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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 11428140: gpu: Add async pixel transfer interface, stub and tests. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Rebase. Fix lint. Created 8 years ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 54c95eb5078d509839581920568109cad761ebcb..5d0516c5b63fa87b27a80878cb59692dd29f0e99 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -56,6 +56,7 @@
#include "gpu/command_buffer/service/texture_manager.h"
#include "gpu/command_buffer/service/vertex_attrib_manager.h"
#include "gpu/command_buffer/service/vertex_array_manager.h"
+#include "ui/gl/async_pixel_transfer_delegate.h"
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface.h"
@@ -550,6 +551,12 @@ class GLES2DecoderImpl : public GLES2Decoder {
virtual void SetMsgCallback(const MsgCallback& callback) OVERRIDE;
virtual void SetStreamTextureManager(StreamTextureManager* manager) OVERRIDE;
+
+ virtual gfx::AsyncPixelTransferDelegate*
+ GetAsyncPixelTransferDelegate() OVERRIDE;
+ virtual void SetAsyncPixelTransferDelegate(
+ gfx::AsyncPixelTransferDelegate* delegate) OVERRIDE;
+
virtual bool GetServiceTextureId(uint32 client_texture_id,
uint32* service_texture_id) OVERRIDE;
@@ -772,6 +779,14 @@ class GLES2DecoderImpl : public GLES2Decoder {
GLenum type,
const void * data);
+ // Extra validation for async tex(Sub)Image2D.
+ bool ValidateAsyncTransfer(
+ const char* function_name,
+ TextureManager::TextureInfo* info,
+ GLenum target,
+ GLint level,
+ const void * data);
+
// Wrapper for TexImageIOSurface2DCHROMIUM.
void DoTexImageIOSurface2DCHROMIUM(
GLenum target,
@@ -1596,6 +1611,7 @@ class GLES2DecoderImpl : public GLES2Decoder {
MsgCallback msg_callback_;
StreamTextureManager* stream_texture_manager_;
+ scoped_ptr<gfx::AsyncPixelTransferDelegate> async_pixel_transfer_delegate_;
// The format of the back buffer_
GLenum back_buffer_color_format_;
@@ -2376,6 +2392,9 @@ bool GLES2DecoderImpl::Initialize(
glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT);
}
+ // Create a delegate to perform async pixel transfers.
+ async_pixel_transfer_delegate_ = gfx::AsyncPixelTransferDelegate::Create();
+
return true;
}
@@ -2873,6 +2892,16 @@ void GLES2DecoderImpl::SetStreamTextureManager(StreamTextureManager* manager) {
stream_texture_manager_ = manager;
}
+gfx::AsyncPixelTransferDelegate*
+ GLES2DecoderImpl::GetAsyncPixelTransferDelegate() {
+ return async_pixel_transfer_delegate_.get();
+}
+
+void GLES2DecoderImpl::SetAsyncPixelTransferDelegate(
+ gfx::AsyncPixelTransferDelegate* delegate) {
+ async_pixel_transfer_delegate_ = make_scoped_ptr(delegate);
+}
+
bool GLES2DecoderImpl::GetServiceTextureId(uint32 client_texture_id,
uint32* service_texture_id) {
TextureManager::TextureInfo* texture =
@@ -3610,11 +3639,19 @@ void GLES2DecoderImpl::DoBindTexture(GLenum target, GLuint client_id) {
"glBindTexture", "illegal target for stream texture.");
return;
}
+
LogClientServiceForInfo(info, client_id, "glBindTexture");
if (info->target() == 0) {
texture_manager()->SetInfoTarget(info, target);
}
glBindTexture(target, info->service_id());
+
+ // Lazily bind async transfers if they have completed.
+ // TODO(epenner): Should this be delayed to draw time?
+ if (info->GetAsyncTransferState()) {
+ info->BindAsyncTransferToTexture(target);
+ }
+
TextureUnit& unit = state_.texture_units[state_.active_texture_unit];
unit.bind_target = target;
switch (target) {
@@ -9652,13 +9689,39 @@ void GLES2DecoderImpl::DoTraceEndCHROMIUM() {
gpu_trace_stack_.pop();
}
+bool GLES2DecoderImpl::ValidateAsyncTransfer(
+ const char* function_name,
+ TextureManager::TextureInfo* info,
+ GLenum target,
+ GLint level,
+ const void * data) {
+ // We only support async uploads to 2D textures for now.
+ if (GL_TEXTURE_2D != target) {
+ SetGLErrorInvalidEnum(function_name, target, "target");
+ return false;
+ }
+ // We only support uploads to level zero for now.
+ if (0 != level) {
greggman 2012/12/12 03:51:36 style: the chromium style guide prefers if (var ==
epennerAtGoogle 2012/12/12 04:49:49 Done.
+ SetGLError(GL_INVALID_VALUE, function_name, "level != 0");
+ return false;
+ }
+ // A transfer buffer must be bound, even for asyncTexImage2D.
+ if (0 == data) {
greggman 2012/12/12 03:51:36 style: the chromium style guide prefers if (var ==
epennerAtGoogle 2012/12/12 04:49:49 Done.
