Index: skia/animator/SkDrawShader.cpp |
=================================================================== |
--- skia/animator/SkDrawShader.cpp (revision 16859) |
+++ skia/animator/SkDrawShader.cpp (working copy) |
@@ -1,91 +0,0 @@ |
-/* libs/graphics/animator/SkDrawShader.cpp |
-** |
-** Copyright 2006, The Android Open Source Project |
-** |
-** Licensed under the Apache License, Version 2.0 (the "License"); |
-** you may not use this file except in compliance with the License. |
-** You may obtain a copy of the License at |
-** |
-** http://www.apache.org/licenses/LICENSE-2.0 |
-** |
-** Unless required by applicable law or agreed to in writing, software |
-** distributed under the License is distributed on an "AS IS" BASIS, |
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
-** See the License for the specific language governing permissions and |
-** limitations under the License. |
-*/ |
- |
-#include "SkDrawShader.h" |
-#include "SkDrawBitmap.h" |
-#include "SkDrawMatrix.h" |
-#include "SkDrawPaint.h" |
-#include "SkTemplates.h" |
- |
-#if SK_USE_CONDENSED_INFO == 0 |
- |
-const SkMemberInfo SkDrawShader::fInfo[] = { |
- SK_MEMBER(matrix, Matrix), |
- SK_MEMBER(tileMode, TileMode) |
-}; |
- |
-#endif |
- |
-DEFINE_GET_MEMBER(SkDrawShader); |
- |
-SkDrawShader::SkDrawShader() : matrix(NULL), |
- tileMode(SkShader::kClamp_TileMode) { |
-} |
- |
-bool SkDrawShader::add() { |
- if (fPaint->shader != (SkDrawShader*) -1) |
- return true; |
- fPaint->shader = this; |
- fPaint->fOwnsShader = true; |
- return false; |
-} |
- |
-void SkDrawShader::addPostlude(SkShader* shader) { |
- if (matrix) |
- shader->setLocalMatrix(matrix->getMatrix()); |
-} |
- |
-#if SK_USE_CONDENSED_INFO == 0 |
- |
-const SkMemberInfo SkDrawBitmapShader::fInfo[] = { |
- SK_MEMBER_INHERITED, |
- SK_MEMBER(filterBitmap, Boolean), |
- SK_MEMBER(image, BaseBitmap) |
-}; |
- |
-#endif |
- |
-DEFINE_GET_MEMBER(SkDrawBitmapShader); |
- |
-SkDrawBitmapShader::SkDrawBitmapShader() : filterBitmap(-1), image(NULL) {} |
- |
-bool SkDrawBitmapShader::add() { |
- if (fPaint->shader != (SkDrawShader*) -1) |
- return true; |
- fPaint->shader = this; |
- fPaint->fOwnsShader = true; |
- return false; |
-} |
- |
-SkShader* SkDrawBitmapShader::getShader() { |
- if (image == NULL) |
- return NULL; |
- |
- // note: bitmap shader now supports independent tile modes for X and Y |
- // we pass the same to both, but later we should extend this flexibility |
- // to the xml (e.g. tileModeX="repeat" tileModeY="clmap") |
- // |
- // oops, bitmapshader no longer takes filterBitmap, but deduces it at |
- // draw-time from the paint |
- SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap, |
- (SkShader::TileMode) tileMode, |
- (SkShader::TileMode) tileMode); |
- SkAutoTDelete<SkShader> autoDel(shader); |
- addPostlude(shader); |
- (void)autoDel.detach(); |
- return shader; |
-} |