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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLShaderBuilder.h" | 8 #include "GrGLShaderBuilder.h" |
9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
10 #include "GrGLShaderStringBuilder.h" | 10 #include "GrGLShaderStringBuilder.h" |
11 #include "../GrGLGpu.h" | 11 #include "../GrGLGpu.h" |
12 #include "../GrGLShaderVar.h" | 12 #include "../GrGLShaderVar.h" |
13 | 13 |
14 namespace { | 14 namespace { |
| 15 inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen)
{ |
| 16 if (kVec2f_GrSLType == type) { |
| 17 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D"; |
| 18 } else { |
| 19 SkASSERT(kVec3f_GrSLType == type); |
| 20 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj
"; |
| 21 } |
| 22 } |
15 void append_texture_lookup(SkString* out, | 23 void append_texture_lookup(SkString* out, |
16 GrGLGpu* gpu, | 24 GrGLGpu* gpu, |
17 const char* samplerName, | 25 const char* samplerName, |
18 const char* coordName, | 26 const char* coordName, |
19 uint32_t configComponentMask, | 27 uint32_t configComponentMask, |
20 const char* swizzle, | 28 const char* swizzle, |
21 GrSLType varyingType = kVec2f_GrSLType) { | 29 GrSLType varyingType = kVec2f_GrSLType) { |
22 SkASSERT(coordName); | 30 SkASSERT(coordName); |
23 | 31 |
24 out->appendf("%s(%s, %s)", | 32 out->appendf("%s(%s, %s)", |
25 GrGLSLTexture2DFunctionName(varyingType, gpu->glslGeneration())
, | 33 sample_function_name(varyingType, gpu->glslGeneration()), |
26 samplerName, | 34 samplerName, |
27 coordName); | 35 coordName); |
28 | 36 |
29 char mangledSwizzle[5]; | 37 char mangledSwizzle[5]; |
30 | 38 |
31 // The swizzling occurs using texture params instead of shader-mangling if A
RB_texture_swizzle | 39 // The swizzling occurs using texture params instead of shader-mangling if A
RB_texture_swizzle |
32 // is available. | 40 // is available. |
33 if (!gpu->glCaps().textureSwizzleSupport() && | 41 if (!gpu->glCaps().textureSwizzleSupport() && |
34 (kA_GrColorComponentFlag == configComponentMask)) { | 42 (kA_GrColorComponentFlag == configComponentMask)) { |
35 char alphaChar = gpu->glCaps().textureRedSupport() ? 'r' : 'a'; | 43 char alphaChar = gpu->glCaps().textureRedSupport() ? 'r' : 'a'; |
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214 fFinalized = true; | 222 fFinalized = true; |
215 | 223 |
216 if (!shaderId) { | 224 if (!shaderId) { |
217 return false; | 225 return false; |
218 } | 226 } |
219 | 227 |
220 *shaderIds->append() = shaderId; | 228 *shaderIds->append() = shaderId; |
221 | 229 |
222 return true; | 230 return true; |
223 } | 231 } |
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