |
| 359 virtual void GetUniformiv(GLuint program, | |
| 360 GLint location, | |
| 361 GLint* params) = 0; | |
| 362 | |
| 363 virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; | |
| 364 | |
| 365 virtual void GetVertexAttribfv(GLuint index, | |
| 366 GLenum pname, | |
| 367 GLfloat* params) = 0; | |
| 368 | |
| 369 virtual void GetVertexAttribiv(GLuint index, | |
| 370 GLenum pname, | |
| 371 GLint* params) = 0; | |
| 372 | |
| 373 virtual void GetVertexAttribPointerv(GLuint index, | |
| 374 GLenum pname, | |
| 375 void** pointer) = 0; | |
| 376 | |
| 377 virtual void Hint(GLenum target, GLenum mode) = 0; | |
| 378 | |
| 379 virtual GLboolean IsBuffer(GLuint buffer) = 0; | |
| 380 | |
| 381 virtual GLboolean IsEnabled(GLenum cap) = 0; | |
| 382 | |
| 383 virtual GLboolean IsFramebufferEXT(GLuint framebuffer) = 0; | |
| 384 | |
| 385 virtual GLboolean IsProgram(GLuint program) = 0; | |
| 386 | |
| 387 virtual GLboolean IsQueryARB(GLuint query) = 0; | |
| 388 | |
| 389 virtual GLboolean IsRenderbufferEXT(GLuint renderbuffer) = 0; | |
| 390 | |
| 391 virtual GLboolean IsShader(GLuint shader) = 0; | |
| 392 | |
| 393 virtual GLboolean IsTexture(GLuint texture) = 0; | |
| 394 | |
| 395 virtual void* MapBuffer(GLenum target, GLenum access) = 0; | |
| 396 | |
| 397 virtual void LineWidth(GLfloat width) = 0; | |
| 398 | |
| 399 virtual void LinkProgram(GLuint program) = 0; | |
| 400 | |
| 401 virtual void PixelStorei(GLenum pname, GLint param) = 0; | |
| 402 | |
| 403 virtual void PointParameteri(GLenum pname, GLint param) = 0; | |
| 404 | |
| 405 virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; | |
| 406 | |
| 407 virtual void ProgramBinary(GLuint program, | |
| 408 GLenum binaryFormat, | |
| 409 const GLvoid* binary, | |
| 410 GLsizei length) = 0; | |
| 411 | |
| 412 virtual void ProgramParameteri(GLuint program, GLenum pname, GLint value) = 0; | |
| 413 | |
| 414 virtual void QueryCounter(GLuint id, GLenum target) = 0; | |
| 415 | |
| 416 virtual void ReadBuffer(GLenum src) = 0; | |
| 417 | |
| 418 virtual void ReadPixels(GLint x, GLint y, | |
| 419 GLsizei width, GLsizei height, | |
| 420 GLenum format, | |
| 421 GLenum type, | |
| 422 void* pixels) = 0; | |
| 423 | |
| 424 virtual void ReleaseShaderCompiler(void) = 0; | |
| 425 | |
| 426 virtual void RenderbufferStorageEXT(GLenum target, | |
| 427 GLenum internalformat, | |
| 428 GLsizei width, GLsizei height) = 0; | |
| 429 | |
| 430 virtual void RenderbufferStorageMultisampleANGLE(GLenum target, | |
| 431 GLsizei samples, | |
| 432 GLenum internalformat, | |
| 433 GLsizei width, | |
| 434 GLsizei height) = 0; | |
| 435 | |
| 436 virtual void RenderbufferStorageMultisampleEXT(GLenum target, | |
| 437 GLsizei samples, | |
| 438 GLenum internalformat, | |
| 439 GLsizei width, | |
| 440 GLsizei height) = 0; | |
| 441 | |
| 442 virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; | |
| 443 | |
| 444 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; | |
| 445 | |
| 446 virtual void ShaderBinary(GLsizei n, | |
| 447 const GLuint* shaders, | |
| 448 GLenum binaryformat, | |
| 449 const void* binary, | |
| 450 GLsizei length) = 0; | |
| 451 | |
| 452 virtual void ShaderSource(GLuint shader, | |
| 453 GLsizei count, | |
| 454 const char** str, | |
| 455 const GLint* length) = 0; | |
| 456 | |
| 457 virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; | |
| 458 | |
