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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/math_util.h" | 5 #include "cc/math_util.h" |
| 6 | 6 |
| 7 #include <cmath> | 7 #include <cmath> |
| 8 | 8 |
| 9 #include "cc/test/geometry_test_utils.h" | 9 #include "cc/test/geometry_test_utils.h" |
| 10 #include "testing/gmock/include/gmock/gmock.h" | 10 #include "testing/gmock/include/gmock/gmock.h" |
| 11 #include "testing/gtest/include/gtest/gtest.h" | 11 #include "testing/gtest/include/gtest/gtest.h" |
| 12 #include "ui/gfx/rect.h" | 12 #include "ui/gfx/rect.h" |
| 13 #include "ui/gfx/rect_f.h" | 13 #include "ui/gfx/rect_f.h" |
| 14 #include "ui/gfx/transform.h" | 14 #include "ui/gfx/transform.h" |
| 15 | 15 |
| 16 namespace cc { | 16 namespace cc { |
| 17 namespace { | 17 namespace { |
| 18 | 18 |
| 19 TEST(MathUtilTest, verifyBackfaceVisibilityBasicCases) | 19 TEST(MathUtilTest, verifyBackfaceVisibilityBasicCases) |
| 20 { | 20 { |
| 21 gfx::Transform transform; | 21 gfx::Transform transform; |
| 22 | 22 |
| 23 transform.MakeIdentity(); | 23 transform.MakeIdentity(); |
| 24 EXPECT_FALSE(MathUtil::isBackFaceVisible(transform)); | 24 EXPECT_FALSE(transform.IsBackFaceVisible()); |
| 25 | 25 |
| 26 transform.MakeIdentity(); | 26 transform.MakeIdentity(); |
| 27 MathUtil::rotateEulerAngles(&transform, 0, 80, 0); | 27 MathUtil::rotateEulerAngles(&transform, 0, 80, 0); |
| 28 EXPECT_FALSE(MathUtil::isBackFaceVisible(transform)); | 28 EXPECT_FALSE(transform.IsBackFaceVisible()); |
| 29 | 29 |
| 30 transform.MakeIdentity(); | 30 transform.MakeIdentity(); |
| 31 MathUtil::rotateEulerAngles(&transform, 0, 100, 0); | 31 MathUtil::rotateEulerAngles(&transform, 0, 100, 0); |
| 32 EXPECT_TRUE(MathUtil::isBackFaceVisible(transform)); | 32 EXPECT_TRUE(transform.IsBackFaceVisible()); |
| 33 | 33 |
| 34 // Edge case, 90 degree rotation should return false. | 34 // Edge case, 90 degree rotation should return false. |
| 35 transform.MakeIdentity(); | 35 transform.MakeIdentity(); |
| 36 MathUtil::rotateEulerAngles(&transform, 0, 90, 0); | 36 MathUtil::rotateEulerAngles(&transform, 0, 90, 0); |
| 37 EXPECT_FALSE(MathUtil::isBackFaceVisible(transform)); | 37 EXPECT_FALSE(transform.IsBackFaceVisible()); |
| 38 } | 38 } |
| 39 | 39 |
| 40 TEST(MathUtilTest, verifyBackfaceVisibilityForPerspective) | 40 TEST(MathUtilTest, verifyBackfaceVisibilityForPerspective) |
| 41 { | 41 { |
| 42 gfx::Transform layerSpaceToProjectionPlane; | 42 gfx::Transform layerSpaceToProjectionPlane; |
| 43 | 43 |
| 44 // This tests if isBackFaceVisible works properly under perspective transfor ms. | 44 // This tests if IsBackFaceVisible works properly under perspective transfor ms. |
| 45 // Specifically, layers that may have their back face visible in orthographi c | 45 // Specifically, layers that may have their back face visible in orthographi c |
| 46 // projection, may not actually have back face visible under perspective pro jection. | 46 // projection, may not actually have back face visible under perspective pro jection. |
| 47 | 47 |
| 48 // Case 1: Layer is rotated by slightly more than 90 degrees, at the center of the | 48 // Case 1: Layer is rotated by slightly more than 90 degrees, at the center of the |
