| Index: cc/direct_renderer.h
|
| diff --git a/cc/direct_renderer.h b/cc/direct_renderer.h
|
| index 7ba966c8bcc3064c63ced8f172da6f209ec14579..b112baf9b59ad64e3fb9720206063320cb39a5a0 100644
|
| --- a/cc/direct_renderer.h
|
| +++ b/cc/direct_renderer.h
|
| @@ -6,6 +6,7 @@
|
| #define CCDirectRenderer_h
|
|
|
| #include "base/basictypes.h"
|
| +#include "cc/cc_export.h"
|
| #include "cc/renderer.h"
|
| #include "cc/resource_provider.h"
|
| #include "cc/scoped_texture.h"
|
| @@ -17,7 +18,7 @@ class ResourceProvider;
|
| // This is the base class for code shared between the GL and software
|
| // renderer implementations. "Direct" refers to the fact that it does not
|
| // delegate rendering to another compositor.
|
| -class DirectRenderer : public Renderer {
|
| +class CC_EXPORT DirectRenderer : public Renderer {
|
| public:
|
| virtual ~DirectRenderer();
|
|
|
|
|