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| 1 /* libs/graphics/effects/SkCullPoints.cpp | |
| 2 ** | |
| 3 ** Copyright 2006, The Android Open Source Project | |
| 4 ** | |
| 5 ** Licensed under the Apache License, Version 2.0 (the "License"); | |
| 6 ** you may not use this file except in compliance with the License. | |
| 7 ** You may obtain a copy of the License at | |
| 8 ** | |
| 9 ** http://www.apache.org/licenses/LICENSE-2.0 | |
| 10 ** | |
| 11 ** Unless required by applicable law or agreed to in writing, software | |
| 12 ** distributed under the License is distributed on an "AS IS" BASIS, | |
| 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 14 ** See the License for the specific language governing permissions and | |
| 15 ** limitations under the License. | |
| 16 */ | |
| 17 | |
| 18 #include "SkCullPoints.h" | |
| 19 #include "Sk64.h" | |
| 20 | |
| 21 static bool cross_product_is_neg(const SkIPoint& v, int dx, int dy) | |
| 22 { | |
| 23 #if 0 | |
| 24 return v.fX * dy - v.fY * dx < 0; | |
| 25 #else | |
| 26 Sk64 tmp0, tmp1; | |
| 27 | |
| 28 tmp0.setMul(v.fX, dy); | |
| 29 tmp1.setMul(dx, v.fY); | |
| 30 tmp0.sub(tmp1); | |
| 31 return tmp0.isNeg(); | |
| 32 #endif | |
| 33 } | |
| 34 | |
| 35 bool SkCullPoints::sect_test(int x0, int y0, int x1, int y1) const | |
| 36 { | |
| 37 const SkIRect& r = fR; | |
| 38 | |
| 39 if ((x0 < r.fLeft && x1 < r.fLeft) || | |
| 40 (x0 > r.fRight && x1 > r.fRight) || | |
| 41 (y0 < r.fTop && y1 < r.fTop) || | |
| 42 (y0 > r.fBottom && y1 > r.fBottom)) | |
| 43 return false; | |
| 44 | |
| 45 // since the crossprod test is a little expensive, check for easy-in cases f
irst | |
| 46 if (r.contains(x0, y0) || r.contains(x1, y1)) | |
| 47 return true; | |
| 48 | |
| 49 // At this point we're not sure, so we do a crossprod test | |
| 50 SkIPoint vec; | |
| 51 const SkIPoint* rAsQuad = fAsQuad; | |
| 52 | |
| 53 vec.set(x1 - x0, y1 - y0); | |
| 54 bool isNeg = cross_product_is_neg(vec, x0 - rAsQuad[0].fX, y0 - rAsQuad[0].f
Y); | |
| 55 for (int i = 1; i < 4; i++) { | |
| 56 if (cross_product_is_neg(vec, x0 - rAsQuad[i].fX, y0 - rAsQuad[i].fY) !=
isNeg) | |
| 57 { | |
| 58 return true; | |
| 59 } | |
| 60 } | |
| 61 return false; // we didn't intersect | |
| 62 } | |
| 63 | |
| 64 static void toQuad(const SkIRect& r, SkIPoint quad[4]) | |
| 65 { | |
| 66 SkASSERT(quad); | |
| 67 | |
| 68 quad[0].set(r.fLeft, r.fTop); | |
| 69 quad[1].set(r.fRight, r.fTop); | |
| 70 quad[2].set(r.fRight, r.fBottom); | |
| 71 quad[3].set(r.fLeft, r.fBottom); | |
| 72 } | |
| 73 | |
| 74 SkCullPoints::SkCullPoints() | |
| 75 { | |
| 76 SkIRect r; | |
| 77 r.setEmpty(); | |
| 78 this->reset(r); | |
| 79 } | |
| 80 | |
| 81 SkCullPoints::SkCullPoints(const SkIRect& r) | |
| 82 { | |
| 83 this->reset(r); | |
| 84 } | |
| 85 | |
| 86 void SkCullPoints::reset(const SkIRect& r) | |
| 87 { | |
| 88 fR = r; | |
| 89 toQuad(fR, fAsQuad); | |
| 90 fPrevPt.set(0, 0); | |
| 91 fPrevResult = kNo_Result; | |
| 92 } | |
| 93 | |
| 94 void SkCullPoints::moveTo(int x, int y) | |
| 95 { | |
| 96 fPrevPt.set(x, y); | |
| 97 fPrevResult = kNo_Result; // so we trigger a movetolineto later | |
| 98 } | |
| 99 | |
| 100 SkCullPoints::LineToResult SkCullPoints::lineTo(int x, int y, SkIPoint line[]) | |
| 101 { | |
| 102 SkASSERT(line != NULL); | |
| 103 | |
| 104 LineToResult result = kNo_Result; | |
| 105 int x0 = fPrevPt.fX; | |
| 106 int y0 = fPrevPt.fY; | |
| 107 | |
| 108 // need to upgrade sect_test to chop the result | |
| 109 // and to correctly return kLineTo_Result when the result is connected | |
| 110 // to the previous call-out | |
| 111 if (this->sect_test(x0, y0, x, y)) | |
| 112 { | |
| 113 line[0].set(x0, y0); | |
| 114 line[1].set(x, y); | |
| 115 | |
| 116 if (fPrevResult != kNo_Result && fPrevPt.equals(x0, y0)) | |
| 117 result = kLineTo_Result; | |
| 118 else | |
| 119 result = kMoveToLineTo_Result; | |
| 120 } | |
| 121 | |
| 122 fPrevPt.set(x, y); | |
| 123 fPrevResult = result; | |
| 124 | |
| 125 return result; | |
| 126 } | |
| 127 | |
| 128 ////////////////////////////////////////////////////////////////////////////////
///////////////// | |
| 129 | |
| 130 #include "SkPath.h" | |
| 131 | |
| 132 SkCullPointsPath::SkCullPointsPath() | |
| 133 : fCP(), fPath(NULL) | |
| 134 { | |
| 135 } | |
| 136 | |
| 137 SkCullPointsPath::SkCullPointsPath(const SkIRect& r, SkPath* dst) | |
| 138 : fCP(r), fPath(dst) | |
| 139 { | |
| 140 } | |
| 141 | |
| 142 void SkCullPointsPath::reset(const SkIRect& r, SkPath* dst) | |
| 143 { | |
| 144 fCP.reset(r); | |
| 145 fPath = dst; | |
| 146 } | |
| 147 | |
| 148 void SkCullPointsPath::moveTo(int x, int y) | |
| 149 { | |
| 150 fCP.moveTo(x, y); | |
| 151 } | |
| 152 | |
| 153 void SkCullPointsPath::lineTo(int x, int y) | |
| 154 { | |
| 155 SkIPoint pts[2]; | |
| 156 | |
| 157 switch (fCP.lineTo(x, y, pts)) { | |
| 158 case SkCullPoints::kMoveToLineTo_Result: | |
| 159 fPath->moveTo(SkIntToScalar(pts[0].fX), SkIntToScalar(pts[0].fY)); | |
| 160 // fall through to the lineto case | |
| 161 case SkCullPoints::kLineTo_Result: | |
| 162 fPath->lineTo(SkIntToScalar(pts[1].fX), SkIntToScalar(pts[1].fY)); | |
| 163 break; | |
| 164 default: | |
| 165 break; | |
| 166 } | |
| 167 } | |
| 168 | |
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