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Side by Side Diff: src/gpu/gl/GrGLGpu.h

Issue 1142003003: Revert of Move copy-surface-as-draw fallback to GrGLGpu. (Closed) Base URL: https://skia.googlesource.com/skia.git@vares
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLGpu_DEFINED 8 #ifndef GrGLGpu_DEFINED
9 #define GrGLGpu_DEFINED 9 #define GrGLGpu_DEFINED
10 10
(...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after
94 } 94 }
95 void notifyIndexBufferDelete(GrGLuint id) { 95 void notifyIndexBufferDelete(GrGLuint id) {
96 fHWGeometryState.notifyIndexBufferDelete(id); 96 fHWGeometryState.notifyIndexBufferDelete(id);
97 } 97 }
98 98
99 bool copySurface(GrSurface* dst, 99 bool copySurface(GrSurface* dst,
100 GrSurface* src, 100 GrSurface* src,
101 const SkIRect& srcRect, 101 const SkIRect& srcRect,
102 const SkIPoint& dstPoint) override; 102 const SkIPoint& dstPoint) override;
103 103
104 bool canCopySurface(const GrSurface* dst,
105 const GrSurface* src,
106 const SkIRect& srcRect,
107 const SkIPoint& dstPoint) override;
108
104 void xferBarrier(GrRenderTarget*, GrXferBarrierType) override; 109 void xferBarrier(GrRenderTarget*, GrXferBarrierType) override;
105 110
106 void buildProgramDesc(GrProgramDesc*, 111 void buildProgramDesc(GrProgramDesc*,
107 const GrPrimitiveProcessor&, 112 const GrPrimitiveProcessor&,
108 const GrPipeline&, 113 const GrPipeline&,
109 const GrBatchTracker&) const override; 114 const GrBatchTracker&) const override;
110 115
111 private: 116 private:
112 // GrGpu overrides 117 // GrGpu overrides
113 void onResetContext(uint32_t resetBits) override; 118 void onResetContext(uint32_t resetBits) override;
(...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after
171 // Sets up vertex attribute pointers and strides. On return indexOffsetInByt es gives the offset 176 // Sets up vertex attribute pointers and strides. On return indexOffsetInByt es gives the offset
172 // an into the index buffer. It does not account for vertices.startIndex() b ut rather the start 177 // an into the index buffer. It does not account for vertices.startIndex() b ut rather the start
173 // index is relative to the returned offset. 178 // index is relative to the returned offset.
174 void setupGeometry(const GrPrimitiveProcessor&, 179 void setupGeometry(const GrPrimitiveProcessor&,
175 const GrNonInstancedVertices& vertices, 180 const GrNonInstancedVertices& vertices,
176 size_t* indexOffsetInBytes); 181 size_t* indexOffsetInBytes);
177 182
178 // Subclasses should call this to flush the blend state. 183 // Subclasses should call this to flush the blend state.
179 void flushBlend(const GrXferProcessor::BlendInfo& blendInfo); 184 void flushBlend(const GrXferProcessor::BlendInfo& blendInfo);
180 185
181 void copySurfaceAsDraw(GrSurface* dst,
182 GrSurface* src,
183 const SkIRect& srcRect,
184 const SkIPoint& dstPoint);
185 void copySurfaceAsCopyTexSubImage(GrSurface* dst,
186 GrSurface* src,
187 const SkIRect& srcRect,
188 const SkIPoint& dstPoint);
189 bool copySurfaceAsBlitFramebuffer(GrSurface* dst,
190 GrSurface* src,
191 const SkIRect& srcRect,
192 const SkIPoint& dstPoint);
193
194 bool hasExtension(const char* ext) const { return fGLContext.hasExtension(ex t); } 186 bool hasExtension(const char* ext) const { return fGLContext.hasExtension(ex t); }
195 187
196 static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff); 188 static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff);
197 189
198 class ProgramCache : public ::SkNoncopyable { 190 class ProgramCache : public ::SkNoncopyable {
199 public: 191 public:
200 ProgramCache(GrGLGpu* gpu); 192 ProgramCache(GrGLGpu* gpu);
201 ~ProgramCache(); 193 ~ProgramCache();
202 194
203 void abandon(); 195 void abandon();
204 GrGLProgram* refProgram(const DrawArgs&); 196 GrGLProgram* getProgram(const DrawArgs&);
205 197
206 private: 198 private:
207 enum { 199 enum {
208 // We may actually have kMaxEntries+1 shaders in the GL context beca use we create a new 200 // We may actually have kMaxEntries+1 shaders in the GL context beca use we create a new
209 // shader before evicting from the cache. 201 // shader before evicting from the cache.