| 49 // prespective projection. In this case, the layer's back-side is vi sible to | 49 // prespective projection. In this case, the layer's back-side is vi sible to |
| 50 // the camera. | 50 // the camera. |
| 51 layerSpaceToProjectionPlane.MakeIdentity(); | 51 layerSpaceToProjectionPlane.MakeIdentity(); |
| 52 layerSpaceToProjectionPlane.ApplyPerspectiveDepth(1); | 52 layerSpaceToProjectionPlane.ApplyPerspectiveDepth(1); |
| 53 layerSpaceToProjectionPlane.Translate3d(0, 0, 0); | 53 layerSpaceToProjectionPlane.Translate3d(0, 0, 0); |
| 54 MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 100, 0); | 54 MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 100, 0); |
| 55 EXPECT_TRUE(MathUtil::isBackFaceVisible(layerSpaceToProjectionPlane)); | 55 EXPECT_TRUE(layerSpaceToProjectionPlane.IsBackFaceVisible()); |
| 56 | 56 |
| 57 // Case 2: Layer is rotated by slightly more than 90 degrees, but shifted of f to the | 57 // Case 2: Layer is rotated by slightly more than 90 degrees, but shifted of f to the |
| 58 // side of the camera. Because of the wide field-of-view, the layer' s front | 58 // side of the camera. Because of the wide field-of-view, the layer' s front |
| 59 // side is still visible. | 59 // side is still visible. |
| 60 // | 60 // |
| 61 // |<-- front side of layer is visible to perspective camera | 61 // |<-- front side of layer is visible to perspective camera |
| 62 // \ | / | 62 // \ | / |
| 63 // \ | / | 63 // \ | / |
| 64 // \| / | 64 // \| / |
| 65 // | / | 65 // | / |
| 66 // |\ /<-- camera field of view | 66 // |\ /<-- camera field of view |
| 67 // | \ / | 67 // | \ / |
| 68 // back side of layer -->| \ / | 68 // back side of layer -->| \ / |
| 69 // \./ <-- camera origin | 69 // \./ <-- camera origin |
| 70 // | 70 // |
| 71 layerSpaceToProjectionPlane.MakeIdentity(); | 71 layerSpaceToProjectionPlane.MakeIdentity(); |
| 72 layerSpaceToProjectionPlane.ApplyPerspectiveDepth(1); | 72 layerSpaceToProjectionPlane.ApplyPerspectiveDepth(1); |
| 73 layerSpaceToProjectionPlane.Translate3d(-10, 0, 0); | 73 layerSpaceToProjectionPlane.Translate3d(-10, 0, 0); |
| 74 MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 100, 0); | 74 MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 100, 0); |
| 75 EXPECT_FALSE(MathUtil::isBackFaceVisible(layerSpaceToProjectionPlane)); | 75 EXPECT_FALSE(layerSpaceToProjectionPlane.IsBackFaceVisible()); |
| 76 | 76 |
| 77 // Case 3: Additionally rotating the layer by 180 degrees should of course s how the | 77 // Case 3: Additionally rotating the layer by 180 degrees should of course s how the |
| 78 // opposite result of case 2. | 78 // opposite result of case 2. |
| 79 MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 180, 0); | 79 MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 180, 0); |
| 80 EXPECT_TRUE(MathUtil::isBackFaceVisible(layerSpaceToProjectionPlane)); | 80 EXPECT_TRUE(layerSpaceToProjectionPlane.IsBackFaceVisible()); |
| 81 } | 81 } |
| 82 | 82 |
| 83 TEST(MathUtilTest, verifyProjectionOfPerpendicularPlane) | 83 TEST(MathUtilTest, verifyProjectionOfPerpendicularPlane) |
| 84 { | 84 { |
