Index: cc/render_pass.cc |
diff --git a/cc/render_pass.cc b/cc/render_pass.cc |
index ac8dea49b14f62355a87681b87ab5a3dcce96e00..939afc48057e533f3546e68eeb5a2e2a1535b4a5 100644 |
--- a/cc/render_pass.cc |
+++ b/cc/render_pass.cc |
@@ -101,7 +101,7 @@ void RenderPass::appendQuadsToFillScreen(LayerImpl* rootLayer, SkColor screenBac |
// Skip the quad culler and just append the quads directly to avoid occlusion checks. |
scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create(); |
quad->SetNew(sharedQuadState, layerRect, screenBackgroundColor); |
- m_quadList.append(quad.PassAs<DrawQuad>()); |
+ m_quadList.push_back(quad.PassAs<DrawQuad>()); |
} |
} |