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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <stdio.h> | 7 #include <stdio.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <list> | 10 #include <list> |
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49 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 49 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
50 #include "gpu/command_buffer/service/shader_manager.h" | 50 #include "gpu/command_buffer/service/shader_manager.h" |
51 #include "gpu/command_buffer/service/shader_translator.h" | 51 #include "gpu/command_buffer/service/shader_translator.h" |
52 #include "gpu/command_buffer/service/shader_translator_cache.h" | 52 #include "gpu/command_buffer/service/shader_translator_cache.h" |
53 #include "gpu/command_buffer/service/stream_texture.h" | 53 #include "gpu/command_buffer/service/stream_texture.h" |
54 #include "gpu/command_buffer/service/stream_texture_manager.h" | 54 #include "gpu/command_buffer/service/stream_texture_manager.h" |
55 #include "gpu/command_buffer/service/texture_definition.h" | 55 #include "gpu/command_buffer/service/texture_definition.h" |
56 #include "gpu/command_buffer/service/texture_manager.h" | 56 #include "gpu/command_buffer/service/texture_manager.h" |
57 #include "gpu/command_buffer/service/vertex_attrib_manager.h" | 57 #include "gpu/command_buffer/service/vertex_attrib_manager.h" |
58 #include "gpu/command_buffer/service/vertex_array_manager.h" | 58 #include "gpu/command_buffer/service/vertex_array_manager.h" |
59 #include "ui/gl/async_pixel_transfer_delegate.h" | |
59 #include "ui/gl/gl_image.h" | 60 #include "ui/gl/gl_image.h" |
60 #include "ui/gl/gl_implementation.h" | 61 #include "ui/gl/gl_implementation.h" |
61 #include "ui/gl/gl_surface.h" | 62 #include "ui/gl/gl_surface.h" |
62 #if defined(OS_MACOSX) | 63 #if defined(OS_MACOSX) |
63 #include "ui/surface/io_surface_support_mac.h" | 64 #include "ui/surface/io_surface_support_mac.h" |
64 #endif | 65 #endif |
65 | 66 |
66 #if !defined(GL_DEPTH24_STENCIL8) | 67 #if !defined(GL_DEPTH24_STENCIL8) |
67 #define GL_DEPTH24_STENCIL8 0x88F0 | 68 #define GL_DEPTH24_STENCIL8 0x88F0 |
68 #endif | 69 #endif |
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543 const char* msg); | 544 const char* msg); |
544 virtual void SetGLErrorInvalidEnum(const char* function_name, | 545 virtual void SetGLErrorInvalidEnum(const char* function_name, |
545 GLenum value, | 546 GLenum value, |
546 const char* label); | 547 const char* label); |
547 virtual void SetResizeCallback( | 548 virtual void SetResizeCallback( |
548 const base::Callback<void(gfx::Size)>& callback) OVERRIDE; | 549 const base::Callback<void(gfx::Size)>& callback) OVERRIDE; |
549 | 550 |
550 virtual void SetMsgCallback(const MsgCallback& callback) OVERRIDE; | 551 virtual void SetMsgCallback(const MsgCallback& callback) OVERRIDE; |
551 | 552 |
552 virtual void SetStreamTextureManager(StreamTextureManager* manager) OVERRIDE; | 553 virtual void SetStreamTextureManager(StreamTextureManager* manager) OVERRIDE; |
554 | |
555 virtual gfx::AsyncPixelTransferDelegate* | |
556 GetAsyncPixelTransferDelegate() OVERRIDE; | |
557 virtual void SetAsyncPixelTransferDelegate( | |
558 gfx::AsyncPixelTransferDelegate* delegate) OVERRIDE; | |
559 | |
553 virtual bool GetServiceTextureId(uint32 client_texture_id, | 560 virtual bool GetServiceTextureId(uint32 client_texture_id, |