| 85 // In this case, the m33() element of the transform becomes zero, which coul d cause a | 85 // In this case, the m33() element of the transform becomes zero, which coul d cause a |
| 86 // divide-by-zero when projecting points/quads. | 86 // divide-by-zero when projecting points/quads. |
| 87 | 87 |
| 88 gfx::Transform transform; | 88 gfx::Transform transform; |
| 89 transform.MakeIdentity(); | 89 transform.MakeIdentity(); |
| 90 transform.matrix().setDouble(2, 2, 0); | 90 transform.matrix().setDouble(2, 2, 0); |
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| 726 0, A, ERROR_THRESHOLD); | 726 0, A, ERROR_THRESHOLD); |
| 727 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 727 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 728 } | 728 } |
| 729 | 729 |
| 730 TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForAlignedAxes) | 730 TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForAlignedAxes) |
| 731 { | 731 { |
| 732 gfx::Transform A; | 732 gfx::Transform A; |
| 733 | 733 |
| 734 // Check rotation about z-axis | 734 // Check rotation about z-axis |
| 735 A.MakeIdentity(); | 735 A.MakeIdentity(); |
| 736 MathUtil::rotateAxisAngle(&A, 0, 0, 1, 90); | 736 A.RotateAboutZAxis(90); |
|
danakj
2012/11/28 20:52:17
I think you should duplicate this test with Rotate
| |
| 737 EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD); | 737 EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD); |
| 738 EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD); | 738 EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD); |
| 739 EXPECT_ROW3_EQ(0, 0, 1, 0, A); | 739 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 740 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 740 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 741 | 741 |
| 742 // Check rotation about x-axis | 742 // Check rotation about x-axis |
| 743 A.MakeIdentity(); | 743 A.MakeIdentity(); |
| 744 MathUtil::rotateAxisAngle(&A, 1, 0, 0, 90); | 744 A.RotateAboutXAxis(90); |
| 745 EXPECT_ROW1_EQ(1, 0, 0, 0, A); | 745 EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
| 746 EXPECT_ROW2_NEAR(0, 0, -1, 0, A, ERROR_THRESHOLD); | 746 EXPECT_ROW2_NEAR(0, 0, -1, 0, A, ERROR_THRESHOLD); |
| 747 EXPECT_ROW3_NEAR(0, 1, 0, 0, A, ERROR_THRESHOLD); | 747 EXPECT_ROW3_NEAR(0, 1, 0, 0, A, ERROR_THRESHOLD); |
| 748 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 748 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 749 | 749 |
| 750 // Check rotation about y-axis. | 750 // Check rotation about y-axis. |
| 751 // Note carefully, the expected pattern is inverted compared to rotating abo ut x axis or z axis. | 751 // Note carefully, the expected pattern is inverted compared to rotating abo ut x axis or z axis. |
| 752 A.MakeIdentity(); | 752 A.MakeIdentity(); |
| 753 MathUtil::rotateAxisAngle(&A, 0, 1, 0, 90); | 753 A.RotateAboutYAxis(90); |
| 754 EXPECT_ROW1_NEAR(0, 0, 1, 0, A, ERROR_THRESHOLD); | 754 EXPECT_ROW1_NEAR(0, 0, 1, 0, A, ERROR_THRESHOLD); |
| 755 EXPECT_ROW2_EQ(0, 1, 0, 0, A); | 755 EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
| 756 EXPECT_ROW3_NEAR(-1, 0, 0, 0, A, ERROR_THRESHOLD); | 756 EXPECT_ROW3_NEAR(-1, 0, 0, 0, A, ERROR_THRESHOLD); |
