| Index: cc/render_pass.cc
|
| diff --git a/cc/render_pass.cc b/cc/render_pass.cc
|
| index ac8dea49b14f62355a87681b87ab5a3dcce96e00..939afc48057e533f3546e68eeb5a2e2a1535b4a5 100644
|
| --- a/cc/render_pass.cc
|
| +++ b/cc/render_pass.cc
|
| @@ -101,7 +101,7 @@ void RenderPass::appendQuadsToFillScreen(LayerImpl* rootLayer, SkColor screenBac
|
| // Skip the quad culler and just append the quads directly to avoid occlusion checks.
|
| scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create();
|
| quad->SetNew(sharedQuadState, layerRect, screenBackgroundColor);
|
| - m_quadList.append(quad.PassAs<DrawQuad>());
|
| + m_quadList.push_back(quad.PassAs<DrawQuad>());
|
| }
|
| }
|
|
|
|
|