554 uint32* service_texture_id) OVERRIDE; | 561 uint32* service_texture_id) OVERRIDE; |
555 | 562 |
556 virtual uint32 GetGLError() OVERRIDE; | 563 virtual uint32 GetGLError() OVERRIDE; |
557 | 564 |
558 virtual uint32 GetTextureUploadCount() OVERRIDE; | 565 virtual uint32 GetTextureUploadCount() OVERRIDE; |
559 virtual base::TimeDelta GetTotalTextureUploadTime() OVERRIDE; | 566 virtual base::TimeDelta GetTotalTextureUploadTime() OVERRIDE; |
560 virtual base::TimeDelta GetTotalProcessingCommandsTime() OVERRIDE; | 567 virtual base::TimeDelta GetTotalProcessingCommandsTime() OVERRIDE; |
561 virtual void AddProcessingCommandsTime(base::TimeDelta) OVERRIDE; | 568 virtual void AddProcessingCommandsTime(base::TimeDelta) OVERRIDE; |
562 | 569 |
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765 GLenum target, | 772 GLenum target, |
766 GLint level, | 773 GLint level, |
767 GLint xoffset, | 774 GLint xoffset, |
768 GLint yoffset, | 775 GLint yoffset, |
769 GLsizei width, | 776 GLsizei width, |
770 GLsizei height, | 777 GLsizei height, |
771 GLenum format, | 778 GLenum format, |
772 GLenum type, | 779 GLenum type, |
773 const void * data); | 780 const void * data); |
774 | 781 |
782 // Extra validation for async tex(Sub)Image2D. | |
783 bool ValidateAsyncTransfer( | |
784 const char* function_name, | |
785 TextureManager::TextureInfo* info, | |
786 GLenum target, | |
787 GLint level, | |
788 const void * data); | |
789 | |
775 // Wrapper for TexImageIOSurface2DCHROMIUM. | 790 // Wrapper for TexImageIOSurface2DCHROMIUM. |
776 void DoTexImageIOSurface2DCHROMIUM( | 791 void DoTexImageIOSurface2DCHROMIUM( |
777 GLenum target, | 792 GLenum target, |
778 GLsizei width, | 793 GLsizei width, |
779 GLsizei height, | 794 GLsizei height, |
780 GLuint io_surface_id, | 795 GLuint io_surface_id, |
781 GLuint plane); | 796 GLuint plane); |
782 | 797 |
783 void DoCopyTextureCHROMIUM( | 798 void DoCopyTextureCHROMIUM( |
784 GLenum target, | 799 GLenum target, |
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1589 | 1604 |
1590 scoped_ptr<QueryManager> query_manager_; | 1605 scoped_ptr<QueryManager> query_manager_; |
1591 | 1606 |
1592 scoped_ptr<VertexArrayManager> vertex_array_manager_; | 1607 scoped_ptr<VertexArrayManager> vertex_array_manager_; |
1593 | 1608 |
1594 base::Callback<void(gfx::Size)> resize_callback_; | 1609 base::Callback<void(gfx::Size)> resize_callback_; |
1595 | 1610 |
1596 MsgCallback msg_callback_; | 1611 MsgCallback msg_callback_; |
1597 | 1612 |
1598 StreamTextureManager* stream_texture_manager_; | 1613 StreamTextureManager* stream_texture_manager_; |
1614 scoped_ptr<gfx::AsyncPixelTransferDelegate> async_pixel_transfer_delegate_; | |
1599 | 1615 |
1600 // The format of the back buffer_ | 1616 // The format of the back buffer_ |
1601 GLenum back_buffer_color_format_; | 1617 GLenum back_buffer_color_format_; |
1602 bool back_buffer_has_depth_; | 1618 bool back_buffer_has_depth_; |
1603 bool back_buffer_has_stencil_; | 1619 bool back_buffer_has_stencil_; |
1604 | 1620 |
1605 // Backbuffer attachments that are currently undefined. | 1621 // Backbuffer attachments that are currently undefined. |
1606 uint32 backbuffer_needs_clear_bits_; | 1622 uint32 backbuffer_needs_clear_bits_; |
1607 | 1623 |
1608 bool teximage2d_faster_than_texsubimage2d_; | 1624 bool teximage2d_faster_than_texsubimage2d_; |
