Chromium Code Reviews| Index: cc/math_util_unittest.cc |
| diff --git a/cc/math_util_unittest.cc b/cc/math_util_unittest.cc |
| index c9daf9c12704f345aa881d92bd4d643c65d58894..56adfda4c92dc8bac18c40f61bb5907026b26749 100644 |
| --- a/cc/math_util_unittest.cc |
| +++ b/cc/math_util_unittest.cc |
| @@ -21,27 +21,27 @@ TEST(MathUtilTest, verifyBackfaceVisibilityBasicCases) |
| gfx::Transform transform; |
| transform.MakeIdentity(); |
| - EXPECT_FALSE(MathUtil::isBackFaceVisible(transform)); |
| + EXPECT_FALSE(transform.IsBackFaceVisible()); |
| transform.MakeIdentity(); |
| MathUtil::rotateEulerAngles(&transform, 0, 80, 0); |
| - EXPECT_FALSE(MathUtil::isBackFaceVisible(transform)); |
| + EXPECT_FALSE(transform.IsBackFaceVisible()); |
| transform.MakeIdentity(); |
| MathUtil::rotateEulerAngles(&transform, 0, 100, 0); |
| - EXPECT_TRUE(MathUtil::isBackFaceVisible(transform)); |
| + EXPECT_TRUE(transform.IsBackFaceVisible()); |
| // Edge case, 90 degree rotation should return false. |
| transform.MakeIdentity(); |
| MathUtil::rotateEulerAngles(&transform, 0, 90, 0); |
| - EXPECT_FALSE(MathUtil::isBackFaceVisible(transform)); |
| + EXPECT_FALSE(transform.IsBackFaceVisible()); |
| } |
| TEST(MathUtilTest, verifyBackfaceVisibilityForPerspective) |
| { |
| gfx::Transform layerSpaceToProjectionPlane; |
| - // This tests if isBackFaceVisible works properly under perspective transforms. |
| + // This tests if IsBackFaceVisible works properly under perspective transforms. |
| // Specifically, layers that may have their back face visible in orthographic |
| // projection, may not actually have back face visible under perspective projection. |
| @@ -52,7 +52,7 @@ TEST(MathUtilTest, verifyBackfaceVisibilityForPerspective) |
| layerSpaceToProjectionPlane.ApplyPerspectiveDepth(1); |
| layerSpaceToProjectionPlane.Translate3d(0, 0, 0); |
| MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 100, 0); |
| - EXPECT_TRUE(MathUtil::isBackFaceVisible(layerSpaceToProjectionPlane)); |
| + EXPECT_TRUE(layerSpaceToProjectionPlane.IsBackFaceVisible()); |
| // Case 2: Layer is rotated by slightly more than 90 degrees, but shifted off to the |
| // side of the camera. Because of the wide field-of-view, the layer's front |
| @@ -72,12 +72,12 @@ TEST(MathUtilTest, verifyBackfaceVisibilityForPerspective) |
| layerSpaceToProjectionPlane.ApplyPerspectiveDepth(1); |
| layerSpaceToProjectionPlane.Translate3d(-10, 0, 0); |
| MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 100, 0); |
| - EXPECT_FALSE(MathUtil::isBackFaceVisible(layerSpaceToProjectionPlane)); |
| + EXPECT_FALSE(layerSpaceToProjectionPlane.IsBackFaceVisible()); |
| // Case 3: Additionally rotating the layer by 180 degrees should of course show the |
| // opposite result of case 2. |
| MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 180, 0); |
| - EXPECT_TRUE(MathUtil::isBackFaceVisible(layerSpaceToProjectionPlane)); |
| + EXPECT_TRUE(layerSpaceToProjectionPlane.IsBackFaceVisible()); |
| } |
| TEST(MathUtilTest, verifyProjectionOfPerpendicularPlane) |
| @@ -733,7 +733,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForAlignedAxes) |
| // Check rotation about z-axis |
| A.MakeIdentity(); |
| - MathUtil::rotateAxisAngle(&A, 0, 0, 1, 90); |
| + A.RotateAboutZAxis(90); |
|
danakj
2012/11/28 20:52:17
I think you should duplicate this test with Rotate
|
| EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD); |
| EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD); |
| EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| @@ -741,7 +741,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForAlignedAxes) |
| // Check rotation about x-axis |
| A.MakeIdentity(); |
| - MathUtil::rotateAxisAngle(&A, 1, 0, 0, 90); |
| + A.RotateAboutXAxis(90); |
| EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
| EXPECT_ROW2_NEAR(0, 0, -1, 0, A, ERROR_THRESHOLD); |
| EXPECT_ROW3_NEAR(0, 1, 0, 0, A, ERROR_THRESHOLD); |
| @@ -750,7 +750,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForAlignedAxes) |
| // Check rotation about y-axis. |
| // Note carefully, the expected pattern is inverted compared to rotating about x axis or z axis. |
| A.MakeIdentity(); |
| - MathUtil::rotateAxisAngle(&A, 0, 1, 0, 90); |
| + A.RotateAboutYAxis(90); |
| EXPECT_ROW1_NEAR(0, 0, 1, 0, A, ERROR_THRESHOLD); |
| EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