+ SetGLError(GL_INVALID_OPERATION, function_name, "buffer == 0");
+ return false;
+ }
+ // We only support one async transfer in progress.
+ if (!info || info->AsyncTransferIsInProgress()) {
+ SetGLError(GL_INVALID_OPERATION,
+ function_name, "transfer already in progress");
+ return false;
+ }
+ return true;
+}
+
error::Error GLES2DecoderImpl::HandleAsyncTexImage2DCHROMIUM(
uint32 immediate_data_size, const gles2::AsyncTexImage2DCHROMIUM& c) {
TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleAsyncTexImage2DCHROMIUM");
-
- // TODO: This is a copy of HandleTexImage2D validation. Merge
- // as much of it as possible.
- tex_image_2d_failed_ = true;
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLint internal_format = static_cast<GLint>(c.internalformat);
@@ -9670,6 +9733,9 @@ error::Error GLES2DecoderImpl::HandleAsyncTexImage2DCHROMIUM(
uint32 pixels_shm_id = static_cast<uint32>(c.pixels_shm_id);
uint32 pixels_shm_offset = static_cast<uint32>(c.pixels_shm_offset);
uint32 pixels_size;
+
+ // TODO(epenner): Move this and copies of this memory validation
+ // into ValidateTexImage2D step.
if (!GLES2Util::ComputeImageDataSizes(
width, height, format, type, state_.unpack_alignment, &pixels_size, NULL,
NULL)) {
@@ -9684,19 +9750,72 @@ error::Error GLES2DecoderImpl::HandleAsyncTexImage2DCHROMIUM(
}
}
- // TODO(epenner): Do this via an async task.
- DoTexImage2D(
- target, level, internal_format, width, height, border, format, type,
- pixels, pixels_size);
+ // All the normal glTexSubImage2D validation.
+ if (!ValidateTexImage2D("glAsyncTexImage2D", target, level, internal_format,
+ width, height, border, format, type, pixels, pixels_size)) {
+ return error::kNoError;
+ }
+
+ // Extra async validation.
+ TextureManager::TextureInfo* info = GetTextureInfoForTarget(target);
+ if (!ValidateAsyncTransfer("glAsyncTexImage2D", info, target, level, pixels))
+ return error::kNoError;
+
+ // Don't allow async redefinition of a textures.
+ // TODO(epenner): Is there a better check that the texture has been defined?
+ if (info->estimated_size() > 0) {
greggman 2012/12/12 03:51:36 Are you sure you need this check? If so I'd consid
epennerAtGoogle 2012/12/12 04:49:49 Done (added IsDefined). Redefining a texture that
+ SetGLError(GL_INVALID_OPERATION, "glAsyncTexImage2D", "already defined");
+ return error::kNoError;
+ }
+
+ // Return errors for any cases in DoTexImage2D which aren't handled here.
+ if (info->IsAttachedToFramebuffer()) {
greggman 2012/12/12 03:51:36 If they are not allowed be bound to a framebuffer
epennerAtGoogle 2012/12/12 04:49:49 Let me do a quick check to see if I can just allow
epennerAtGoogle 2012/12/12 05:17:00 I had to copy a small piece of DoTexImage2D, but j
+ SetGLError(GL_INVALID_OPERATION, "glAsyncTexImage2D",
+ "bound to framebuffer");
+ return error::kNoError;
+ }
+ if (type == GL_FLOAT || type == GL_HALF_FLOAT_OES) {
greggman 2012/12/12 03:51:36 Would it would be better to list the valid types r
epennerAtGoogle 2012/12/12 04:49:49 Ditto, maybe I can just allow floats actually.
epennerAtGoogle 2012/12/12 05:17:00 Okay, I allowed floats by adding GetTexInternalFor
+ SetGLError(GL_INVALID_VALUE, "glAsyncTexImage2D", "type is float");
+ return error::kNoError;
+ }
+ GLenum gl_internal_format = GetTexInternalFormat(internal_format);
+
+ // We know the memory/size is safe, so get the real shared memory since
+ // it might need to be duped to prevent use-after-free of the memory.
+ Buffer buffer = GetSharedMemoryBuffer(c.pixels_shm_id);
+ base::SharedMemory* shared_memory = buffer.shared_memory;
+ uint32 shm_size = buffer.size;
+ uint32 shm_data_offset = c.pixels_shm_offset;
+ uint32 shm_data_size = pixels_size;
+
+ DCHECK(!info->GetAsyncTransferState());
greggman 2012/12/12 03:51:36 It seems like this DCHECK is in conflict with the
epennerAtGoogle 2012/12/12 04:49:49 DCHECK is correct. Just being defensive against cr
+ if (!info->GetAsyncTransferState()) {
+ // Set up the async state if needed, and make the texture
+ // immutable so the async state stays valid.
