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Side by Side Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp

Issue 1142003003: Revert of Move copy-surface-as-draw fallback to GrGLGpu. (Closed) Base URL: https://skia.googlesource.com/skia.git@vares
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLFragmentShaderBuilder.h" 8 #include "GrGLFragmentShaderBuilder.h"
9 #include "GrGLProgramBuilder.h" 9 #include "GrGLProgramBuilder.h"
10 #include "../GrGLGpu.h" 10 #include "../GrGLGpu.h"
11 11
12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) 12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X)
13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X) 13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X)
14 14
15 const char* GrGLFragmentShaderBuilder::kDstCopyColorName = "_dstColor"; 15 const char* GrGLFragmentShaderBuilder::kDstCopyColorName = "_dstColor";
16 static const char* declared_color_output_name() { return "fsColorOut"; } 16 static const char* declared_color_output_name() { return "fsColorOut"; }
17 static const char* dual_source_output_name() { return "dualSourceOut"; } 17 static const char* dual_source_output_name() { return "dualSourceOut"; }
18 static void append_default_precision_qualifier(GrSLPrecision p,
19 GrGLStandard standard,
20 SkString* str) {
21 // Desktop GLSL has added precision qualifiers but they don't do anything.
22 if (kGLES_GrGLStandard == standard) {
23 switch (p) {
24 case kHigh_GrSLPrecision:
25 str->append("precision highp float;\n");
26 break;
27 case kMedium_GrSLPrecision:
28 str->append("precision mediump float;\n");
29 break;
30 case kLow_GrSLPrecision:
31 str->append("precision lowp float;\n");
32 break;
33 default:
34 SkFAIL("Unknown precision value.");
35 }
36 }
37 }
18 38
19 static const char* specific_layout_qualifier_name(GrBlendEquation equation) { 39 static const char* specific_layout_qualifier_name(GrBlendEquation equation) {
20 SkASSERT(GrBlendEquationIsAdvanced(equation)); 40 SkASSERT(GrBlendEquationIsAdvanced(equation));
21 41
22 static const char* kLayoutQualifierNames[] = { 42 static const char* kLayoutQualifierNames[] = {
23 "blend_support_screen", 43 "blend_support_screen",
24 "blend_support_overlay", 44 "blend_support_overlay",
25 "blend_support_darken", 45 "blend_support_darken",
26 "blend_support_lighten", 46 "blend_support_lighten",
27 "blend_support_colordodge", 47 "blend_support_colordodge",
(...skipping 215 matching lines...) Expand 10 before | Expand all | Expand 10 after
243 } 263 }
244 264
245 const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const { 265 const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const {
246 return dual_source_output_name(); 266 return dual_source_output_name();
247 } 267 }
248 268
249 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, 269 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId,
250 SkTDArray<GrGLuint>* sha derIds) { 270 SkTDArray<GrGLuint>* sha derIds) {
251 GrGLGpu* gpu = fProgramBuilder->gpu(); 271 GrGLGpu* gpu = fProgramBuilder->gpu();
252 this->versionDecl() = GrGetGLSLVersionDecl(gpu->ctxInfo()); 272 this->versionDecl() = GrGetGLSLVersionDecl(gpu->ctxInfo());
253 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, 273 append_default_precision_qualifier(kDefault_GrSLPrecision,
254 gpu->glStandard(), 274 gpu->glStandard(),
255 &this->precisionQualifier()); 275 &this->precisionQualifier());
256 this->compileAndAppendLayoutQualifiers(); 276 this->compileAndAppendLayoutQualifiers();
257 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility , 277 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility ,
258 &this->uniforms()); 278 &this->uniforms());
259 this->appendDecls(fInputs, &this->inputs()); 279 this->appendDecls(fInputs, &this->inputs());
260 // We shouldn't have declared outputs on 1.10 280 // We shouldn't have declared outputs on 1.10
261 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()) ; 281 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()) ;
262 this->appendDecls(fOutputs, &this->outputs()); 282 this->appendDecls(fOutputs, &this->outputs());
263 return this->finalize(programId, GR_GL_FRAGMENT_SHADER, shaderIds); 283 return this->finalize(programId, GR_GL_FRAGMENT_SHADER, shaderIds);
264 } 284 }
265 285
266 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) { 286 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) {
267 // ES 3.00 requires custom color output but doesn't support bindFragDataLoca tion 287 // ES 3.00 requires custom color output but doesn't support bindFragDataLoca tion
268 if (fHasCustomColorOutput && 288 if (fHasCustomColorOutput &&
269 kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) { 289 kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) {
270 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()) ); 290 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()) );
271 } 291 }
272 if (fHasSecondaryOutput) { 292 if (fHasSecondaryOutput) {
273 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_ name())); 293 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_ name()));
274 } 294 }
275 } 295 }
276 296
277 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec) { 297 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec) {
278 v->fFsIn = v->fVsOut; 298 v->fFsIn = v->fVsOut;
279 if (v->fGsOut) { 299 if (v->fGsOut) {
280 v->fFsIn = v->fGsOut; 300 v->fFsIn = v->fGsOut;
281 } 301 }
282 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v- >fFsIn, fsPrec); 302 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v- >fFsIn, fsPrec);
283 } 303 }
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