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Unified Diff: skia/effects/SkCullPoints.cpp

Issue 113827: Remove the remainder of the skia source code from the Chromium repo.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 11 years, 7 months ago
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Index: skia/effects/SkCullPoints.cpp
===================================================================
--- skia/effects/SkCullPoints.cpp (revision 16859)
+++ skia/effects/SkCullPoints.cpp (working copy)
@@ -1,168 +0,0 @@
-/* libs/graphics/effects/SkCullPoints.cpp
-**
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#include "SkCullPoints.h"
-#include "Sk64.h"
-
-static bool cross_product_is_neg(const SkIPoint& v, int dx, int dy)
-{
-#if 0
- return v.fX * dy - v.fY * dx < 0;
-#else
- Sk64 tmp0, tmp1;
-
- tmp0.setMul(v.fX, dy);
- tmp1.setMul(dx, v.fY);
- tmp0.sub(tmp1);
- return tmp0.isNeg();
-#endif
-}
-
-bool SkCullPoints::sect_test(int x0, int y0, int x1, int y1) const
-{
- const SkIRect& r = fR;
-
- if ((x0 < r.fLeft && x1 < r.fLeft) ||
- (x0 > r.fRight && x1 > r.fRight) ||
- (y0 < r.fTop && y1 < r.fTop) ||
- (y0 > r.fBottom && y1 > r.fBottom))
- return false;
-
- // since the crossprod test is a little expensive, check for easy-in cases first
- if (r.contains(x0, y0) || r.contains(x1, y1))
- return true;
-
- // At this point we're not sure, so we do a crossprod test
- SkIPoint vec;
- const SkIPoint* rAsQuad = fAsQuad;
-
- vec.set(x1 - x0, y1 - y0);
- bool isNeg = cross_product_is_neg(vec, x0 - rAsQuad[0].fX, y0 - rAsQuad[0].fY);
- for (int i = 1; i < 4; i++) {
- if (cross_product_is_neg(vec, x0 - rAsQuad[i].fX, y0 - rAsQuad[i].fY) != isNeg)
- {
- return true;
- }
- }
- return false; // we didn't intersect
-}
-
-static void toQuad(const SkIRect& r, SkIPoint quad[4])
-{
- SkASSERT(quad);
-
- quad[0].set(r.fLeft, r.fTop);
- quad[1].set(r.fRight, r.fTop);
- quad[2].set(r.fRight, r.fBottom);
- quad[3].set(r.fLeft, r.fBottom);
-}
-
-SkCullPoints::SkCullPoints()
-{
- SkIRect r;
- r.setEmpty();
- this->reset(r);
-}
-
-SkCullPoints::SkCullPoints(const SkIRect& r)
-{
- this->reset(r);
-}
-
-void SkCullPoints::reset(const SkIRect& r)
-{
- fR = r;
- toQuad(fR, fAsQuad);
- fPrevPt.set(0, 0);
- fPrevResult = kNo_Result;
-}
-
-void SkCullPoints::moveTo(int x, int y)
-{
- fPrevPt.set(x, y);
- fPrevResult = kNo_Result; // so we trigger a movetolineto later
-}
-
-SkCullPoints::LineToResult SkCullPoints::lineTo(int x, int y, SkIPoint line[])
-{
- SkASSERT(line != NULL);
-
- LineToResult result = kNo_Result;
- int x0 = fPrevPt.fX;
- int y0 = fPrevPt.fY;
-
- // need to upgrade sect_test to chop the result
- // and to correctly return kLineTo_Result when the result is connected
- // to the previous call-out
- if (this->sect_test(x0, y0, x, y))
- {
- line[0].set(x0, y0);
- line[1].set(x, y);
-
- if (fPrevResult != kNo_Result && fPrevPt.equals(x0, y0))
- result = kLineTo_Result;
- else
- result = kMoveToLineTo_Result;
- }
-
- fPrevPt.set(x, y);
- fPrevResult = result;
-
- return result;
-}
-
-/////////////////////////////////////////////////////////////////////////////////////////////////
-
-#include "SkPath.h"
-
-SkCullPointsPath::SkCullPointsPath()
- : fCP(), fPath(NULL)
-{
-}
-
-SkCullPointsPath::SkCullPointsPath(const SkIRect& r, SkPath* dst)
- : fCP(r), fPath(dst)
-{
-}
-
-void SkCullPointsPath::reset(const SkIRect& r, SkPath* dst)
-{
- fCP.reset(r);
- fPath = dst;
-}
-
-void SkCullPointsPath::moveTo(int x, int y)
-{
- fCP.moveTo(x, y);
-}
-
-void SkCullPointsPath::lineTo(int x, int y)
-{
- SkIPoint pts[2];
-
- switch (fCP.lineTo(x, y, pts)) {
- case SkCullPoints::kMoveToLineTo_Result:
- fPath->moveTo(SkIntToScalar(pts[0].fX), SkIntToScalar(pts[0].fY));
- // fall through to the lineto case
- case SkCullPoints::kLineTo_Result:
- fPath->lineTo(SkIntToScalar(pts[1].fX), SkIntToScalar(pts[1].fY));
- break;
- default:
- break;
- }
-}
-
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