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2369 DoBindFramebuffer(GL_FRAMEBUFFER, 0); | 2385 DoBindFramebuffer(GL_FRAMEBUFFER, 0); |
2370 DoBindRenderbuffer(GL_RENDERBUFFER, 0); | 2386 DoBindRenderbuffer(GL_RENDERBUFFER, 0); |
2371 | 2387 |
2372 // AMD and Intel drivers on Mac OS apparently get gl_PointCoord | 2388 // AMD and Intel drivers on Mac OS apparently get gl_PointCoord |
2373 // backward from the spec and this setting makes them work | 2389 // backward from the spec and this setting makes them work |
2374 // correctly. rdar://problem/11883495 | 2390 // correctly. rdar://problem/11883495 |
2375 if (feature_info_->workarounds().reverse_point_sprite_coord_origin) { | 2391 if (feature_info_->workarounds().reverse_point_sprite_coord_origin) { |
2376 glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT); | 2392 glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT); |
2377 } | 2393 } |
2378 | 2394 |
2395 // Create a delegate to perform async pixel transfers. | |
2396 async_pixel_transfer_delegate_ = gfx::AsyncPixelTransferDelegate::Create(); | |
2397 | |
2379 return true; | 2398 return true; |
2380 } | 2399 } |
2381 | 2400 |
2382 void GLES2DecoderImpl::UpdateCapabilities() { | 2401 void GLES2DecoderImpl::UpdateCapabilities() { |
2383 util_.set_num_compressed_texture_formats( | 2402 util_.set_num_compressed_texture_formats( |
2384 validators_->compressed_texture_format.GetValues().size()); | 2403 validators_->compressed_texture_format.GetValues().size()); |
2385 util_.set_num_shader_binary_formats( | 2404 util_.set_num_shader_binary_formats( |
2386 validators_->shader_binary_format.GetValues().size()); | 2405 validators_->shader_binary_format.GetValues().size()); |
2387 } | 2406 } |
2388 | 2407 |
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2866 } | 2885 } |
2867 | 2886 |
2868 void GLES2DecoderImpl::SetMsgCallback(const MsgCallback& callback) { | 2887 void GLES2DecoderImpl::SetMsgCallback(const MsgCallback& callback) { |
2869 msg_callback_ = callback; | 2888 msg_callback_ = callback; |
2870 } | 2889 } |
2871 | 2890 |
2872 void GLES2DecoderImpl::SetStreamTextureManager(StreamTextureManager* manager) { | 2891 void GLES2DecoderImpl::SetStreamTextureManager(StreamTextureManager* manager) { |
2873 stream_texture_manager_ = manager; | 2892 stream_texture_manager_ = manager; |
2874 } | 2893 } |
2875 | 2894 |
2895 gfx::AsyncPixelTransferDelegate* | |
2896 GLES2DecoderImpl::GetAsyncPixelTransferDelegate() { | |
2897 return async_pixel_transfer_delegate_.get(); | |
2898 } | |
2899 | |
2900 void GLES2DecoderImpl::SetAsyncPixelTransferDelegate( | |
2901 gfx::AsyncPixelTransferDelegate* delegate) { | |
2902 async_pixel_transfer_delegate_ = make_scoped_ptr(delegate); | |
2903 } | |
2904 | |
2876 bool GLES2DecoderImpl::GetServiceTextureId(uint32 client_texture_id, | 2905 bool GLES2DecoderImpl::GetServiceTextureId(uint32 client_texture_id, |
2877 uint32* service_texture_id) { | 2906 uint32* service_texture_id) { |
2878 TextureManager::TextureInfo* texture = | 2907 TextureManager::TextureInfo* texture = |
2879 texture_manager()->GetTextureInfo(client_texture_id); | 2908 texture_manager()->GetTextureInfo(client_texture_id); |
2880 if (texture) { | 2909 if (texture) { |
2881 *service_texture_id = texture->service_id(); | 2910 *service_texture_id = texture->service_id(); |
2882 return true; | 2911 return true; |
2883 } | 2912 } |
2884 return false; | 2913 return false; |
2885 } | 2914 } |
