| Index: skia/animator/SkDrawShader.cpp
|
| ===================================================================
|
| --- skia/animator/SkDrawShader.cpp (revision 16859)
|
| +++ skia/animator/SkDrawShader.cpp (working copy)
|
| @@ -1,91 +0,0 @@
|
| -/* libs/graphics/animator/SkDrawShader.cpp
|
| -**
|
| -** Copyright 2006, The Android Open Source Project
|
| -**
|
| -** Licensed under the Apache License, Version 2.0 (the "License");
|
| -** you may not use this file except in compliance with the License.
|
| -** You may obtain a copy of the License at
|
| -**
|
| -** http://www.apache.org/licenses/LICENSE-2.0
|
| -**
|
| -** Unless required by applicable law or agreed to in writing, software
|
| -** distributed under the License is distributed on an "AS IS" BASIS,
|
| -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
| -** See the License for the specific language governing permissions and
|
| -** limitations under the License.
|
| -*/
|
| -
|
| -#include "SkDrawShader.h"
|
| -#include "SkDrawBitmap.h"
|
| -#include "SkDrawMatrix.h"
|
| -#include "SkDrawPaint.h"
|
| -#include "SkTemplates.h"
|
| -
|
| -#if SK_USE_CONDENSED_INFO == 0
|
| -
|
| -const SkMemberInfo SkDrawShader::fInfo[] = {
|
| - SK_MEMBER(matrix, Matrix),
|
| - SK_MEMBER(tileMode, TileMode)
|
| -};
|
| -
|
| -#endif
|
| -
|
| -DEFINE_GET_MEMBER(SkDrawShader);
|
| -
|
| -SkDrawShader::SkDrawShader() : matrix(NULL),
|
| - tileMode(SkShader::kClamp_TileMode) {
|
| -}
|
| -
|
| -bool SkDrawShader::add() {
|
| - if (fPaint->shader != (SkDrawShader*) -1)
|
| - return true;
|
| - fPaint->shader = this;
|
| - fPaint->fOwnsShader = true;
|
| - return false;
|
| -}
|
| -
|
| -void SkDrawShader::addPostlude(SkShader* shader) {
|
| - if (matrix)
|
| - shader->setLocalMatrix(matrix->getMatrix());
|
| -}
|
| -
|
| -#if SK_USE_CONDENSED_INFO == 0
|
| -
|
| -const SkMemberInfo SkDrawBitmapShader::fInfo[] = {
|
| - SK_MEMBER_INHERITED,
|
| - SK_MEMBER(filterBitmap, Boolean),
|
| - SK_MEMBER(image, BaseBitmap)
|
| -};
|
| -
|
| -#endif
|
| -
|
| -DEFINE_GET_MEMBER(SkDrawBitmapShader);
|
| -
|
| -SkDrawBitmapShader::SkDrawBitmapShader() : filterBitmap(-1), image(NULL) {}
|
| -
|
| -bool SkDrawBitmapShader::add() {
|
| - if (fPaint->shader != (SkDrawShader*) -1)
|
| - return true;
|
| - fPaint->shader = this;
|
| - fPaint->fOwnsShader = true;
|
| - return false;
|
| -}
|
| -
|
| -SkShader* SkDrawBitmapShader::getShader() {
|
| - if (image == NULL)
|
| - return NULL;
|
| -
|
| - // note: bitmap shader now supports independent tile modes for X and Y
|
| - // we pass the same to both, but later we should extend this flexibility
|
| - // to the xml (e.g. tileModeX="repeat" tileModeY="clmap")
|
| - //
|
| - // oops, bitmapshader no longer takes filterBitmap, but deduces it at
|
| - // draw-time from the paint
|
| - SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap,
|
| - (SkShader::TileMode) tileMode,
|
| - (SkShader::TileMode) tileMode);
|
| - SkAutoTDelete<SkShader> autoDel(shader);
|
| - addPostlude(shader);
|
| - (void)autoDel.detach();
|
| - return shader;
|
| -}
|
|
|