OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "FloatQuad.h" | |
8 #include "cc/math_util.h" | 7 #include "cc/math_util.h" |
9 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
10 #include "ui/gfx/rect_f.h" | 9 #include "ui/gfx/rect_f.h" |
| 10 #include "ui/gfx/quad_f.h" |
11 #include <public/WebTransformationMatrix.h> | 11 #include <public/WebTransformationMatrix.h> |
12 | 12 |
13 using namespace cc; | 13 using namespace cc; |
14 using WebKit::WebTransformationMatrix; | 14 using WebKit::WebTransformationMatrix; |
15 | 15 |
16 namespace { | 16 namespace { |
17 | 17 |
| 18 // TODO(danakj) Move this test to ui/gfx/ when we don't use WebTransformationMat
rix. |
18 TEST(FloatQuadTest, IsRectilinearTest) | 19 TEST(FloatQuadTest, IsRectilinearTest) |
19 { | 20 { |
20 const int numRectilinear = 8; | 21 const int numRectilinear = 8; |
21 WebTransformationMatrix rectilinearTrans[numRectilinear]; | 22 WebTransformationMatrix rectilinearTrans[numRectilinear]; |
22 rectilinearTrans[1].rotate(90); | 23 rectilinearTrans[1].rotate(90); |
23 rectilinearTrans[2].rotate(180); | 24 rectilinearTrans[2].rotate(180); |
24 rectilinearTrans[3].rotate(270); | 25 rectilinearTrans[3].rotate(270); |
25 rectilinearTrans[4].skewX(0.00000000001); | 26 rectilinearTrans[4].skewX(0.00000000001); |
26 rectilinearTrans[5].skewY(0.00000000001); | 27 rectilinearTrans[5].skewY(0.00000000001); |
27 rectilinearTrans[6].scale(0.00001); | 28 rectilinearTrans[6].scale(0.00001); |
28 rectilinearTrans[6].rotate(180); | 29 rectilinearTrans[6].rotate(180); |
29 rectilinearTrans[7].scale(100000); | 30 rectilinearTrans[7].scale(100000); |
30 rectilinearTrans[7].rotate(180); | 31 rectilinearTrans[7].rotate(180); |
31 | 32 |
32 for (int i = 0; i < numRectilinear; ++i) { | 33 for (int i = 0; i < numRectilinear; ++i) { |
33 bool clipped = false; | 34 bool clipped = false; |
34 FloatQuad quad = MathUtil::mapQuad(rectilinearTrans[i], gfx::RectF(0.010
10101f, 0.01010101f, 100.01010101f, 100.01010101f), clipped); | 35 gfx::QuadF quad = MathUtil::mapQuad(rectilinearTrans[i], gfx::QuadF(gfx:
:RectF(0.01010101f, 0.01010101f, 100.01010101f, 100.01010101f)), clipped); |
35 ASSERT_TRUE(!clipped); | 36 ASSERT_TRUE(!clipped); |
36 EXPECT_TRUE(quad.isRectilinear()); | 37 EXPECT_TRUE(quad.IsRectilinear()); |
37 } | 38 } |
38 | 39 |
39 const int numNonRectilinear = 10; | 40 const int numNonRectilinear = 10; |
40 WebTransformationMatrix nonRectilinearTrans[numNonRectilinear]; | 41 WebTransformationMatrix nonRectilinearTrans[numNonRectilinear]; |
41 nonRectilinearTrans[0].rotate(359.999); | 42 nonRectilinearTrans[0].rotate(359.999); |
42 nonRectilinearTrans[1].rotate(0.0000001); | 43 nonRectilinearTrans[1].rotate(0.0000001); |
43 nonRectilinearTrans[2].rotate(89.999999); | 44 nonRectilinearTrans[2].rotate(89.999999); |
44 nonRectilinearTrans[3].rotate(90.0000001); | 45 nonRectilinearTrans[3].rotate(90.0000001); |
45 nonRectilinearTrans[4].rotate(179.999999); | 46 nonRectilinearTrans[4].rotate(179.999999); |
46 nonRectilinearTrans[5].rotate(180.0000001); | 47 nonRectilinearTrans[5].rotate(180.0000001); |
47 nonRectilinearTrans[6].rotate(269.999999); | 48 nonRectilinearTrans[6].rotate(269.999999); |
48 nonRectilinearTrans[7].rotate(270.0000001); | 49 nonRectilinearTrans[7].rotate(270.0000001); |
49 nonRectilinearTrans[8].skewX(0.00001); | 50 nonRectilinearTrans[8].skewX(0.00001); |
50 nonRectilinearTrans[9].skewY(0.00001); | 51 nonRectilinearTrans[9].skewY(0.00001); |
51 | 52 |
52 for (int i = 0; i < numNonRectilinear; ++i) { | 53 for (int i = 0; i < numNonRectilinear; ++i) { |
53 bool clipped = false; | 54 bool clipped = false; |
54 FloatQuad quad = MathUtil::mapQuad(nonRectilinearTrans[i], gfx::RectF(0.
01010101f, 0.01010101f, 100.01010101f, 100.01010101f), clipped); | 55 gfx::QuadF quad = MathUtil::mapQuad(nonRectilinearTrans[i], gfx::QuadF(g
fx::RectF(0.01010101f, 0.01010101f, 100.01010101f, 100.01010101f)), clipped); |
55 ASSERT_TRUE(!clipped); | 56 ASSERT_TRUE(!clipped); |
56 EXPECT_FALSE(quad.isRectilinear()); | 57 EXPECT_FALSE(quad.IsRectilinear()); |
57 } | 58 } |
58 } | 59 } |
59 | 60 |
60 } // empty namespace | 61 } // empty namespace |
OLD | NEW |