| 757 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 757 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 758 | 758 |
| 759 // Verify that rotate3d(axis, angle) post-multiplies the existing matrix. | 759 // Verify that rotate3d(axis, angle) post-multiplies the existing matrix. |
| 760 A.MakeIdentity(); | 760 A.MakeIdentity(); |
| 761 A.Scale3d(6, 7, 8); | 761 A.Scale3d(6, 7, 8); |
| 762 MathUtil::rotateAxisAngle(&A, 0, 0, 1, 90); | 762 A.RotateAboutZAxis(90); |
| 763 EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); | 763 EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); |
| 764 EXPECT_ROW2_NEAR(7, 0, 0, 0, A, ERROR_THRESHOLD); | 764 EXPECT_ROW2_NEAR(7, 0, 0, 0, A, ERROR_THRESHOLD); |
| 765 EXPECT_ROW3_EQ(0, 0, 8, 0, A); | 765 EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
| 766 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 766 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 767 } | 767 } |
| 768 | 768 |
| 769 TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForArbitraryAxis) | 769 TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForArbitraryAxis) |
| 770 { | 770 { |
| 771 // Check rotation about an arbitrary non-axis-aligned vector. | 771 // Check rotation about an arbitrary non-axis-aligned vector. |
| 772 gfx::Transform A; | 772 gfx::Transform A; |
| 773 MathUtil::rotateAxisAngle(&A, 1, 1, 1, 90); | 773 A.RotateAbout(gfx::Vector3dF(1, 1, 1), 90); |
| 774 EXPECT_ROW1_NEAR(0.3333333333333334258519187, | 774 EXPECT_ROW1_NEAR(0.3333333333333334258519187, |
| 775 -0.2440169358562924717404030, | 775 -0.2440169358562924717404030, |
| 776 0.9106836025229592124219380, | 776 0.9106836025229592124219380, |
| 777 0, A, ERROR_THRESHOLD); | 777 0, A, ERROR_THRESHOLD); |
| 778 EXPECT_ROW2_NEAR(0.9106836025229592124219380, | 778 EXPECT_ROW2_NEAR(0.9106836025229592124219380, |
| 779 0.3333333333333334258519187, | 779 0.3333333333333334258519187, |
| 780 -0.2440169358562924717404030, | 780 -0.2440169358562924717404030, |
| 781 0, A, ERROR_THRESHOLD); | 781 0, A, ERROR_THRESHOLD); |
| 782 EXPECT_ROW3_NEAR(-0.2440169358562924717404030, | 782 EXPECT_ROW3_NEAR(-0.2440169358562924717404030, |
| 783 0.9106836025229592124219380, | 783 0.9106836025229592124219380, |
| 784 0.3333333333333334258519187, | 784 0.3333333333333334258519187, |
| 785 0, A, ERROR_THRESHOLD); | 785 0, A, ERROR_THRESHOLD); |
| 786 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 786 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 787 } | 787 } |
| 788 | 788 |
| 789 TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForDegenerateAxis) | 789 TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForDegenerateAxis) |
| 790 { | 790 { |
| 791 // Check rotation about a degenerate zero vector. | 791 // Check rotation about a degenerate zero vector. |
| 792 // It is expected to skip applying the rotation. | 792 // It is expected to skip applying the rotation. |
| 793 gfx::Transform A; | 793 gfx::Transform A; |
| 794 | 794 |
| 795 MathUtil::rotateAxisAngle(&A, 0, 0, 0, 45); | 795 A.RotateAbout(gfx::Vector3dF(0, 0, 0), 45); |
|
danakj
2012/11/28 20:42:59
I guess in my previous comment, I was also wonderi
danakj
2012/11/28 20:52:17
