Index: ui/gfx/vector3d_f.h |
diff --git a/ui/gfx/vector3d_f.h b/ui/gfx/vector3d_f.h |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// Defines a simple float vector class. This class is used to indicate a |
+// distance in two dimensions between two points. Subtracting two points should |
+// produce a vector, and adding a vector to a point produces the point at the |
+// vector's distance from the original point. |
+ |
+#ifndef UI_GFX_VECTOR3D_F_H_ |
+#define UI_GFX_VECTOR3D_F_H_ |
+ |
+#include <string> |
+ |
+#include "ui/base/ui_export.h" |
+#include "ui/gfx/vector2d_f.h" |
+ |
+namespace gfx { |
+ |
+class UI_EXPORT Vector3dF { |
+ public: |
+ Vector3dF(); |
+ Vector3dF(float x, float y, float z); |
+ |
+ explicit Vector3dF(const Vector2dF& other); |
+ |
+ float x() const { return x_; } |
+ void set_x(float x) { x_ = x; } |
+ |
+ float y() const { return y_; } |
+ void set_y(float y) { y_ = y; } |
+ |
+ float z() const { return z_; } |
+ void set_z(float z) { z_ = z; } |
+ |
+ // True if all components of the vector are 0. |
+ bool IsZero() const; |
+ |
+ // Add the components of the |other| vector to the current vector. |
+ void Add(const Vector3dF& other); |
+ // Subtract the components of the |other| vector from the current vector. |
+ void Subtract(const Vector3dF& other); |
+ |
+ void operator+=(const Vector3dF& other) { Add(other); } |
+ void operator-=(const Vector3dF& other) { Subtract(other); } |
+ |
+ // Gives the square of the diagonal length of the vector. |
+ double LengthSquared() const; |
+ // Gives the diagonal length of the vector. |
+ float Length() const; |
+ |
+ // Scale all components of the vector by |scale|. |
+ void Scale(float scale) { Scale(scale, scale, scale); } |
+ // Scale the each component of the vector by the given scale factors. |
+ void Scale(float x_scale, float y_scale, float z_scale); |
+ |
+ // Take the cross product of this vector with |other| and become the result. |
+ void Cross(const Vector3dF& other); |
+ |
+ std::string ToString() const; |
+ |
+ private: |
+ float x_; |
+ float y_; |
+ float z_; |
+}; |
+ |
+inline bool operator==(const Vector3dF& lhs, const Vector3dF& rhs) { |
+ return lhs.x() == rhs.x() && lhs.y() == rhs.y() && lhs.z() == rhs.z(); |
+} |
+ |
+inline Vector3dF operator-(const Vector3dF& v) { |
+ return Vector3dF(-v.x(), -v.y(), -v.z()); |
+} |
+ |
+inline Vector3dF operator+(const Vector3dF& lhs, const Vector3dF& rhs) { |
+ Vector3dF result = lhs; |
+ result.Add(rhs); |
+ return result; |
+} |
+ |
+inline Vector3dF operator-(const Vector3dF& lhs, const Vector3dF& rhs) { |
+ Vector3dF result = lhs; |
+ result.Add(-rhs); |
+ return result; |
+} |
+ |
+// Return the cross product of two vectors. |
+inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) { |
+ Vector3dF result = lhs; |
+ result.Cross(rhs); |
+ return result; |
+} |
+ |
+// Return the dot product of two vectors. |
+UI_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs); |
+ |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GFX_VECTOR3D_F_H_ |