Index: sandbox/linux/seccomp-bpf/syscall.h |
diff --git a/sandbox/linux/seccomp-bpf/syscall.h b/sandbox/linux/seccomp-bpf/syscall.h |
index 932e398015881d710759dd9295cc9fdabccb41fd..39b1bcaa4a54686a72956baedfcc3e9542f0a261 100644 |
--- a/sandbox/linux/seccomp-bpf/syscall.h |
+++ b/sandbox/linux/seccomp-bpf/syscall.h |
@@ -5,7 +5,6 @@ |
#ifndef SANDBOX_LINUX_SECCOMP_BPF_SYSCALL_H__ |
#define SANDBOX_LINUX_SECCOMP_BPF_SYSCALL_H__ |
-#include <signal.h> |
#include <stdint.h> |
namespace playground2 { |
@@ -16,7 +15,108 @@ namespace playground2 { |
// that also b) can be invoked in a way that computes this return address. |
// Passing "nr" as "-1" computes the "magic" return address. Passing any |
// other value invokes the appropriate system call. |
-intptr_t SandboxSyscall(int nr, ...); |
+intptr_t SandboxSyscall(int nr, |
+ intptr_t p0, intptr_t p1, intptr_t p2, |
+ intptr_t p3, intptr_t p4, intptr_t p5); |
+ |
+ |
+// System calls can take up to six parameters. Traditionally, glibc |
+// implements this property by using variadic argument lists. This works, but |
+// confuses modern tools such as valgrind, because we are nominally passing |
+// uninitialized data whenever we call through this function and pass less |
+// than the full six arguments. |
+// So, instead, we use C++'s template system to achieve a very similar |
+// effect. C++ automatically sets the unused parameters to zero for us, and |
+// it also does the correct type expansion (e.g. from 32bit to 64bit) where |
+// necessary. |
+// We have to use C-style cast operators as we want to be able to accept both |
+// integer and pointer types. |
+// We explicitly mark all functions as inline. This is not necessary in |
+// optimized builds, where the compiler automatically figures out that it |
+// can inline everything. But it makes stack traces of unoptimized builds |
+// easier to read as it hides implementation details. |
+#if __cplusplus >= 201103 // C++11 |
+ |
+template<class T0 = intptr_t, class T1 = intptr_t, class T2 = intptr_t, |
+ class T3 = intptr_t, class T4 = intptr_t, class T5 = intptr_t> |
+inline intptr_t SandboxSyscall(int nr, |
+ T0 p0 = 0, T1 p1 = 0, T2 p2 = 0, |
+ T3 p3 = 0, T4 p4 = 0, T5 p5 = 0) |
+ __attribute__((always_inline)); |
+ |
+template<class T0, class T1, class T2, class T3, class T4, class T5> |
+inline intptr_t SandboxSyscall(int nr, |
+ T0 p0, T1 p1, T2 p2, T3 p3, T4 p4, T5 p5) { |
+ return SandboxSyscall(nr, |
+ (intptr_t)p0, (intptr_t)p1, (intptr_t)p2, |
+ (intptr_t)p3, (intptr_t)p4, (intptr_t)p5); |
+} |
+ |
+#else // Pre-C++11 |
+ |
+// TODO(markus): C++11 has a much more concise and readable solution for |
+// expressing what we are doing here. Delete the fall-back code for older |
+// compilers as soon as we have fully switched to C++11 |
+ |
+template<class T0, class T1, class T2, class T3, class T4, class T5> |
+inline intptr_t SandboxSyscall(int nr, |
+ T0 p0, T1 p1, T2 p2, T3 p3, T4 p4, T5 p5) |
+ __attribute__((always_inline)); |
+template<class T0, class T1, class T2, class T3, class T4, class T5> |
+inline intptr_t SandboxSyscall(int nr, |
+ T0 p0, T1 p1, T2 p2, T3 p3, T4 p4, T5 p5) { |
+ return SandboxSyscall(nr, |
+ (intptr_t)p0, (intptr_t)p1, (intptr_t)p2, |
+ (intptr_t)p3, (intptr_t)p4, (intptr_t)p5); |
+} |
+ |
+template<class T0, class T1, class T2, class T3, class T4> |
+inline intptr_t SandboxSyscall(int nr, T0 p0, T1 p1, T2 p2, T3 p3, T4 p4) |
+ __attribute__((always_inline)); |
+template<class T0, class T1, class T2, class T3, class T4> |
+inline intptr_t SandboxSyscall(int nr, T0 p0, T1 p1, T2 p2, T3 p3, T4 p4) { |
+ return SandboxSyscall(nr, p0, p1, p2, p3, p4, 0); |
+} |
+ |
+template<class T0, class T1, class T2, class T3> |
+inline intptr_t SandboxSyscall(int nr, T0 p0, T1 p1, T2 p2, T3 p3) |
+ __attribute__((always_inline)); |
+template<class T0, class T1, class T2, class T3> |
+inline intptr_t SandboxSyscall(int nr, T0 p0, T1 p1, T2 p2, T3 p3) { |
+ return SandboxSyscall(nr, p0, p1, p2, p3, 0, 0); |
+} |
+ |
+template<class T0, class T1, class T2> |
+inline intptr_t SandboxSyscall(int nr, T0 p0, T1 p1, T2 p2) |
+ __attribute__((always_inline)); |
+template<class T0, class T1, class T2> |
+inline intptr_t SandboxSyscall(int nr, T0 p0, T1 p1, T2 p2) { |
+ return SandboxSyscall(nr, p0, p1, p2, 0, 0, 0); |
+} |
+ |
+template<class T0, class T1> |
+inline intptr_t SandboxSyscall(int nr, T0 p0, T1 p1) |
+ __attribute__((always_inline)); |
+template<class T0, class T1> |
+inline intptr_t SandboxSyscall(int nr, T0 p0, T1 p1) { |
+ return SandboxSyscall(nr, p0, p1, 0, 0, 0, 0); |
+} |
+ |
+template<class T0> |
+inline intptr_t SandboxSyscall(int nr, T0 p0) |
+ __attribute__((always_inline)); |
+template<class T0> |
+inline intptr_t SandboxSyscall(int nr, T0 p0) { |
+ return SandboxSyscall(nr, p0, 0, 0, 0, 0, 0); |
+} |
+ |
+inline intptr_t SandboxSyscall(int nr) |
+ __attribute__((always_inline)); |
+inline intptr_t SandboxSyscall(int nr) { |
+ return SandboxSyscall(nr, 0, 0, 0, 0, 0, 0); |
+} |
+ |
+#endif // Pre-C++11 |
} // namespace |