To answer my own question, I see this being used i
| |
| 796 // Verify that A remains unchanged. | 796 // Verify that A remains unchanged. |
| 797 EXPECT_TRUE(A.IsIdentity()); | 797 EXPECT_TRUE(A.IsIdentity()); |
| 798 | 798 |
| 799 initializeTestMatrix(&A); | 799 initializeTestMatrix(&A); |
| 800 MathUtil::rotateAxisAngle(&A, 0, 0, 0, 35); | 800 A.RotateAbout(gfx::Vector3dF(0, 0, 0), 35); |
| 801 | 801 |
| 802 // Verify that A remains unchanged. | 802 // Verify that A remains unchanged. |
| 803 EXPECT_ROW1_EQ(10, 14, 18, 22, A); | 803 EXPECT_ROW1_EQ(10, 14, 18, 22, A); |
| 804 EXPECT_ROW2_EQ(11, 15, 19, 23, A); | 804 EXPECT_ROW2_EQ(11, 15, 19, 23, A); |
| 805 EXPECT_ROW3_EQ(12, 16, 20, 24, A); | 805 EXPECT_ROW3_EQ(12, 16, 20, 24, A); |
| 806 EXPECT_ROW4_EQ(13, 17, 21, 25, A); | 806 EXPECT_ROW4_EQ(13, 17, 21, 25, A); |
| 807 } | 807 } |
| 808 | 808 |
| 809 TEST(MathUtilGfxTransformTest, verifySkewX) | 809 TEST(MathUtilGfxTransformTest, verifySkewX) |
| 810 { | 810 { |
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| 862 EXPECT_ROW1_EQ(1, 0, -2, 2, A); | 862 EXPECT_ROW1_EQ(1, 0, -2, 2, A); |
| 863 EXPECT_ROW2_EQ(0, 1, -3, 3, A); | 863 EXPECT_ROW2_EQ(0, 1, -3, 3, A); |
| 864 EXPECT_ROW3_EQ(0, 0, -3, 4, A); | 864 EXPECT_ROW3_EQ(0, 0, -3, 4, A); |
| 865 EXPECT_ROW4_EQ(0, 0, -1, 1, A); | 865 EXPECT_ROW4_EQ(0, 0, -1, 1, A); |
| 866 } | 866 } |
| 867 | 867 |
| 868 TEST(MathUtilGfxTransformTest, verifyHasPerspective) | 868 TEST(MathUtilGfxTransformTest, verifyHasPerspective) |
| 869 { | 869 { |
| 870 gfx::Transform A; | 870 gfx::Transform A; |
| 871 A.ApplyPerspectiveDepth(1); | 871 A.ApplyPerspectiveDepth(1); |
| 872 EXPECT_TRUE(MathUtil::hasPerspective(A)); | 872 EXPECT_TRUE(A.HasPerspective()); |
| 873 | 873 |
| 874 A.MakeIdentity(); | 874 A.MakeIdentity(); |
| 875 A.ApplyPerspectiveDepth(0); | 875 A.ApplyPerspectiveDepth(0); |
| 876 EXPECT_FALSE(MathUtil::hasPerspective(A)); | 876 EXPECT_FALSE(A.HasPerspective()); |
| 877 | 877 |
| 878 A.MakeIdentity(); | 878 A.MakeIdentity(); |
| 879 A.matrix().setDouble(3, 0, -1); | 879 A.matrix().setDouble(3, 0, -1); |
| 880 EXPECT_TRUE(MathUtil::hasPerspective(A)); | 880 EXPECT_TRUE(A.HasPerspective()); |
| 881 | 881 |
| 882 A.MakeIdentity(); | 882 A.MakeIdentity(); |
| 883 A.matrix().setDouble(3, 1, -1); | 883 A.matrix().setDouble(3, 1, -1); |
| 884 EXPECT_TRUE(MathUtil::hasPerspective(A)); | 884 EXPECT_TRUE(A.HasPerspective()); |
| 885 | 885 |
| 886 A.MakeIdentity(); | 886 A.MakeIdentity(); |
| 887 A.matrix().setDouble(3, 2, -0.3); | 887 A.matrix().setDouble(3, 2, -0.3); |
| 888 EXPECT_TRUE(MathUtil::hasPerspective(A)); | 888 EXPECT_TRUE(A.HasPerspective()); |
| 889 | 889 |
| 890 A.MakeIdentity(); | 890 A.MakeIdentity(); |
| 891 A.matrix().setDouble(3, 3, 0.5); | 891 A.matrix().setDouble(3, 3, 0.5); |
| 892 EXPECT_TRUE(MathUtil::hasPerspective(A)); | 892 EXPECT_TRUE(A.HasPerspective()); |
| 893 | 893 |
| 894 A.MakeIdentity(); | 894 A.MakeIdentity(); |
| 895 A.matrix().setDouble(3, 3, 0); | 895 A.matrix().setDouble(3, 3, 0); |
| 896 EXPECT_TRUE(MathUtil::hasPerspective(A)); | 896 EXPECT_TRUE(A.HasPerspective()); |
| 897 } | 897 } |
| 898 | 898 |
| 899 TEST(MathUtilGfxTransformTest, verifyIsInvertible) | 899 TEST(MathUtilGfxTransformTest, verifyIsInvertible) |
