Index: Source/modules/webaudio/AudioDestinationNode.h |
diff --git a/Source/modules/webaudio/AudioDestinationNode.h b/Source/modules/webaudio/AudioDestinationNode.h |
index 142ee084e4dcf33e042f448fb9d55c34eb478e3a..9c840644b697aafa1aa0ba14a16e5c9ea322cf58 100644 |
--- a/Source/modules/webaudio/AudioDestinationNode.h |
+++ b/Source/modules/webaudio/AudioDestinationNode.h |
@@ -56,6 +56,11 @@ public: |
virtual void startRendering() = 0; |
virtual void stopRendering() = 0; |
+ // TODO: Refactoring needed. This method is only used by OfflineAudioContext. |
haraken
2015/06/30 07:41:50
Add your name to TODO.
hongchan
2015/06/30 18:52:10
Done.
|
+ virtual size_t quantizeTimeToRenderQuantum(double) const { return 0; } |
+ |
+ virtual WebThread* offlineRenderThread(); |
+ |
protected: |
// LocalAudioInputProvider allows us to expose an AudioSourceProvider for local/live audio input. |
// If there is local/live audio input, we call set() with the audio input data every render quantum. |