| Index: cc/layer_sorter_unittest.cc
|
| diff --git a/cc/layer_sorter_unittest.cc b/cc/layer_sorter_unittest.cc
|
| index 9b13fce76e1d8805e4b6f611c49dfeb01c69faae..94aa7b5dacd39faebfcb782f5f3721acc2c7ef21 100644
|
| --- a/cc/layer_sorter_unittest.cc
|
| +++ b/cc/layer_sorter_unittest.cc
|
| @@ -64,7 +64,7 @@ TEST(LayerSorterTest, RightAngleOverlap)
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| // Two layers forming a right angle with a perspective viewing transform.
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| gfx::Transform leftFaceMatrix;
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| leftFaceMatrix.Translate3d(-1, 0, -5);
|
| - MathUtil::rotateAxisAngle(&leftFaceMatrix, 0, 1, 0, -90);
|
| + leftFaceMatrix.RotateAboutYAxis(-90);
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| leftFaceMatrix.Translate(-1, -1);
|
| LayerShape leftFace(2, 2, perspectiveMatrix * leftFaceMatrix);
|
| gfx::Transform frontFaceMatrix;
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| @@ -94,7 +94,7 @@ TEST(LayerSorterTest, IntersectingLayerOverlap)
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|
|
| gfx::Transform throughMatrix;
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| throughMatrix.Translate3d(0, 0, -4);
|
| - MathUtil::rotateAxisAngle(&throughMatrix, 0, 1, 0, 45);
|
| + throughMatrix.RotateAboutYAxis(45);
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| throughMatrix.Translate(-1, -1);
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| LayerShape rotatedFace(2, 2, perspectiveMatrix * throughMatrix);
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| overlapResult = LayerSorter::checkOverlap(&frontFace, &rotatedFace, zThreshold, weight);
|
| @@ -131,7 +131,7 @@ TEST(LayerSorterTest, LayersAtAngleOverlap)
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| LayerShape layerB(8, 20, transformB);
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|
|
| gfx::Transform transformC;
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| - MathUtil::rotateAxisAngle(&transformC, 0, 1, 0, 40);
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| + transformC.RotateAboutYAxis(40);
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| transformC.Translate(-4, -10);
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| LayerShape layerC(8, 20, transformC);
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|
|
|
|