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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLVertexArray_DEFINED | 8 #ifndef GrGLVertexArray_DEFINED |
9 #define GrGLVertexArray_DEFINED | 9 #define GrGLVertexArray_DEFINED |
10 | 10 |
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60 for (int i = 0; i < newCount; ++i) { | 60 for (int i = 0; i < newCount; ++i) { |
61 fAttribArrayStates[i].invalidate(); | 61 fAttribArrayStates[i].invalidate(); |
62 } | 62 } |
63 } | 63 } |
64 | 64 |
65 /** | 65 /** |
66 * This function enables and sets vertex attrib state for the specified attr
ib index. It is | 66 * This function enables and sets vertex attrib state for the specified attr
ib index. It is |
67 * assumed that the GrGLAttribArrayState is tracking the state of the curren
tly bound vertex | 67 * assumed that the GrGLAttribArrayState is tracking the state of the curren
tly bound vertex |
68 * array object. | 68 * array object. |
69 */ | 69 */ |
70 void set(GrGLGpu*, | 70 void set(const GrGLGpu*, |
71 int attribIndex, | 71 int index, |
72 GrGLuint vertexBufferID, | 72 GrGLVertexBuffer*, |
73 GrGLint size, | 73 GrGLint size, |
74 GrGLenum type, | 74 GrGLenum type, |
75 GrGLboolean normalized, | 75 GrGLboolean normalized, |
76 GrGLsizei stride, | 76 GrGLsizei stride, |
77 GrGLvoid* offset); | 77 GrGLvoid* offset); |
78 | 78 |
79 /** | 79 /** |
80 * This function disables vertex attribs not present in the mask. It is assu
med that the | 80 * This function disables vertex attribs not present in the mask. It is assu
med that the |
81 * GrGLAttribArrayState is tracking the state of the currently bound vertex
array object. | 81 * GrGLAttribArrayState is tracking the state of the currently bound vertex
array object. |
82 */ | 82 */ |
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140 * Binds this vertex array. If the ID has been deleted or abandoned then NUL
L is returned. | 140 * Binds this vertex array. If the ID has been deleted or abandoned then NUL
L is returned. |
141 * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's
attrib bindings is | 141 * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's
attrib bindings is |
142 * returned. | 142 * returned. |
143 */ | 143 */ |
144 GrGLAttribArrayState* bind(GrGLGpu*); | 144 GrGLAttribArrayState* bind(GrGLGpu*); |
145 | 145 |
146 /** | 146 /** |
147 * This is a version of the above function that also binds an index buffer t
o the vertex | 147 * This is a version of the above function that also binds an index buffer t
o the vertex |
148 * array object. | 148 * array object. |
149 */ | 149 */ |
150 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, GrGLuint indexBuffer
ID); | 150 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrGLIndexBuffe
r*); |
151 | 151 |
152 void notifyIndexBufferDelete(GrGLuint bufferID); | 152 void notifyIndexBufferDelete(GrGLuint bufferID); |
153 | 153 |
154 void notifyVertexBufferDelete(GrGLuint id) { | 154 void notifyVertexBufferDelete(GrGLuint id) { |
155 fAttribArrays.notifyVertexBufferDelete(id); | 155 fAttribArrays.notifyVertexBufferDelete(id); |
156 } | 156 } |
157 | 157 |
158 GrGLuint arrayID() const { return fID; } | 158 GrGLuint arrayID() const { return fID; } |
159 | 159 |
160 void invalidateCachedState(); | 160 void invalidateCachedState(); |
161 | 161 |
162 private: | 162 private: |
163 GrGLuint fID; | 163 GrGLuint fID; |
164 GrGLAttribArrayState fAttribArrays; | 164 GrGLAttribArrayState fAttribArrays; |
165 GrGLuint fIndexBufferID; | 165 GrGLuint fIndexBufferID; |
166 bool fIndexBufferIDIsValid; | 166 bool fIndexBufferIDIsValid; |
167 }; | 167 }; |
168 | 168 |
169 #endif | 169 #endif |
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