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3603 if (info->target() != 0 && info->target() != target) { | 3632 if (info->target() != 0 && info->target() != target) { |
3604 SetGLError(GL_INVALID_OPERATION, | 3633 SetGLError(GL_INVALID_OPERATION, |
3605 "glBindTexture", "texture bound to more than 1 target."); | 3634 "glBindTexture", "texture bound to more than 1 target."); |
3606 return; | 3635 return; |
3607 } | 3636 } |
3608 if (info->IsStreamTexture() && target != GL_TEXTURE_EXTERNAL_OES) { | 3637 if (info->IsStreamTexture() && target != GL_TEXTURE_EXTERNAL_OES) { |
3609 SetGLError(GL_INVALID_OPERATION, | 3638 SetGLError(GL_INVALID_OPERATION, |
3610 "glBindTexture", "illegal target for stream texture."); | 3639 "glBindTexture", "illegal target for stream texture."); |
3611 return; | 3640 return; |
3612 } | 3641 } |
3642 | |
3613 LogClientServiceForInfo(info, client_id, "glBindTexture"); | 3643 LogClientServiceForInfo(info, client_id, "glBindTexture"); |
3614 if (info->target() == 0) { | 3644 if (info->target() == 0) { |
3615 texture_manager()->SetInfoTarget(info, target); | 3645 texture_manager()->SetInfoTarget(info, target); |
3616 } | 3646 } |
3617 glBindTexture(target, info->service_id()); | 3647 glBindTexture(target, info->service_id()); |
3648 | |
3649 // Lazily bind async transfers if they have completed. | |
3650 // TODO(epenner): Should this be delayed to draw time? | |
3651 if (info->GetAsyncTransferState()) { | |
3652 info->BindAsyncTransferToTexture(target); | |
3653 } | |
3654 | |
3618 TextureUnit& unit = state_.texture_units[state_.active_texture_unit]; | 3655 TextureUnit& unit = state_.texture_units[state_.active_texture_unit]; |
3619 unit.bind_target = target; | 3656 unit.bind_target = target; |
3620 switch (target) { | 3657 switch (target) { |
3621 case GL_TEXTURE_2D: | 3658 case GL_TEXTURE_2D: |
3622 unit.bound_texture_2d = info; | 3659 unit.bound_texture_2d = info; |
3623 break; | 3660 break; |
3624 case GL_TEXTURE_CUBE_MAP: | 3661 case GL_TEXTURE_CUBE_MAP: |
3625 unit.bound_texture_cube_map = info; | 3662 unit.bound_texture_cube_map = info; |
3626 break; | 3663 break; |
3627 case GL_TEXTURE_EXTERNAL_OES: | 3664 case GL_TEXTURE_EXTERNAL_OES: |
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9645 SetGLError(GL_INVALID_OPERATION, | 9682 SetGLError(GL_INVALID_OPERATION, |
9646 "glTraceEndCHROMIUM", "no trace begin found"); | 9683 "glTraceEndCHROMIUM", "no trace begin found"); |
9647 return; | 9684 return; |
9648 } | 9685 } |
9649 | 9686 |
9650 linked_ptr<GPUTrace> trace = gpu_trace_stack_.top(); | 9687 linked_ptr<GPUTrace> trace = gpu_trace_stack_.top(); |
9651 trace->EnableEndTrace(); | 9688 trace->EnableEndTrace(); |
9652 gpu_trace_stack_.pop(); | 9689 gpu_trace_stack_.pop(); |
9653 } | 9690 } |
9654 | 9691 |
9692 bool GLES2DecoderImpl::ValidateAsyncTransfer( | |
9693 const char* function_name, | |
9694 TextureManager::TextureInfo* info, | |
9695 GLenum target, | |
9696 GLint level, | |
9697 const void * data) { | |
9698 // We only support async uploads to 2D textures for now. | |
9699 if (GL_TEXTURE_2D != target) { | |
9700 SetGLErrorInvalidEnum(function_name, target, "target"); | |
9701 return false; | |
9702 } | |
9703 // We only support uploads to level zero for now. | |
9704 if (0 != level) { | |
greggman
2012/12/12 03:51:36
style: the chromium style guide prefers if (var ==
epennerAtGoogle
2012/12/12 04:49:49
Done.
