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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/render_pass.h" | 5 #include "cc/render_pass.h" |
| 6 | 6 |
| 7 #include "cc/layer_impl.h" | 7 #include "cc/layer_impl.h" |
| 8 #include "cc/math_util.h" | 8 #include "cc/math_util.h" |
| 9 #include "cc/occlusion_tracker.h" | 9 #include "cc/occlusion_tracker.h" |
| 10 #include "cc/quad_culler.h" | 10 #include "cc/quad_culler.h" |
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| 94 float opacity = 1; | 94 float opacity = 1; |
| 95 SharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(SharedQuadS
tate::create(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opacity
)); | 95 SharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(SharedQuadS
tate::create(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opacity
)); |
| 96 DCHECK(rootLayer->screenSpaceTransform().isInvertible()); | 96 DCHECK(rootLayer->screenSpaceTransform().isInvertible()); |
| 97 WebTransformationMatrix transformToLayerSpace = rootLayer->screenSpaceTransf
orm().inverse(); | 97 WebTransformationMatrix transformToLayerSpace = rootLayer->screenSpaceTransf
orm().inverse(); |
| 98 for (Region::Iterator fillRects(fillRegion); fillRects.has_rect(); fillRects
.next()) { | 98 for (Region::Iterator fillRects(fillRegion); fillRects.has_rect(); fillRects
.next()) { |
| 99 // The root layer transform is composed of translations and scales only,
no perspective, so mapping is sufficient. | 99 // The root layer transform is composed of translations and scales only,
no perspective, so mapping is sufficient. |
| 100 gfx::Rect layerRect = MathUtil::mapClippedRect(transformToLayerSpace, fi
llRects.rect()); | 100 gfx::Rect layerRect = MathUtil::mapClippedRect(transformToLayerSpace, fi
llRects.rect()); |
| 101 // Skip the quad culler and just append the quads directly to avoid occl
usion checks. | 101 // Skip the quad culler and just append the quads directly to avoid occl
usion checks. |
| 102 scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create(); | 102 scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create(); |
| 103 quad->SetNew(sharedQuadState, layerRect, screenBackgroundColor); | 103 quad->SetNew(sharedQuadState, layerRect, screenBackgroundColor); |
| 104 m_quadList.append(quad.PassAs<DrawQuad>()); | 104 m_quadList.push_back(quad.PassAs<DrawQuad>()); |
| 105 } | 105 } |
| 106 } | 106 } |
| 107 | 107 |
| 108 void RenderPass::setFilter(SkImageFilter* filter) { | 108 void RenderPass::setFilter(SkImageFilter* filter) { |
| 109 SkRefCnt_SafeAssign(m_filter, filter); | 109 SkRefCnt_SafeAssign(m_filter, filter); |
| 110 } | 110 } |
| 111 | 111 |
| 112 } // namespace cc | 112 } // namespace cc |
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