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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_STUBS_FLOATQUAD_H_ | |
| 6 #define CC_STUBS_FLOATQUAD_H_ | |
| 7 | |
| 8 #include "ui/gfx/rect.h" | |
| 9 #include "ui/gfx/rect_f.h" | |
| 10 #include "FloatPoint.h" | |
| 11 #include "FloatRect.h" | |
| 12 #if INSIDE_WEBKIT_BUILD | |
| 13 #include "Source/WebCore/platform/graphics/FloatQuad.h" | |
| 14 #else | |
| 15 #include "third_party/WebKit/Source/WebCore/platform/graphics/FloatQuad.h" | |
| 16 #endif | |
| 17 | |
| 18 namespace cc { | |
| 19 | |
| 20 class FloatQuad : public WebCore::FloatQuad | |
| 21 { | |
| 22 public: | |
| 23 FloatQuad() { } | |
| 24 | |
| 25 FloatQuad(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3,
const FloatPoint& p4) | |
| 26 : WebCore::FloatQuad(p1, p2, p3, p4) | |
| 27 { | |
| 28 } | |
| 29 | |
| 30 FloatQuad(const FloatRect& rect) | |
| 31 : WebCore::FloatQuad(rect) | |
| 32 { | |
| 33 } | |
| 34 | |
| 35 FloatQuad(const IntRect& rect) | |
| 36 : WebCore::FloatQuad(rect) | |
| 37 { | |
| 38 } | |
| 39 | |
| 40 FloatQuad(const WebCore::FloatRect& rect) | |
| 41 : WebCore::FloatQuad(rect) | |
| 42 { | |
| 43 } | |
| 44 | |
| 45 FloatQuad(const WebCore::IntRect& rect) | |
| 46 : WebCore::FloatQuad(rect) | |
| 47 { | |
| 48 } | |
| 49 | |
| 50 FloatQuad(const WebCore::FloatQuad& quad) | |
| 51 : WebCore::FloatQuad(quad) | |
| 52 { | |
| 53 } | |
| 54 | |
| 55 FloatQuad(const gfx::Rect& rect) | |
| 56 : WebCore::FloatQuad(WebCore::IntRect(rect.x(), rect.y(), rect.width(),
rect.height())) | |
| 57 { | |
| 58 } | |
| 59 | |
| 60 FloatQuad(const gfx::RectF& rect) | |
| 61 : WebCore::FloatQuad(WebCore::FloatRect(rect.x(), rect.y(), rect.width()
, rect.height())) | |
| 62 { | |
| 63 } | |
| 64 | |
| 65 FloatQuad(const gfx::PointF& p1, const gfx::PointF& p2, const gfx::PointF& p
3, const gfx::PointF& p4) | |
| 66 : WebCore::FloatQuad(cc::FloatPoint(p1), cc::FloatPoint(p2), cc::FloatPo
int(p3), cc::FloatPoint(p4)) | |
| 67 { | |
| 68 } | |
| 69 | |
| 70 cc::FloatPoint p1() const { return cc::FloatPoint(WebCore::FloatQuad::p1());
} | |
| 71 cc::FloatPoint p2() const { return cc::FloatPoint(WebCore::FloatQuad::p2());
} | |
| 72 cc::FloatPoint p3() const { return cc::FloatPoint(WebCore::FloatQuad::p3());
} | |
| 73 cc::FloatPoint p4() const { return cc::FloatPoint(WebCore::FloatQuad::p4());
} | |
| 74 | |
| 75 void setP1(gfx::PointF p) { WebCore::FloatQuad::setP1(cc::FloatPoint(p)); } | |
| 76 void setP2(gfx::PointF p) { WebCore::FloatQuad::setP2(cc::FloatPoint(p)); } | |
| 77 void setP3(gfx::PointF p) { WebCore::FloatQuad::setP3(cc::FloatPoint(p)); } | |
| 78 void setP4(gfx::PointF p) { WebCore::FloatQuad::setP4(cc::FloatPoint(p)); } | |
| 79 | |
| 80 gfx::RectF boundingBox() const { return cc::FloatRect(WebCore::FloatQuad::bo
undingBox()); } | |
| 81 | |
| 82 bool containsPoint(gfx::PointF p) { return WebCore::FloatQuad::containsPoint
(cc::FloatPoint(p)); } | |
| 83 }; | |
| 84 | |
| 85 } | |
| 86 | |
| 87 #endif | |
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