| 900 { | 900 { |
| 901 gfx::Transform A; | 901 gfx::Transform A; |
| 902 | 902 |
| 903 // Translations, rotations, scales, skews and arbitrary combinations of them are invertible. | 903 // Translations, rotations, scales, skews and arbitrary combinations of them are invertible. |
| 904 A.MakeIdentity(); | 904 A.MakeIdentity(); |
| 905 EXPECT_TRUE(A.IsInvertible()); | 905 EXPECT_TRUE(A.IsInvertible()); |
| 906 | 906 |
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| 1026 A.MakeIdentity(); | 1026 A.MakeIdentity(); |
| 1027 A.matrix().setDouble(3, 3, 2); | 1027 A.matrix().setDouble(3, 3, 2); |
| 1028 EXPECT_FALSE(A.IsIdentity()); | 1028 EXPECT_FALSE(A.IsIdentity()); |
| 1029 } | 1029 } |
| 1030 | 1030 |
| 1031 TEST(MathUtilGfxTransformTest, verifyIsIdentityOrTranslation) | 1031 TEST(MathUtilGfxTransformTest, verifyIsIdentityOrTranslation) |
| 1032 { | 1032 { |
| 1033 gfx::Transform A; | 1033 gfx::Transform A; |
| 1034 | 1034 |
| 1035 initializeTestMatrix(&A); | 1035 initializeTestMatrix(&A); |
| 1036 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1036 EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| 1037 | 1037 |
| 1038 A.MakeIdentity(); | 1038 A.MakeIdentity(); |
| 1039 EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); | 1039 EXPECT_TRUE(A.IsIdentityOrTranslation()); |
| 1040 | 1040 |
| 1041 // Modifying any non-translation components should cause isIdentityOrTransla tion() to | 1041 // Modifying any non-translation components should cause IsIdentityOrTransla tion() to |
| 1042 // return false. NOTE: (0, 3), (1, 3), and (2, 3) are the translation compon ents, so | 1042 // return false. NOTE: (0, 3), (1, 3), and (2, 3) are the translation compon ents, so |
| 1043 // modifying them should still return true for isIdentityOrTranslation(). | 1043 // modifying them should still return true. |
| 1044 A.MakeIdentity(); | 1044 A.MakeIdentity(); |
| 1045 A.matrix().setDouble(0, 0, 2); | 1045 A.matrix().setDouble(0, 0, 2); |
| 1046 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1046 EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| 1047 | 1047 |
| 1048 A.MakeIdentity(); | 1048 A.MakeIdentity(); |
| 1049 A.matrix().setDouble(1, 0, 2); | 1049 A.matrix().setDouble(1, 0, 2); |
| 1050 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1050 EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| 1051 | 1051 |
| 1052 A.MakeIdentity(); | 1052 A.MakeIdentity(); |
| 1053 A.matrix().setDouble(2, 0, 2); | 1053 A.matrix().setDouble(2, 0, 2); |
| 1054 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1054 EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| 1055 | 1055 |
| 1056 A.MakeIdentity(); | 1056 A.MakeIdentity(); |
| 1057 A.matrix().setDouble(3, 0, 2); | 1057 A.matrix().setDouble(3, 0, 2); |
| 1058 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1058 EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| 1059 | 1059 |
| 1060 A.MakeIdentity(); | 1060 A.MakeIdentity(); |
| 1061 A.matrix().setDouble(0, 0, 2); | 1061 A.matrix().setDouble(0, 1, 2); |
| 1062 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1062 EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| 1063 | 1063 |
