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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #include "FloatQuad.h" | |
| 8 #include "cc/math_util.h" | 7 #include "cc/math_util.h" |
| 9 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
| 10 #include "ui/gfx/rect_f.h" | 9 #include "ui/gfx/rect_f.h" |
| 10 #include "ui/gfx/quad_f.h" |
| 11 #include <public/WebTransformationMatrix.h> | 11 #include <public/WebTransformationMatrix.h> |
| 12 | 12 |
| 13 using namespace cc; | 13 using namespace cc; |
| 14 using WebKit::WebTransformationMatrix; | 14 using WebKit::WebTransformationMatrix; |
| 15 | 15 |
| 16 namespace { | 16 namespace { |
| 17 | 17 |
| 18 // TODO(danakj) Move this test to ui/gfx/ when we don't use WebTransformationMat
rix. |
| 18 TEST(FloatQuadTest, IsRectilinearTest) | 19 TEST(FloatQuadTest, IsRectilinearTest) |
| 19 { | 20 { |
| 20 const int numRectilinear = 8; | 21 const int numRectilinear = 8; |
| 21 WebTransformationMatrix rectilinearTrans[numRectilinear]; | 22 WebTransformationMatrix rectilinearTrans[numRectilinear]; |
| 22 rectilinearTrans[1].rotate(90); | 23 rectilinearTrans[1].rotate(90); |
| 23 rectilinearTrans[2].rotate(180); | 24 rectilinearTrans[2].rotate(180); |
| 24 rectilinearTrans[3].rotate(270); | 25 rectilinearTrans[3].rotate(270); |
| 25 rectilinearTrans[4].skewX(0.00000000001); | 26 rectilinearTrans[4].skewX(0.00000000001); |
| 26 rectilinearTrans[5].skewY(0.00000000001); | 27 rectilinearTrans[5].skewY(0.00000000001); |
| 27 rectilinearTrans[6].scale(0.00001); | 28 rectilinearTrans[6].scale(0.00001); |
| 28 rectilinearTrans[6].rotate(180); | 29 rectilinearTrans[6].rotate(180); |
| 29 rectilinearTrans[7].scale(100000); | 30 rectilinearTrans[7].scale(100000); |
| 30 rectilinearTrans[7].rotate(180); | 31 rectilinearTrans[7].rotate(180); |
| 31 | 32 |
| 32 for (int i = 0; i < numRectilinear; ++i) { | 33 for (int i = 0; i < numRectilinear; ++i) { |
| 33 bool clipped = false; | 34 bool clipped = false; |
| 34 FloatQuad quad = MathUtil::mapQuad(rectilinearTrans[i], gfx::RectF(0.010
10101f, 0.01010101f, 100.01010101f, 100.01010101f), clipped); | 35 gfx::QuadF quad = MathUtil::mapQuad(rectilinearTrans[i], gfx::QuadF(gfx:
:RectF(0.01010101f, 0.01010101f, 100.01010101f, 100.01010101f)), clipped); |
| 35 ASSERT_TRUE(!clipped); | 36 ASSERT_TRUE(!clipped); |
| 36 EXPECT_TRUE(quad.isRectilinear()); | 37 EXPECT_TRUE(quad.IsRectilinear()); |
| 37 } | 38 } |
| 38 | 39 |
| 39 const int numNonRectilinear = 10; | 40 const int numNonRectilinear = 10; |
| 40 WebTransformationMatrix nonRectilinearTrans[numNonRectilinear]; | 41 WebTransformationMatrix nonRectilinearTrans[numNonRectilinear]; |
| 41 nonRectilinearTrans[0].rotate(359.999); | 42 nonRectilinearTrans[0].rotate(359.999); |
| 42 nonRectilinearTrans[1].rotate(0.0000001); | 43 nonRectilinearTrans[1].rotate(0.0000001); |
| 43 nonRectilinearTrans[2].rotate(89.999999); | 44 nonRectilinearTrans[2].rotate(89.999999); |
| 44 nonRectilinearTrans[3].rotate(90.0000001); | 45 nonRectilinearTrans[3].rotate(90.0000001); |
| 45 nonRectilinearTrans[4].rotate(179.999999); | 46 nonRectilinearTrans[4].rotate(179.999999); |
| 46 nonRectilinearTrans[5].rotate(180.0000001); | 47 nonRectilinearTrans[5].rotate(180.0000001); |
| 47 nonRectilinearTrans[6].rotate(269.999999); | 48 nonRectilinearTrans[6].rotate(269.999999); |
| 48 nonRectilinearTrans[7].rotate(270.0000001); | 49 nonRectilinearTrans[7].rotate(270.0000001); |
| 49 nonRectilinearTrans[8].skewX(0.00001); | 50 nonRectilinearTrans[8].skewX(0.00001); |
| 50 nonRectilinearTrans[9].skewY(0.00001); | 51 nonRectilinearTrans[9].skewY(0.00001); |
| 51 | 52 |
| 52 for (int i = 0; i < numNonRectilinear; ++i) { | 53 for (int i = 0; i < numNonRectilinear; ++i) { |
| 53 bool clipped = false; | 54 bool clipped = false; |
| 54 FloatQuad quad = MathUtil::mapQuad(nonRectilinearTrans[i], gfx::RectF(0.
01010101f, 0.01010101f, 100.01010101f, 100.01010101f), clipped); | 55 gfx::QuadF quad = MathUtil::mapQuad(nonRectilinearTrans[i], gfx::QuadF(g
fx::RectF(0.01010101f, 0.01010101f, 100.01010101f, 100.01010101f)), clipped); |
| 55 ASSERT_TRUE(!clipped); | 56 ASSERT_TRUE(!clipped); |
| 56 EXPECT_FALSE(quad.isRectilinear()); | 57 EXPECT_FALSE(quad.IsRectilinear()); |
| 57 } | 58 } |
| 58 } | 59 } |
| 59 | 60 |
| 60 } // empty namespace | 61 } // empty namespace |
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