| Index: src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| index 37ba3dc942f6e525c9673a319c61da9d4b073eb8..28e1fba20cfca8eaf70e671414576be9bb6b48a6 100644
|
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| @@ -67,7 +67,9 @@ GrGLProgram* GrGLProgramBuilder::CreateProgram(const DrawArgs& args, GrGLGpu* gp
|
| GrGLSLExpr4 inputColor;
|
| GrGLSLExpr4 inputCoverage;
|
|
|
| - pb->emitAndInstallProcs(&inputColor, &inputCoverage);
|
| + if (!pb->emitAndInstallProcs(&inputColor, &inputCoverage)) {
|
| + return NULL;
|
| + }
|
|
|
| return pb->finalize();
|
| }
|
| @@ -189,9 +191,12 @@ const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const {
|
| return fGpu->ctxInfo();
|
| }
|
|
|
| -void GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage) {
|
| +bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage) {
|
| // First we loop over all of the installed processors and collect coord transforms. These will
|
| // be sent to the GrGLPrimitiveProcessor in its emitCode function
|
| + const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
|
| + int totalTextures = primProc.numTextures();
|
| + const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits();
|
| SkSTArray<8, GrGLProcessor::TransformedCoordsArray> outCoords;
|
| for (int i = 0; i < this->pipeline().numFragmentStages(); i++) {
|
| const GrFragmentProcessor* processor = this->pipeline().getFragmentStage(i).processor();
|
| @@ -199,9 +204,14 @@ void GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr
|
| for (int t = 0; t < processor->numTransforms(); t++) {
|
| procCoords.push_back(&processor->coordTransform(t));
|
| }
|
| +
|
| + totalTextures += processor->numTextures();
|
| + if (totalTextures >= maxTextureUnits) {
|
| + GrContextDebugf(fGpu->getContext(), "Program would use too many texture units\n");
|
| + return false;
|
| + }
|
| }
|
|
|
| - const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
|
| this->emitAndInstallProc(primProc, inputColor, inputCoverage);
|
|
|
| fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs));
|
| @@ -210,6 +220,7 @@ void GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr
|
| this->emitAndInstallFragProcs(this->pipeline().numColorFragmentStages(), numProcs,
|
| inputCoverage);
|
| this->emitAndInstallXferProc(*this->pipeline().getXferProcessor(), *inputColor, *inputCoverage);
|
| + return true;
|
| }
|
|
|
| void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset,
|
|
|