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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 | 5 |
6 #ifndef CCLayerQuad_h | 6 #ifndef CCLayerQuad_h |
7 #define CCLayerQuad_h | 7 #define CCLayerQuad_h |
8 | 8 |
9 #include "FloatQuad.h" | 9 #include "ui/gfx/point_f.h" |
| 10 |
| 11 namespace gfx { |
| 12 class QuadF; |
| 13 } |
10 | 14 |
11 static const float kAntiAliasingInflateDistance = 0.5f; | 15 static const float kAntiAliasingInflateDistance = 0.5f; |
12 | 16 |
13 namespace cc { | 17 namespace cc { |
14 | 18 |
15 class LayerQuad { | 19 class LayerQuad { |
16 public: | 20 public: |
17 class Edge { | 21 class Edge { |
18 public: | 22 public: |
19 Edge() | 23 Edge() |
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66 (x() * e.z() - e.x() * z()) / (e.x() * y() - x() * e.y())); | 70 (x() * e.z() - e.x() * z()) / (e.x() * y() - x() * e.y())); |
67 } | 71 } |
68 | 72 |
69 private: | 73 private: |
70 float m_x; | 74 float m_x; |
71 float m_y; | 75 float m_y; |
72 float m_z; | 76 float m_z; |
73 }; | 77 }; |
74 | 78 |
75 LayerQuad(const Edge& left, const Edge& top, const Edge& right, const Edge&
bottom); | 79 LayerQuad(const Edge& left, const Edge& top, const Edge& right, const Edge&
bottom); |
76 LayerQuad(const FloatQuad&); | 80 LayerQuad(const gfx::QuadF&); |
77 | 81 |
78 Edge left() const { return m_left; } | 82 Edge left() const { return m_left; } |
79 Edge top() const { return m_top; } | 83 Edge top() const { return m_top; } |
80 Edge right() const { return m_right; } | 84 Edge right() const { return m_right; } |
81 Edge bottom() const { return m_bottom; } | 85 Edge bottom() const { return m_bottom; } |
82 | 86 |
83 void inflateX(float dx) { m_left.moveZ(dx); m_right.moveZ(dx); } | 87 void inflateX(float dx) { m_left.moveZ(dx); m_right.moveZ(dx); } |
84 void inflateY(float dy) { m_top.moveZ(dy); m_bottom.moveZ(dy); } | 88 void inflateY(float dy) { m_top.moveZ(dy); m_bottom.moveZ(dy); } |
85 void inflate(float d) { inflateX(d); inflateY(d); } | 89 void inflate(float d) { inflateX(d); inflateY(d); } |
86 void inflateAntiAliasingDistance() { inflate(kAntiAliasingInflateDistance);
} | 90 void inflateAntiAliasingDistance() { inflate(kAntiAliasingInflateDistance);
} |
87 | 91 |
88 FloatQuad floatQuad() const; | 92 gfx::QuadF ToQuadF() const; |
89 | 93 |
90 void toFloatArray(float[12]) const; | 94 void toFloatArray(float[12]) const; |
91 | 95 |
92 private: | 96 private: |
93 Edge m_left; | 97 Edge m_left; |
94 Edge m_top; | 98 Edge m_top; |
95 Edge m_right; | 99 Edge m_right; |
96 Edge m_bottom; | 100 Edge m_bottom; |
97 }; | 101 }; |
98 | 102 |
99 } | 103 } |
100 | 104 |
101 #endif | 105 #endif |
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