| Index: skia/effects/SkNinePatch.cpp
|
| ===================================================================
|
| --- skia/effects/SkNinePatch.cpp (revision 16859)
|
| +++ skia/effects/SkNinePatch.cpp (working copy)
|
| @@ -1,287 +0,0 @@
|
| -/*
|
| -** Copyright 2006, The Android Open Source Project
|
| -**
|
| -** Licensed under the Apache License, Version 2.0 (the "License");
|
| -** you may not use this file except in compliance with the License.
|
| -** You may obtain a copy of the License at
|
| -**
|
| -** http://www.apache.org/licenses/LICENSE-2.0
|
| -**
|
| -** Unless required by applicable law or agreed to in writing, software
|
| -** distributed under the License is distributed on an "AS IS" BASIS,
|
| -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
| -** See the License for the specific language governing permissions and
|
| -** limitations under the License.
|
| -*/
|
| -
|
| -#include "SkNinePatch.h"
|
| -#include "SkCanvas.h"
|
| -#include "SkShader.h"
|
| -
|
| -static const uint16_t g3x3Indices[] = {
|
| - 0, 5, 1, 0, 4, 5,
|
| - 1, 6, 2, 1, 5, 6,
|
| - 2, 7, 3, 2, 6, 7,
|
| -
|
| - 4, 9, 5, 4, 8, 9,
|
| - 5, 10, 6, 5, 9, 10,
|
| - 6, 11, 7, 6, 10, 11,
|
| -
|
| - 8, 13, 9, 8, 12, 13,
|
| - 9, 14, 10, 9, 13, 14,
|
| - 10, 15, 11, 10, 14, 15
|
| -};
|
| -
|
| -static int fillIndices(uint16_t indices[], int xCount, int yCount) {
|
| - uint16_t* startIndices = indices;
|
| -
|
| - int n = 0;
|
| - for (int y = 0; y < yCount; y++) {
|
| - for (int x = 0; x < xCount; x++) {
|
| - *indices++ = n;
|
| - *indices++ = n + xCount + 2;
|
| - *indices++ = n + 1;
|
| -
|
| - *indices++ = n;
|
| - *indices++ = n + xCount + 1;
|
| - *indices++ = n + xCount + 2;
|
| -
|
| - n += 1;
|
| - }
|
| - n += 1;
|
| - }
|
| - return indices - startIndices;
|
| -}
|
| -
|
| -static void fillRow(SkPoint verts[], SkPoint texs[],
|
| - const SkScalar vy, const SkScalar ty,
|
| - const SkRect& bounds, const int32_t xDivs[], int numXDivs,
|
| - const SkScalar stretchX, int width) {
|
| - SkScalar vx = bounds.fLeft;
|
| - verts->set(vx, vy); verts++;
|
| - texs->set(0, ty); texs++;
|
| - for (int x = 0; x < numXDivs; x++) {
|
| - SkScalar tx = SkIntToScalar(xDivs[x]);
|
| - if (x & 1) {
|
| - vx += stretchX;
|
| - } else {
|
| - vx += tx;
|
| - }
|
| - verts->set(vx, vy); verts++;
|
| - texs->set(tx, ty); texs++;
|
| - }
|
| - verts->set(bounds.fRight, vy); verts++;
|
| - texs->set(SkIntToScalar(width), ty); texs++;
|
| -}
|
| -
|
| -struct Mesh {
|
| - const SkPoint* fVerts;
|
| - const SkPoint* fTexs;
|
| - const SkColor* fColors;
|
| - const uint16_t* fIndices;
|
| -};
|
| -
|
| -void SkNinePatch::DrawMesh(SkCanvas* canvas, const SkRect& bounds,
|
| - const SkBitmap& bitmap,
|
| - const int32_t xDivs[], int numXDivs,
|
| - const int32_t yDivs[], int numYDivs,
|
| - const SkPaint* paint) {
|
| - if (bounds.isEmpty() || bitmap.width() == 0 || bitmap.height() == 0) {
|
| - return;
|
| - }
|
| -
|
| - // should try a quick-reject test before calling lockPixels
|
| - SkAutoLockPixels alp(bitmap);
|
| - // after the lock, it is valid to check
|