| 1064 A.MakeIdentity(); | 1064 A.MakeIdentity(); |
| 1065 A.matrix().setDouble(1, 1, 2); | 1065 A.matrix().setDouble(1, 1, 2); |
| 1066 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1066 EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| 1067 | 1067 |
| 1068 A.MakeIdentity(); | 1068 A.MakeIdentity(); |
| 1069 A.matrix().setDouble(2, 1, 2); | 1069 A.matrix().setDouble(2, 1, 2); |
| 1070 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1070 EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| 1071 | 1071 |
| 1072 A.MakeIdentity(); | 1072 A.MakeIdentity(); |
| 1073 A.matrix().setDouble(3, 1, 2); | 1073 A.matrix().setDouble(3, 1, 2); |
| 1074 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1074 EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| 1075 | 1075 |
| 1076 A.MakeIdentity(); | 1076 A.MakeIdentity(); |
| 1077 A.matrix().setDouble(0, 2, 2); | 1077 A.matrix().setDouble(0, 2, 2); |
| 1078 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1078 EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| 1079 | 1079 |
| 1080 A.MakeIdentity(); | 1080 A.MakeIdentity(); |
| 1081 A.matrix().setDouble(1, 2, 2); | 1081 A.matrix().setDouble(1, 2, 2); |
| 1082 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1082 EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| 1083 | 1083 |
| 1084 A.MakeIdentity(); | 1084 A.MakeIdentity(); |
| 1085 A.matrix().setDouble(2, 2, 2); | 1085 A.matrix().setDouble(2, 2, 2); |
| 1086 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1086 EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| 1087 | 1087 |
| 1088 A.MakeIdentity(); | 1088 A.MakeIdentity(); |
| 1089 A.matrix().setDouble(3, 2, 2); | 1089 A.matrix().setDouble(3, 2, 2); |
| 1090 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1090 EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| 1091 | 1091 |
| 1092 // Note carefully - expecting true here. | 1092 // Note carefully - expecting true here. |
| 1093 A.MakeIdentity(); | 1093 A.MakeIdentity(); |
| 1094 A.matrix().setDouble(0, 3, 2); | 1094 A.matrix().setDouble(0, 3, 2); |
| 1095 EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); | 1095 EXPECT_TRUE(A.IsIdentityOrTranslation()); |
| 1096 | 1096 |
| 1097 // Note carefully - expecting true here. | 1097 // Note carefully - expecting true here. |
| 1098 A.MakeIdentity(); | 1098 A.MakeIdentity(); |
| 1099 A.matrix().setDouble(1, 3, 2); | 1099 A.matrix().setDouble(1, 3, 2); |
| 1100 EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); | 1100 EXPECT_TRUE(A.IsIdentityOrTranslation()); |
| 1101 | 1101 |
| 1102 // Note carefully - expecting true here. | 1102 // Note carefully - expecting true here. |
| 1103 A.MakeIdentity(); | 1103 A.MakeIdentity(); |
| 1104 A.matrix().setDouble(2, 3, 2); | 1104 A.matrix().setDouble(2, 3, 2); |
| 1105 EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); | 1105 EXPECT_TRUE(A.IsIdentityOrTranslation()); |
| 1106 | 1106 |
| 1107 A.MakeIdentity(); | 1107 A.MakeIdentity(); |
| 1108 A.matrix().setDouble(3, 3, 2); | 1108 A.matrix().setDouble(3, 3, 2); |
| 1109 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1109 EXPECT_FALSE(A.IsIdentityOrTranslation()); |
| 1110 } | |