| |
9705 SetGLError(GL_INVALID_VALUE, function_name, "level != 0"); | |
9706 return false; | |
9707 } | |
9708 // A transfer buffer must be bound, even for asyncTexImage2D. | |
9709 if (0 == data) { | |
greggman
2012/12/12 03:51:36
style: the chromium style guide prefers if (var ==
epennerAtGoogle
2012/12/12 04:49:49
Done.
| |
9710 SetGLError(GL_INVALID_OPERATION, function_name, "buffer == 0"); | |
9711 return false; | |
9712 } | |
9713 // We only support one async transfer in progress. | |
9714 if (!info || info->AsyncTransferIsInProgress()) { | |
9715 SetGLError(GL_INVALID_OPERATION, | |
9716 function_name, "transfer already in progress"); | |
9717 return false; | |
9718 } | |
9719 return true; | |
9720 } | |
9721 | |
9655 error::Error GLES2DecoderImpl::HandleAsyncTexImage2DCHROMIUM( | 9722 error::Error GLES2DecoderImpl::HandleAsyncTexImage2DCHROMIUM( |
9656 uint32 immediate_data_size, const gles2::AsyncTexImage2DCHROMIUM& c) { | 9723 uint32 immediate_data_size, const gles2::AsyncTexImage2DCHROMIUM& c) { |
9657 TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleAsyncTexImage2DCHROMIUM"); | 9724 TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleAsyncTexImage2DCHROMIUM"); |
9658 | |
9659 // TODO: This is a copy of HandleTexImage2D validation. Merge | |
9660 // as much of it as possible. | |
9661 tex_image_2d_failed_ = true; | |
9662 GLenum target = static_cast<GLenum>(c.target); | 9725 GLenum target = static_cast<GLenum>(c.target); |
9663 GLint level = static_cast<GLint>(c.level); | 9726 GLint level = static_cast<GLint>(c.level); |
9664 GLint internal_format = static_cast<GLint>(c.internalformat); | 9727 GLint internal_format = static_cast<GLint>(c.internalformat); |
9665 GLsizei width = static_cast<GLsizei>(c.width); | 9728 GLsizei width = static_cast<GLsizei>(c.width); |
9666 GLsizei height = static_cast<GLsizei>(c.height); | 9729 GLsizei height = static_cast<GLsizei>(c.height); |
9667 GLint border = static_cast<GLint>(c.border); | 9730 GLint border = static_cast<GLint>(c.border); |
9668 GLenum format = static_cast<GLenum>(c.format); | 9731 GLenum format = static_cast<GLenum>(c.format); |
9669 GLenum type = static_cast<GLenum>(c.type); | 9732 GLenum type = static_cast<GLenum>(c.type); |
9670 uint32 pixels_shm_id = static_cast<uint32>(c.pixels_shm_id); | 9733 uint32 pixels_shm_id = static_cast<uint32>(c.pixels_shm_id); |
9671 uint32 pixels_shm_offset = static_cast<uint32>(c.pixels_shm_offset); | 9734 uint32 pixels_shm_offset = static_cast<uint32>(c.pixels_shm_offset); |
9672 uint32 pixels_size; | 9735 uint32 pixels_size; |
9736 | |
9737 // TODO(epenner): Move this and copies of this memory validation | |
9738 // into ValidateTexImage2D step. | |
9673 if (!GLES2Util::ComputeImageDataSizes( | 9739 if (!GLES2Util::ComputeImageDataSizes( |
9674 width, height, format, type, state_.unpack_alignment, &pixels_size, NULL, | 9740 width, height, format, type, state_.unpack_alignment, &pixels_size, NULL, |
9675 NULL)) { | 9741 NULL)) { |
9676 return error::kOutOfBounds; | 9742 return error::kOutOfBounds; |
9677 } | 9743 } |
9678 const void* pixels = NULL; | 9744 const void* pixels = NULL; |
9679 if (pixels_shm_id != 0 || pixels_shm_offset != 0) { | 9745 if (pixels_shm_id != 0 || pixels_shm_offset != 0) { |
9680 pixels = GetSharedMemoryAs<const void*>( | 9746 pixels = GetSharedMemoryAs<const void*>( |
9681 pixels_shm_id, pixels_shm_offset, pixels_size); | 9747 pixels_shm_id, pixels_shm_offset, pixels_size); |
9682 if (!pixels) { | 9748 if (!pixels) { |
9683 return error::kOutOfBounds; | 9749 return error::kOutOfBounds; |
9684 } | 9750 } |
9685 } | 9751 } |