210 kMaxEntries = 128, 202 kMaxEntries = 128,
211 kHashBits = 6, 203 kHashBits = 6,
212 }; 204 };
213 205
214 struct Entry; 206 struct Entry;
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295 enum TempFBOTarget { 287 enum TempFBOTarget {
296 kSrc_TempFBOTarget, 288 kSrc_TempFBOTarget,
297 kDst_TempFBOTarget 289 kDst_TempFBOTarget
298 }; 290 };
299 291
300 GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport, 292 GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
301 TempFBOTarget tempFBOTarget); 293 TempFBOTarget tempFBOTarget);
302 294
303 void unbindTextureFromFBO(GrGLenum fboTarget); 295 void unbindTextureFromFBO(GrGLenum fboTarget);
304 296
305 void createCopyProgram();
306
307 GrGLContext fGLContext; 297 GrGLContext fGLContext;
308 298
309 // GL program-related state 299 // GL program-related state
310 ProgramCache* fProgramCache; 300 ProgramCache* fProgramCache;
301 SkAutoTUnref<GrGLProgram> fCurrentProgram;
311 302
312 /////////////////////////////////////////////////////////////////////////// 303 ///////////////////////////////////////////////////////////////////////////
313 ///@name Caching of GL State 304 ///@name Caching of GL State
314 ///@{ 305 ///@{
315 int fHWActiveTextureUnitIdx; 306 int fHWActiveTextureUnitIdx;
316 GrGLuint fHWProgramID; 307 GrGLuint fHWProgramID;
317 308
318 enum TriState { 309 enum TriState {
319 kNo_TriState, 310 kNo_TriState,
320 kYes_TriState, 311 kYes_TriState,
(...skipping 101 matching lines...) Expand 10 before | Expand all | Expand 10 after
422 /** 413 /**
423 * Binds the vertex array object that should be used to render from the vertex buffer. 414 * Binds the vertex array object that should be used to render from the vertex buffer.
424 * The vertex array is bound and its attrib array state object is return ed. The vertex 415 * The vertex array is bound and its attrib array state object is return ed. The vertex
425 * buffer is bound. The index buffer (if non-NULL) is bound to the verte x array. The 416 * buffer is bound. The index buffer (if non-NULL) is bound to the verte x array. The
426 * returned GrGLAttribArrayState should be used to set vertex attribute arrays. 417 * returned GrGLAttribArrayState should be used to set vertex attribute arrays.
