Index: skia/sgl/SkBlitter_Sprite.cpp |
=================================================================== |
--- skia/sgl/SkBlitter_Sprite.cpp (revision 16859) |
+++ skia/sgl/SkBlitter_Sprite.cpp (working copy) |
@@ -1,101 +0,0 @@ |
-/* libs/graphics/sgl/SkBlitter_Sprite.cpp |
-** |
-** Copyright 2006, The Android Open Source Project |
-** |
-** Licensed under the Apache License, Version 2.0 (the "License"); |
-** you may not use this file except in compliance with the License. |
-** You may obtain a copy of the License at |
-** |
-** http://www.apache.org/licenses/LICENSE-2.0 |
-** |
-** Unless required by applicable law or agreed to in writing, software |
-** distributed under the License is distributed on an "AS IS" BASIS, |
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
-** See the License for the specific language governing permissions and |
-** limitations under the License. |
-*/ |
- |
-#include "SkSpriteBlitter.h" |
- |
-SkSpriteBlitter::SkSpriteBlitter(const SkBitmap& source) |
- : fSource(&source) |
-{ |
- fSource->lockPixels(); |
-} |
- |
-SkSpriteBlitter::~SkSpriteBlitter() |
-{ |
- fSource->unlockPixels(); |
-} |
- |
-void SkSpriteBlitter::setup(const SkBitmap& device, int left, int top, |
- const SkPaint& paint) |
-{ |
- fDevice = &device; |
- fLeft = left; |
- fTop = top; |
- fPaint = &paint; |
-} |
- |
-#ifdef SK_DEBUG |
-void SkSpriteBlitter::blitH(int x, int y, int width) |
-{ |
- SkASSERT(!"how did we get here?"); |
-} |
- |
-void SkSpriteBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) |
-{ |
- SkASSERT(!"how did we get here?"); |
-} |
- |
-void SkSpriteBlitter::blitV(int x, int y, int height, SkAlpha alpha) |
-{ |
- SkASSERT(!"how did we get here?"); |
-} |
- |
-void SkSpriteBlitter::blitMask(const SkMask&, const SkIRect& clip) |
-{ |
- SkASSERT(!"how did we get here?"); |
-} |
-#endif |
- |
-////////////////////////////////////////////////////////////////////////////////////////////// |
-////////////////////////////////////////////////////////////////////////////////////////////// |
- |
-// returning null means the caller will call SkBlitter::Choose() and |
-// have wrapped the source bitmap inside a shader |
-SkBlitter* SkBlitter::ChooseSprite( const SkBitmap& device, |
- const SkPaint& paint, |
- const SkBitmap& source, |
- int left, int top, |
- void* storage, size_t storageSize) |
-{ |
- /* We currently ignore antialiasing and filtertype, meaning we will take our |
- special blitters regardless of these settings. Ignoring filtertype seems fine |
- since by definition there is no scale in the matrix. Ignoring antialiasing is |
- a bit of a hack, since we "could" pass in the fractional left/top for the bitmap, |
- and respect that by blending the edges of the bitmap against the device. To support |
- this we could either add more special blitters here, or detect antialiasing in the |
- paint and return null if it is set, forcing the client to take the slow shader case |
- (which does respect soft edges). |
- */ |
- |
- SkSpriteBlitter* blitter; |
- |
- switch (device.getConfig()) { |
- case SkBitmap::kRGB_565_Config: |
- blitter = SkSpriteBlitter::ChooseD16(source, paint, storage, storageSize); |
- break; |
- case SkBitmap::kARGB_8888_Config: |
- blitter = SkSpriteBlitter::ChooseD32(source, paint, storage, storageSize); |
- break; |
- default: |
- blitter = NULL; |
- break; |
- } |
- |
- if (blitter) |
- blitter->setup(device, left, top, paint); |
- return blitter; |
-} |
- |