Chromium Code Reviews| Index: Source/modules/webaudio/AudioDestinationNode.h |
| diff --git a/Source/modules/webaudio/AudioDestinationNode.h b/Source/modules/webaudio/AudioDestinationNode.h |
| index 142ee084e4dcf33e042f448fb9d55c34eb478e3a..9c840644b697aafa1aa0ba14a16e5c9ea322cf58 100644 |
| --- a/Source/modules/webaudio/AudioDestinationNode.h |
| +++ b/Source/modules/webaudio/AudioDestinationNode.h |
| @@ -56,6 +56,11 @@ public: |
| virtual void startRendering() = 0; |
| virtual void stopRendering() = 0; |
| + // TODO: Refactoring needed. This method is only used by OfflineAudioContext. |
|
haraken
2015/06/30 07:41:50
Add your name to TODO.
hongchan
2015/06/30 18:52:10
Done.
|
| + virtual size_t quantizeTimeToRenderQuantum(double) const { return 0; } |
| + |
| + virtual WebThread* offlineRenderThread(); |
| + |
| protected: |
| // LocalAudioInputProvider allows us to expose an AudioSourceProvider for local/live audio input. |
| // If there is local/live audio input, we call set() with the audio input data every render quantum. |