| - if (!bitmap.readyToDraw()) {
|
| - return;
|
| - }
|
| -
|
| - // check for degenerate divs (just an optimization, not required)
|
| - {
|
| - int i;
|
| - int zeros = 0;
|
| - for (i = 0; i < numYDivs && yDivs[i] == 0; i++) {
|
| - zeros += 1;
|
| - }
|
| - numYDivs -= zeros;
|
| - yDivs += zeros;
|
| - for (i = numYDivs - 1; i >= 0 && yDivs[i] == bitmap.height(); --i) {
|
| - numYDivs -= 1;
|
| - }
|
| - }
|
| -
|
| - Mesh mesh;
|
| -
|
| - const int numXStretch = (numXDivs + 1) >> 1;
|
| - const int numYStretch = (numYDivs + 1) >> 1;
|
| -
|
| - if (numXStretch < 1 && numYStretch < 1) {
|
| - BITMAP_RECT:
|
| -// SkDebugf("------ drawasamesh revert to bitmaprect\n");
|
| - canvas->drawBitmapRect(bitmap, NULL, bounds, paint);
|
| - return;
|
| - }
|
| -
|
| - if (false) {
|
| - int i;
|
| - for (i = 0; i < numXDivs; i++) {
|
| - SkDebugf("--- xdivs[%d] %d\n", i, xDivs[i]);
|
| - }
|
| - for (i = 0; i < numYDivs; i++) {
|
| - SkDebugf("--- ydivs[%d] %d\n", i, yDivs[i]);
|
| - }
|
| - }
|
| -
|
| - SkScalar stretchX = 0, stretchY = 0;
|
| -
|
| - if (numXStretch > 0) {
|
| - int stretchSize = 0;
|
| - for (int i = 1; i < numXDivs; i += 2) {
|
| - stretchSize += xDivs[i] - xDivs[i-1];
|
| - }
|
| - int fixed = bitmap.width() - stretchSize;
|
| - stretchX = (bounds.width() - SkIntToScalar(fixed)) / numXStretch;
|
| - if (stretchX < 0) {
|
| - goto BITMAP_RECT;
|
| - }
|
| - }
|
| -
|
| - if (numYStretch > 0) {
|
| - int stretchSize = 0;
|
| - for (int i = 1; i < numYDivs; i += 2) {
|
| - stretchSize += yDivs[i] - yDivs[i-1];
|
| - }
|
| - int fixed = bitmap.height() - stretchSize;
|
| - stretchY = (bounds.height() - SkIntToScalar(fixed)) / numYStretch;
|
| - if (stretchY < 0) {
|
| - goto BITMAP_RECT;
|
| - }
|
| - }
|
| -
|
| -#if 0
|
| - SkDebugf("---- drawasamesh [%d %d] -> [%g %g] <%d %d> (%g %g)\n",
|
| - bitmap.width(), bitmap.height(),
|
| - SkScalarToFloat(bounds.width()), SkScalarToFloat(bounds.height()),
|
| - numXDivs + 1, numYDivs + 1,
|
| - SkScalarToFloat(stretchX), SkScalarToFloat(stretchY));
|
| -#endif
|
| -
|
| - const int vCount = (numXDivs + 2) * (numYDivs + 2);
|
| - // number of celss * 2 (tris per cell) * 3 (verts per tri)
|
| - const int indexCount = (numXDivs + 1) * (numYDivs + 1) * 2 * 3;
|
| - // allocate 2 times, one for verts, one for texs, plus indices
|
| - SkAutoMalloc storage(vCount * sizeof(SkPoint) * 2 +
|
| - indexCount * sizeof(uint16_t));
|
| - SkPoint* verts = (SkPoint*)storage.get();
|
| - SkPoint* texs = verts + vCount;
|
| - uint16_t* indices = (uint16_t*)(texs + vCount);
|
| -
|
| - mesh.fVerts = verts;
|
| - mesh.fTexs = texs;
|
| - mesh.fColors = NULL;
|
| - mesh.fIndices = NULL;
|
| -
|
| - // we use <= for YDivs, since the prebuild indices work for 3x2 and 3x1 too
|
| - if (numXDivs == 2 && numYDivs <= 2) {
|
| - mesh.fIndices = g3x3Indices;
|
| - } else {
|
| - int n = fillIndices(indices, numXDivs + 1, numYDivs + 1);
|
| - SkASSERT(n == indexCount);
|
| - mesh.fIndices = indices;
|
| - }
|
| -
|
| - SkScalar vy = bounds.fTop;
|
| - fillRow(verts, texs, vy, 0, bounds, xDivs, numXDivs,
|