+ info->SetAsyncTransferState(
+ async_pixel_transfer_delegate_->
+ CreatePixelTransferState(info->service_id()));
+ info->SetImmutable(true);
+ bool cleared = true;
+ texture_manager()->SetLevelInfo(
greggman 2012/12/12 03:51:36 I'm confused. You can't call SetLevelInfo until th
epennerAtGoogle 2012/12/12 04:49:49 My understanding was that we want to avoid reading
epennerAtGoogle 2012/12/12 05:53:33 Another possibility would be to not set the level
greggman 2012/12/12 06:58:18 That seems like that would be best.
+ info, target, level, internal_format,
+ width, height, 1, border, format, type,
+ cleared);
+ }
+
+ // Issue the async call and set up the texture.
+ gfx::AsyncTexImage2DParams tex_params = {target, level, gl_internal_format,
+ width, height, border, format, type};
+ gfx::AsyncMemoryParams mem_params = {shared_memory, shm_size,
+ shm_data_offset, shm_data_size};
+ async_pixel_transfer_delegate_->AsyncTexImage2D(
+ info->GetAsyncTransferState(), tex_params, mem_params);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleAsyncTexSubImage2DCHROMIUM(
uint32 immediate_data_size, const gles2::AsyncTexSubImage2DCHROMIUM& c) {
TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleAsyncTexSubImage2DCHROMIUM");
-
- // TODO: This is a copy of HandleTexSubImage2D validation. Merge
- // as much of it as possible.
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLint xoffset = static_cast<GLint>(c.xoffset);
@@ -9705,6 +9824,9 @@ error::Error GLES2DecoderImpl::HandleAsyncTexSubImage2DCHROMIUM(
GLsizei height = static_cast<GLsizei>(c.height);
GLenum format = static_cast<GLenum>(c.format);
GLenum type = static_cast<GLenum>(c.type);
+
+ // TODO(epenner): Move this and copies of this memory validation
+ // into ValidateTexImage2D step.
uint32 data_size;
if (!GLES2Util::ComputeImageDataSizes(
width, height, format, type, state_.unpack_alignment, &data_size,
@@ -9713,13 +9835,57 @@ error::Error GLES2DecoderImpl::HandleAsyncTexSubImage2DCHROMIUM(
}
const void* pixels = GetSharedMemoryAs<const void*>(
c.data_shm_id, c.data_shm_offset, data_size);
- if (pixels == NULL) {
- return error::kOutOfBounds;
+
+ // All the normal glTexSubImage2D validation.
+ error::Error error = error::kNoError;
+ if (!ValidateTexSubImage2D(&error, "glAsyncTexSubImage2D", target, level,
+ xoffset, yoffset, width, height, format, type, pixels)) {
+ return error;
}
- // TODO(epenner): Do this via an async task.
- return DoTexSubImage2D(
- target, level, xoffset, yoffset, width, height, format, type, pixels);
+ // Extra async validation.
+ TextureManager::TextureInfo* info = GetTextureInfoForTarget(target);
+ if (!ValidateAsyncTransfer(
+ "glAsyncTexSubImage2D", info, target, level, pixels))
+ return error::kNoError;
+
+ // Guarantee async textures are always 'cleared' as follows:
+ // - AsyncTexImage2D can not redefine an existing texture
+ // - AsyncTexImage2D must initialize the entire image via non-null buffer.
+ // - AsyncTexSubImage2D clears synchronously if not already cleared.
+ // - Textures become immutable after an async call.
+ // This way we know in all cases that an async texture is always clear.
+ if (!info->SafeToRenderFrom()) {
+ if (!texture_manager()->ClearTextureLevel(this, info, target, level)) {
+ SetGLError(GL_OUT_OF_MEMORY, "glTexSubImage2D", "dimensions too big");
greggman 2012/12/12 03:51:36 "glAsyncTexSubImage2D"
epennerAtGoogle 2012/12/12 04:49:49 Done.
+ return error::kNoError;
+ }
+ }
+
+ // We know the memory/size is safe, so get the real shared memory since
+ // it might need to be duped to prevent use-after-free of the memory.
+ Buffer buffer = GetSharedMemoryBuffer(c.data_shm_id);
+ base::SharedMemory* shared_memory = buffer.shared_memory;
+ uint32 shm_size = buffer.size;
+ uint32 shm_data_offset = c.data_shm_offset;
+ uint32 shm_data_size = data_size;
+
+ if (!info->GetAsyncTransferState()) {
+ // Set up the async state if needed, and make the texture
+ // immutable so the async state stays valid.
+ info->SetAsyncTransferState(
+ async_pixel_transfer_delegate_->
+ CreatePixelTransferState(info->service_id()));
+ info->SetImmutable(true);
+ }
+
+ gfx::AsyncTexSubImage2DParams tex_params = {target, level, xoffset, yoffset,
+ width, height, format, type};
+ gfx::AsyncMemoryParams mem_params = {shared_memory, shm_size,
+ shm_data_offset, shm_data_size};
+ async_pixel_transfer_delegate_->AsyncTexSubImage2D(
+ info->GetAsyncTransferState(), tex_params, mem_params);
+ return error::kNoError;
}
// Include the auto-generated part of this file. We split this because it means

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