| Index: cc/math_util_unittest.cc
|
| diff --git a/cc/math_util_unittest.cc b/cc/math_util_unittest.cc
|
| index c9daf9c12704f345aa881d92bd4d643c65d58894..1ec88ebe77cbdf7967e0073ca46b38b6d674ab79 100644
|
| --- a/cc/math_util_unittest.cc
|
| +++ b/cc/math_util_unittest.cc
|
| @@ -21,27 +21,27 @@ TEST(MathUtilTest, verifyBackfaceVisibilityBasicCases)
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| gfx::Transform transform;
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|
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| transform.MakeIdentity();
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| - EXPECT_FALSE(MathUtil::isBackFaceVisible(transform));
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| + EXPECT_FALSE(transform.IsBackFaceVisible());
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|
|
| transform.MakeIdentity();
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| MathUtil::rotateEulerAngles(&transform, 0, 80, 0);
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| - EXPECT_FALSE(MathUtil::isBackFaceVisible(transform));
|
| + EXPECT_FALSE(transform.IsBackFaceVisible());
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|
|
| transform.MakeIdentity();
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| MathUtil::rotateEulerAngles(&transform, 0, 100, 0);
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| - EXPECT_TRUE(MathUtil::isBackFaceVisible(transform));
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| + EXPECT_TRUE(transform.IsBackFaceVisible());
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|
|
| // Edge case, 90 degree rotation should return false.
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| transform.MakeIdentity();
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| MathUtil::rotateEulerAngles(&transform, 0, 90, 0);
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| - EXPECT_FALSE(MathUtil::isBackFaceVisible(transform));
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| + EXPECT_FALSE(transform.IsBackFaceVisible());
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| }
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|
|
| TEST(MathUtilTest, verifyBackfaceVisibilityForPerspective)
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| {
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| gfx::Transform layerSpaceToProjectionPlane;
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|
|
| - // This tests if isBackFaceVisible works properly under perspective transforms.
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| + // This tests if IsBackFaceVisible works properly under perspective transforms.
|
| // Specifically, layers that may have their back face visible in orthographic
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| // projection, may not actually have back face visible under perspective projection.
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|
|
| @@ -52,7 +52,7 @@ TEST(MathUtilTest, verifyBackfaceVisibilityForPerspective)
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| layerSpaceToProjectionPlane.ApplyPerspectiveDepth(1);
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| layerSpaceToProjectionPlane.Translate3d(0, 0, 0);
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| MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 100, 0);
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| - EXPECT_TRUE(MathUtil::isBackFaceVisible(layerSpaceToProjectionPlane));
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| + EXPECT_TRUE(layerSpaceToProjectionPlane.IsBackFaceVisible());
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|
|
| // Case 2: Layer is rotated by slightly more than 90 degrees, but shifted off to the
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| // side of the camera. Because of the wide field-of-view, the layer's front
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| @@ -72,12 +72,12 @@ TEST(MathUtilTest, verifyBackfaceVisibilityForPerspective)
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| layerSpaceToProjectionPlane.ApplyPerspectiveDepth(1);
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| layerSpaceToProjectionPlane.Translate3d(-10, 0, 0);
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| MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 100, 0);
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| - EXPECT_FALSE(MathUtil::isBackFaceVisible(layerSpaceToProjectionPlane));
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| + EXPECT_FALSE(layerSpaceToProjectionPlane.IsBackFaceVisible());
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|
|
| // Case 3: Additionally rotating the layer by 180 degrees should of course show the
|
| // opposite result of case 2.
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| MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 180, 0);
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| - EXPECT_TRUE(MathUtil::isBackFaceVisible(layerSpaceToProjectionPlane));
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| + EXPECT_TRUE(layerSpaceToProjectionPlane.IsBackFaceVisible());
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| }
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|
|
| TEST(MathUtilTest, verifyProjectionOfPerpendicularPlane)
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| @@ -733,7 +733,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForAlignedAxes)
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|
|
| // Check rotation about z-axis
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| A.MakeIdentity();
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| - MathUtil::rotateAxisAngle(&A, 0, 0, 1, 90);
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| + A.RotateAbout(gfx::Vector3dF::ZAxis(), 90);
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| EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD);
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| EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD);
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| EXPECT_ROW3_EQ(0, 0, 1, 0, A);
|
| @@ -741,7 +741,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForAlignedAxes)
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|
|
| // Check rotation about x-axis
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| A.MakeIdentity();
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| - MathUtil::rotateAxisAngle(&A, 1, 0, 0, 90);
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| + A.RotateAbout(gfx::Vector3dF::XAxis(), 90);
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| EXPECT_ROW1_EQ(1, 0, 0, 0, A);
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| EXPECT_ROW2_NEAR(0, 0, -1, 0, A, ERROR_THRESHOLD);
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| EXPECT_ROW3_NEAR(0, 1, 0, 0, A, ERROR_THRESHOLD);
|
| @@ -750,7 +750,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForAlignedAxes)
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| // Check rotation about y-axis.
