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Unified Diff: ui/gfx/vector3d_f.cc

Issue 11367025: ui: Add the gfx::Vector3dF class. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Just for git-try Created 8 years, 2 months ago
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Index: ui/gfx/vector3d_f.cc
diff --git a/ui/gfx/vector3d_f.cc b/ui/gfx/vector3d_f.cc
new file mode 100644
index 0000000000000000000000000000000000000000..730f00b9975cf48782963c296e1e51171437f60a
--- /dev/null
+++ b/ui/gfx/vector3d_f.cc
@@ -0,0 +1,79 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/gfx/vector3d_f.h"
+
+#include <cmath>
+
+#include "base/stringprintf.h"
+
+namespace gfx {
+
+Vector3dF::Vector3dF()
+ : x_(0),
+ y_(0),
+ z_(0) {
+}
+
+Vector3dF::Vector3dF(float x, float y, float z)
+ : x_(x),
+ y_(y),
+ z_(z) {
+}
+
+Vector3dF::Vector3dF(const Vector2dF& other)
+ : x_(other.x()),
+ y_(other.y()),
+ z_(0) {
+}
+
+std::string Vector3dF::ToString() const {
+ return base::StringPrintf("[%f %f %f]", x_, y_, z_);
+}
+
+bool Vector3dF::IsZero() const {
+ return x_ == 0 && y_ == 0 && z_ == 0;
+}
+
+void Vector3dF::Add(const Vector3dF& other) {
+ x_ += other.x_;
+ y_ += other.y_;
+ z_ += other.z_;
+}
+
+void Vector3dF::Subtract(const Vector3dF& other) {
+ x_ -= other.x_;
+ y_ -= other.y_;
+ z_ -= other.z_;
+}
+
+double Vector3dF::LengthSquared() const {
+ return static_cast<double>(x_) * x_ + static_cast<double>(y_) * y_ +
+ static_cast<double>(z_) * z_;
+}
+
+float Vector3dF::Length() const {
+ return static_cast<float>(std::sqrt(LengthSquared()));
+}
+
+void Vector3dF::Scale(float x_scale, float y_scale, float z_scale) {
+ x_ *= x_scale;
+ y_ *= y_scale;
+ z_ *= z_scale;
+}
+
+void Vector3dF::Cross(const Vector3dF& other) {
+ float x = y_ * other.z() - z_ * other.y();
+ float y = z_ * other.x() - x_ * other.z();
+ float z = x_ * other.y() - y_ * other.x();
+ x_ = x;
+ y_ = y;
+ z_ = z;
+}
+
+float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs) {
+ return lhs.x() * rhs.x() + lhs.y() * rhs.y() + lhs.z() * rhs.z();
+}
+
+} // namespace gfx
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