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Unified Diff: skia/sgl/SkBlitter_Sprite.cpp

Issue 113827: Remove the remainder of the skia source code from the Chromium repo.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 11 years, 7 months ago
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Index: skia/sgl/SkBlitter_Sprite.cpp
===================================================================
--- skia/sgl/SkBlitter_Sprite.cpp (revision 16859)
+++ skia/sgl/SkBlitter_Sprite.cpp (working copy)
@@ -1,101 +0,0 @@
-/* libs/graphics/sgl/SkBlitter_Sprite.cpp
-**
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#include "SkSpriteBlitter.h"
-
-SkSpriteBlitter::SkSpriteBlitter(const SkBitmap& source)
- : fSource(&source)
-{
- fSource->lockPixels();
-}
-
-SkSpriteBlitter::~SkSpriteBlitter()
-{
- fSource->unlockPixels();
-}
-
-void SkSpriteBlitter::setup(const SkBitmap& device, int left, int top,
- const SkPaint& paint)
-{
- fDevice = &device;
- fLeft = left;
- fTop = top;
- fPaint = &paint;
-}
-
-#ifdef SK_DEBUG
-void SkSpriteBlitter::blitH(int x, int y, int width)
-{
- SkASSERT(!"how did we get here?");
-}
-
-void SkSpriteBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[])
-{
- SkASSERT(!"how did we get here?");
-}
-
-void SkSpriteBlitter::blitV(int x, int y, int height, SkAlpha alpha)
-{
- SkASSERT(!"how did we get here?");
-}
-
-void SkSpriteBlitter::blitMask(const SkMask&, const SkIRect& clip)
-{
- SkASSERT(!"how did we get here?");
-}
-#endif
-
-//////////////////////////////////////////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////////////////////
-
-// returning null means the caller will call SkBlitter::Choose() and
-// have wrapped the source bitmap inside a shader
-SkBlitter* SkBlitter::ChooseSprite( const SkBitmap& device,
- const SkPaint& paint,
- const SkBitmap& source,
- int left, int top,
- void* storage, size_t storageSize)
-{
- /* We currently ignore antialiasing and filtertype, meaning we will take our
- special blitters regardless of these settings. Ignoring filtertype seems fine
- since by definition there is no scale in the matrix. Ignoring antialiasing is
- a bit of a hack, since we "could" pass in the fractional left/top for the bitmap,
- and respect that by blending the edges of the bitmap against the device. To support
- this we could either add more special blitters here, or detect antialiasing in the
- paint and return null if it is set, forcing the client to take the slow shader case
- (which does respect soft edges).
- */
-
- SkSpriteBlitter* blitter;
-
- switch (device.getConfig()) {
- case SkBitmap::kRGB_565_Config:
- blitter = SkSpriteBlitter::ChooseD16(source, paint, storage, storageSize);
- break;
- case SkBitmap::kARGB_8888_Config:
- blitter = SkSpriteBlitter::ChooseD32(source, paint, storage, storageSize);
- break;
- default:
- blitter = NULL;
- break;
- }
-
- if (blitter)
- blitter->setup(device, left, top, paint);
- return blitter;
-}
-
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