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| // Note carefully, the expected pattern is inverted compared to rotating about x axis or z axis.
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| A.MakeIdentity();
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| - MathUtil::rotateAxisAngle(&A, 0, 1, 0, 90);
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| + A.RotateAbout(gfx::Vector3dF::YAxis(), 90);
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| EXPECT_ROW1_NEAR(0, 0, 1, 0, A, ERROR_THRESHOLD);
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| EXPECT_ROW2_EQ(0, 1, 0, 0, A);
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| EXPECT_ROW3_NEAR(-1, 0, 0, 0, A, ERROR_THRESHOLD);
|
| @@ -759,7 +759,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForAlignedAxes)
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| // Verify that rotate3d(axis, angle) post-multiplies the existing matrix.
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| A.MakeIdentity();
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| A.Scale3d(6, 7, 8);
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| - MathUtil::rotateAxisAngle(&A, 0, 0, 1, 90);
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| + A.RotateAbout(gfx::Vector3dF::ZAxis(), 90);
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| EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD);
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| EXPECT_ROW2_NEAR(7, 0, 0, 0, A, ERROR_THRESHOLD);
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| EXPECT_ROW3_EQ(0, 0, 8, 0, A);
|
| @@ -770,7 +770,7 @@ TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForArbitraryAxis)
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| {
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| // Check rotation about an arbitrary non-axis-aligned vector.
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| gfx::Transform A;
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| - MathUtil::rotateAxisAngle(&A, 1, 1, 1, 90);
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| + A.RotateAbout(gfx::Vector3dF(1, 1, 1), 90);
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| EXPECT_ROW1_NEAR(0.3333333333333334258519187,
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| -0.2440169358562924717404030,
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| 0.9106836025229592124219380,
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| @@ -792,12 +792,12 @@ TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForDegenerateAxis)
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| // It is expected to skip applying the rotation.
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| gfx::Transform A;
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|
|
| - MathUtil::rotateAxisAngle(&A, 0, 0, 0, 45);
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| + A.RotateAbout(gfx::Vector3dF(0, 0, 0), 45);
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| // Verify that A remains unchanged.
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| EXPECT_TRUE(A.IsIdentity());
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|
|
| initializeTestMatrix(&A);
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| - MathUtil::rotateAxisAngle(&A, 0, 0, 0, 35);
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| + A.RotateAbout(gfx::Vector3dF(0, 0, 0), 35);
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|
|
| // Verify that A remains unchanged.
