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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_IMAGE_H_ | 5 #ifndef UI_GL_GL_IMAGE_H_ |
6 #define UI_GL_GL_IMAGE_H_ | 6 #define UI_GL_GL_IMAGE_H_ |
7 | 7 |
8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
9 #include "ui/gfx/geometry/rect.h" | 9 #include "ui/gfx/geometry/rect.h" |
10 #include "ui/gfx/geometry/rect_f.h" | 10 #include "ui/gfx/geometry/rect_f.h" |
11 #include "ui/gfx/geometry/size.h" | 11 #include "ui/gfx/geometry/size.h" |
12 #include "ui/gfx/native_widget_types.h" | 12 #include "ui/gfx/native_widget_types.h" |
13 #include "ui/gfx/overlay_transform.h" | 13 #include "ui/gfx/overlay_transform.h" |
14 #include "ui/gl/gl_export.h" | 14 #include "ui/gl/gl_export.h" |
15 | 15 |
16 namespace gfx { | 16 namespace gfx { |
17 | 17 |
18 // Encapsulates an image that can be bound to a texture, hiding platform | 18 // Encapsulates an image that can be bound to a texture, hiding platform |
19 // specific management. | 19 // specific management. |
20 class GL_EXPORT GLImage : public base::RefCounted<GLImage> { | 20 class GL_EXPORT GLImage : public base::RefCounted<GLImage> { |
21 public: | 21 public: |
22 GLImage() {} | 22 GLImage() {} |
23 | 23 |
24 // Destroys the image. | 24 // Destroys the image. |
25 virtual void Destroy(bool have_context) = 0; | 25 virtual void Destroy(bool have_context) = 0; |
26 | 26 |
27 // Get the size of the image. | 27 // Get the size of the image. |
28 virtual gfx::Size GetSize() = 0; | 28 virtual gfx::Size GetSize() = 0; |
29 | 29 |
30 // Get the image pixel format. | |
reveman
2015/05/12 15:27:19
Internal format is not guaranteed to match the exa
christiank
2015/05/13 09:02:23
Alright, I was debating whether using GetInternalF
| |
31 virtual unsigned GetFormat() = 0; | |
reveman
2015/05/12 15:27:19
nit: GetInternalFormat() as that's how we refer to
| |
32 | |
30 // Bind image to texture currently bound to |target|. | 33 // Bind image to texture currently bound to |target|. |
31 virtual bool BindTexImage(unsigned target) = 0; | 34 virtual bool BindTexImage(unsigned target) = 0; |
32 | 35 |
33 // Release image from texture currently bound to |target|. | 36 // Release image from texture currently bound to |target|. |
34 virtual void ReleaseTexImage(unsigned target) = 0; | 37 virtual void ReleaseTexImage(unsigned target) = 0; |
35 | 38 |
36 // Copy image to texture currently bound to |target|. | 39 // Copy image to texture currently bound to |target|. |
37 virtual bool CopyTexImage(unsigned target) = 0; | 40 virtual bool CopyTexImage(unsigned target) = 0; |
38 | 41 |
39 // Called before the texture is used for drawing. | 42 // Called before the texture is used for drawing. |
(...skipping 20 matching lines...) Expand all Loading... | |
60 | 63 |
61 private: | 64 private: |
62 friend class base::RefCounted<GLImage>; | 65 friend class base::RefCounted<GLImage>; |
63 | 66 |
64 DISALLOW_COPY_AND_ASSIGN(GLImage); | 67 DISALLOW_COPY_AND_ASSIGN(GLImage); |
65 }; | 68 }; |
66 | 69 |
67 } // namespace gfx | 70 } // namespace gfx |
68 | 71 |
69 #endif // UI_GL_GL_IMAGE_H_ | 72 #endif // UI_GL_GL_IMAGE_H_ |
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