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Issue 11364044: cc: Replace WebCore::FloatQuad with gfx::QuadF. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Reeebase. Created 8 years, 1 month ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "cc/layer_quad.h" 7 #include "cc/layer_quad.h"
8 8
9 #include "testing/gtest/include/gtest/gtest.h" 9 #include "testing/gtest/include/gtest/gtest.h"
10 #include "ui/gfx/quad_f.h"
10 11
11 using namespace cc; 12 using namespace cc;
12 13
13 namespace { 14 namespace {
14 15
15 TEST(LayerQuadTest, FloatQuadConversion) 16 TEST(LayerQuadTest, QuadFConversion)
16 { 17 {
17 gfx::PointF p1(-0.5, -0.5); 18 gfx::PointF p1(-0.5, -0.5);
18 gfx::PointF p2( 0.5, -0.5); 19 gfx::PointF p2( 0.5, -0.5);
19 gfx::PointF p3( 0.5, 0.5); 20 gfx::PointF p3( 0.5, 0.5);
20 gfx::PointF p4(-0.5, 0.5); 21 gfx::PointF p4(-0.5, 0.5);
21 22
22 FloatQuad quadCW(p1, p2, p3, p4); 23 gfx::QuadF quadCW(p1, p2, p3, p4);
23 LayerQuad layerQuadCW(quadCW); 24 LayerQuad layerQuadCW(quadCW);
24 EXPECT_TRUE(layerQuadCW.floatQuad() == quadCW); 25 EXPECT_TRUE(layerQuadCW.ToQuadF() == quadCW);
25 26
26 FloatQuad quadCCW(p1, p4, p3, p2); 27 gfx::QuadF quadCCW(p1, p4, p3, p2);
27 LayerQuad layerQuadCCW(quadCCW); 28 LayerQuad layerQuadCCW(quadCCW);
28 EXPECT_TRUE(layerQuadCCW.floatQuad() == quadCCW); 29 EXPECT_TRUE(layerQuadCCW.ToQuadF() == quadCCW);
29 } 30 }
30 31
31 TEST(LayerQuadTest, Inflate) 32 TEST(LayerQuadTest, Inflate)
32 { 33 {
33 gfx::PointF p1(-0.5, -0.5); 34 gfx::PointF p1(-0.5, -0.5);
34 gfx::PointF p2( 0.5, -0.5); 35 gfx::PointF p2( 0.5, -0.5);
35 gfx::PointF p3( 0.5, 0.5); 36 gfx::PointF p3( 0.5, 0.5);
36 gfx::PointF p4(-0.5, 0.5); 37 gfx::PointF p4(-0.5, 0.5);
37 38
38 FloatQuad quad(p1, p2, p3, p4); 39 gfx::QuadF quad(p1, p2, p3, p4);
39 LayerQuad layerQuad(quad); 40 LayerQuad layerQuad(quad);
40 quad.scale(2, 2); 41 quad.Scale(2, 2);
41 layerQuad.inflate(0.5); 42 layerQuad.inflate(0.5);
42 EXPECT_TRUE(layerQuad.floatQuad() == quad); 43 EXPECT_TRUE(layerQuad.ToQuadF() == quad);
43 } 44 }
44 45
45 } // namespace 46 } // namespace
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