| 459 virtual void StencilFuncSeparate(GLenum face, | |
| 460 GLenum func, | |
| 461 GLint ref, | |
| 462 GLuint mask) = 0; | |
| 463 | |
| 464 virtual void StencilMask(GLuint mask) = 0; | |
| 465 | |
| 466 virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; | |
| 467 | |
| 468 virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; | |
| 469 | |
| 470 virtual void StencilOpSeparate(GLenum face, | |
| 471 GLenum fail, | |
| 472 GLenum zfail, | |
| 473 GLenum zpass) = 0; | |
| 474 | |
| 475 virtual void TexImage2D(GLenum target, | |
| 476 GLint level, | |
| 477 GLint internalformat, | |
| 478 GLsizei width, GLsizei height, | |
| 479 GLint border, | |
| 480 GLenum format, | |
| 481 GLenum type, | |
| 482 const void* pixels) = 0; | |
| 483 | |
| 484 virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0; | |
| 485 | |
| 486 virtual void TexParameterfv(GLenum target, | |
| 487 GLenum pname, | |
| 488 const GLfloat* params) = 0; | |
| 489 | |
| 490 virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0; | |
| 491 | |
| 492 virtual void TexParameteriv(GLenum target, | |
| 493 GLenum pname, | |
| 494 const GLint* params) = 0; | |
| 495 | |
| 496 virtual void TexStorage2DEXT(GLenum target, | |
| 497 GLsizei levels, | |
| 498 GLenum internalformat, | |
| 499 GLsizei width, | |
| 500 GLsizei height) = 0; | |
| 501 | |
| 502 virtual void TexSubImage2D(GLenum target, | |
| 503 GLint level, | |
| 504 GLint xoffset, GLint yoffset, | |
| 505 GLsizei width, GLsizei height, | |
| 506 GLenum format, | |
| 507 GLenum type, | |
| 508 const void* pixels) = 0; | |
| 509 | |
| 510 virtual void Uniform1f(GLint location, GLfloat x) = 0; | |
| 511 | |
| 512 virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0; | |
| 513 | |
| 514 virtual void Uniform1i(GLint location, GLint x) = 0; | |
| 515 | |
| 516 virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0; | |
| 517 | |
| 518 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0; | |
| 519 | |
| 520 virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0; | |
| 521 | |
| 522 virtual void Uniform2i(GLint location, GLint x, GLint y) = 0; | |
| 523 | |
| 524 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0; | |
| 525 | |
| 526 virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0; | |
| 527 | |
| 528 virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0; | |
| 529 | |
| 530 virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0; | |
| 531 | |
| 532 virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0; | |
| 533 | |
| 534 virtual void Uniform4f(GLint location, | |
| 535 GLfloat x, | |
| 536 GLfloat y, | |
| 537 GLfloat z, | |
| 538 GLfloat w) = 0; | |
| 539 | |
| 540 virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0; | |
| 541 | |
| 542 virtual void Uniform4i(GLint location, | |
| 543 GLint x, | |
| 544 GLint y, | |
| 545 GLint z, | |
| 546 GLint w) = 0; | |
| 547 | |
| 548 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0; | |
| 549 | |
| 550 virtual void UniformMatrix2fv(GLint location, | |
| 551 GLsizei count, | |
| 552 GLboolean transpose, | |
| 553 const GLfloat* value) = 0; | |
| 554 | |
| 555 virtual void UniformMatrix3fv(GLint location, | |
| 556 GLsizei count, | |
| 557 GLboolean transpose, | |
| 558 const GLfloat* value) = 0; | |
| 559 | |
| 560 virtual void UniformMatrix4fv(GLint location, | |
| 561 GLsizei count, | |
| 562 GLboolean transpose, | |
| 563 const GLfloat* value) = 0; | |
