| Index: src/gpu/gl/GrGLSL.h
|
| diff --git a/src/gpu/gl/GrGLSL.h b/src/gpu/gl/GrGLSL.h
|
| index db8e1bdca5092a42f7524604d462c88d3b4bf9e4..99671c130e0c5e3a431cc5b74a0ba27f2be7594c 100644
|
| --- a/src/gpu/gl/GrGLSL.h
|
| +++ b/src/gpu/gl/GrGLSL.h
|
| @@ -55,24 +55,6 @@
|
| * version.
|
| */
|
| const char* GrGetGLSLVersionDecl(const GrGLContextInfo&);
|
| -
|
| -/**
|
| - * Adds a line of GLSL code to declare the default precision for float types.
|
| - */
|
| -void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, SkString* out);
|
| -
|
| -/**
|
| - * Gets the name of the function that should be used to sample a 2D texture. Coord type is used
|
| - * to indicate whether the texture is sampled using projective textured (kVec3f) or not (kVec2f).
|
| - */
|
| -inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrGLSLGeneration glslGen) {
|
| - if (kVec2f_GrSLType == coordType) {
|
| - return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
|
| - } else {
|
| - SkASSERT(kVec3f_GrSLType == coordType);
|
| - return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
|
| - }
|
| -}
|
|
|
| /**
|
| * Converts a GrSLType to a string containing the name of the equivalent GLSL type.
|
|
|