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| EXPECT_ROW1_EQ(10, 14, 18, 22, A);
|
| @@ -869,31 +869,31 @@ TEST(MathUtilGfxTransformTest, verifyHasPerspective)
|
| {
|
| gfx::Transform A;
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| A.ApplyPerspectiveDepth(1);
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| - EXPECT_TRUE(MathUtil::hasPerspective(A));
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| + EXPECT_TRUE(A.HasPerspective());
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|
|
| A.MakeIdentity();
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| A.ApplyPerspectiveDepth(0);
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| - EXPECT_FALSE(MathUtil::hasPerspective(A));
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| + EXPECT_FALSE(A.HasPerspective());
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|
|
| A.MakeIdentity();
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| A.matrix().setDouble(3, 0, -1);
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| - EXPECT_TRUE(MathUtil::hasPerspective(A));
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| + EXPECT_TRUE(A.HasPerspective());
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|
|
| A.MakeIdentity();
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| A.matrix().setDouble(3, 1, -1);
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| - EXPECT_TRUE(MathUtil::hasPerspective(A));
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| + EXPECT_TRUE(A.HasPerspective());
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|
|
| A.MakeIdentity();
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| A.matrix().setDouble(3, 2, -0.3);
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| - EXPECT_TRUE(MathUtil::hasPerspective(A));
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| + EXPECT_TRUE(A.HasPerspective());
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|
|
| A.MakeIdentity();
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| A.matrix().setDouble(3, 3, 0.5);
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| - EXPECT_TRUE(MathUtil::hasPerspective(A));
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| + EXPECT_TRUE(A.HasPerspective());
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|
|
| A.MakeIdentity();
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| A.matrix().setDouble(3, 3, 0);
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| - EXPECT_TRUE(MathUtil::hasPerspective(A));
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| + EXPECT_TRUE(A.HasPerspective());
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| }
|
|
|
| TEST(MathUtilGfxTransformTest, verifyIsInvertible)
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| @@ -1033,80 +1033,166 @@ TEST(MathUtilGfxTransformTest, verifyIsIdentityOrTranslation)
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| gfx::Transform A;
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|
|
| initializeTestMatrix(&A);
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| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A));
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| + EXPECT_FALSE(A.IsIdentityOrTranslation());
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|
|
| A.MakeIdentity();
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| - EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A));
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| + EXPECT_TRUE(A.IsIdentityOrTranslation());
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|
|
| - // Modifying any non-translation components should cause isIdentityOrTranslation() to
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| + // Modifying any non-translation components should cause IsIdentityOrTranslation() to
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| // return false. NOTE: (0, 3), (1, 3), and (2, 3) are the translation components, so
|
| - // modifying them should still return true for isIdentityOrTranslation().
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| + // modifying them should still return true.
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| A.MakeIdentity();
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| A.matrix().setDouble(0, 0, 2);
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| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A));
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| + EXPECT_FALSE(A.IsIdentityOrTranslation());
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|
|
| A.MakeIdentity();
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| A.matrix().setDouble(1, 0, 2);
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| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A));
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| + EXPECT_FALSE(A.IsIdentityOrTranslation());
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|
|
| A.MakeIdentity();
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| A.matrix().setDouble(2, 0, 2);
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| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A));
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| + EXPECT_FALSE(A.IsIdentityOrTranslation());
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|
|
| A.MakeIdentity();
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| A.matrix().setDouble(3, 0, 2);
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| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A));
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| + EXPECT_FALSE(A.IsIdentityOrTranslation());
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|
|
| A.MakeIdentity();
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| + A.matrix().setDouble(0, 1, 2);
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| + EXPECT_FALSE(A.IsIdentityOrTranslation());
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| +
|
| + A.MakeIdentity();
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| + A.matrix().setDouble(1, 1, 2);
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| + EXPECT_FALSE(A.IsIdentityOrTranslation());
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| +
|
| + A.MakeIdentity();
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| + A.matrix().setDouble(2, 1, 2);
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| + EXPECT_FALSE(A.IsIdentityOrTranslation());
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| +
|
| + A.MakeIdentity();
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| + A.matrix().setDouble(3, 1, 2);
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| + EXPECT_FALSE(A.IsIdentityOrTranslation());
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| +
|
| + A.MakeIdentity();
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| + A.matrix().setDouble(0, 2, 2);
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| + EXPECT_FALSE(A.IsIdentityOrTranslation());
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| +
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| + A.MakeIdentity();
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| + A.matrix().setDouble(1, 2, 2);
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| + EXPECT_FALSE(A.IsIdentityOrTranslation());
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| +
|
| + A.MakeIdentity();
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| + A.matrix().setDouble(2, 2, 2);
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| + EXPECT_FALSE(A.IsIdentityOrTranslation());
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| +
|
| + A.MakeIdentity();
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| + A.matrix().setDouble(3, 2, 2);
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| + EXPECT_FALSE(A.IsIdentityOrTranslation());
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| +
|
| + // Note carefully - expecting true here.
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| + A.MakeIdentity();
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| + A.matrix().setDouble(0, 3, 2);
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| + EXPECT_TRUE(A.IsIdentityOrTranslation());
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| +
|
| + // Note carefully - expecting true here.
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| + A.MakeIdentity();
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| + A.matrix().setDouble(1, 3, 2);
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| + EXPECT_TRUE(A.IsIdentityOrTranslation());
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| +
|
| + // Note carefully - expecting true here.