9686 | 9752 |
9687 // TODO(epenner): Do this via an async task. | 9753 // All the normal glTexSubImage2D validation. |
9688 DoTexImage2D( | 9754 if (!ValidateTexImage2D("glAsyncTexImage2D", target, level, internal_format, |
9689 target, level, internal_format, width, height, border, format, type, | 9755 width, height, border, format, type, pixels, pixels_size)) { |
9690 pixels, pixels_size); | 9756 return error::kNoError; |
9757 } | |
9758 | |
9759 // Extra async validation. | |
9760 TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); | |
9761 if (!ValidateAsyncTransfer("glAsyncTexImage2D", info, target, level, pixels)) | |
9762 return error::kNoError; | |
9763 | |
9764 // Don't allow async redefinition of a textures. | |
9765 // TODO(epenner): Is there a better check that the texture has been defined? | |
9766 if (info->estimated_size() > 0) { | |
greggman
2012/12/12 03:51:36
Are you sure you need this check? If so I'd consid
epennerAtGoogle
2012/12/12 04:49:49
Done (added IsDefined).
Redefining a texture that
| |
9767 SetGLError(GL_INVALID_OPERATION, "glAsyncTexImage2D", "already defined"); | |
9768 return error::kNoError; | |
9769 } | |
9770 | |
9771 // Return errors for any cases in DoTexImage2D which aren't handled here. | |
9772 if (info->IsAttachedToFramebuffer()) { | |
greggman
2012/12/12 03:51:36
If they are not allowed be bound to a framebuffer
epennerAtGoogle
2012/12/12 04:49:49
Let me do a quick check to see if I can just allow
epennerAtGoogle
2012/12/12 05:17:00
I had to copy a small piece of DoTexImage2D, but j
| |
9773 SetGLError(GL_INVALID_OPERATION, "glAsyncTexImage2D", | |
9774 "bound to framebuffer"); | |
9775 return error::kNoError; | |
9776 } | |
9777 if (type == GL_FLOAT || type == GL_HALF_FLOAT_OES) { | |
greggman
2012/12/12 03:51:36
Would it would be better to list the valid types r
epennerAtGoogle
2012/12/12 04:49:49
Ditto, maybe I can just allow floats actually.
epennerAtGoogle
2012/12/12 05:17:00
Okay, I allowed floats by adding GetTexInternalFor
| |
9778 SetGLError(GL_INVALID_VALUE, "glAsyncTexImage2D", "type is float"); | |
9779 return error::kNoError; | |
9780 } | |
9781 GLenum gl_internal_format = GetTexInternalFormat(internal_format); | |
9782 | |
9783 // We know the memory/size is safe, so get the real shared memory since | |
9784 // it might need to be duped to prevent use-after-free of the memory. | |
9785 Buffer buffer = GetSharedMemoryBuffer(c.pixels_shm_id); | |
9786 base::SharedMemory* shared_memory = buffer.shared_memory; | |
9787 uint32 shm_size = buffer.size; | |
9788 uint32 shm_data_offset = c.pixels_shm_offset; | |
9789 uint32 shm_data_size = pixels_size; | |
9790 | |
9791 DCHECK(!info->GetAsyncTransferState()); | |
greggman
2012/12/12 03:51:36
It seems like this DCHECK is in conflict with the
epennerAtGoogle
2012/12/12 04:49:49
DCHECK is correct. Just being defensive against cr
| |
9792 if (!info->GetAsyncTransferState()) { | |
9793 // Set up the async state if needed, and make the texture | |
9794 // immutable so the async state stays valid. | |
9795 info->SetAsyncTransferState( | |
9796 async_pixel_transfer_delegate_-> | |
9797 CreatePixelTransferState(info->service_id())); | |
9798 info->SetImmutable(true); | |
9799 bool cleared = true; | |
9800 texture_manager()->SetLevelInfo( | |
greggman
2012/12/12 03:51:36
I'm confused. You can't call SetLevelInfo until th
epennerAtGoogle
2012/12/12 04:49:49
My understanding was that we want to avoid reading
epennerAtGoogle
2012/12/12 05:53:33
Another possibility would be to not set the level
greggman
2012/12/12 06:58:18
That seems like that would be best.