| - stretchX, bitmap.width());
|
| - verts += numXDivs + 2;
|
| - texs += numXDivs + 2;
|
| - for (int y = 0; y < numYDivs; y++) {
|
| - const SkScalar ty = SkIntToScalar(yDivs[y]);
|
| - if (y & 1) {
|
| - vy += stretchY;
|
| - } else {
|
| - vy += ty;
|
| - }
|
| - fillRow(verts, texs, vy, ty, bounds, xDivs, numXDivs,
|
| - stretchX, bitmap.width());
|
| - verts += numXDivs + 2;
|
| - texs += numXDivs + 2;
|
| - }
|
| - fillRow(verts, texs, bounds.fBottom, SkIntToScalar(bitmap.height()),
|
| - bounds, xDivs, numXDivs, stretchX, bitmap.width());
|
| -
|
| - SkShader* shader = SkShader::CreateBitmapShader(bitmap,
|
| - SkShader::kClamp_TileMode,
|
| - SkShader::kClamp_TileMode);
|
| - SkPaint p;
|
| - if (paint) {
|
| - p = *paint;
|
| - }
|
| - p.setShader(shader)->unref();
|
| - canvas->drawVertices(SkCanvas::kTriangles_VertexMode, vCount,
|
| - mesh.fVerts, mesh.fTexs, mesh.fColors, NULL,
|
| - mesh.fIndices, indexCount, p);
|
| -}
|
| -
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -
|
| -static void drawNineViaRects(SkCanvas* canvas, const SkRect& dst,
|
| - const SkBitmap& bitmap, const SkIRect& margins,
|
| - const SkPaint* paint) {
|
| - const int32_t srcX[4] = {
|
| - 0, margins.fLeft, bitmap.width() - margins.fRight, bitmap.width()
|
| - };
|
| - const int32_t srcY[4] = {
|
| - 0, margins.fTop, bitmap.height() - margins.fBottom, bitmap.height()
|
| - };
|
| - const SkScalar dstX[4] = {
|
| - dst.fLeft, dst.fLeft + SkIntToScalar(margins.fLeft),
|
| - dst.fRight - SkIntToScalar(margins.fRight), dst.fRight
|
| - };
|
| - const SkScalar dstY[4] = {
|
| - dst.fTop, dst.fTop + SkIntToScalar(margins.fTop),
|
| - dst.fBottom - SkIntToScalar(margins.fBottom), dst.fBottom
|
| - };
|
| -
|
| - SkIRect s;
|
| - SkRect d;
|
| - for (int y = 0; y < 3; y++) {
|
| - s.fTop = srcY[y];
|
| - s.fBottom = srcY[y+1];
|
| - d.fTop = dstY[y];
|
| - d.fBottom = dstY[y+1];
|
| - for (int x = 0; x < 3; x++) {
|
| - s.fLeft = srcX[x];
|
| - s.fRight = srcX[x+1];
|
| - d.fLeft = dstX[x];
|
| - d.fRight = dstX[x+1];
|
| - canvas->drawBitmapRect(bitmap, &s, d, paint);
|
| - }
|
| - }
|
| -}
|
| -
|
| -void SkNinePatch::DrawNine(SkCanvas* canvas, const SkRect& bounds,
|
| - const SkBitmap& bitmap, const SkIRect& margins,
|
| - const SkPaint* paint) {
|
| - /** Our vertices code has numerical precision problems if the transformed
|
| - coordinates land directly on a 1/2 pixel boundary. To work around that
|
| - for now, we only take the vertices case if we are in opengl. Also,
|
| - when not in GL, the vertices impl is slower (more math) than calling
|
| - the viaRects code.
|
| - */
|
| - if (canvas->getViewport(NULL)) { // returns true for OpenGL
|
| - int32_t xDivs[2];
|
| - int32_t yDivs[2];
|
| -
|
| - xDivs[0] = margins.fLeft;
|
| - xDivs[1] = bitmap.width() - margins.fRight;
|
| - yDivs[0] = margins.fTop;
|
| - yDivs[1] = bitmap.height() - margins.fBottom;
|
| -
|
| - SkNinePatch::DrawMesh(canvas, bounds, bitmap,
|
| - xDivs, 2, yDivs, 2, paint);
|
| - } else {
|
| - drawNineViaRects(canvas, bounds, bitmap, margins, paint);
|
| - }
|
| -}
|
|
|