| 1111 | |
| 1112 TEST(MathUtilGfxTransformTest, verifyIsScaleOrTranslation) | |
| 1113 { | |
| 1114 gfx::Transform A; | |
| 1115 | |
| 1116 initializeTestMatrix(&A); | |
| 1117 EXPECT_FALSE(A.IsScaleOrTranslation()); | |
| 1118 | |
| 1119 A.MakeIdentity(); | |
| 1120 EXPECT_TRUE(A.IsScaleOrTranslation()); | |
| 1121 | |
| 1122 // Modifying any non-scale or non-translation components should cause | |
| 1123 // IsScaleOrTranslation() to return false. (0, 0), (1, 1), (2, 2), (0, 3), | |
| 1124 // (1, 3), and (2, 3) are the scale and translation components, so | |
| 1125 // modifying them should still return true. | |
| 1126 | |
| 1127 // Note carefully - expecting true here. | |
| 1128 A.MakeIdentity(); | |
| 1129 A.matrix().setDouble(0, 0, 2); | |
| 1130 EXPECT_TRUE(A.IsScaleOrTranslation()); | |
| 1131 | |
| 1132 A.MakeIdentity(); | |
| 1133 A.matrix().setDouble(1, 0, 2); | |
| 1134 EXPECT_FALSE(A.IsScaleOrTranslation()); | |
| 1135 | |
| 1136 A.MakeIdentity(); | |
| 1137 A.matrix().setDouble(2, 0, 2); | |
| 1138 EXPECT_FALSE(A.IsScaleOrTranslation()); | |
| 1139 | |
| 1140 A.MakeIdentity(); | |
| 1141 A.matrix().setDouble(3, 0, 2); | |
| 1142 EXPECT_FALSE(A.IsScaleOrTranslation()); | |
| 1143 | |
| 1144 A.MakeIdentity(); | |
| 1145 A.matrix().setDouble(0, 1, 2); | |
| 1146 EXPECT_FALSE(A.IsScaleOrTranslation()); | |
| 1147 | |
| 1148 // Note carefully - expecting true here. | |
| 1149 A.MakeIdentity(); | |
| 1150 A.matrix().setDouble(1, 1, 2); | |
| 1151 EXPECT_TRUE(A.IsScaleOrTranslation()); | |
| 1152 | |
| 1153 A.MakeIdentity(); | |
| 1154 A.matrix().setDouble(2, 1, 2); | |
| 1155 EXPECT_FALSE(A.IsScaleOrTranslation()); | |
| 1156 | |
| 1157 A.MakeIdentity(); | |
| 1158 A.matrix().setDouble(3, 1, 2); | |
| 1159 EXPECT_FALSE(A.IsScaleOrTranslation()); | |
| 1160 | |
| 1161 A.MakeIdentity(); | |
| 1162 A.matrix().setDouble(0, 2, 2); | |
| 1163 EXPECT_FALSE(A.IsScaleOrTranslation()); | |
| 1164 | |
| 1165 A.MakeIdentity(); | |
| 1166 A.matrix().setDouble(1, 2, 2); | |
| 1167 EXPECT_FALSE(A.IsScaleOrTranslation()); | |
| 1168 | |
| 1169 // Note carefully - expecting true here. | |
| 1170 A.MakeIdentity(); | |
| 1171 A.matrix().setDouble(2, 2, 2); | |
| 1172 EXPECT_TRUE(A.IsScaleOrTranslation()); | |
| 1173 | |
| 1174 A.MakeIdentity(); | |
| 1175 A.matrix().setDouble(3, 2, 2); | |
| 1176 EXPECT_FALSE(A.IsScaleOrTranslation()); | |
| 1177 | |
| 1178 // Note carefully - expecting true here. | |
| 1179 A.MakeIdentity(); | |
| 1180 A.matrix().setDouble(0, 3, 2); | |
| 1181 EXPECT_TRUE(A.IsScaleOrTranslation()); | |
| 1182 | |
| 1183 // Note carefully - expecting true here. | |
| 1184 A.MakeIdentity(); | |
| 1185 A.matrix().setDouble(1, 3, 2); | |
| 1186 EXPECT_TRUE(A.IsScaleOrTranslation()); | |
| 1187 | |
| 1188 // Note carefully - expecting true here. | |
| 1189 A.MakeIdentity(); | |
| 1190 A.matrix().setDouble(2, 3, 2); | |
| 1191 EXPECT_TRUE(A.IsScaleOrTranslation()); | |
| 1192 | |
| 1193 A.MakeIdentity(); | |
| 1194 A.matrix().setDouble(3, 3, 2); | |
| 1195 EXPECT_FALSE(A.IsScaleOrTranslation()); | |
| 1110 } | 1196 } |
| 1111 | 1197 |
| 1112 } // namespace | 1198 } // namespace |
| 1113 } // namespace cc | 1199 } // namespace cc |
| OLD | NEW |