Index: cc/math_util.cc |
=================================================================== |
--- cc/math_util.cc (revision 171493) |
+++ cc/math_util.cc (working copy) |
@@ -109,15 +109,22 @@ |
{ |
if (transform.IsIdentityOrTranslation()) |
return srcRect + gfx::Vector2dF(static_cast<float>(transform.matrix().getDouble(0, 3)), static_cast<float>(transform.matrix().getDouble(1, 3))); |
- |
+ |
// Apply the transform, but retain the result in homogeneous coordinates. |
- gfx::QuadF q = gfx::QuadF(srcRect); |
- HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, gfx::Point3F(q.p1())); |
- HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, gfx::Point3F(q.p2())); |
- HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, gfx::Point3F(q.p3())); |
- HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, gfx::Point3F(q.p4())); |
- return computeEnclosingClippedRect(h1, h2, h3, h4); |
+ double quad[4 * 2]; // input: 4 x 2D points |
+ quad[0] = srcRect.x(); quad[1] = srcRect.y(); |
+ quad[2] = srcRect.right(); quad[3] = srcRect.y(); |
+ quad[4] = srcRect.x(); quad[5] = srcRect.bottom(); |
+ quad[6] = srcRect.right(); quad[7] = srcRect.bottom(); |
+ |
+ double result[4 * 4]; // output: 4 x 4D homogeneous points |
+ transform.matrix().map2(quad, 4, result); |
+ |
+ return computeEnclosingClippedRect(*(const HomogeneousCoordinate*)&result[0], |
jamesr
2012/12/07 04:30:39
chromium code never uses c-style casts. I'd sugge
|
+ *(const HomogeneousCoordinate*)&result[4], |
+ *(const HomogeneousCoordinate*)&result[8], |
+ *(const HomogeneousCoordinate*)&result[12]); |
} |
gfx::RectF MathUtil::projectClippedRect(const gfx::Transform& transform, const gfx::RectF& srcRect) |