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Side by Side Diff: ui/gfx/vector3d_f.h

Issue 11367025: ui: Add the gfx::Vector3dF class. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Just for git-try Created 8 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // Defines a simple float vector class. This class is used to indicate a
6 // distance in two dimensions between two points. Subtracting two points should
7 // produce a vector, and adding a vector to a point produces the point at the
8 // vector's distance from the original point.
9
10 #ifndef UI_GFX_VECTOR3D_F_H_
11 #define UI_GFX_VECTOR3D_F_H_
12
13 #include <string>
14
15 #include "ui/base/ui_export.h"
16 #include "ui/gfx/vector2d_f.h"
17
18 namespace gfx {
19
20 class UI_EXPORT Vector3dF {
21 public:
22 Vector3dF();
23 Vector3dF(float x, float y, float z);
24
25 explicit Vector3dF(const Vector2dF& other);
26
27 float x() const { return x_; }
28 void set_x(float x) { x_ = x; }
29
30 float y() const { return y_; }
31 void set_y(float y) { y_ = y; }
32
33 float z() const { return z_; }
34 void set_z(float z) { z_ = z; }
35
36 // True if all components of the vector are 0.
37 bool IsZero() const;
38
39 // Add the components of the |other| vector to the current vector.
40 void Add(const Vector3dF& other);
41 // Subtract the components of the |other| vector from the current vector.
42 void Subtract(const Vector3dF& other);
43
44 void operator+=(const Vector3dF& other) { Add(other); }
45 void operator-=(const Vector3dF& other) { Subtract(other); }
46
47 // Gives the square of the diagonal length of the vector.
48 double LengthSquared() const;
49 // Gives the diagonal length of the vector.
50 float Length() const;
51
52 // Scale all components of the vector by |scale|.
53 void Scale(float scale) { Scale(scale, scale, scale); }
54 // Scale the each component of the vector by the given scale factors.
55 void Scale(float x_scale, float y_scale, float z_scale);
56
57 // Take the cross product of this vector with |other| and become the result.
58 void Cross(const Vector3dF& other);
59
60 std::string ToString() const;
61
62 private:
63 float x_;
64 float y_;
65 float z_;
66 };
67
68 inline bool operator==(const Vector3dF& lhs, const Vector3dF& rhs) {
69 return lhs.x() == rhs.x() && lhs.y() == rhs.y() && lhs.z() == rhs.z();
70 }
71
72 inline Vector3dF operator-(const Vector3dF& v) {
73 return Vector3dF(-v.x(), -v.y(), -v.z());
74 }
75
76 inline Vector3dF operator+(const Vector3dF& lhs, const Vector3dF& rhs) {
77 Vector3dF result = lhs;
78 result.Add(rhs);
79 return result;
80 }
81
82 inline Vector3dF operator-(const Vector3dF& lhs, const Vector3dF& rhs) {
83 Vector3dF result = lhs;
84 result.Add(-rhs);
85 return result;
86 }
87
88 // Return the cross product of two vectors.
89 inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) {
90 Vector3dF result = lhs;
91 result.Cross(rhs);
92 return result;
93 }
94
95 // Return the dot product of two vectors.
96 UI_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs);
97
98
99 } // namespace gfx
100
101 #endif // UI_GFX_VECTOR3D_F_H_
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