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| 1 /* libs/graphics/animator/SkDrawShader.cpp | |
| 2 ** | |
| 3 ** Copyright 2006, The Android Open Source Project | |
| 4 ** | |
| 5 ** Licensed under the Apache License, Version 2.0 (the "License"); | |
| 6 ** you may not use this file except in compliance with the License. | |
| 7 ** You may obtain a copy of the License at | |
| 8 ** | |
| 9 ** http://www.apache.org/licenses/LICENSE-2.0 | |
| 10 ** | |
| 11 ** Unless required by applicable law or agreed to in writing, software | |
| 12 ** distributed under the License is distributed on an "AS IS" BASIS, | |
| 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 14 ** See the License for the specific language governing permissions and | |
| 15 ** limitations under the License. | |
| 16 */ | |
| 17 | |
| 18 #include "SkDrawShader.h" | |
| 19 #include "SkDrawBitmap.h" | |
| 20 #include "SkDrawMatrix.h" | |
| 21 #include "SkDrawPaint.h" | |
| 22 #include "SkTemplates.h" | |
| 23 | |
| 24 #if SK_USE_CONDENSED_INFO == 0 | |
| 25 | |
| 26 const SkMemberInfo SkDrawShader::fInfo[] = { | |
| 27 SK_MEMBER(matrix, Matrix), | |
| 28 SK_MEMBER(tileMode, TileMode) | |
| 29 }; | |
| 30 | |
| 31 #endif | |
| 32 | |
| 33 DEFINE_GET_MEMBER(SkDrawShader); | |
| 34 | |
| 35 SkDrawShader::SkDrawShader() : matrix(NULL), | |
| 36 tileMode(SkShader::kClamp_TileMode) { | |
| 37 } | |
| 38 | |
| 39 bool SkDrawShader::add() { | |
| 40 if (fPaint->shader != (SkDrawShader*) -1) | |
| 41 return true; | |
| 42 fPaint->shader = this; | |
| 43 fPaint->fOwnsShader = true; | |
| 44 return false; | |
| 45 } | |
| 46 | |
| 47 void SkDrawShader::addPostlude(SkShader* shader) { | |
| 48 if (matrix) | |
| 49 shader->setLocalMatrix(matrix->getMatrix()); | |
| 50 } | |
| 51 | |
| 52 #if SK_USE_CONDENSED_INFO == 0 | |
| 53 | |
| 54 const SkMemberInfo SkDrawBitmapShader::fInfo[] = { | |
| 55 SK_MEMBER_INHERITED, | |
| 56 SK_MEMBER(filterBitmap, Boolean), | |
| 57 SK_MEMBER(image, BaseBitmap) | |
| 58 }; | |
| 59 | |
| 60 #endif | |
| 61 | |
| 62 DEFINE_GET_MEMBER(SkDrawBitmapShader); | |
| 63 | |
| 64 SkDrawBitmapShader::SkDrawBitmapShader() : filterBitmap(-1), image(NULL) {} | |
| 65 | |
| 66 bool SkDrawBitmapShader::add() { | |
| 67 if (fPaint->shader != (SkDrawShader*) -1) | |
| 68 return true; | |
| 69 fPaint->shader = this; | |
| 70 fPaint->fOwnsShader = true; | |
| 71 return false; | |
| 72 } | |
| 73 | |
| 74 SkShader* SkDrawBitmapShader::getShader() { | |
| 75 if (image == NULL) | |
| 76 return NULL; | |
| 77 | |
| 78 // note: bitmap shader now supports independent tile modes for X and Y | |
| 79 // we pass the same to both, but later we should extend this flexibility | |
| 80 // to the xml (e.g. tileModeX="repeat" tileModeY="clmap") | |
| 81 // | |
| 82 // oops, bitmapshader no longer takes filterBitmap, but deduces it at | |
| 83 // draw-time from the paint | |
| 84 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap, | |
| 85 (SkShader::TileMode) tileMod
e, | |
| 86 (SkShader::TileMode) tileMod
e); | |
| 87 SkAutoTDelete<SkShader> autoDel(shader); | |
| 88 addPostlude(shader); | |
| 89 (void)autoDel.detach(); | |
| 90 return shader; | |
| 91 } | |
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