Index: ui/gfx/vector3d_f.cc |
diff --git a/ui/gfx/vector3d_f.cc b/ui/gfx/vector3d_f.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..730f00b9975cf48782963c296e1e51171437f60a |
--- /dev/null |
+++ b/ui/gfx/vector3d_f.cc |
@@ -0,0 +1,79 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/gfx/vector3d_f.h" |
+ |
+#include <cmath> |
+ |
+#include "base/stringprintf.h" |
+ |
+namespace gfx { |
+ |
+Vector3dF::Vector3dF() |
+ : x_(0), |
+ y_(0), |
+ z_(0) { |
+} |
+ |
+Vector3dF::Vector3dF(float x, float y, float z) |
+ : x_(x), |
+ y_(y), |
+ z_(z) { |
+} |
+ |
+Vector3dF::Vector3dF(const Vector2dF& other) |
+ : x_(other.x()), |
+ y_(other.y()), |
+ z_(0) { |
+} |
+ |
+std::string Vector3dF::ToString() const { |
+ return base::StringPrintf("[%f %f %f]", x_, y_, z_); |
+} |
+ |
+bool Vector3dF::IsZero() const { |
+ return x_ == 0 && y_ == 0 && z_ == 0; |
+} |
+ |
+void Vector3dF::Add(const Vector3dF& other) { |
+ x_ += other.x_; |
+ y_ += other.y_; |
+ z_ += other.z_; |
+} |
+ |
+void Vector3dF::Subtract(const Vector3dF& other) { |
+ x_ -= other.x_; |
+ y_ -= other.y_; |
+ z_ -= other.z_; |
+} |
+ |
+double Vector3dF::LengthSquared() const { |
+ return static_cast<double>(x_) * x_ + static_cast<double>(y_) * y_ + |
+ static_cast<double>(z_) * z_; |
+} |
+ |
+float Vector3dF::Length() const { |
+ return static_cast<float>(std::sqrt(LengthSquared())); |
+} |
+ |
+void Vector3dF::Scale(float x_scale, float y_scale, float z_scale) { |
+ x_ *= x_scale; |
+ y_ *= y_scale; |
+ z_ *= z_scale; |
+} |
+ |
+void Vector3dF::Cross(const Vector3dF& other) { |
+ float x = y_ * other.z() - z_ * other.y(); |
+ float y = z_ * other.x() - x_ * other.z(); |
+ float z = x_ * other.y() - y_ * other.x(); |
Peter Kasting
2012/11/01 00:24:58
Nit: You could write |z_| directly here and omit t
|
+ x_ = x; |
+ y_ = y; |
+ z_ = z; |
+} |
+ |
+float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs) { |
+ return lhs.x() * rhs.x() + lhs.y() * rhs.y() + lhs.z() * rhs.z(); |
+} |
+ |
+} // namespace gfx |