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| + A.MakeIdentity();
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| + A.matrix().setDouble(2, 3, 2);
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| + EXPECT_TRUE(A.IsIdentityOrTranslation());
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| +
|
| + A.MakeIdentity();
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| + A.matrix().setDouble(3, 3, 2);
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| + EXPECT_FALSE(A.IsIdentityOrTranslation());
|
| +}
|
| +
|
| +TEST(MathUtilGfxTransformTest, verifyIsScaleOrTranslation)
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| +{
|
| + gfx::Transform A;
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| +
|
| + initializeTestMatrix(&A);
|
| + EXPECT_FALSE(A.IsScaleOrTranslation());
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| +
|
| + A.MakeIdentity();
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| + EXPECT_TRUE(A.IsScaleOrTranslation());
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| +
|
| + // Modifying any non-scale or non-translation components should cause
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| + // IsScaleOrTranslation() to return false. (0, 0), (1, 1), (2, 2), (0, 3),
|
| + // (1, 3), and (2, 3) are the scale and translation components, so
|
| + // modifying them should still return true.
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| +
|
| + // Note carefully - expecting true here.
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| + A.MakeIdentity();
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| A.matrix().setDouble(0, 0, 2);
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| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A));
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| + EXPECT_TRUE(A.IsScaleOrTranslation());
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| +
|
| + A.MakeIdentity();
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| + A.matrix().setDouble(1, 0, 2);
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| + EXPECT_FALSE(A.IsScaleOrTranslation());
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|
|
| A.MakeIdentity();
|
| + A.matrix().setDouble(2, 0, 2);
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| + EXPECT_FALSE(A.IsScaleOrTranslation());
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| +
|
| + A.MakeIdentity();
|
| + A.matrix().setDouble(3, 0, 2);
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| + EXPECT_FALSE(A.IsScaleOrTranslation());
|
| +
|
| + A.MakeIdentity();
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| + A.matrix().setDouble(0, 1, 2);
|
| + EXPECT_FALSE(A.IsScaleOrTranslation());
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| +
|
| + // Note carefully - expecting true here.
|
| + A.MakeIdentity();
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| A.matrix().setDouble(1, 1, 2);
|
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A));
|
| + EXPECT_TRUE(A.IsScaleOrTranslation());
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|
|
| A.MakeIdentity();
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| A.matrix().setDouble(2, 1, 2);
|
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A));
|
| + EXPECT_FALSE(A.IsScaleOrTranslation());
|
|
|
| A.MakeIdentity();
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| A.matrix().setDouble(3, 1, 2);
|
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A));
|
| + EXPECT_FALSE(A.IsScaleOrTranslation());
|
|
|
| A.MakeIdentity();
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| A.matrix().setDouble(0, 2, 2);
|
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A));
|
| + EXPECT_FALSE(A.IsScaleOrTranslation());
|
|
|
| A.MakeIdentity();
|
| A.matrix().setDouble(1, 2, 2);
|
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A));
|
| + EXPECT_FALSE(A.IsScaleOrTranslation());
|
|
|
| + // Note carefully - expecting true here.
|
| A.MakeIdentity();
|
| A.matrix().setDouble(2, 2, 2);
|
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A));
|
| + EXPECT_TRUE(A.IsScaleOrTranslation());
|
|
|
| A.MakeIdentity();
|
| A.matrix().setDouble(3, 2, 2);
|
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A));
|
| + EXPECT_FALSE(A.IsScaleOrTranslation());
|
|
|
| // Note carefully - expecting true here.
|
| A.MakeIdentity();
|
| A.matrix().setDouble(0, 3, 2);
|
| - EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A));
|
| + EXPECT_TRUE(A.IsScaleOrTranslation());
|
|
|
| // Note carefully - expecting true here.
|
| A.MakeIdentity();
|
| A.matrix().setDouble(1, 3, 2);
|
| - EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A));
|
| + EXPECT_TRUE(A.IsScaleOrTranslation());
|
|
|
| // Note carefully - expecting true here.
|
| A.MakeIdentity();
|
| A.matrix().setDouble(2, 3, 2);
|
| - EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A));
|
| + EXPECT_TRUE(A.IsScaleOrTranslation());
|
|
|
| A.MakeIdentity();
|
| A.matrix().setDouble(3, 3, 2);
|
| - EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A));
|
| + EXPECT_FALSE(A.IsScaleOrTranslation());
|
| }
|
|
|
| } // namespace
|
|
|