Index: src/gpu/GrInOrderDrawBuffer.cpp |
diff --git a/src/gpu/GrInOrderDrawBuffer.cpp b/src/gpu/GrInOrderDrawBuffer.cpp |
index 3827830de94dbdabc95f979cd28b5c0fa7969528..8345c0a48176996e183b7ee495c4f2f7610533b8 100644 |
--- a/src/gpu/GrInOrderDrawBuffer.cpp |
+++ b/src/gpu/GrInOrderDrawBuffer.cpp |
@@ -7,11 +7,13 @@ |
#include "GrInOrderDrawBuffer.h" |
-static const bool kEnableReordering = true; |
- |
+// We will use the reordering buffer, unless we have NVPR. |
+// TODO move NVPR to batch so we can reorder |
GrInOrderDrawBuffer::GrInOrderDrawBuffer(GrContext* context) |
: INHERITED(context) |
- , fCommands(GrCommandBuilder::Create(context->getGpu(), kEnableReordering)) |
+ , fCommands(GrCommandBuilder::Create( |
bsalomon
2015/05/27 17:16:06
seems like a lot of logic in the init list.
stati
|
+ context->getGpu(), |
+ !context->getGpu()->caps()->shaderCaps()->pathRenderingSupport())) |
, fPathIndexBuffer(kPathIdxBufferMinReserve * sizeof(char)/4) |
, fPathTransformBuffer(kPathXformBufferMinReserve * sizeof(float)/4) |
, fPipelineBuffer(kPipelineBufferMinReserve) |