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1 /* | 1 /* |
2 * Copyright (C) 2012, Google Inc. All rights reserved. | 2 * Copyright (C) 2012, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 10 matching lines...) Expand all Loading... | |
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
23 */ | 23 */ |
24 | 24 |
25 #ifndef OfflineAudioContext_h | 25 #ifndef OfflineAudioContext_h |
26 #define OfflineAudioContext_h | 26 #define OfflineAudioContext_h |
27 | 27 |
28 #include "modules/ModulesExport.h" | 28 #include "modules/ModulesExport.h" |
29 #include "modules/webaudio/AbstractAudioContext.h" | 29 #include "modules/webaudio/AbstractAudioContext.h" |
30 | 30 |
31 #include "wtf/HashMap.h" | |
32 | |
31 namespace blink { | 33 namespace blink { |
32 | 34 |
33 class ExceptionState; | 35 class ExceptionState; |
36 class ScheduledSuspendContainer; | |
37 class OfflineAudioDestinationHandler; | |
38 | |
39 // The HashMap with 'zero' key is needed because |currentSampleFrame| can be | |
40 // zero. Also ScheduledSuspendContainer is a raw pointer (rather than RefPtr) | |
41 // because it must be guaranteed that the main thread keeps it alive while the | |
Raymond Toy
2015/07/15 20:59:14
What does "must be guaranteed that the main thread
hongchan
2015/07/15 23:24:22
Conceptually, I believe it is cleaner to separate
Raymond Toy
2015/07/16 16:52:04
Acknowledged.
| |
42 // render thread uses it. | |
43 using SuspendContainerMap = HashMap<size_t, ScheduledSuspendContainer*, DefaultH ash<size_t>::Hash, WTF::UnsignedWithZeroKeyHashTraits<size_t>>; | |
34 | 44 |
35 class MODULES_EXPORT OfflineAudioContext final : public AbstractAudioContext { | 45 class MODULES_EXPORT OfflineAudioContext final : public AbstractAudioContext { |
36 DEFINE_WRAPPERTYPEINFO(); | 46 DEFINE_WRAPPERTYPEINFO(); |
37 public: | 47 public: |
38 static OfflineAudioContext* create(ExecutionContext*, unsigned numberOfChann els, size_t numberOfFrames, float sampleRate, ExceptionState&); | 48 static OfflineAudioContext* create(ExecutionContext*, unsigned numberOfChann els, size_t numberOfFrames, float sampleRate, ExceptionState&); |
39 | 49 |
40 ~OfflineAudioContext() override; | 50 ~OfflineAudioContext() override; |
41 | 51 |
52 DECLARE_VIRTUAL_TRACE(); | |
53 | |
54 DEFINE_ATTRIBUTE_EVENT_LISTENER(complete); | |
55 | |
56 // Check all the scheduled suspends if the context should suspend at | |
57 // currentTime(). Then post tasks to resolve promises on the main thread | |
58 // if necessary. | |
59 bool shouldSuspendNow(); | |
60 | |
61 // Clear suspensions marked as 'resolved' in the list. | |
62 void resolvePendingSuspendPromises(); | |
63 | |
64 // Fire completion event when the rendering is finished. | |
65 void fireCompletionEvent(); | |
66 | |
42 ScriptPromise startOfflineRendering(ScriptState*); | 67 ScriptPromise startOfflineRendering(ScriptState*); |
43 | 68 |
44 ScriptPromise closeContext(ScriptState*) final; | 69 ScriptPromise closeContext(ScriptState*) final; |
70 ScriptPromise suspendContext(ScriptState*, double) final; | |
71 ScriptPromise resumeContext(ScriptState*) final; | |
72 | |
73 // This is to implement the pure virtual method from AbstractAudioContext. | |
74 // CANNOT be called on OfflineAudioContext. | |
45 ScriptPromise suspendContext(ScriptState*) final; | 75 ScriptPromise suspendContext(ScriptState*) final; |
46 ScriptPromise resumeContext(ScriptState*) final; | |
47 | 76 |
48 bool hasRealtimeConstraint() final { return false; } | 77 bool hasRealtimeConstraint() final { return false; } |
49 | 78 |
50 private: | 79 private: |
51 OfflineAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFra mes, float sampleRate); | 80 OfflineAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFra mes, float sampleRate); |
81 | |
82 // Fetch directly the destination handler. | |
83 OfflineAudioDestinationHandler& destinationHandler(); | |
84 | |
85 // Check a suspend container if it has a duplicate scheduled frame or | |
86 // is behind the current frame. If the validation fails, post a task to the | |
87 // main thread to reject the promise. | |
88 void validateSuspendContainerOnRenderThread(ScheduledSuspendContainer*); | |
89 | |
90 // Reject a suspend container on the main thread when the validation fails. | |
91 void rejectSuspendContainerOnMainThread(ScheduledSuspendContainer*); | |
92 | |
93 // Resolve a pending suspend container. | |
94 void resolveSuspendContainerOnMainThread(ScheduledSuspendContainer*); | |
95 | |
96 SuspendContainerMap m_scheduledSuspends; | |
97 RefPtrWillBeMember<ScriptPromiseResolver> m_completeResolver; | |
98 | |
99 // This flag is necessary to indicate the rendering has actually started. | |
100 // Note that initial state of context is 'Suspended', which is the same | |
101 // state when the context is suspended. | |
102 bool m_isRenderingStarted; | |
103 | |
104 // Total render sample length. | |
105 size_t m_totalRenderFrames; | |
106 }; | |
107 | |
108 // A container class for a pair of time information and the suspend promise | |
109 // resolver. This class does not need to be |ThreadSafeRefCounted| because it | |
110 // needs to be created and destructed in the same thread. | |
Raymond Toy
2015/07/15 20:59:14
"same thread" as what? And why does it need to be
hongchan
2015/07/15 23:24:22
This object is created and destroyed in the main t
Raymond Toy
2015/07/16 16:24:23
Just change the comment from "same thread" to "mai
| |
111 class ScheduledSuspendContainer { | |
112 public: | |
113 static ScheduledSuspendContainer* create(double suspendTime, size_t suspendF rame, PassRefPtrWillBeRawPtr<ScriptPromiseResolver>); | |
114 ~ScheduledSuspendContainer(); | |
115 | |
116 double suspendTime() const { return m_suspendTime; } | |
117 size_t suspendFrame() const { return m_suspendFrame; } | |
118 | |
119 // Set the error message for the reason of rejection on the render thread | |
120 // before sending it to the main thread. | |
121 void setErrorMessageForRejection(ExceptionCode, const String&); | |
122 | |
123 // {Resolve, Reject} the promise resolver on the main thread. | |
124 void resolvePromise(); | |
125 void rejectPromise(); | |
126 | |
127 private: | |
128 ScheduledSuspendContainer(double suspendTime, size_t suspendFrame, PassRefPt rWillBeRawPtr<ScriptPromiseResolver>); | |
129 | |
130 // Actual suspend time before the quantization by render quantum frame. | |
131 double m_suspendTime; | |
132 | |
133 // Suspend sample frame. This is quantized by the render quantum size. | |
134 size_t m_suspendFrame; | |
135 | |
136 // Associated promise resolver. | |
137 RefPtrWillBePersistent<ScriptPromiseResolver> m_resolver; | |
138 | |
139 ExceptionCode m_errorCode; | |
140 String m_errorMessage; | |
52 }; | 141 }; |
53 | 142 |
54 } // namespace blink | 143 } // namespace blink |
55 | 144 |
56 #endif // OfflineAudioContext_h | 145 #endif // OfflineAudioContext_h |
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