Chromium Code Reviews| Index: Source/modules/webaudio/OfflineAudioContext.h |
| diff --git a/Source/modules/webaudio/OfflineAudioContext.h b/Source/modules/webaudio/OfflineAudioContext.h |
| index 030586f4d409064f9104460129d823414c9ac71f..eb3b51f403bcdc49a3b661543ef89ea1f31e8062 100644 |
| --- a/Source/modules/webaudio/OfflineAudioContext.h |
| +++ b/Source/modules/webaudio/OfflineAudioContext.h |
| @@ -28,9 +28,19 @@ |
| #include "modules/ModulesExport.h" |
| #include "modules/webaudio/AbstractAudioContext.h" |
| +#include "wtf/HashMap.h" |
| + |
| namespace blink { |
| class ExceptionState; |
| +class ScheduledSuspendContainer; |
| +class OfflineAudioDestinationHandler; |
| + |
| +// The HashMap with 'zero' key is needed because |currentSampleFrame| can be |
| +// zero. Also ScheduledSuspendContainer is a raw pointer (rather than RefPtr) |
| +// because it must be guaranteed that the main thread keeps it alive while the |
|
Raymond Toy
2015/07/15 20:59:14
What does "must be guaranteed that the main thread
hongchan
2015/07/15 23:24:22
Conceptually, I believe it is cleaner to separate
Raymond Toy
2015/07/16 16:52:04
Acknowledged.
|
| +// render thread uses it. |
| +using SuspendContainerMap = HashMap<size_t, ScheduledSuspendContainer*, DefaultHash<size_t>::Hash, WTF::UnsignedWithZeroKeyHashTraits<size_t>>; |
| class MODULES_EXPORT OfflineAudioContext final : public AbstractAudioContext { |
| DEFINE_WRAPPERTYPEINFO(); |
| @@ -39,16 +49,95 @@ public: |
| ~OfflineAudioContext() override; |
| + DECLARE_VIRTUAL_TRACE(); |
| + |
| + DEFINE_ATTRIBUTE_EVENT_LISTENER(complete); |
| + |
| + // Check all the scheduled suspends if the context should suspend at |
| + // currentTime(). Then post tasks to resolve promises on the main thread |
| + // if necessary. |
| + bool shouldSuspendNow(); |
| + |
| + // Clear suspensions marked as 'resolved' in the list. |
| + void resolvePendingSuspendPromises(); |
| + |
| + // Fire completion event when the rendering is finished. |
| + void fireCompletionEvent(); |
| + |
| ScriptPromise startOfflineRendering(ScriptState*); |
| ScriptPromise closeContext(ScriptState*) final; |
| - ScriptPromise suspendContext(ScriptState*) final; |
| + ScriptPromise suspendContext(ScriptState*, double) final; |
| ScriptPromise resumeContext(ScriptState*) final; |
| + // This is to implement the pure virtual method from AbstractAudioContext. |
| + // CANNOT be called on OfflineAudioContext. |
| + ScriptPromise suspendContext(ScriptState*) final; |
| + |
| bool hasRealtimeConstraint() final { return false; } |
| private: |
| OfflineAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate); |
| + |
| + // Fetch directly the destination handler. |
| + OfflineAudioDestinationHandler& destinationHandler(); |
| + |
| + // Check a suspend container if it has a duplicate scheduled frame or |
| + // is behind the current frame. If the validation fails, post a task to the |
| + // main thread to reject the promise. |
| + void validateSuspendContainerOnRenderThread(ScheduledSuspendContainer*); |
| + |
| + // Reject a suspend container on the main thread when the validation fails. |
| + void rejectSuspendContainerOnMainThread(ScheduledSuspendContainer*); |
| + |
| + // Resolve a pending suspend container. |
| + void resolveSuspendContainerOnMainThread(ScheduledSuspendContainer*); |
| + |
| + SuspendContainerMap m_scheduledSuspends; |
| + RefPtrWillBeMember<ScriptPromiseResolver> m_completeResolver; |
| + |
| + // This flag is necessary to indicate the rendering has actually started. |
| + // Note that initial state of context is 'Suspended', which is the same |
| + // state when the context is suspended. |
| + bool m_isRenderingStarted; |
| + |
| + // Total render sample length. |
| + size_t m_totalRenderFrames; |
| +}; |
| + |
| +// A container class for a pair of time information and the suspend promise |
| +// resolver. This class does not need to be |ThreadSafeRefCounted| because it |
| +// needs to be created and destructed in the same thread. |
|
Raymond Toy
2015/07/15 20:59:14
"same thread" as what? And why does it need to be
hongchan
2015/07/15 23:24:22
This object is created and destroyed in the main t
Raymond Toy
2015/07/16 16:24:23
Just change the comment from "same thread" to "mai
|
| +class ScheduledSuspendContainer { |
| +public: |
| + static ScheduledSuspendContainer* create(double suspendTime, size_t suspendFrame, PassRefPtrWillBeRawPtr<ScriptPromiseResolver>); |
| + ~ScheduledSuspendContainer(); |
| + |
| + double suspendTime() const { return m_suspendTime; } |
| + size_t suspendFrame() const { return m_suspendFrame; } |
| + |
| + // Set the error message for the reason of rejection on the render thread |
| + // before sending it to the main thread. |
| + void setErrorMessageForRejection(ExceptionCode, const String&); |
| + |
| + // {Resolve, Reject} the promise resolver on the main thread. |
| + void resolvePromise(); |
| + void rejectPromise(); |
| + |
| +private: |
| + ScheduledSuspendContainer(double suspendTime, size_t suspendFrame, PassRefPtrWillBeRawPtr<ScriptPromiseResolver>); |
| + |
| + // Actual suspend time before the quantization by render quantum frame. |
| + double m_suspendTime; |
| + |
| + // Suspend sample frame. This is quantized by the render quantum size. |
| + size_t m_suspendFrame; |
| + |
| + // Associated promise resolver. |
| + RefPtrWillBePersistent<ScriptPromiseResolver> m_resolver; |
| + |
| + ExceptionCode m_errorCode; |
| + String m_errorMessage; |
| }; |
| } // namespace blink |