| 564 | |
| 565 virtual GLboolean UnmapBuffer(GLenum target) = 0; | |
| 566 | |
| 567 virtual void UseProgram(GLuint program) = 0; | |
| 568 | |
| 569 virtual void ValidateProgram(GLuint program) = 0; | |
| 570 | |
| 571 virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; | |
| 572 | |
| 573 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; | |
| 574 | |
| 575 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; | |
| 576 | |
| 577 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; | |
| 578 | |
| 579 virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; | |
| 580 | |
| 581 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; | |
| 582 | |
| 583 virtual void VertexAttrib4f(GLuint indx, | |
| 584 GLfloat x, | |
| 585 GLfloat y, | |
| 586 GLfloat z, | |
| 587 GLfloat w) = 0; | |
| 588 | |
| 589 virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0; | |
| 590 | |
| 591 virtual void VertexAttribPointer(GLuint indx, | |
| 592 GLint size, | |
| 593 GLenum type, | |
| 594 GLboolean normalized, | |
| 595 GLsizei stride, | |
| 596 const void* ptr) = 0; | |
| 597 | |
| 598 virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0; | |
| 599 | |
| 600 virtual void SwapBuffers() = 0; | |
| 601 | |
| 602 virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id, | |
| 603 GLsizei count, | |
| 604 GLenum type, | |
| 605 GLuint offset) = 0; | |
| 606 | |
| 607 virtual void GenFencesNV(GLsizei n, GLuint *fences) = 0; | |
| 608 | |
| 609 virtual void DeleteFencesNV(GLsizei n, const GLuint *fences) = 0; | |
| 610 | |
| 611 virtual void SetFenceNV(GLuint fence, GLenum condition) = 0; | |
| 612 | |
| 613 virtual GLboolean TestFenceNV(GLuint fence) = 0; | |
| 614 | |
| 615 virtual void FinishFenceNV(GLuint fence) = 0; | |
| 616 | |
| 617 virtual GLboolean IsFenceNV(GLuint fence) = 0; | |
| 618 | |
| 619 virtual void GetFenceivNV(GLuint fence, GLenum pname, GLint *params) = 0; | |
| 620 | |
| 621 virtual void SetSurfaceCHROMIUM(GLuint id) = 0; | |
| 622 | |
| 623 virtual GLenum GetGraphicsResetStatusARB() = 0; | |
| 624 | |
| 625 virtual GLsync FenceSync(GLenum condition, GLbitfield flags) = 0; | |
| 626 | |
| 627 virtual void DeleteSync(GLsync sync) = 0; | |
| 628 | |
| 629 virtual void GetSynciv(GLsync sync, | |
| 630 GLenum pname, | |
| 631 GLsizei bufSize, | |
| 632 GLsizei* length, | |
| 633 GLint* values) = 0; | |
| 634 | |
| 635 virtual void DrawArraysInstancedANGLE(GLenum mode, | |
| 636 GLint first, | |
| 637 GLsizei count, | |
| 638 GLsizei primcount) = 0; | |
| 639 | |
| 640 virtual void DrawElementsInstancedANGLE(GLenum mode, | |
| 641 GLsizei count, | |
| 642 GLenum type, | |
| 643 const void* indices, | |
| 644 GLsizei primcount) = 0; | |
| 645 | |
| 646 virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0; | |
| 647 | |
| 648 virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0; | |
| 649 | |
| 650 virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* array) = 0; | |
| 651 | |
| 652 virtual void BindVertexArrayOES(GLuint array) = 0; | |
| 653 | |
| 654 virtual GLboolean IsVertexArrayOES(GLuint array) = 0; | |
| 655 | 28 |
| 656 private: | 29 private: |
| 657 static GLInterface* interface_; | 30 static GLInterface* interface_; |
| 658 }; | 31 }; |
| 659 | 32 |
| 660 } // namespace gfx | 33 } // namespace gfx |
| 661 | 34 |
| 662 #endif // UI_GL_GL_INTERFACE_H_ | 35 #endif // UI_GL_GL_INTERFACE_H_ |
| OLD | NEW |