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Unified Diff: skia/animator/SkDrawShader.cpp

Issue 113827: Remove the remainder of the skia source code from the Chromium repo.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 11 years, 7 months ago
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Index: skia/animator/SkDrawShader.cpp
===================================================================
--- skia/animator/SkDrawShader.cpp (revision 16859)
+++ skia/animator/SkDrawShader.cpp (working copy)
@@ -1,91 +0,0 @@
-/* libs/graphics/animator/SkDrawShader.cpp
-**
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#include "SkDrawShader.h"
-#include "SkDrawBitmap.h"
-#include "SkDrawMatrix.h"
-#include "SkDrawPaint.h"
-#include "SkTemplates.h"
-
-#if SK_USE_CONDENSED_INFO == 0
-
-const SkMemberInfo SkDrawShader::fInfo[] = {
- SK_MEMBER(matrix, Matrix),
- SK_MEMBER(tileMode, TileMode)
-};
-
-#endif
-
-DEFINE_GET_MEMBER(SkDrawShader);
-
-SkDrawShader::SkDrawShader() : matrix(NULL),
- tileMode(SkShader::kClamp_TileMode) {
-}
-
-bool SkDrawShader::add() {
- if (fPaint->shader != (SkDrawShader*) -1)
- return true;
- fPaint->shader = this;
- fPaint->fOwnsShader = true;
- return false;
-}
-
-void SkDrawShader::addPostlude(SkShader* shader) {
- if (matrix)
- shader->setLocalMatrix(matrix->getMatrix());
-}
-
-#if SK_USE_CONDENSED_INFO == 0
-
-const SkMemberInfo SkDrawBitmapShader::fInfo[] = {
- SK_MEMBER_INHERITED,
- SK_MEMBER(filterBitmap, Boolean),
- SK_MEMBER(image, BaseBitmap)
-};
-
-#endif
-
-DEFINE_GET_MEMBER(SkDrawBitmapShader);
-
-SkDrawBitmapShader::SkDrawBitmapShader() : filterBitmap(-1), image(NULL) {}
-
-bool SkDrawBitmapShader::add() {
- if (fPaint->shader != (SkDrawShader*) -1)
- return true;
- fPaint->shader = this;
- fPaint->fOwnsShader = true;
- return false;
-}
-
-SkShader* SkDrawBitmapShader::getShader() {
- if (image == NULL)
- return NULL;
-
- // note: bitmap shader now supports independent tile modes for X and Y
- // we pass the same to both, but later we should extend this flexibility
- // to the xml (e.g. tileModeX="repeat" tileModeY="clmap")
- //
- // oops, bitmapshader no longer takes filterBitmap, but deduces it at
- // draw-time from the paint
- SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap,
- (SkShader::TileMode) tileMode,
- (SkShader::TileMode) tileMode);
- SkAutoTDelete<SkShader> autoDel(shader);
- addPostlude(shader);
- (void)autoDel.detach();
- return shader;
-}
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