| |
9801 info, target, level, internal_format, | |
9802 width, height, 1, border, format, type, | |
9803 cleared); | |
9804 } | |
9805 | |
9806 // Issue the async call and set up the texture. | |
9807 gfx::AsyncTexImage2DParams tex_params = {target, level, gl_internal_format, | |
9808 width, height, border, format, type}; | |
9809 gfx::AsyncMemoryParams mem_params = {shared_memory, shm_size, | |
9810 shm_data_offset, shm_data_size}; | |
9811 async_pixel_transfer_delegate_->AsyncTexImage2D( | |
9812 info->GetAsyncTransferState(), tex_params, mem_params); | |
9691 return error::kNoError; | 9813 return error::kNoError; |
9692 } | 9814 } |
9693 | 9815 |
9694 error::Error GLES2DecoderImpl::HandleAsyncTexSubImage2DCHROMIUM( | 9816 error::Error GLES2DecoderImpl::HandleAsyncTexSubImage2DCHROMIUM( |
9695 uint32 immediate_data_size, const gles2::AsyncTexSubImage2DCHROMIUM& c) { | 9817 uint32 immediate_data_size, const gles2::AsyncTexSubImage2DCHROMIUM& c) { |
9696 TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleAsyncTexSubImage2DCHROMIUM"); | 9818 TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleAsyncTexSubImage2DCHROMIUM"); |
9697 | |
9698 // TODO: This is a copy of HandleTexSubImage2D validation. Merge | |
9699 // as much of it as possible. | |
9700 GLenum target = static_cast<GLenum>(c.target); | 9819 GLenum target = static_cast<GLenum>(c.target); |
9701 GLint level = static_cast<GLint>(c.level); | 9820 GLint level = static_cast<GLint>(c.level); |
9702 GLint xoffset = static_cast<GLint>(c.xoffset); | 9821 GLint xoffset = static_cast<GLint>(c.xoffset); |
9703 GLint yoffset = static_cast<GLint>(c.yoffset); | 9822 GLint yoffset = static_cast<GLint>(c.yoffset); |
9704 GLsizei width = static_cast<GLsizei>(c.width); | 9823 GLsizei width = static_cast<GLsizei>(c.width); |
9705 GLsizei height = static_cast<GLsizei>(c.height); | 9824 GLsizei height = static_cast<GLsizei>(c.height); |
9706 GLenum format = static_cast<GLenum>(c.format); | 9825 GLenum format = static_cast<GLenum>(c.format); |
9707 GLenum type = static_cast<GLenum>(c.type); | 9826 GLenum type = static_cast<GLenum>(c.type); |
9827 | |
9828 // TODO(epenner): Move this and copies of this memory validation | |
9829 // into ValidateTexImage2D step. | |
9708 uint32 data_size; | 9830 uint32 data_size; |
9709 if (!GLES2Util::ComputeImageDataSizes( | 9831 if (!GLES2Util::ComputeImageDataSizes( |
9710 width, height, format, type, state_.unpack_alignment, &data_size, | 9832 width, height, format, type, state_.unpack_alignment, &data_size, |
9711 NULL, NULL)) { | 9833 NULL, NULL)) { |
9712 return error::kOutOfBounds; | 9834 return error::kOutOfBounds; |
9713 } | 9835 } |
9714 const void* pixels = GetSharedMemoryAs<const void*>( | 9836 const void* pixels = GetSharedMemoryAs<const void*>( |
9715 c.data_shm_id, c.data_shm_offset, data_size); | 9837 c.data_shm_id, c.data_shm_offset, data_size); |
9716 if (pixels == NULL) { | 9838 |
9717 return error::kOutOfBounds; | 9839 // All the normal glTexSubImage2D validation. |
9840 error::Error error = error::kNoError; | |
9841 if (!ValidateTexSubImage2D(&error, "glAsyncTexSubImage2D", target, level, | |
9842 xoffset, yoffset, width, height, format, type, pixels)) { | |
9843 return error; | |