| EXPECT_ROW3_NEAR(-1, 0, 0, 0, A, ERROR_THRESHOLD); |
| @@ -759,7 +759,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForAlignedAxes) |
| // Verify that rotate3d(axis, angle) post-multiplies the existing matrix. |
| A.MakeIdentity(); |
| A.Scale3d(6, 7, 8); |
| - MathUtil::rotateAxisAngle(&A, 0, 0, 1, 90); |
| + A.RotateAboutZAxis(90); |
| EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); |
| EXPECT_ROW2_NEAR(7, 0, 0, 0, A, ERROR_THRESHOLD); |
| EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
| @@ -770,7 +770,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForArbitraryAxis) |
| { |
| // Check rotation about an arbitrary non-axis-aligned vector. |
| gfx::Transform A; |
| - MathUtil::rotateAxisAngle(&A, 1, 1, 1, 90); |
| + A.RotateAbout(gfx::Vector3dF(1, 1, 1), 90); |
| EXPECT_ROW1_NEAR(0.3333333333333334258519187, |
| -0.2440169358562924717404030, |
| 0.9106836025229592124219380, |
| @@ -792,12 +792,12 @@ TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForDegenerateAxis) |
| // It is expected to skip applying the rotation. |
| gfx::Transform A; |
| - MathUtil::rotateAxisAngle(&A, 0, 0, 0, 45); |
| + A.RotateAbout(gfx::Vector3dF(0, 0, 0), 45); |
|
danakj
2012/11/28 20:42:59
I guess in my previous comment, I was also wonderi
danakj
2012/11/28 20:52:17
To answer my own question, I see this being used i
|
| // Verify that A remains unchanged. |
| EXPECT_TRUE(A.IsIdentity()); |
| initializeTestMatrix(&A); |
| - MathUtil::rotateAxisAngle(&A, 0, 0, 0, 35); |
| + A.RotateAbout(gfx::Vector3dF(0, 0, 0), 35); |
| // Verify that A remains unchanged. |
| EXPECT_ROW1_EQ(10, 14, 18, 22, A); |
| @@ -869,31 +869,31 @@ TEST(MathUtilGfxTransformTest, verifyHasPerspective) |
| { |
| gfx::Transform A; |
| A.ApplyPerspectiveDepth(1); |
| - EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| + EXPECT_TRUE(A.HasPerspective()); |
| A.MakeIdentity(); |
| A.ApplyPerspectiveDepth(0); |
| - EXPECT_FALSE(MathUtil::hasPerspective(A)); |
| + EXPECT_FALSE(A.HasPerspective()); |
| A.MakeIdentity(); |
| A.matrix().setDouble(3, 0, -1); |
| - EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| + EXPECT_TRUE(A.HasPerspective()); |
| A.MakeIdentity(); |
| A.matrix().setDouble(3, 1, -1); |
| - EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| + EXPECT_TRUE(A.HasPerspective()); |
| A.MakeIdentity(); |
| A.matrix().setDouble(3, 2, -0.3); |
| - EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| + EXPECT_TRUE(A.HasPerspective()); |
| A.MakeIdentity(); |
| A.matrix().setDouble(3, 3, 0.5); |
| - EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| + EXPECT_TRUE(A.HasPerspective()); |
| A.MakeIdentity(); |
| A.matrix().setDouble(3, 3, 0); |
| - EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| + EXPECT_TRUE(A.HasPerspective()); |
| } |
| TEST(MathUtilGfxTransformTest, verifyIsInvertible) |
| @@ -1033,80 +1033,166 @@ TEST(MathUtilGfxTransformTest, verifyIsIdentityOrTranslation) |
| gfx::Transform A; |
| initializeTestMatrix(&A); |
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| A.MakeIdentity(); |
| - EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_TRUE(A.IsIdentityOrTranslation()); |
| - // Modifying any non-translation components should cause isIdentityOrTranslation() to |
| + // Modifying any non-translation components should cause IsIdentityOrTranslation() to |
| // return false. NOTE: (0, 3), (1, 3), and (2, 3) are the translation components, so |
| - // modifying them should still return true for isIdentityOrTranslation(). |
| + // modifying them should still return true. |
| A.MakeIdentity(); |
| A.matrix().setDouble(0, 0, 2); |
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| A.MakeIdentity(); |
| A.matrix().setDouble(1, 0, 2); |
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| A.MakeIdentity(); |
| A.matrix().setDouble(2, 0, 2); |
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| A.MakeIdentity(); |
| A.matrix().setDouble(3, 0, 2); |
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| A.MakeIdentity(); |
| + A.matrix().setDouble(0, 1, 2); |
| + EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| + |
| + A.MakeIdentity(); |
| + A.matrix().setDouble(1, 1, 2); |
| + EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| + |
| + A.MakeIdentity(); |
| + A.matrix().setDouble(2, 1, 2); |
| + EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| + |
| + A.MakeIdentity(); |
| + A.matrix().setDouble(3, 1, 2); |
| + EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| + |
| + A.MakeIdentity(); |
| + A.matrix().setDouble(0, 2, 2); |
| + EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| + |
| + A.MakeIdentity(); |
| + A.matrix().setDouble(1, 2, 2); |
| + EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| + |
| + A.MakeIdentity(); |
| + A.matrix().setDouble(2, 2, 2); |
| + EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| + |
| + A.MakeIdentity(); |
| + A.matrix().setDouble(3, 2, 2); |
| + EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| + |
| + // Note carefully - expecting true here. |
| + A.MakeIdentity(); |
| + A.matrix().setDouble(0, 3, 2); |
| + EXPECT_TRUE(A.IsIdentityOrTranslation()); |
| + |
| + // Note carefully - expecting true here. |
| + A.MakeIdentity(); |
| + A.matrix().setDouble(1, 3, 2); |
| + EXPECT_TRUE(A.IsIdentityOrTranslation()); |
| + |
| + // Note carefully - expecting true here. |
| + A.MakeIdentity(); |
| + A.matrix().setDouble(2, 3, 2); |
| + EXPECT_TRUE(A.IsIdentityOrTranslation()); |
| + |
| + A.MakeIdentity(); |
| + A.matrix().setDouble(3, 3, 2); |
| + EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| +} |
| + |
| +TEST(MathUtilGfxTransformTest, verifyIsScaleOrTranslation) |
| +{ |
| + gfx::Transform A; |
| + |
| + initializeTestMatrix(&A); |
| + EXPECT_FALSE(A.IsScaleOrTranslation()); |
| + |
| + A.MakeIdentity(); |
| + EXPECT_TRUE(A.IsScaleOrTranslation()); |
| + |
| + // Modifying any non-scale or non-translation components should cause |
| + // IsScaleOrTranslation() to return false. (0, 0), (1, 1), (2, 2), (0, 3), |
| + // (1, 3), and (2, 3) are the scale and translation components, so |
| + // modifying them should still return true. |
| + |
| + // Note carefully - expecting true here. |
| + A.MakeIdentity(); |
| A.matrix().setDouble(0, 0, 2); |
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_TRUE(A.IsScaleOrTranslation()); |
| + |
| + A.MakeIdentity(); |
| + A.matrix().setDouble(1, 0, 2); |
| + EXPECT_FALSE(A.IsScaleOrTranslation()); |
| A.MakeIdentity(); |
| + A.matrix().setDouble(2, 0, 2); |
| + EXPECT_FALSE(A.IsScaleOrTranslation()); |
| + |
| + A.MakeIdentity(); |
| + A.matrix().setDouble(3, 0, 2); |
| + EXPECT_FALSE(A.IsScaleOrTranslation()); |
| + |
| + A.MakeIdentity(); |
| + A.matrix().setDouble(0, 1, 2); |
| + EXPECT_FALSE(A.IsScaleOrTranslation()); |
| + |
| + // Note carefully - expecting true here. |
| + A.MakeIdentity(); |
| A.matrix().setDouble(1, 1, 2); |
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_TRUE(A.IsScaleOrTranslation()); |
| A.MakeIdentity(); |
| A.matrix().setDouble(2, 1, 2); |
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_FALSE(A.IsScaleOrTranslation()); |
| A.MakeIdentity(); |
| A.matrix().setDouble(3, 1, 2); |
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_FALSE(A.IsScaleOrTranslation()); |
| A.MakeIdentity(); |
| A.matrix().setDouble(0, 2, 2); |
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_FALSE(A.IsScaleOrTranslation()); |
| A.MakeIdentity(); |
| A.matrix().setDouble(1, 2, 2); |
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_FALSE(A.IsScaleOrTranslation()); |
| + // Note carefully - expecting true here. |
| A.MakeIdentity(); |
| A.matrix().setDouble(2, 2, 2); |
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_TRUE(A.IsScaleOrTranslation()); |
| A.MakeIdentity(); |
| A.matrix().setDouble(3, 2, 2); |
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_FALSE(A.IsScaleOrTranslation()); |
| // Note carefully - expecting true here. |
| A.MakeIdentity(); |
| A.matrix().setDouble(0, 3, 2); |
| - EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_TRUE(A.IsScaleOrTranslation()); |
| // Note carefully - expecting true here. |
| A.MakeIdentity(); |
| A.matrix().setDouble(1, 3, 2); |
| - EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_TRUE(A.IsScaleOrTranslation()); |
| // Note carefully - expecting true here. |
| A.MakeIdentity(); |
| A.matrix().setDouble(2, 3, 2); |
| - EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_TRUE(A.IsScaleOrTranslation()); |
| A.MakeIdentity(); |
| A.matrix().setDouble(3, 3, 2); |
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| + EXPECT_FALSE(A.IsScaleOrTranslation()); |
| } |
| } // namespace |