427 */ 418 */
428 GrGLAttribArrayState* bindArrayAndBuffersToDraw(GrGLGpu* gpu, 419 GrGLAttribArrayState* bindArrayAndBuffersToDraw(GrGLGpu* gpu,
429 const GrGLVertexBuffer* vbuffer, 420 const GrGLVertexBuffer* vbuffer,
430 const GrGLIndexBuffer* i buffer); 421 const GrGLIndexBuffer* i buffer);
431 422
432 /** Variants of the above that takes GL buffer IDs. Note that 0 does not imply that a
433 buffer won't be bound. The "default buffer" will be bound, which is used for client-side
434 array rendering. */
435 GrGLAttribArrayState* bindArrayAndBufferToDraw(GrGLGpu* gpu, GrGLuint vb ufferID);
436 GrGLAttribArrayState* bindArrayAndBuffersToDraw(GrGLGpu* gpu,
437 GrGLuint vbufferID,
438 GrGLuint ibufferID);
439
440 private: 423 private:
441 GrGLAttribArrayState* internalBind(GrGLGpu* gpu, GrGLuint vbufferID, GrG Luint* ibufferID);
442
443 GrGLuint fBoundVertexArrayID; 424 GrGLuint fBoundVertexArrayID;
444 GrGLuint fBoundVertexBufferID; 425 GrGLuint fBoundVertexBufferID;
445 bool fBoundVertexArrayIDIsValid; 426 bool fBoundVertexArrayIDIsValid;
446 bool fBoundVertexBufferIDIsValid; 427 bool fBoundVertexBufferIDIsValid;
447 428
448 GrGLuint fDefaultVertexArrayBoundIndexBufferID; 429 GrGLuint fDefaultVertexArrayBoundIndexBufferID;
449 bool fDefaultVertexArrayBoundIndexBufferIDIsValid; 430 bool fDefaultVertexArrayBoundIndexBufferIDIsValid;
450 // We return a non-const pointer to this from bindArrayAndBuffersToDraw when vertex array 0 431 // We return a non-const pointer to this from bindArrayAndBuffersToDraw when vertex array 0
451 // is bound. However, this class is internal to GrGLGpu and this object never leaks out of 432 // is bound. However, this class is internal to GrGLGpu and this object never leaks out of
452 // GrGLGpu. 433 // GrGLGpu.
(...skipping 13 matching lines...) Expand all
466 447
467 void invalidate() { 448 void invalidate() {
468 fEquation = static_cast<GrBlendEquation>(-1); 449 fEquation = static_cast<GrBlendEquation>(-1);
469 fSrcCoeff = static_cast<GrBlendCoeff>(-1); 450 fSrcCoeff = static_cast<GrBlendCoeff>(-1);
470 fDstCoeff = static_cast<GrBlendCoeff>(-1); 451 fDstCoeff = static_cast<GrBlendCoeff>(-1);
471 fConstColorValid = false; 452 fConstColorValid = false;
472 fEnabled = kUnknown_TriState; 453 fEnabled = kUnknown_TriState;
473 } 454 }
474 } fHWBlendState; 455 } fHWBlendState;
475 456
476 /** IDs for copy surface program. */
477 struct {
478 GrGLuint fProgram;
479 GrGLint fTextureUniform;
480 GrGLint fTexCoordXformUniform;
481 GrGLint fPosXformUniform;
482 GrGLuint fArrayBuffer;
483 } fCopyProgram;
484
485 TriState fMSAAEnabled; 457 TriState fMSAAEnabled;
486 458
487 GrStencilSettings fHWStencilSettings; 459 GrStencilSettings fHWStencilSettings;
488 TriState fHWStencilTestEnabled; 460 TriState fHWStencilTestEnabled;
489 461
490 462
491 GrPipelineBuilder::DrawFace fHWDrawFace; 463 GrPipelineBuilder::DrawFace fHWDrawFace;
492 TriState fHWWriteToColor; 464 TriState fHWWriteToColor;
493 TriState fHWDitherEnabled; 465 TriState fHWDitherEnabled;
494 uint32_t fHWBoundRenderTargetUniqueID; 466 uint32_t fHWBoundRenderTargetUniqueID;
495 SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs; 467 SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs;
496 468
497 ///@} 469 ///@}
498 470
499 // we record what stencil format worked last time to hopefully exit early 471 // we record what stencil format worked last time to hopefully exit early
500 // from our loop that tries stencil formats and calls check fb status. 472 // from our loop that tries stencil formats and calls check fb status.
501 int fLastSuccessfulStencilFmtIdx; 473 int fLastSuccessfulStencilFmtIdx;
502 474
503 typedef GrGpu INHERITED; 475 typedef GrGpu INHERITED;
504 friend class GrGLPathRendering; // For accessing setTextureUnit. 476 friend class GrGLPathRendering; // For accessing setTextureUnit.
505 }; 477 };
506 478
507 #endif 479 #endif
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