9718 } | 9844 } |
9719 | 9845 |
9720 // TODO(epenner): Do this via an async task. | 9846 // Extra async validation. |
9721 return DoTexSubImage2D( | 9847 TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); |
9722 target, level, xoffset, yoffset, width, height, format, type, pixels); | 9848 if (!ValidateAsyncTransfer( |
9849 "glAsyncTexSubImage2D", info, target, level, pixels)) | |
9850 return error::kNoError; | |
9851 | |
9852 // Guarantee async textures are always 'cleared' as follows: | |
9853 // - AsyncTexImage2D can not redefine an existing texture | |
9854 // - AsyncTexImage2D must initialize the entire image via non-null buffer. | |
9855 // - AsyncTexSubImage2D clears synchronously if not already cleared. | |
9856 // - Textures become immutable after an async call. | |
9857 // This way we know in all cases that an async texture is always clear. | |
9858 if (!info->SafeToRenderFrom()) { | |
9859 if (!texture_manager()->ClearTextureLevel(this, info, target, level)) { | |
9860 SetGLError(GL_OUT_OF_MEMORY, "glTexSubImage2D", "dimensions too big"); | |
greggman
2012/12/12 03:51:36
"glAsyncTexSubImage2D"
epennerAtGoogle
2012/12/12 04:49:49
Done.
| |
9861 return error::kNoError; | |
9862 } | |
9863 } | |
9864 | |
9865 // We know the memory/size is safe, so get the real shared memory since | |
9866 // it might need to be duped to prevent use-after-free of the memory. | |
9867 Buffer buffer = GetSharedMemoryBuffer(c.data_shm_id); | |
9868 base::SharedMemory* shared_memory = buffer.shared_memory; | |
9869 uint32 shm_size = buffer.size; | |
9870 uint32 shm_data_offset = c.data_shm_offset; | |
9871 uint32 shm_data_size = data_size; | |
9872 | |
9873 if (!info->GetAsyncTransferState()) { | |
9874 // Set up the async state if needed, and make the texture | |
9875 // immutable so the async state stays valid. | |
9876 info->SetAsyncTransferState( | |
9877 async_pixel_transfer_delegate_-> | |
9878 CreatePixelTransferState(info->service_id())); | |
9879 info->SetImmutable(true); | |
9880 } | |
9881 | |
9882 gfx::AsyncTexSubImage2DParams tex_params = {target, level, xoffset, yoffset, | |
9883 width, height, format, type}; | |
9884 gfx::AsyncMemoryParams mem_params = {shared_memory, shm_size, | |
9885 shm_data_offset, shm_data_size}; | |
9886 async_pixel_transfer_delegate_->AsyncTexSubImage2D( | |
9887 info->GetAsyncTransferState(), tex_params, mem_params); | |
9888 return error::kNoError; | |
9723 } | 9889 } |
9724 | 9890 |
9725 // Include the auto-generated part of this file. We split this because it means | 9891 // Include the auto-generated part of this file. We split this because it means |
9726 // we can easily edit the non-auto generated parts right here in this file | 9892 // we can easily edit the non-auto generated parts right here in this file |
9727 // instead of having to edit some template or the code generator. | 9893 // instead of having to edit some template or the code generator. |
9728 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 9894 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
9729 | 9895 |
9730 } // namespace gles2 | 9896 } // namespace gles2 |
9731 } // namespace gpu | 9897 } // namespace gpu |
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