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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/layer_quad.h" | 7 #include "cc/layer_quad.h" |
8 | 8 |
9 #include "testing/gtest/include/gtest/gtest.h" | 9 #include "testing/gtest/include/gtest/gtest.h" |
| 10 #include "ui/gfx/quad_f.h" |
10 | 11 |
11 using namespace cc; | 12 using namespace cc; |
12 | 13 |
13 namespace { | 14 namespace { |
14 | 15 |
15 TEST(LayerQuadTest, FloatQuadConversion) | 16 TEST(LayerQuadTest, QuadFConversion) |
16 { | 17 { |
17 gfx::PointF p1(-0.5, -0.5); | 18 gfx::PointF p1(-0.5, -0.5); |
18 gfx::PointF p2( 0.5, -0.5); | 19 gfx::PointF p2( 0.5, -0.5); |
19 gfx::PointF p3( 0.5, 0.5); | 20 gfx::PointF p3( 0.5, 0.5); |
20 gfx::PointF p4(-0.5, 0.5); | 21 gfx::PointF p4(-0.5, 0.5); |
21 | 22 |
22 FloatQuad quadCW(p1, p2, p3, p4); | 23 gfx::QuadF quadCW(p1, p2, p3, p4); |
23 LayerQuad layerQuadCW(quadCW); | 24 LayerQuad layerQuadCW(quadCW); |
24 EXPECT_TRUE(layerQuadCW.floatQuad() == quadCW); | 25 EXPECT_TRUE(layerQuadCW.ToQuadF() == quadCW); |
25 | 26 |
26 FloatQuad quadCCW(p1, p4, p3, p2); | 27 gfx::QuadF quadCCW(p1, p4, p3, p2); |
27 LayerQuad layerQuadCCW(quadCCW); | 28 LayerQuad layerQuadCCW(quadCCW); |
28 EXPECT_TRUE(layerQuadCCW.floatQuad() == quadCCW); | 29 EXPECT_TRUE(layerQuadCCW.ToQuadF() == quadCCW); |
29 } | 30 } |
30 | 31 |
31 TEST(LayerQuadTest, Inflate) | 32 TEST(LayerQuadTest, Inflate) |
32 { | 33 { |
33 gfx::PointF p1(-0.5, -0.5); | 34 gfx::PointF p1(-0.5, -0.5); |
34 gfx::PointF p2( 0.5, -0.5); | 35 gfx::PointF p2( 0.5, -0.5); |
35 gfx::PointF p3( 0.5, 0.5); | 36 gfx::PointF p3( 0.5, 0.5); |
36 gfx::PointF p4(-0.5, 0.5); | 37 gfx::PointF p4(-0.5, 0.5); |
37 | 38 |
38 FloatQuad quad(p1, p2, p3, p4); | 39 gfx::QuadF quad(p1, p2, p3, p4); |
39 LayerQuad layerQuad(quad); | 40 LayerQuad layerQuad(quad); |
40 quad.scale(2, 2); | 41 quad.Scale(2, 2); |
41 layerQuad.inflate(0.5); | 42 layerQuad.inflate(0.5); |
42 EXPECT_TRUE(layerQuad.floatQuad() == quad); | 43 EXPECT_TRUE(layerQuad.ToQuadF() == quad); |
43 } | 44 } |
44 | 45 |
45 } // namespace | 46 } // namespace |
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