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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLVertexArray.h" | 8 #include "GrGLVertexArray.h" |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 | 10 |
11 | 11 |
12 | 12 void GrGLAttribArrayState::set(const GrGLGpu* gpu, |
13 void GrGLAttribArrayState::set(GrGLGpu* gpu, | |
14 int index, | 13 int index, |
15 GrGLuint vertexBufferID, | 14 GrGLVertexBuffer* buffer, |
16 GrGLint size, | 15 GrGLint size, |
17 GrGLenum type, | 16 GrGLenum type, |
18 GrGLboolean normalized, | 17 GrGLboolean normalized, |
19 GrGLsizei stride, | 18 GrGLsizei stride, |
20 GrGLvoid* offset) { | 19 GrGLvoid* offset) { |
21 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); | 20 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); |
22 AttribArrayState* array = &fAttribArrayStates[index]; | 21 AttribArrayState* array = &fAttribArrayStates[index]; |
23 if (!array->fEnableIsValid || !array->fEnabled) { | 22 if (!array->fEnableIsValid || !array->fEnabled) { |
24 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); | 23 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); |
25 array->fEnableIsValid = true; | 24 array->fEnableIsValid = true; |
26 array->fEnabled = true; | 25 array->fEnabled = true; |
27 } | 26 } |
28 if (!array->fAttribPointerIsValid || | 27 if (!array->fAttribPointerIsValid || |
29 array->fVertexBufferID != vertexBufferID || | 28 array->fVertexBufferID != buffer->bufferID() || |
30 array->fSize != size || | 29 array->fSize != size || |
31 array->fNormalized != normalized || | 30 array->fNormalized != normalized || |
32 array->fStride != stride || | 31 array->fStride != stride || |
33 array->fOffset != offset) { | 32 array->fOffset != offset) { |
34 | 33 |
35 gpu->bindVertexBuffer(vertexBufferID); | 34 buffer->bind(); |
36 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, | 35 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, |
37 size, | 36 size, |
38 type, | 37 type, |
39 normalized, | 38 normalized, |
40 stride, | 39 stride, |
41 offset)); | 40 offset)); |
42 array->fAttribPointerIsValid = true; | 41 array->fAttribPointerIsValid = true; |
43 array->fVertexBufferID = vertexBufferID; | 42 array->fVertexBufferID = buffer->bufferID(); |
44 array->fSize = size; | 43 array->fSize = size; |
45 array->fNormalized = normalized; | 44 array->fNormalized = normalized; |
46 array->fStride = stride; | 45 array->fStride = stride; |
47 array->fOffset = offset; | 46 array->fOffset = offset; |
48 } | 47 } |
49 } | 48 } |
50 | 49 |
51 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t used
Mask) { | 50 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t used
Mask) { |
52 int count = fAttribArrayStates.count(); | 51 int count = fAttribArrayStates.count(); |
53 for (int i = 0; i < count; ++i) { | 52 for (int i = 0; i < count; ++i) { |
(...skipping 20 matching lines...) Expand all Loading... |
74 } | 73 } |
75 | 74 |
76 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { | 75 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { |
77 if (0 == fID) { | 76 if (0 == fID) { |
78 return NULL; | 77 return NULL; |
79 } | 78 } |
80 gpu->bindVertexArray(fID); | 79 gpu->bindVertexArray(fID); |
81 return &fAttribArrays; | 80 return &fAttribArrays; |
82 } | 81 } |
83 | 82 |
84 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuin
t ibufferID) { | 83 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, |
| 84 const GrGLIndexBuffer
* buffer) { |
85 GrGLAttribArrayState* state = this->bind(gpu); | 85 GrGLAttribArrayState* state = this->bind(gpu); |
86 if (state) { | 86 if (state && buffer) { |
87 if (!fIndexBufferIDIsValid || ibufferID != fIndexBufferID) { | 87 GrGLuint bufferID = buffer->bufferID(); |
88 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER
, ibufferID)); | 88 if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) { |
| 89 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER
, bufferID)); |
89 fIndexBufferIDIsValid = true; | 90 fIndexBufferIDIsValid = true; |
90 fIndexBufferID = ibufferID; | 91 fIndexBufferID = bufferID; |
91 } | 92 } |
92 } | 93 } |
93 return state; | 94 return state; |
94 } | 95 } |
95 | 96 |
96 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { | 97 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { |
97 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { | 98 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { |
98 fIndexBufferID = 0; | 99 fIndexBufferID = 0; |
99 } | 100 } |
100 } | 101 } |
101 | 102 |
102 void GrGLVertexArray::invalidateCachedState() { | 103 void GrGLVertexArray::invalidateCachedState() { |
103 fAttribArrays.invalidate(); | 104 fAttribArrays.invalidate(); |
104 fIndexBufferIDIsValid = false; | 105 fIndexBufferIDIsValid = false; |
105 } | 106 } |
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